• Title/Summary/Keyword: proper actions

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An Analysis on Teachers′ Role in Teaching Mathematical Problem Solving (수학적 문제해결 지도에서 교사의 역할에 대한 분석)

  • 전평국;정인수
    • Education of Primary School Mathematics
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    • v.7 no.1
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    • pp.1-14
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    • 2003
  • The purpose of this research is to explore teachers' role actions in teaching mathematical problem solving and to analyze the influences of the teachers'role actions on their students' activities and beliefs about problem solving. The results obtained in this study suggested that the teachers' role actions brought qualitative differences to students' activities, and students' beliefs about mathematical problem solving were consistent with the perspective held by their teachers. Therefore, teachers should help students build up desirable beliefs about problem solving. They should understand teaching mathematical problem solving and play proper roles in various situations of teaching mathematical problem solving.

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On Curvature-Adapted and Proper Complex Equifocal Sub-manifolds

  • Koike, Naoyuki
    • Kyungpook Mathematical Journal
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    • v.50 no.4
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    • pp.509-536
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    • 2010
  • In this paper, we investigate curvature-adapted and proper complex equifocal submanifolds in a symmetric space of non-compact type. The class of these submanifolds contains principal orbits of Hermann type actions as homogeneous examples and is included by that of curvature-adapted and isoparametric submanifolds with flat section. First we introduce the notion of a focal point of non-Euclidean type on the ideal boundary for a submanifold in a Hadamard manifold and give the equivalent condition for a curvature-adapted and complex equifocal submanifold to be proper complex equifocal in terms of this notion. Next we show that the complex Coxeter group associated with a curvature-adapted and proper complex equifocal submanifold is the same type group as one associated with a principal orbit of a Hermann type action and evaluate from above the number of distinct principal curvatures of the submanifold.

Simulating Avoidance Actions and Evaluating Navigational Rules in An Expert System of Collision Avoidance

  • Jeong, Tae-Gwoen;Chao, Chen
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.79-80
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    • 2007
  • An expert system of collision avoidance developed by CLIPS and Visual C++ is continuously introduced in this paper. Further, a simulation function of collision avoidance is added to the expert system, the function can simulate the avoidance actions of own ship and a specific target of a period of future time. This function can help navigators to estimate collision risk and make proper collision avoidance actions in dangerous situations for navigational safety of ships. Furthermore, navigational rules can also be evaluated during the process of simulation.

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WEAKLY ALMOST PERIODIC POINTS AND CHAOTIC DYNAMICS OF DISCRETE AMENABLE GROUP ACTIONS

  • Ling, Bin;Nie, Xiaoxiao;Yin, Jiandong
    • Journal of the Korean Mathematical Society
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    • v.56 no.1
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    • pp.39-52
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    • 2019
  • The aim of this paper is to introduce the notions of (quasi) weakly almost periodic point, measure center and minimal center of attraction of amenable group actions, explore the connections of levels of the orbit's topological structure of (quasi) weakly almost periodic points and study chaotic dynamics of transitive systems with full measure centers. Actually, we showed that weakly almost periodic points and quasiweakly almost periodic points have distinct orbit's topological structure and proved that there exists at least countable Li-Yorke pairs if the system contains a proper (quasi) weakly almost periodic point and that a transitive but not minimal system with a full measure center is strongly ergodically chaotic.

Intelligent Characters for Fighting Action Games applied Energy Points (대전형 액션 게임에서 에너지 점수를 도입한 지능 캐릭터)

  • Lee Myun-Sub;Cho Byeong-Heon;Jung Sung-Hoon;Seong Yeong-Rak;Oh Ha-Ryoung
    • The KIPS Transactions:PartB
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    • v.13B no.4 s.107
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    • pp.449-456
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    • 2006
  • This paper proposes intelligent characters for fighting action games to which energy points are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point) that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters learn proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted with the best actions to obtain high score if their energy is sufficient, Otherwise, they did the actions to(that?) recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration of the their energy.

Fighting Action Games applied Energy Concepts (에너지 개념을 도입한 대전형 액션 게임)

  • Lee Myun-Sub
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.163-170
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    • 2006
  • This paper proposes intelligent characters for fighting action games to which energy concepts are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point), that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters loam proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted to the best actions to obtain high score if their energy is sufficient, otherwise they did the actions to recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration to the their energy.

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Development of System Repairing & Reinforcing for Irrigation & Draingage Structure (농업기반 수리구조물의 보수보강 공법 시스템 구축)

  • Kim, Kwan-Ho;Park, Kwang-Su;Kim, Myeong-Won;Lee, Joon-Gu;Kim, Han-Joong
    • Proceedings of the Korea Concrete Institute Conference
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    • 2005.11a
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    • pp.153-156
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    • 2005
  • It is not feasible for agricultural facility managers to estimate how severe damages are and what are causes of them when agricultural hydraulic facilities get damaged for some reasons. Moreover, it is nearly impossible for agricultural facility managers to take immediate actions to repair and reinforce the damaged structures. Thus, there have been needs for well-established systems to help agricultural facility managers understand its severity and causes, and take proper actions to reduce speed of deterioration and to repair/reinforce them. Thus repairing and reinforcing systems of agricultural hydraulic structures based on agricultural facility management policies, developed in this study, can be efficiently used in field works to determine top priority location and the budget of repairing and reinforcing projects if detailed information of damages in concrete structures and damage types are well compiled and classified with standardized image data complemented.

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