• Title/Summary/Keyword: real-time path finding

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Finding the Time Dependent K Least Time Paths in Intermodal Transportation Networks (복합교통망에서의 동적K최소시간경로탐색)

  • Jo, Jong-Seok;Sin, Seong-Il;Im, Gang-Won;Mun, Byeong-Seop
    • Journal of Korean Society of Transportation
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    • v.24 no.5 s.91
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    • pp.77-88
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    • 2006
  • The purpose of this study is to Propose the time dependent K-least time path algorithm applicable to a real-time based operation strategy in multi-modal transportation network. For this purpose, we developed the extended method based on entire path deletion method which was used in the static K-least time path algorithm. This method was applied to time dependent K-least time path algorithm to find k least time paths in order based on both time dependant mode-link travel time and transfer cost In particular, this algorithm find the optimal solution, easily describing transfer behavior, such as walking and waiting for transfer by applying a link-based time dependent label. Finally, we examined the verification and application of the Proposed algorithm through case study.

Implementations of Path-Finding Algorithm using Variable Turn Heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 구현)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.182-187
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    • 2008
  • It needs to consider of turns during a path-finding on real road network. traveling on real road network, it generally takes less travel time in a more straight path than a zig-zaged path with same source and destination. In this paper, we propose $VTA^*$ algorithm that can reduce the cost of exploring despite increasing the number of turn in comparing with $TA^*$ algorithm. We have implement the proposed $VTA^*$, $TA^*$ which consider the number of turn and a traditional $A^*$ algorithm which dosen't consider the number of turn. The experimental result shows that the cost of exploring is reduced by 7.31 % comparing with $TA^*$ and the number of turn is reduced by 27.95% comparing with $A^*$ approximately.

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A New Approach to Spatial Pattern Clustering based on Longest Common Subsequence with application to a Grocery (공간적 패턴클러스터링을 위한 새로운 접근방법의 제안 : 슈퍼마켓고객의 동선분석)

  • Jung, In-Chul;Kwon, Young-S.
    • IE interfaces
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    • v.24 no.4
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    • pp.447-456
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    • 2011
  • Identifying the major moving patterns of shoppers' movements in the selling floor has been a longstanding issue in the retailing industry. With the advent of RFID technology, it has been easier to collect the moving data for a individual shopper's movement. Most of the previous studies used the traditional clustering technique to identify the major moving pattern of customers. However, in using clustering technique, due to the spatial constraint (aisle layout or other physical obstructions in the store), standard clustering methods are not feasible for moving data like shopping path should be adjusted for the analysis in advance, which is time-consuming and causes data distortion. To alleviate this problems, we propose a new approach to spatial pattern clustering based on longest common subsequence (LCSS). Experimental results using the real data obtained from a grocery in Seoul show that the proposed method performs well in finding the hot spot and dead spot as well as in finding the major path patterns of customer movements.

Real-Time Seam Tracking System Using a Visual Device with Vertical Projection of Laser Beam (레이저빔 수직투사 구조의 시각장치를 이용한 실시간 용접선추적 시스템)

  • Kim, Jin-Dae;Lee, Jeh-Won;Shin, Chan-Bai
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.10
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    • pp.64-74
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    • 2007
  • Because of the size and environment in the shipbuilding process, the portable type robot is required for the automatic seam tracking. For this reason, the structure of laser sensor should be considered in the initial design step and the coordinate transformation between welding robot and laser sensor, which is joint finder, must be identified exactly and the real time tracking algorithm based on these consideration could be developed. In this research, laser displacement sensor in which its structure is laser beam's vertical projection, is developed to recognize the location of weld joint. In practical applications, however, images of weld joints are often degraded because of the surface specularity or spatter. To overcome the problem, the constrained joint finding algorithm is proposed. In the approach of coordinate conversion rule for the visual feedback control among welding torch, robot body and laser sensor is applied by the same reference point method. In the real time seam tracking algorithms we propose constrained sampling method which uses look ahead distance. The RLS(Recursive Least Square) filter is applied to obtain the smooth tracking path from the sensitive edge data. From the experimental results, we could see the possibility that the developed laser sensor with proposed processing algorithm and real time seam tracking method can be used as a welding under the shipbuilding condition.

Real-time path replanning in dynamic environments (동적 환경에서의 실시간 경로 설정 방법)

  • Kwak, Jae-Hyuk;Lim, Joon-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.6 s.312
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    • pp.1-8
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    • 2006
  • Many researches on path planning and obstacle avoidance for the fundamentals of mobile robot have been done recently. Informations from various sensors can be used to find obstacles and plan feasible path. In spite of many solutions of finding optimal path, each can be applied in only a constrained condition. This means that it is difficult to find university good algorithm. An optimal path with a complicated computation generates a time delay which cannot avoid moving obstacles. In this paper, we propose an algorithm of path planning and obstacle avoidance for mobile robot. We call the proposed method Random Access Sequence(RAS) method. In the proposed method, a small region is set first and numbers are assigned to its neighbors, then the path is selected using these numbers and cumulative numbers. It has an advantage of fast planning time and completeness of path if one exists. This means that new path selection may be possible within short time and that helps a robot to avoid obstacle in dynamic environments. Using the information of the start and destination position, the RAS can be performed for collision-free navigation by reforming feasible paths repeatedly in dynamic environments.

