• 제목/요약/키워드: online system

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공과대학 학생들의 시각적 대시보드를 활용한 온라인 토론활동 경험 (Engineering College Students' Experience of Online Discussion Activities Using the Visual Dashboards)

  • 진성희;유미나;김태현;김성은;이현빈;최학남
    • 공학교육연구
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    • 제24권1호
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    • pp.24-33
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    • 2021
  • As online learning continues to be extended, many engineering colleges are engaged in online learning activities. One of the core competencies required of engineering students in a knowledge-convergence society is communication skills. Online discussion activities are frequently used in educational field to improve communication skills. Efforts are being made to provide visual dashboards in online discussion activity systems to more effectively support online discussion activities. However there is less qualitative studies on students' experience in discussion activities. The purpose of this study is to explore the experience of engineering students participating in discussion activities using online discussion systems and visual dashboards. We interviewed 15 students who participated in online discussion activities to achieve their research objectives about their experience in utilizing the online discussion system, their perception of visual dashboards, and their experience in discussion activities. As a result of the study, students' perception of the use of the online discussion activity system, the visual dashboard, and the perception of a sense of social presence were understood. To be more effective in providing tool support, such as discussion activity systems and visual dashboards in online discussion activities, instructors need to understand the nature of learners' online discussion activities.

풍력발전기를 고려한 복합전력계통의 웹기반 온라인 실시간 신뢰도 정보 시스템의 개발 (Web based Online Real-time Reliability Integrated Information System in Composite Power System Considering Wind Turbine Generators)

  • 조경희;최재석
    • 전기학회논문지
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    • 제60권7호
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    • pp.1305-1313
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    • 2011
  • Web based online real-time reliability integrated information system is asked rapidly for more efficiency and demand response in recent. As the utilization of renewable resources has been receiving considerable attention in recent years, the information system requirement is increased. Specially, the reliability information system is more important for implementing the smart grid. This paper describes architecture of the WORRIS(Web based Online Real-time Reliability Integrated Information System) Version 7.0 system that simulates the reliability indices in composite power system considering wind turbine generators(WTG) developed successfully in this paper. And we had simulated the case study using Jeju island power system data.

휴리스틱 기법을 이용한 휠체어 사용자를 위한 온라인 남성정장 맞춤시스템 개발 (Development of an Online Men's Suits Customizing System using Heuristic Procedure for Wheelchair Users)

  • 정민석;양정은;유희천;박광애;이원섭
    • 한국의류산업학회지
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    • 제18권2호
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    • pp.225-234
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    • 2016
  • An online suit-customizing system for the special accessibility needs of wheelchair users should be developed because the demand for business suits by wheelchair users involved in economic activities has increased. This study develops a user interface an online customizing system for men's suits specialized for wheelchair users. This study used a five-step approach: (1) search for online men's suits customizing system in web porter sites, (2) select three sites based on three terms, (3) heuristic testing with five web specialists, (4) development of a system user interface based on suggestions for improvement from the heuristic test, (5) usability testing of the user interface prototype by 10 disabled men in wheelchairs. The interface of Company S had high ratings on interactivity, accessibility, informativeness, and consistency in the heuristic test results; subsequently, a user interface was developed based on suggestions for improvement from the heuristic test. This online user interface for customizing men's suits provides better usability to wheelchair users than existing online interfaces aimed at the non-disabled and disabled; consequently, this study contributes to the commercialization of an online customizing system for men's suits specializing in serving wheelchair users.

A Study on the Factors Influencing the Satisfaction of Online Service System on the International Research Cooperation

  • Noh, Younghee;Chang, Rosa
    • International Journal of Knowledge Content Development & Technology
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    • 제10권2호
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    • pp.71-90
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    • 2020
  • Recently, as the pandemic COVID-19 has been spread worldwide, international research cooperation has come to the fore to overcome the crisis and develop treatments. Currently, in Korea, with the support from the Ministry of Education and the Korea Research Foundation, the International Research Cooperation Information Center operates an online service system for international research cooperation as a venue for sharing results among international research cooperation researchers and invigorating such research. However, since Korea's performance in international research cooperation is still poor, actively pursuing measures to improve professionalism and diversity based on international cooperation is deemed necessary. Therefore, in this study, factors influencing the level of satisfaction with international research cooperation online service systems were identified, and measures to increase the satisfaction of international research cooperation online service were proposed based on the analysis results. Design of the system quality factors, accuracy and consistency of the information quality factors, and professionalism of the service quality factors were verified to have a significant effect on the satisfaction with international research cooperation online service systems. Accordingly, further strengthening the aspects of design, accuracy, consistency, and professionalism was proposed as a way to increase the satisfaction of international research cooperation online service systems.

