• Title/Summary/Keyword: project team

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Usability Study through Project-based and Participatory Learning - Focused on Usability Improvement of Pointing Task using Wiimote - (과제 중심 및 참여학습을 통한 사용성 연구 사례 - Wiimote를 이용한 포인팅 작업의 사용성 개선을 중심으로 -)

  • Kim, Hye-Sun;Jung, Kwang-Tae
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.22-29
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    • 2012
  • Students have to effectively get lots of knowledge and technique for practical education. Usability is one of the most important factors that have to be considered for user-centered design. Students who study design have to recognize the importance of usability and learn the method of problem solving considering usability. For this, the application of project-based and participatory learning for usability education was studied. Study team was organized including graduate, undergraduate, and high school students. Students team identified a research topic, and then studied the topic. Usability evaluation and design improvement was performed in this study. Students could learn usablity evaluation method and design method through the process.

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Development of the Promoter Selection Procedural Model for Private Participation in Infrastructure Projects (민간투자 사업시행자 선정 절차 모델 개발)

  • Han Hyun-Jong;Choi Eung-Kyoo;Lee Chan-Sik
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.3 s.19
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    • pp.55-62
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    • 2004
  • The purpose of this study is to suggest a systematic procedural model for selecting competent project promoter. The proposed model was made by comparing domestic regulations and procedures with foreign nations', and through interviews with experts and literatures survey. The summaries of this paper are as follows. The current promoter selection procedure was evaluated by reviewing relevant papers, regulations and existing model. Some obstructions which hinder PPI project activation were identified, those are inadequacy of promoter qualification and negotiation process, lack of communication between parties, etc. Some alternatives which remove major obstructions are embodied in the model. The suggested model is comprised of PQ(prequalification), two phased evaluation for the technical proposals which include alternate, communication meeting, etc. To manage the overall procedure well, an involvement of professional "project promoter selection team" would be highly recommended. They will participate in each evaluation stage with full activities, and provide government with some technical materials for selecting promoter as coordinator.

Application of a Project-Based Learning on Community Dental Hygiene (프로젝트 기반 지역사회치위생학 현장실습 수업적용 사례)

  • Choi, Moon Sil
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.31-41
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    • 2018
  • The purpose of this study was to investigate the applicability of project - based learning as a teaching method for 'Dental Hygiene Practice' in the community dental hygiene department at G city S university. The subjects were 30 students in the fourth grade in 2018. Data collection period was from March 12 to June 27, and mean and standard deviation were compared using SPSS 20.0 program. The results of the analysis showed that the score of the team with high team performance was high ($3.91{\pm}0.82$), the students were required to practice ($4.10{\pm}0.88$), and the feedback from the professor ($3.73{\pm}0.86$) Satisfaction was high. It was determined that the application of project - based learning classes in the 'Community Dental Hygienic Field Practice' course was appropriate for the class.

Constructionarium: Turning Theory Into Practice

  • Stevens, Julia
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1220-1220
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    • 2022
  • Constructionarium Ltd is a not-for-profit organisation which delivers a residential, experiential, immersive learning opportunity to university students from across the built environment education sector. Since 2002, the Constructionarium education model has been available to students in engineering, construction management and architecture at a purpose built, 19-acre multi-disciplinary training facility in Bircham Newton, England simulating real site life and reflecting site processes, practices and health and safety requirements. The unique approach of Constructionarium puts experiential learning and sustainability at the heart of everything. In a week, students develop a practical understanding of the construction process, develop transferable skills, build a team and are exposed to the latest in sustainable technologies. Experiential learning is what differentiates a Constructionarium project from regular field trips or site visits. At Constructionarium the focus is on learning by participation rather than learning through theory or watching a demonstration. The projects cannot be replicated in a classroom or on campus. Using the hands-on construction of scaled down versions of iconic structures from around the world, students learn that it requires the involvement of the whole construction team to successfully complete their project. Skills such as communication, planning, budgeting, time management and decision making are woven into a week-long interrelationship with industry professionals, academic mentors and trades workers. Working together to enhance transferable skills brings the educational environment into the reality of completing an actual construction project handled by the students. Constructionarium has used this transformational learning model to educate thousands of students from all over the United Kingdom, Europe and Asia. Texas A&M University in the United States has sent multiple teams of students from its Department of Construction Science every operational year since 2016.

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A Measuring Model of Risk Impact on The App Development Project in The Social App Manufacturing Environment (Social App Manufacturing 환경의 앱 개발 프로젝트에서 위험영향도 측정 모델)

  • Baek, Jung Hee;Lim, Young Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.9
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    • pp.335-340
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    • 2014
  • Crowd Sourcing-based Social App Manufacturing environment, a small app development project by a team of anonymous virtual performed without the constraints of time and space, and manage it for the app development process need to be automated method. Virtual teams with anonymity is a feature of the Social App Manufacturing, is an important factor that increases the uncertainty of whether the completion of the project or reduction in visibility of the progress of the project. In this study, as one of how to manage the project of Social App Manufacturing environment, the impact of risk that can be used to quantitatively measure the impact of the risk of delay in development has on the project also proposes a measurement model. Effects of risk and type of the impact of risks associated with delays in the work schedule also define the characteristic function, measurement model that has been proposed, suggest the degree of influence measurement equation of risk of the project in accordance with the progressive. The advantage of this model, the project manager is able to ensure the visibility of the progress of the project. In addition, identify the project risk of work delays, and to take precautions.

