• Title/Summary/Keyword: play characteristics

Search Result 2,080, Processing Time 0.024 seconds

현대 패션 디자인의 그래픽 요소에 나타난 매개 소스별 미적 특성 -유희본능적 시각 표현을 중심으로- (Aesthetic Characteristics of Graphic Factor in Contemporary Fashion Design Categorized by Media Source -Focusing on Play-Instinct Visual Expression-)

  • 제갈미;이연희
    • 복식문화연구
    • /
    • 제19권5호
    • /
    • pp.945-956
    • /
    • 2011
  • The purpose for this paper is to categorize and analyze the aesthetic characteristics of graphic factors in contemporary fashion design by media source. Focused on play-instinct visual expression in contemporary fashion design and adopted media source following the way of communication design. A variety of literatures and online sites for graphic factors in contemporary fashion was studied. The standard of media source is classified as graphic media-source: photography media-source, typography media-source, illustration media-source. With this standard, expressed ways are as followings. First, graphic media-source in play-instinct expressional fashion design is mostly borrowing existed character or using designer's brand logo. Second, photography media-source in play-instinct expressional fashion design is placed photograph of social issued people in front of shirt. Third, typography media-source in play-instinct expressional contemporary fashion design is mostly expressed social messages or designer's name in brand. Fourth, illustration media-source is the best way to express play-instinct visual expression. Based on these, aesthetic characteristics of graphic factor in contemporary fashion by media source are classified as three: social words, playfulness and information transference. Frequency ratio using media source per aesthetic characteristics is different and these are able to categorize expression way and image feature. In conclusion, expressional way of graphic factors in contemporary fashion design became diverse as social and cultural changing. Frequency of graphic factor use in contemporary fashion is increased than before. This paper suggested that fashion design is one of the way of communicating with people and should be analyzed graphic factors in contemporary fashion design.

새터가을굿놀이의 전승과 음악적 양상 (The tradition and musical aspect of the Saeteo-gaeulgut-nori(Play))

  • 서정매
    • 공연문화연구
    • /
    • 제38호
    • /
    • pp.111-142
    • /
    • 2019
  • 새터가을굿놀이는 밀양시 초동면 신호리(일명 새터)에서 가을걷이를 할 때 부른 민요를 놀이와 결부시킨 것으로, 가을타작이 끝날 무렵 당산제를 지내고 풍년잔치를 벌인 것에서 유래한다. 새터가을굿놀이는 크게 세 마당으로 구성된다. 첫째마당은 도입부에 해당되는 1)입장굿, 둘째마당은 2)성황고사마당, 3)공상타작소리, 4)가을작마당, 5)뿍대기타작, 6)목메놀이 등의 놀이마당, 셋째마당은 7)판굿인 대동화합마당으로 구성된다. 밀양은 상원(上元)놀이와 중원(中元)놀이가 각각 무형문화재로 지정되어 있을 정도로, 농경의식이 발달하였다. 특히 하원놀이의 전승이 전국적으로 미약하다는 점에서 새터가을굿놀이의 전승적 가치는 매우 높다. 새터가을굿놀이의 전반적인 소리는 모두 메나리토리가 근간을 이루고 있으며, 경상도 민요의 특징을 잘 지니고 있다.

유아의 놀이와 기질 및 다중지능간의 관계 (Relationships among Temperament, Multiple Intelligences and Play of Preschool Children)

  • 이채호;최인수
    • 아동학회지
    • /
    • 제29권6호
    • /
    • pp.121-133
    • /
    • 2008
  • This study explored relationships among temperament, multiple intelligences and play characteristics of preschool children. Participants were 150 mothers of preschool children and 10 preschool teachers in Seoul. They responded to questionnaires; data were analyzed by correlation and multiple-regression major results showed there were positive correlations between emotionality sub-areas of children's temperament and play and between multiple intelligences and play as follows : (1) Cognitive play was predicted by linguistic intelligence and response of temperament, (2) Language play was predicted by interpersonal intelligence and physiology-regulation of temperament, (3) Social play was predicted by interpersonal intelligence and response of temperament, (4) Emotional play was predicted by logical-mathematical intelligence and emotions of temperament, and (5) Movement play was predicted by logical-mathematical intelligence.