Credit Risk Evaluations of Online Retail Enterprises Using Support Vector Machines Ensemble: An Empirical Study from China

  • LI, Xin;XIA, Han
    • The Journal of Asian Finance, Economics and Business
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    • 제9권8호
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    • pp.89-97
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    • 2022
  • The e-commerce market faces significant credit risks due to the complexity of the industry and information asymmetries. Therefore, credit risk has started to stymie the growth of e-commerce. However, there is no reliable system for evaluating the creditworthiness of e-commerce companies. Therefore, this paper constructs a credit risk evaluation index system that comprehensively considers the online and offline behavior of online retail enterprises, including 15 indicators that reflect online credit risk and 15 indicators that reflect offline credit risk. This paper establishes an integration method based on a fuzzy integral support vector machine, which takes the factor analysis results of the credit risk evaluation index system of online retail enterprises as the input and the credit risk evaluation results of online retail enterprises as the output. The classification results of each sub-classifier and the importance of each sub-classifier decision to the final decision have been taken into account in this method. Select the sample data of 1500 online retail loan customers from a bank to test the model. The empirical results demonstrate that the proposed method outperforms a single SVM and traditional SVMs aggregation technique via majority voting in terms of classification accuracy, which provides a basis for banks to establish a reliable evaluation system.

Factors Influencing Behavioral Intention to Use Online Learning Systems from Student's Perspective: An Extended TAM Model

  • 양이;김민용
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권4호
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    • pp.95-118
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    • 2023
  • Purpose This study employed the Technology Acceptance Model (TAM) to understand students' acceptance of online learning systems. Specifically, this study investigated the factors influencing the behavioral intention of South Korean major university students to use online learning systems for educational purposes in the period when their university life had largely returned to the state it was in before the COVID-19 pandemic. Design/methodology/approach This study examined the impact of four external factors: self-efficacy, personal innovativeness, perceived enjoyment, and system quality, on two TAM constructs: perceived ease of use and perceived usefulness. Additionally, this study explored how perceived ease of use and perceived usefulness affect the behavioral intention to use online learning systems. We conducted an online-based survey using a structured questionnaire. The data collected from the survey were then subjected to Structural Equation Modeling (SEM) analysis to test the study's hypotheses and examine the relationships among the various constructs. Findings The findings reveal that perceived usefulness and ease of use significantly influence students' behavioral intentions to use online learning systems. Furthermore, factors of self-efficacy, perceived enjoyment, and system quality positively affect perceived usefulness and ease of use. Notably, personal innovativeness impacts ease of use but not perceived usefulness.

서명의 2차원 정보를 이용한 온라인 서명 평가에 관한 연구 (Study on Online Signature Estimation using 2-D Information of Signature)

  • 황영철;차의영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2008년도 춘계종합학술대회 A
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    • pp.797-800
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    • 2008
  • 서명을 이용한 개인 인증은 시스템 구현이 용이하고 비용이 저렴하기 때문에 보안을 위한 개인인증 시스템으로 은행거래, 신용카드 결제 등 여러 분야에서 널이 사용되고 있으며 그에 따라 온라인 서명 인증에 관한 연구도 활발히 진행되어 왔다. 그러나 온라인 서명이 보안의 측면에서 안전한 서명인지 아닌지에 대한 연구는 미미한 상태이다. 본 논문에서는 서명의 여러 가지 정보들을 이용해 온라인 서명에 대한 평가 방법을 소개한다. 온라인 서명에서 스트로크 및 교차점의 수, 점의 밀도, 서명의 방향과 속도 가속도의 표준 편차, 서명의 길이, 서명을 둘러싸는 최소 사각형의 크기 등 2차원 정보의 차이에 따라 온라인 서명의 보안 등급이 어떻게 달라지는지 실험한다. 실험 결과를 통해 안전한 온라인 서명의 특징들을 제시한다.

