• Title/Summary/Keyword: online delinquency

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Online Games and Cyber Delinquency among Adolescents (청소년의 온라인 게임과 사이버 일탈에 관한 연구)

  • 성윤숙
    • Journal of Families and Better Life
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    • v.22 no.2
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    • pp.37-57
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    • 2004
  • Online games are very popular among adolescents in Korea. They sometimes lead to cyber delinquency. An ethnographic analysis was conducted in this study to address the social significance of online games. The results showed that the adolescents who were addicted to or indulged in the games were likely to commit delinquency online and/or offline. Delinquency in an information society is typically individualistic, whereas deviant behaviors in an industrial society are more social and collective, such as group violence. Parenting style, student-teacher relationship, peer pressure, game environment, and recreational facilities for the adolescents were intertwined with such adolescent delinquency. Finally, some implications of the online games from the perspective of social welfare practice were discussed to prevent online game indulgence and addiction and adolescent delinquency.

Are Online and Offline Delinquency Mutually Exclusive? Blurred Boundaries between Cyber Space and the Real-World

  • Ko, Nayoung;Hong, Myeonggi;Hwang, Jeeseon;Chang, Jeonghyeon;Hwang, EuiGab
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.3048-3067
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    • 2021
  • This study examines the similarities and differences between the causes of juvenile delinquency in online and offline environments and in personal characteristics. The study utilizes data from the '2014 Survey on Juvenile Victimization in Korea'. The population of this survey is students attending middle and high schools across the country. While this paper is based on the Self-Control theory, opportunity factors based on the Routine Activity theory and the Situational Action theory are also applied. Results show that the causes of offline delinquency are low self-control, routine activity and frequent gaming and SNS use. The causes of online delinquency are high self-control, existence of communication with unknown persons and the spectrum of personal information online. The common element of offline and online delinquency was the presence of delinquent peers. These results show that while online and offline delinquency cannot be explained with the same methodology, at the same time they are not mutually exclusive.

A Study on the Classic Theory-Driven Predictors of Adolescent Online and Offline Delinquency using the Random Forest Machine Learning Algorithm (랜덤포레스트 머신러닝 기법을 활용한 전통적 비행이론기반 청소년 온·오프라인 비행 예측요인 연구)

  • TaekHo, Lee;SeonYeong, Kim;YoonSun, Han
    • Korean Journal of Culture and Social Issue
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    • v.28 no.4
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    • pp.661-690
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    • 2022
  • Adolescent delinquency is a substantial social problem that occurs in both offline and online domains. The current study utilized random forest algorithms to identify predictors of adolescents' online and offline delinquency. Further, we explored the applicability of classic delinquency theories (social learning, strain, social control, routine activities, and labeling theory). We used the first-grade and fourth-grade elementary school panels as well as the first-grade middle school panel (N=4,137) among the sixth wave of the nationally-representative Korean Children and Youth Panel Survey 2010 for analysis. Random forest algorithms were used instead of the conventional regression analysis to improve the predictive performance of the model and possibly consider many predictors in the model. Random forest algorithm results showed that classic delinquency theories designed to explain offline delinquency were also applicable to online delinquency. Specifically, salient predictors of online delinquency were closely related to individual factors(routine activities and labeling theory). Social factors(social control and social learning theory) were particularly important for understanding offline delinquency. General strain theory was the commonly important theoretical framework that predicted both offline and online delinquency. Findings may provide evidence for more tailored prevention and intervention strategies against offline and online adolescent delinquency.

Adolescents' online and offline socializing and delinquent behaviors: Cross-domain influences (청소년의 온라인과 오프라인 교우활동과 비행행동 간의 상호영향 분석)

  • Kim, Hyoseon;Moon, Ui Jeong;Shim, Hee Sub
    • Korean Journal of Family Welfare
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    • v.23 no.4
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    • pp.575-593
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    • 2018
  • Online and offline are not separate worlds, especially for adolescents. Many friends in offline settings originally met each other online, but cross-domain influences have rarely been examined. This study aims to examine how much time adolescents spend with peers in online and offline settings, and how time spent with peers influences their online and offline delinquent behaviors during their middle school years. This study used data from the Korean Children & Youth Panel Survey (KCYPS). We focused on students for whom information was available from all three years of middle school. We used a cross-lagged panel model to examine the bi-directional effect of online and offline behaviors over time. Results show that more time spent with peers offline was associated with more offline delinquency, and more time spent with peers online was associated with more online delinquency. Cross-domain influences were also found: more time with peers offline increased online delinquency, and vice versa. However, this adverse cross-domain influence was observed only for male adolescents, not for female adolescents. Implications for intervention programs are discussed for male and female adolescents.

Online Game Addiction and Adolescent's Delinquency: Verification of the Moderating Effect of Depression and Anxiety (청소년의 온라인 게임중독과 비행 간의 관계 : 우울과 불안의 조절효과 검증)

  • KO, Mi-Na
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.3
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    • pp.644-655
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    • 2015
  • This study was planned to examine the moderating effects of depression and anxiety and the relationship between online game addiction and adolescents' delinquency. Data were collected from children and youth's mental health advocacy research by National Youth Policy Institute. The subjects were 409 adolescents aged between 14 and 18. Correlational analysis and hierarchical regression analysis were conducted to test research hypotheses. Results of this study were as follows: first, online game addiction had a significant positive relations with adolescents' delinquency. Second, depression and anxiety were significant positive relations with each other. And depression and anxiety were significant positive relations with adolescents' delinquency. The result from hierarchical regression analysis showed that significant moderating effect of depression was found. But the result wasn't exhibited twithin hat the two-way interaction effects of depression. On the other hand, result from hierarchical regression analysis showed that significant moderating effect of anxiety wasn't found. In conclusion, this study proposed the need for counseling approach focused on 'depression' in order to reduce the adolescent's delinquency.