  • PDF

과학적 사고력의 신장을 위한 과학비유탐구놀이 학습방법의 구안 (An approach to development of scientific thinking skills through science inquiry play of analogy)

  • 현동걸
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제17권1호
    • /
    • pp.61-73
    • /
    • 1998
  • This research suggests science inquiry play of analogy as a teaming method to help the students in concrete operational stage to develop scientific thinking skills and to understand abstract science conceptions. The research focuses on/considers the characteristics and merits of the science inquiry plays, and the learning method by analogical reasoning. This learning through the science inquiry play of analogy can be considered as a meta-model for scientific thinking skill. The learning has the following processes: 1) Students analogize the abstract science conceptions and facts into play-type activities including the concrete contents such as students themselves, their physical-sensory motions, concrete objects, play methods, and play rules. 2) Students as analogized objects play a role physically and sensuously according to the methods and rules analogized in the play. 3) Students find out the concrete contents included in the science inquiry play of analogy, draw the results, and deduce the new conceptions from the results by reflective thinking and analogical reasoning.

  • PDF

바깥놀이에서 나타나는 유아의 거친 신체 놀이 양상 및 관련 변인 분석 (Aspects of Children's Rough-and-Tumble Play during the Outdoor Play and Effects of Gender and Social Competence)

  • 김영아;신혜영
    • 한국생활과학회지
    • /
    • 제16권5호
    • /
    • pp.945-955
    • /
    • 2007
  • The purpose of this study was to explore the characteristics of the children's rough-and-tumble play, and investigate the differences in rough-and-tumble play according to children's gender and social competence. The subjects were 80 five to six year-old children. The children's behaviors during the outdoor play were observed by a modified version based on the Rough-and-Tumble Play Categories(Humphreys & Smith, 1987). Children's social competence was measured by using the Scale for the Social Competence of Kindergarten(Doh, 1994). The data were analyzed by descriptive statistics, t-test, and ANCOVA. The results were as follows: Firstly, about 25.6% of outdoor play types was rough-and-tumble play behaviors. Specifically, children's rough-and-tumble play was more 'chasing' behaviors than 'mock-fighting' behaviors. Secondly, boys involved in rough-and-tumble play more often than girls did. In general, boys participated more frequently in various rough-and-tumble play categories, whereas girls involved only in chasing behavior more often. Finally, controlled by sex, children with higher social competence participated more frequently in rough-and-tumble play, which showed statistical significance. In conclusion, children's rough-and-tumble play behaviors were related to the gender and the social competence.

실외놀이터 환경 특성과 아동 놀이행동과의 관계성 - 대전지역 어린이집의 사례분석을 중심으로 - (A Case Study on the Relationship between Children's Play Behaviors and Outdoor Play Environments of Child Care Center in Daejeon)

  • 최목화;변혜령
    • 한국생활과학회지
    • /
    • 제15권6호
    • /
    • pp.919-935
    • /
    • 2006
  • The purpose of this study was to analyze the relationship between outdoor play environments and child's play behaviors. The data were collected by field measurement survey, and non-participatory observation from 9 child care centers in Daejeon. The field measurement survey were conducted from June 20 to July 20, 2004, whereas non-participatory behavior observation were conducted from September 2 to October 10, 2004. The major results showed the following. 1) The characteristics of outdoor play environment in child care centers showed that most of them were too small and did not use the adequate surfacing to play various activities. In many cases, outdoor play settings was made of play equipment setting, play props and manipulative settings, and tree/vegetation. 2) Child's play behavior has been focused on functional play activity and construction play activity. 3) The relationship between outdoor play environments and child's play behaviors showed that small outside play environment with monotonous construction and multi-complex play equipments produced functional play behaviors on children. On the other hand, where various play areas were put together, we could observe relatively diverse play behaviors. However, in some cases, despite the small and monotonous play area, diverse play behaviors were observed. These playgrounds at least differed from others in that they provided the place where multi purpose play was possible. This finding shows that multi purpose play areas can be an alternative in small playground environment.