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비대면 교육 환경에서 온라인 협업 툴 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on Factors Affecting Intention to Use Online Collaboration Tools for the Non-Face-to-Face Educational Environment)

  • 서재이;안선주;최정일
    • 품질경영학회지
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    • 제50권3호
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    • pp.571-591
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    • 2022
  • Purpose: The purpose of this study is to examine the factors affecting the intention to use online collaboration tools for non-face-to-face educational environment in the perspective of the learners. Methods: For empirical analysis, the survey of this study was administered with data that were limited to experienced learners using online collaboration tools such as Google Docs, Allo, Padlet, and Slido in online education environments such as Zoom, Webex, MS Teams, etc. and valid 400 data were analyzed by SPSS(ver 22.0) and R(ver 4.1.0) program package. Results: The results of empirical analysis showed that performance expectancy were found to have an effect on reliability of system quality, empathy of service quality, playfulness and informativity of content quality among the characteristics of online collaboration tools. On the other hand, it was found that the security of system quality, responsiveness of service quality, and extroversion of user personality characteristics did not affect. It was analyzed that playfulness had the greatest positive effect, followed by informativity, empathy, and reliability. Among the characteristics of online collaboration tools, it was found that the reliability and security of system quality and informativity of content quality had an effect on the effort expectancy. It was analyzed that informativity has the greatest influence, followed by security and reliability. Conclusion: This study is meaningful in that it examines the perspectives of users and learners, who can be said to be the end customers of online collaboration tools. Based on the results of this study, it is expected that not only platform operators that provide online collaborative tools, but also providers that use online collaboration tools will have a significant impact on the development of edutech and infrastructure in the educational environment.

온라인 게임을 이용한 간접광고시스템 설계 (Design of a PPL System using Online Game)

  • 장수민;조용준;곽내정;유관희;유재수
    • 한국콘텐츠학회논문지
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    • 제8권1호
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    • pp.348-355
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    • 2008
  • 최근에 인터넷발전으로 많은 사용자들이 다양한 온라인 게임을 네트워크를 통하여 사용하고 있다. 이러한 게임을 즐기는 사용자가 증가하면서, 특정 회사나 광고회사가 텔레비전이나 라디오 대신에 제품에 대한 광고를 온라인 게임을 통하여 간접 광고하고 있다. 본 논문에서는 이처럼 온라인 게임이 광고의 매체로서 사용되는 다양한 적용사례를 제시하고 문제점을 제시한다. 본 논문은 제시된 문제점을 해결하고, 보다 효율적으로 서비스하기 위한 시스템의 구성을 제안한다. 본 논문에서 제안하는 온라인게임을 이용한 간접 광고 시스템의 기대효과를 입증하기 위하여, 온라인 게임에서 간접광고 효과에 대한 다양한 설문조사하고 이를 분석한다.

동기식 온라인창업교육의 학습자만족 모델 개발 (A Study on Developing the Model of Learner Satisfaction in Synchronous Online Entrepreneurship Education)

  • 변영조;이상한;김재영
    • 지식경영연구
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    • 제21권2호
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    • pp.119-135
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    • 2020
  • Owing to pandemic (COVID-19), the traditional face-to-face education method has been changed to the non-face-to-face real-time online education methods. Using a real time-based video conference system, synchronous education can be adopted by face-to-face class easily. Specially, it is very important to minimize the difference in learning effects between face-to-face and non-face-to-face in Entrepreneurship education. In this study, in order to derive the factors that affect the satisfaction of learners in synchronous online education, authors collected data from learners taking a synchronous entrepreneurship course. Through previous research, learned the reality of education and the composition of lessons. Spatiotemporal effectiveness, mentor ability, and educational environment influence learning satisfaction. PLS-SEM results revealed that it was confirmed that only spatiotemporal effects affect learner satisfaction. However, the education environment (fluent operation and convenience of function use of real-time based online conference system) effect teaching presence, class structure, and spatiotemporal effects. Through this research, we hope to provide theoretical and practical support for developing effective teacher activities, proper lesson structure, convenient function of the conference system, and learner-centered online learning environment when developing synchronous online classes.