• 제목/요약/키워드: project team

검색결과 1,101건 처리시간 0.028초

건축설계 프로젝트 팀별 진행의 역할분담에 관한 연구 (A Study on the Role Division in Team Projects of Architectural Design)

  • 김희교
    • 한국산학기술학회논문지
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    • 제11권12호
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    • pp.5184-5190
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    • 2010
  • 본 연구는 건축설계 프로젝트 수행시의 효율적인 팀 구성의 방법을 모색하기 위하여 진행되었다. 이를 위하여, (1) 학생들의 설계스튜디오 프로젝트의 특성, (2) 건축설계 교육과 관련한 교수법 이론, (3) 건축설계 스튜디오의 역할분담과 팀 구성의 방법 등을 연구하였으며, 졸업 후 진로인 건축설계회사의 (1) 팀 구성 방법의 특징, (2) 프로젝트 팀의 유형과 장점, (3) 역할분담의 효율적인 방법 등에 대한 문헌연구를 실시하였다. 학생의 설계스튜디오에서의 팀장과 팀원의 역할은 미리 정해진 기간을 기준으로 교대로 담당하는 것이 프로젝트에 대한 동기유발과 소속감을 유지하는데 역할을 하였으며, 건축설계 회사에서는 선호도보다는 생산성에 우선한 의사결정방식에 따라 (1) 경험, (2) 디자인능력, (3) 프로젝트 일정 등이 우선 고려사항으로 정리되었다. 하지만 회사에 대한 지속적인 동기유발과 소속감을 유지하기 위해서는 팀 구성의 효율적인 방법을 연구하는 것이 요구된다.

팀프로젝트 기반 학습법에 대해 지각된 유용성의 선행요인과 결과요인에 대한 연구 (Antecedents and consequences of perceived usefulness of team project-based learning)

  • 이성미
    • 문화기술의 융합
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    • 제6권4호
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    • pp.411-417
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    • 2020
  • 본 연구는 대학생이 지각하는 팀 프로젝트 기반 학습법에 대한 유용성과 학습만족도 간의 관계를 규명하고 지각된 자율성, 협력적 효능감, 인지된 상호작용성이 지각된 유용성에 미치는 효과를 탐색하였다. 이를 위해 경기도 소재 대학생 55명이 한 학기 동안 팀 프로젝트 기반 학습을 완료 후 설문조사에 참여하였다. 본 연구의 결과는 다음과 같다. 첫째, 팀 프로젝트 기반 학습법에 대해 지각된 유용성이 높을수록 학습만족도가 높게 나타났다. 둘째, 지각된 자율성과 협력적 효능감을 높게 인식할 때 학습법에 대한 지각된 유용성을 높게 인식하였다. 이와 같은 연구결과는 대학의 팀 프로젝트 기반 학습법 설계 시 학습자가 학습법이 효율적이고 유용하다고 느끼게 하는 것이 중요하며 이를 위해 자율성을 지지하는 환경조성과 학습자가 협력하여 공동의 목표를 성취할 수 있는 능력을 충분히 갖췄다고 느낄 수 있는 전략이 필요함을 시사한다.

HemoHIM, A herbal preparation, alleviates airway inflammation caused by cigarette smoke and lipopolysaccharide

  • Shin, Na-Rae;Kim, Sung-Ho;Ko, Je-Won;Park, Sung-Hyeuk;Lee, In-Chul;Ryu, Jung-Min;Kim, Jong-Choon;Shin, In-Sik
    • Laboraroty Animal Research
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    • 제33권1호
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    • pp.40-47
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    • 2017
  • HemoHIM, herbal preparation has designed for immune system recovery. We investigated the anti-inflammatory effect of HemoHIM on cigarette smoke (CS) and lipopolysaccharide (LPS) induced chronic obstructive pulmonary disease (COPD) mouse model. To induce COPD, C57BL/6 mice were exposed to CS for 1 h per day (eight cigarettes per day) for 4 weeks and intranasally received LPS on day 26. HemoHIM was administrated to mice at a dose of 50 or 100 mg/kg 1h before CS exposure. HemoHIM reduced the inflammatory cell count and levels of tumor necrosis factor receptor (TNF)-${\alpha}$, interleukin (IL)-6 and IL-$1{\beta}$ in the broncho-alveolar lavage fluid (BALF) induced by CS+LPS exposure. HemoHIM decreased the inflammatory cell infiltration in the airway and inhibited the expression of iNOS and MMP-9 and phosphorylation of Erk in lung tissue exposed to CS+LPS. In summary, our results indicate that HemoHIM inhibited a reduction in the lung inflammatory response on CS and LPS induced lung inflammation via the Erk pathway. Therefore, we suggest that HemoHIM has the potential to treat pulmonary inflammatory disease such as COPD.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