  • PDF

유아숲체험장의 환경특성에 따른 유아놀이 행태분석 (An Analysis of Young Children's Play Behavior by the Characteristics of Environment in the Forest Experience Center for Children)

  • 강태순;이명우;정문선
    • 한국조경학회지
    • /
    • 제44권6호
    • /
    • pp.162-176
    • /
    • 2016
  • 숲공간에서의 경험과 놀이가 유아의 성장과 발달에 효과적으로 작용하는 것으로 밝혀지면서, 최근 숲활동공간에 대한 연구와 관련 조성사업이 활발하게 진행되고 있다. 그러나 많은 연구들이 숲활동의 효과를 중심으로 하고 있어, 숲활동을 위한 공간설계에 적용하기에는 한계가 있다. 따라서 본 연구는 숲활동공간의 물리적 환경특성이 유아놀이행태와 유아발달 과정에 미치는 영향을 파악하여, 숲활동공간 설계 시 적용할 수 있는 근거를 제공하고자 한다. 연구방법으로는 우선 유아발달과정의 지표인 인지 사회놀이를 유아의 놀이행태유형으로 선정하고, 숲활동공간은 놀이시설공간과 숲속공간으로 구분하였다. 각 공간의 환경특성으로는 놀이시설공간의 경우, 놀이영역과 포장재, 숲속공간의 교목 및 관목밀도, 경사, 포장재, 자연낱개재료로 선정하였다. 환경조사와 행태관찰조사를 바탕으로 만 4, 5세 유아들이 각 공간에서 보이는 놀이행태의 유형과 발생빈도를 조사분석하였다. 연구결과, 1) 놀이시설공간에서는 시설과 모래장이 함께 있는 시설물놀이터에서 놀이행태가 높게 발생했으며, 인지 사회놀이는 기능-혼자와 기능-병행놀이가 우세하게 발현되었다. 2) 숲속공간에서는 낮은 밀도의 식재공간과 자연낱개재료가 있는 환경에서 다양한 유아놀이행태가 나타났고, 기능-집단놀이와 발달단계의 최상위인 상징-집단놀이가 높은 빈도로 나타났다. 3) 상징-집단놀이는 소밀도 이하의 교목, 10~20도 경사, 땅에 고정된 대형 그루터기의 환경특성에 더 큰 영향을 받는 것으로 나타났다. 본 연구의 결과는 유아들의 놀이행태를 직접 관찰하고 분석함으로써, 유아들의 숲활동을 위한 공간조성시 적용할 수 있는 물리적 환경특성의 기준이 될 것으로 기대한다.

호두까기 인형의 아동극 무대의상 디자인 연구 (A Study on the Stage Costume Designs of the Children's Play, 'The Nutcracker')

  • 이성은;이명희
    • 복식
    • /
    • 제64권1호
    • /
    • pp.31-44
    • /
    • 2014
  • The purpose of this study was to identify the characteristics of stage costumes of a children's play and to creatively design them for the play, 'The Nutcracker', in an attempt to expand the means of expressing designs for stage costumes for children's plays. The Nutcracker, a play written by the German author, E. T. A. Hoffman in 1816, is better known today through its ballet adaptation by Tchaikovsky, and various versions have been presented by ballet companies and drama producers. The characteristics of the stage costume in a children's play are visual artistry, decoration, activity, and visual attention. The costume shows visual artistry because stage costumes with high artistry can increase the elements of fantasy and visual satisfaction in a play for children. The various decorative elements in stage costumes can help capture the attention of children and enhance their interest in the play. As dynamic movement and lines are often used to prevent children from becoming bored, activity must be taken into account when designing stage costumes. Visual attention is required to help children become better immersed in a play, and color selections for the stage costumes need to be emphasized. Thirteen characters were selected to develop a total of 13 pieces of stage costume in a standard size for a 9-year-old child. The design was focused on enhancing the fantastic elements and the entertainment value, and diversified surface decoration techniques were applied to the costume to draw the attention of children and express the formative beauty.

