• 제목/요약/키워드: real terrain

검색결과 264건 처리시간 0.026초

다양한 지형에서의 적응적인 걷기 동작 생성 (Generation of Adaptive Walking Motion for Uneven Terrain)

  • 송미영;조형제
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권11호
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    • pp.1092-1101
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    • 2003
  • 대부분의 3차원 캐릭터 애니메이션에서는 모션 캡쳐 장비를 통해서 포착된 동작 데이타를 이용하여 다양한 지형상에서 캐릭터가 걷는 동작을 표현한다. 이러한 동작 포착 데이타는 실제 사람과 같이 움직이는 동작들을 자연스럽게 표현할 수 있으나, 만약 다양한 지형에 대한 움직이는 동작이 표현할 경우, 지형의 유형에 따라 모든 동작을 캡쳐하여야 하고, 얻어진 동작 데이타를 다른 유형의 캐릭터에 적용할 경우 동작 데이타를 다시 얻거나 기존 동작 데이타를 재편집해야 하는 어려움이 있다. 따라서 본 연구에서는 적은 매개변수들을 사용하여 평지면, 경사면, 계단면 그리고 굴곡면 등 다양한 지형에서의 적응적인 걷는 동작을 생성하기 위한 방법과 골반과 이동하는 다리의 움직임 제적을 산출하는 방법을 제안한다. 이 방법에서는 캐릭터의 신장이나 걷는 속도, 걸음폭 등의 매개변수들을 조절하여 다양한 걸음걸이를 생성할 수 있으며 역운동학(Inverse Kinematics) 개념을 적용하여 관절들의 위치나 각도를 산출하고 관절의 이동 궤적을 계산하기 위해 큐빅 스플라인 곡선을 활용한다.

지리정보를 이용한 비행 시뮬레이터의 가상환경 구축 (Constructing Virtual Environment for Flight Simulators based on Digital Map)

  • 유병헌;한순흥
    • 한국CDE학회논문집
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    • 제9권2호
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

Softwarization of Cloud-based Real-Time Broadcast Channel System

  • Kwon, Myung-Kyu
    • 한국컴퓨터정보학회논문지
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    • 제22권9호
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    • pp.25-32
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    • 2017
  • In this paper, we propose the softwareization of broadcasting system. Recently, the topic of industry is the fourth industrial revolution. The fourth industrial revolution is evolving from physical to virtualization. The Industrial Revolution is based on IT technology. Artificial Intelligence (AI), Big Data, and the Internet of Things, which are famous for Alpha Go, are based on software. Among IT, software is the main driver of industrial terrain change. The systemization of software on the basis of cloud environment is proceeding rapidly. System development through softwarization can reduce time to market lead time, hardware cost reduction and manual operation compared to existing hardware system. By developing and implementing broadcasting system such as IPTV based on cloud, lead time for opening service compared to existing hardware system can be shortened by more than 90% and investment cost can be saved by about 40%. In addition, the area of the system can be reduced by 50%. In addition, efficiency can be improved between infrastructures, shortening of trouble handling and ease of maintenance. Finally, we can improve customer experience through rapid service opening.

행성탐사 로버 휠 테스트 베드 설계 및 주행 실험 (Design of a Wheel Test Bed for a Planetary Exploration Rover and Driving Experiment)

  • 김건중;김성환;유기호
    • 제어로봇시스템학회논문지
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    • 제21권4호
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    • pp.372-377
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    • 2015
  • In this paper, the consideration factors that affect the actual driving of a rover wheel was examined based on the wheel-terrain model. For the evaluation of driving performance in a real environment, the test bed of the rover wheel consists of the driving part of the wheel and sensing part of the various parameters was designed and assembled. Using the test bed, the preliminary driving experiment concerning the slip ratio, sinkage, and friction force according to the rotational velocity and the shape of the wheel were carried out and evaluated. The wheel test bed and the experiment results are expected to contribute to finding the optimal result in the designing of the wheel shape and the planning of the driving conditions through further study.

풍력 터빈에 의한 전자기 간섭 환경 문제의 수학적 모델링 (Mathematical Models of Environmental Problems on the Electromagnetic Interference for Wind Turbines)

  • 장세명
    • 한국환경과학회지
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    • 제18권8호
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    • pp.911-918
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    • 2009
  • Electromagnetic interference (EMI) is defined as the interaction phenomena of electromagnetic waves scattered from a large structure or complex terrain. In this study, the propagation of linear wave is modeled with ray theory, direct simulation Monte Carlo (DSMC), and some classical theories on flat plates. The wave physics of reflection, refraction, and diffraction are simulated for the investigation of front and back scattering of the one-dimensional plane wave from a tower with ray theory and DSMC, respectively. The effect of rotating disk idealized from the real wind-turbine blades is modeled with a simplified version of the classical electromagnetic theory as well as DSMC based on the ray theory.

