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http://dx.doi.org/10.3745/KIPSTB.2006.13B.4.449

Intelligent Characters for Fighting Action Games applied Energy Points  

Lee Myun-Sub (인천전문대학 컴퓨터 정보과)
Cho Byeong-Heon (한국전자통신연구원 디지털콘텐츠연구단)
Jung Sung-Hoon (한성대학교 정보통신공학과)
Seong Yeong-Rak (국민대학교 전자정보통신공학부)
Oh Ha-Ryoung (국민대학교 전자정보통신공학부)
Abstract
This paper proposes intelligent characters for fighting action games to which energy points are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point) that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters learn proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted with the best actions to obtain high score if their energy is sufficient, Otherwise, they did the actions to(that?) recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration of the their energy.
Keywords
Intelligent Character; Fighting Action Game; Health Point; Mana Point;
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Times Cited By KSCI : 2  (Citation Analysis)
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