중국 캉바 가극 공연예술의 교육 심미적 특징 (Educational Aesthetic Characteristics of Chinese Kangba Tibetan Opera Performing Arts)

  • 왕슈아이
    • 한국엔터테인먼트산업학회논문지
    • /
    • 제15권3호
    • /
    • pp.211-219
    • /
    • 2021
  • 중국의 티베트 가극은 높은 수준의 종합성을 갖춘 연극 형식으로, 서양 연극의 현실성과 중국 연극의 사의(写意)뜻을 결합한 교육 미학적 특징을 지닌다. 구체적인 표현 형식으로는 가면극, 마당극, 의식극, 종교극의 형식을 겸하고 있다. 티베트 가극은 지방극의 한 종류로 높은 연구 가치를 지니는데, 이는 교육적 미적 특성에 의해 결정되는 것이다. 세계 3대 희곡은 인도의 법극, 고대 그리스의 희곡, 중국의 희곡으로 이들은 각각 다른 표현 형식과 교육 미학적 특징을 갖고 있다. 티베트 전통극은 발원지의 특수성 때문에 이 3대 희곡의 부분 표현 형식을 종합적으로 이어왔다. 고대 그리스 비극은 디오니소스 제사에서 유래한 것으로 초기 의식적 동작의 공연에서 남자들이 탈을 쓰고 연기했으며, 티베트 연극인 아체라모에서도 남자들이 탈을 쓰고 배역을 맡았다. 그 가면은 민간의 짐승 토템 동작과 종교적 무언극이자 액땜의식인 창무(羌姆)에서 유래하였다. 인도의 법극은 그 역사가 길기 때문에 <무론(舞论)>에 기재되어 있는 것을 제외하고 구체적인 공연 형태는 이미 알 수 없지만 <무론(舞论)>에 관한 기록과 관련, 티베트 가극의 시작 부분에서 "온바", "자루", "라무"이 세인물의 활용은 법극의 '개념 인물극'이 지닌 특징을 가지고 있다. 또한 티베트 가극은 민간 설창이야기를 각본으로 한 가무를 공연 형식으로 진행하고, 신에게 제사 지내는 것을 목적으로 하는 것은 중국 희곡의 교육 심미적 특징을 계승하는 것으로 중국 전통 희곡의 중요한 한 부분을 구성하는 것이다. 본 논문은 캉바 가극 공연에서 가면이 지닌 교육적 의미, 캉바 가극 공연의 의식 생성, 캉바 가극 공연의 반주에 맞추어 노래하고 춤추는 것 등 3가지 교육 심미적 특징에 관해 서술한다.

아버지의 놀이참여도가 유아의 사회적 유능성과 자기조절능력에 미치는 영향 (The Effects of Fathers' Play Participation on Young Children's Social Competence and Self-regulation)

  • 장여옥
    • 한국보육지원학회지
    • /
    • 제12권2호
    • /
    • pp.167-182
    • /
    • 2016
  • This study examined the effects of fathers' play participation on young children's social competence and self-regulation. The subjects consisted of 180 fathers with children at ages between 4-7 years old from 2 preschools and 3 kindergartens located in Y city in Gyeonggi province. The analyses used for this study included the t-test and multiple regression analysis. The main findings are as follows. First, fathers' play participation was not different by sociodemographic characteristics such as fathers' age, educational level, and job. Second, fathers' participation in functional play, role play, and constructive play was positively related to social activator, reassurance, and cooperation among subscales on children's social competence. Also, fathers' participation in games was negatively related to reassurance among children and positively related to hypersensitivity among children. Third, fathers' participation in role play and functional play was positively related to children's self-monitoring and self-control. These findings suggest emphasizing fathers' play participation to improve children's social competence and children's self-regulation, and it can be helpful to underline fathers' education and to develop programs for fathers' play.