항공라이다데이터를 이용한 해안선 추출 (Coastline Extraction from Airborne LiDAR Data)

  • 김성준;이임평;김용철;정현
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2006년도 춘계학술발표회 논문집
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    • pp.457-462
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    • 2006
  • Coastline has been considered as fundamental geographic information of a nation. Recently, the coastlines of higher resolution and accuracy with less update period ever than before are increasingly required. This requirement cannot be easily satisfied with the most traditional methods based on field survey such as leveling or GPS measurements. The newly developed airborne LIDAR system can be used as a promising alternative since it rapidly acquire numerous three-dimensional points densely sampled from the terrain around the coastline. Hence, in this study we developed a nearly automatic method to extract the coastline from LIDAR data and applied it to real data to verify its performance. From the comparison of the extracted coastlines with those from a digital map, we conclude that the proposed method can provide more accurate and precise lines.

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Real-Time Visualisation of Urban Landscapes Using Open-Source Software

  • Kada, Martin;Roettger, Stefan;Weiss, Karsten;Ertl, Thomas;Fritsch, Dieter
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.753-756
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    • 2003
  • The paper presents the results of the project GISMO, which aimed on generating and interactively visualising a 3D urban landscape model of the city of Stuttgart, Germany. With respect to the desired flexibility to support walkthrough and flyover applications, a combined approach using continuous level of detail, the impostor technique and a method for generalizing 3D building models was used to speed up the visualization. To reduce the costs of the project, the data collection tools and the visualization environment was built solely with open-source software.

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자동추력 제어시스템 개발 및 검증 (Development and Validation of Automatic Thrust Control System)

  • 김종섭;조인제;이동규
    • 제어로봇시스템학회논문지
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    • 제16권9호
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    • pp.905-912
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    • 2010
  • Modern version of advanced supersonic fighter have ATCS (Automatic Thrust Control System) to maximum flight safety, fuel efficiency and mission capability the integrated advanced autopilot system such as TFS (Terrain Following System), GCAS (Ground Collision Avoidance System) and AARS (Automatic Attitude Recovery System) and etc. This paper addresses the design and verification of ATCS based on advanced supersonic trainer in HILS (Hardware In the Loop Simulator) with minimum hardware modification to reduce of development cost and maintain of system reliability. The function of ATCS is consisted of target speed hold mode in UA (Up and Away) and angle of attack hold mode in PA (Power Approach). The real-time pilot evaluation reveals that pilot workload is minimized in cruise and approach flight stage by ATCS.

Regular Grid Method에 기반한 실시간 지형 가시화 알고리즘 개발 (Real-time 3D terrain visualization based on Regular Grid Method)

  • 정지찬;박준영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.835-841
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    • 2005
  • 실시간 가시화/시각화(Visualization)을 위한 지형 가시화 분야에서의 렌더링 속도 향상은 사용자의 현실감에 있어 중요한 역할을 한다. 본 연구는 Height Field 데이터를 사용한 블록 단위 지형 렌더링 방법에서 이전 프레임 정보를 사용하여 지형 가시화 속도를 향상시키는 방법을 제안한다. Height Field로 표현된 지형을 실시간에 효과적으로 렌더링 할 수 있는 방법으로CLOD(Continuous leveI Of Detail)가 있으며 대표적인 방법으로 Multiresolution TIN(Triangle Irregular Network)과 Regular Grid Method에 기반한 방법들이 있다. 대개의 경우, 지형 데이터는 매우 방대한 크기를 가지고 있어서 실시간으로 렌더링 하는 것이 불가능할 경우가 많다. 따라서 실시간 지형렌더링 에서는 LOD(Level of Detail)관리와 뷰 프러스텀 컬링이 실시간 렌더링 속도 향상을 위한 핵심 사항이 된다. 본 연구에서는 PC 기반에서 효과적으로 지형을 표현하기 위해 기존 Regular Grid Method에 기반한 방법의 가시영역 추출(View Frustum Culling)을 수정하여 실시간 지형 렌더링의 가시 영역 추출(View Frustum Culling)시 기존의 쿼드트리 방식과 함께 이전 프레임에서 블록 단위로 저장된 컬링 정보를 혼용하여 속도를 향상시키는 방법을 상세히 기술 한다.

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모바일 로봇을 위한 Ekf이미지 안정화 시스템 개발 (The Development Of An Image Stabilization System Using An Extended Kalman Filter Used In A Mobile Robot)

  • 최윤원;;강태훈;이석규
    • 로봇학회논문지
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    • 제5권4호
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    • pp.367-376
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    • 2010
  • This Paper Proposes A Robust Image Stabilization System For A Mobile Robot Using An Extended Kalman Filter (Ekf). Though Image Information Is One Of The Most Efficient Data Used For Robot Navigation, It Is Subjected To Noise Which Is The Result Of Internal Vibration As Well As External Factors Such As Uneven Terrain, Stairs, Or Marshy Surfaces. The Camera Vibration Deteriorates The Image Resolution By Destroying The Image Sharpness, Which Seriously Prevents Mobile Robots From Recognizing Their Environment For Navigation. In This Paper, An Inclinometer Was Used To Measure The Vibration Angle Of The Camera System Mounted On The Robot To Obtain A Reliable Image By Compensating For The Angle Of The Camera Vibration. In Addition The Angle Prediction Obtained By Using The Ekf Enhances The Image Response Analysis For Real Time Performance. The Experimental Results Show The Effectiveness Of The Proposed System Used To Compensate For The Blurring Of The Images.