Modeling and Simulation of Ontology-based Path Finding in War-game Simulation (워게임 시뮬레이션에서 온톨로지 기반의 경로탐색 모델링 및 시뮬레이션)

  • Ma, Yong-Beom;Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.9-17
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    • 2012
  • War-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.

Implementation of MAPF-based Fleet Management System (다중에이전트 경로탐색(MAPF) 기반의 실내배송로봇 군집제어 구현)

  • Shin, Dongcheol;Moon, Hyeongil;Kang, Sungkyu;Lee, Seungwon;Yang, Hyunseok;Park, Chanwook;Nam, Moonsik;Jung, Kilsu;Kim, Youngjae
    • The Journal of Korea Robotics Society
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    • v.17 no.4
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    • pp.407-416
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    • 2022
  • Multiple AMRs have been proved to be effective in improving warehouse productivity by eliminating workers' wasteful walking time. Although Multi-agent Path Finding (MAPF)-based solution is an optimal approach for this task, its deployment in practice is challenging mainly due to its imperfect plan-execution capabilities and insufficient computing resources for high-density environments. In this paper, we present a MAPF-based fleet management system architecture that robustly manages multiple robots by re-computing their paths whenever it is necessary. To achieve this, we defined four events that trigger our MAPF solver framework to generate new paths. These paths are then delivered to each AMR through ROS2 message topic. We also optimized a graph structure that effectively captures spatial information of the warehouse. By using this graph structure we can reduce computational burden while keeping its rescheduling functionality. With proposed MAPF-based fleet management system, we can control AMRs without collision or deadlock. We applied our fleet management system to the real logistics warehouse with 10 AMRs and observed that it works without a problem. We also present the usage statistic of adopting AMRs with proposed fleet management system to the warehouse. We show that it is useful over 25% of daily working time.

Offsetting a Region Including Islands for Tool-Path Generation (공구 경로 생성을 위한 아일랜드를 포함하는 영역의 오프셋)

  • Park, Sang-Cheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.12
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    • pp.2009-2018
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    • 2001
  • This paper presents a region offsetting algorithm for tool-path generation. The proposed region offsetting algorithm is developed by expanding the 'PWID offset algorithm [Choi and Park, 1999]'designed to offset a simple polygon. The PWID offset algorithm has three important steps; 1) remove 'local invalid ranges'by invoking a PWID test, 2) construct a raw offset owe and 3) remove 'global invalid ranges'by finding self-intersections of the raw offset cure. To develop a region offsetting algorithm, we modified the PWID offset algorithm by expanding the concept of the 'global invalid range'in the third step. The time complexity of the proposed algorithm is approximately Ο(n), where n is the number of points, and it is free of numerical errors for practical purposes. The proposed algorithm has been implemented and tested with various real regions obtained by intersecting a sculptured surface with a plane.

A study on the evaluation of dangerous roads under heavy rain (집중호우에 의한 위험도로 평가에 관한 연구)

  • Song, Youngmi;Jung, Myungkyun;Kim, Chang Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.917-918
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    • 2013
  • Navigation or Portal sites is providing real-time information of roads according to heavy rain in guide services for finding a path recently. Especially "e-traffic alerts" is providing traffic information according to the presence of road flooding and accidents. This research is goal to provide drivers to real-time status information of roads which have the connected its information to support the real-time rainfall information of meteorological office and portal sites. We suggest the evaluation method of risk roads combined the real-time rainfall information and portal information.

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Minimum-Cost Path Finding Algorithm in Real-Time For Computer Generated Force (실시간성을 고려한 가상군 최소비용 길 찾기 알고리즘)

  • Han, Chang-Hee;Min, Young-Hye;Park, Sang-Hyuk;Kim, Jai-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.17-25
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    • 2011
  • At the computer games, we can experience a variety of environments using a virtual object. It is similar to that be trained in War-game simulator of the defense. Actual soldiers and a computer-generated virtual group(Computer Generated Force: CGF) in 3-D virtual battlefield environment are training. However, path finding algorithm, one of the techniques of simulation models, to the current level only considers the shortest time path. So, this current level at the special situation of the army in the battlefield for selecting the optimal path is limited. The focus of this paper is to select the least-cost path using the deadline with several different mission conditions(METT+TC). For the only shortest time path algorithm and the least-cost path algorithm using dealine,($d_t$, one of METT+TC elements), Its usefulness is verifying the change of the move spent time(t) for all possible paths and the fighting power of the combat troops(Troops ability, a) through a comparison of the total cost of moves(c(t)). According to the results, when considering the deadline, the proposed algorithm saves about 62.5% of the maximum cost.