개발과 유지보수 프로젝트의 이상적인 팀 규모 (An Ideal Team Size in Development and Maintenance Project)

  • 이상운;박중양;박재흥
    • 정보처리학회논문지D
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    • 제10D권1호
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    • pp.77-84
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    • 2003
  • 팀의 규모에 관한 연구 결과 전문가들은 일반적으로 업무를 수행하는데 규모가 작은 팀이 큰 팀 보다 좋다는데 동의하고 있다. 또한, 항상 최소한의 실질적인 팀 규모를 구성하는데 목표로 하고 있다. 그러나 "작은"이 얼마를 의미하는지가 문제가 된다. 본 논문에서는 프로젝트 인도율과 인도속도와 같은 생산성 측도를 도입하여 이상적인 팀 규모를 결정하였다 300개 프로젝트를 대상으로 데이터 집합을 2개의 서브 그룹인 개발 프로젝트와 유지보수 프로젝트로 분류하였다. 실험결과 가장 성공적인 프로젝트는 최대 5명으로 수행하는 경우였으나, 본 논문은 실제 개발 된 프로젝트들을 대상으로 생산성-기반 이론을 접목시켜 이상적인 팀 규모를 판단하는 지침을 제공한다. 지침을 제공한다.

The Way to Make Student Project Activity Successful

  • Hanabusa, Takao;Konishi, Masaki;Kiriyama, Satoshi
    • 공학교육연구
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    • 제17권5호
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    • pp.23-27
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    • 2014
  • Student independent project activity is beneficial for enhancing many kinds of abilities, e.g., team working, collaboration, communication, presentation, creativity, leadership, and so on. More than ten project teams actively perform every year in the Center for Innovation and Creativity Development of The University of Tokushima. The project management workshop was planned in order to make project activity successful. In this workshop, the team members studied the importance of holding a common objective among them and of making a clear plan for achieving the activity. They practiced brainstorming method and KJ method and experienced a PDCA cycle. The team activity will be fruitful on the basis of the project management method.

Measuring Performance to Engage the Extended Project Team in Construction

  • Bal, Menoka;Bryde, David
    • Journal of Construction Engineering and Project Management
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    • 제5권1호
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    • pp.1-10
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    • 2015
  • In construction, stakeholders of extended project team play a key role in the overall project performance. Successful integration of stakeholders demands for good management practices at strategic, operational and project levels. Targets and measures to improve the stakeholder performance encourage the creativity and willingness of stakeholders of extended project team to develop the better ways to achieve the project objectives. This paper presents a generic descriptive method, showing how stakeholder's ability and influence impacts on project performance in the construction sector. The findings of a series of interviews with key informants are presented and the following main conclusion is drawn: improving project performance through stakeholder's contribution and measuring their performance can strengthen the project performance. This innovative approach which redefines the process of improving the project performance in construction projects will be of interest to those who intend to manage the projects in practice as well as to those who interested in advancing theory.

JAXA TechCLEAN Project

  • Futamura, Hisao;Hayashi, Shigeru
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2008년 영문 학술대회
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    • pp.628-637
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    • 2008
  • The JAXA's TechCLEAN project(2003-present) is summarized, with the interim technical achievements. TechCLEAN is collateral program with the NEDO engine project to accelerate R&D work of small passenger aircraft engine as well as to develop innovative environment technologies applicable to the future improvements. In the project NOx reduction, CO2 reduction and noise reduction are targeted. Component level researches and system demonstrator validation are planned with test facility renovation and demonstration base engines.

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영화시각효과 프로젝트에서 팀 역량 강화를 위한 스크럼 방법론 적용 (Application of Scrum based Methodology to Improve the Team Competence in Visual Effects Project)

  • 안성우;한명희;김미진
    • 한국멀티미디어학회논문지
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    • 제18권6호
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    • pp.753-762
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    • 2015
  • As the computer graphic technology has developed rapidly, the management of visual effects production has also changed. However, the insufficient rest and the inefficiency of communication have resulted in more pressure which would weaken the strength of the whole team. For searching the possible solution, this research has applied the SCRUM in VFX production and analyzed the impact of SCRUM for VFX project management. SCRUM was first used in the projects of software development, but now there are already many successful examples of introducing SCRUM into their facilities in various fields. This paper has used SCRUM in the experimental group and present methodology in VFX project management in the control group for the same project. Based on the analysis of the questionnaire investigation from both group with using t-test for data analysis, it has confirmed the credibility of the questions in the questionnaire index as α > 0.72. With the result of analysis based on the corresponding samples of the t-test, it shows the diversity of SCRUM for project management, and the convenience of communication within the team can enhance the team strength. Follow-up research will attend to provide more suggestions for applying SCRUM in other areas in project management.