Conceptual Clothing Design Process Using Cooperative Learning Strategies: Senior Clothing Design Class

  • Sohn, MyungHee;Kim, Dong-Eun
    • Fashion, Industry and Education
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    • v.14 no.1
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    • pp.59-68
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    • 2016
  • This paper identified the source of inspiration to cooperatively design a fashion collection from US undergraduate clothing design students and addressed how to implement team-based learning strategy to conceptual clothing design in class. Data was collected from the total of 51 students in a senior clothing design course at a large 4-year university in the US. The assigned project for this class was to develop a group collection under a same theme. Each student worked with his/her team member(s) to create an outfit and the entire class worked as a group to create a cohesive collection. The study showed that the sources of inspiration for the themes/concepts came from 11categories: historic era/old Hollywood glamour, shape/line/structure/architectural, fairy tales movies, nature/abstract, circus/mysterious, occasion/place, object, designer/artist, futuristic, culture, and various movies. To implement cooperative learning strategies in the clothing design class, a total of five class presentation/discussion sessions were held for theme/concept decision, fabric decision, design decision, test garment evaluation and design modification, and final products. Throughout the design process, team-based learning strategy promoted students' engagement and participation and inspired their critical thinking skills for making decisions within a team.

A Study of an Undergraduate Project Course on IT Distribution in Small and Medium Industries (물류 중소 IT 기업과 학부 프로젝트 교과목 운영 연구)

  • Jang, Jin-wook;Choi, Boo-kwan
    • KIISE Transactions on Computing Practices
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    • v.21 no.11
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    • pp.739-744
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    • 2015
  • In this paper, we examine the project-based educational practice that is co-developing a solution to the local food inventory management system. This project is aimed at the practical business of IT distribution in small and medium industries, and is linked with the project course on undergraduate students of IT division. For the practical project of the IT distribution in small and medium industries, an employee in charge of the project participates as a mentor such that he presents the project subject and the students develop the system for the subject. This system emerges from existing theory and the necessity for a term project, and this course leads students to learn practical knowledge through discussion with the employee in charge. Through this course, the latest technology is shared mutually, and students have the opportunity to understand a domain of the IT distribution business. As students experience how to understand and solve cost, quality and delivery time for the project by themselves, they build confidence. Also, the company can save on costs for the development of prototypes, while creating an opportunity for students to experience working with seasoned staff.

Compare of Characteristics of Efficient and Inefficient Problem-Solving Teams Using SYMLOG Diagram Analysis (SYMLOG 다이어그램 분석을 통한 효율적인 문제 해결 팀과 비효율적인 문제 해결 팀의 특징 비교 연구)

  • Jo, Han-jin;Lee, Hakseok;Shin, Gyeong-Seop;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.24 no.1
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    • pp.3-14
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    • 2021
  • The purpose of this study is to analyze the characteristics of efficient problem-solving teams and inefficient problem-solving teams using SYMLOG. In this study, 35 college students majoring in engineering education at C university were organized into 7 teams and carried out technological problem solving projects over one semester. Based on the results of the team project, the top 2 teams were defined as efficient problem solving teams and the bottom 2 teams were defined as inefficient problem solving team, and analyzed the characteristics of the team using SYMLOG. The main results are as follows: First, an analysis of SYMLOG from efficient problem solving teams and inefficient problem solving teams showed that there was a difference between self-awareness and others' perception in terms of U(Upward)-D(Downward) dimension. Second, in the inefficient problem solving teams, there was a significant difference between self-awareness and others' in the F(Forward)-B(Backward) dimension. Third, there was no difference between self-awareness and others' in both efficient and inefficient teams at the P (Positive)-N(Negative) dimension. Fourth, an efficient problem-solving team had a clear leader, and there was a team member who supported the leader. On the other hand, the inefficient problem-solving team did not have a clear leader, or one person played the role of leader and there were no team members supporting the leader.

Process of Formwork Crew Team Formation Based on Work Zoning in Apartment Housing Projects (공구분할기반 공동주택 거푸집공사 작업조 구성 프로세스)

  • Koo, Kyo-Jin;Cho, Dong-Hyun;Lee, Jun-Ho;Park, Sang-Hun;Park, Chan-Soo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2012.11a
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    • pp.285-286
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    • 2012
  • In the large scale projects, it is difficult to manage every blocks because of the apartment housing project have repetitive shapes and structures. Therefore, it is necessary to divide construction site into work zones and blocks considering site plan, the number of units per each floor, arrangement of blocks, etc. In this study, 20 influencing factors on the grouping of work zones and formwork crew team formation are identified through case study and literature review. Factors are analyzed to determine the degree of influence through experts interviews. A systematic process of crew formation based on work zoning and the considerations by each steps are presented.

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Design of Eclipse-based Software Development Methodology Support System for Project Enactment and Asset Management (이클립스 기반 프로젝트 실행 및 자산 관리를 위한 개발방법론 지원 시스템 설계)

  • Choi, Yoon-Jung;Ha, Su-Jung;Kim, Jin-Sam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.329-332
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    • 2005
  • 소프트웨어 개발 조직은 구성원들로 하여금 자발적이고 지속적인 개발방법론 활용 및 개선을 유도하기 위하여 효율적인 개발방법론 정의, 조정, 참조에 대한 지원뿐 만 아니라 보다 적극적인 개발방법론의 프로젝트 적용, 프로젝트 수행 경험(수행사례)의 지식화로 전사적인 지식 자산을 공유할 수 있는 환경을 지원해야 한다. 본 논문에서는 이러한 프로젝트 경험의 지식화를 위해 종료된 프로젝트에 적용되었던 방법론 내역과 프로젝트 산출물에 대한 재사용을 위한 자산화가 가능하도록 지원하는 Eclipse 기반의 플러그인을 설계하고자 한다.

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