An Ethnographic Study on Cyber-Delinquency among Adolescents (게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구)

  • Sung, Yun Sook;Lee, So Hee
    • Korean Journal of Child Studies
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    • v.24 no.3
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    • pp.109-134
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    • 2003
  • Playing online games is popular among adolescents and may contribute to such social issues as game addiction and cyber-delinquency. The present study conducted an ethnographic analysis that addressed basic descriptive questions around the social significance of online games. The main findings were that peer pressure plays an important role; that is, adolescents play the games to fulfill their need to occupy higher levels of cyber-status among game players and build special relationships. They like to make money and buy what they want with money earned from game item deals. Game scenarios and mechanisms play an important role in game addiction. Adolescents sometimes exhibit social delinquency in cyberspace or the real world. Thus, adolescents' needs, game addiction and cyber-delinquency are intertwined.

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The effects of parental monitoring/affection perceived by adolescents on juvenile delinquency -A comparison between two-parent families single-parent families- (청소년이 인지한 부모 감독·애정이 청소년 비행에 미치는 영향 -양부모가정과 한부모가정 비교-)

  • Jeong, Kyu-Hyoung;Kim, Hee-Ju
    • Journal of the Korean Society of Child Welfare
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    • no.56
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    • pp.195-220
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    • 2016
  • The purpose of this study was to compare between two-parent and single-parent families the relationship between perceived parental monitoring/affection and adolescent offline/online delinquency. we analyzed 1,812 cases of high school students (1,628 cases of two-parent families and 184 cases of single-parent families) using the $4^{th}$-and $5^{th}$-year data from the 'Korean Children and Youth Panel Survey'. We used structural equation modeling to understand the correlation between variables, and conducted multi-group analysis to confirm the distinction between family structures. The results of the study were as follows. First, perceived parental monitoring influenced offline adolescent delinquency only among two parent families, while perceived parental affection did not influence either family type. Second, perceived parental affection influenced online adolescent delinquency only among single-parent families, and the path also had a greater negative effect than two-parent families. In the case of perceived parental monitoring, it did not influence online adolescent delinquency regardless of family type, but the path had a greater negative effect on two-parent families than single-parent families. Based on these results-, more concrete social-welfare practical and political implications about adolescent delinquency proposed.

Internet experience effect on Juvenile Delinquency (인터넷 경험이 청소년 비행에 미치는 영향)

  • Kim, So-joung
    • Korean Journal of Social Welfare Studies
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    • v.41 no.3
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    • pp.57-79
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    • 2010
  • This study set out to investigate internet experience effect on youth's delinquency. Specifically, internet experience means internet deviant behaviors and the frequency of the internet use including chatrooms, computer game, and pornography. Data came from Korea Youth Panel Survey 2007. Analysis methods hierarchical regression analysis. The major findings of this study are as follows. First, results showed that adolescents use computer every day about 2 hour 40 minutes for using internet such as chatrooms, computer game, and pornography. And 29.4% of adolescents reported internet deviance. Second, the internet use and the internet deviance influenced positively juvenile delinquency. Third, the relationship between internet use and juvenile delinquency was mediated by aggression and internet deviance. These results means that youth spend much time online every day for using internet, and engaged internet deviance. This online experience influence juvenile delinquency offline world. And limitations and implications of this study were discussed with respect to further studies.

The Influence of Smart Phone Dependency on Juvenile Delinquency (스마트폰 의존이 청소년 온·오프라인 비행에 미치는 영향)

  • Jeon, Youngjun;Nam, Taewoo
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.139-151
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    • 2020
  • This study identifies the factors that influence juvenile delinquency, which has increased both offline and online. It is hypothesized that the influence of negative parenting on online and offline juvenile delinquency is mediated through smartphone dependency and personal emotional problems. In addition, the study hypothesizes that participation in cultural activities soothes the influence. Using SPSS 22.0 and AMOS 20.0 programs, we conducted a confirmatory factor analysis, a multi-mediation analysis, and a cross-group comparative analysis. The analyses found the significant mediation effect of smart phone dependence and personal emotional problems on the relationship between negative parenting and juvenile delinquiency. Participation in cultural activities overall weakens the hypothesized effects.

The Effect of Marital Conflict Perceived by Working Mothers on Children's Cyber Delinquency: The Mediating Effect of Adaptation to School Life (취업모가 인식하는 부부갈등이 자녀의 사이버 비행에 미치는 영향: 학교생활 적응의 매개효과)

  • Sang-Mi Han;Eun-Ju Kim;Yun-Hui Lee
    • Journal of Industrial Convergence
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    • v.22 no.5
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    • pp.69-78
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    • 2024
  • This study verified the relationship between marital conflict perceived by working mothers and the influence of children's cyber delinquency and the mediating effect of school life adaptation. For the analysis data, the 14th data of the Korean Children's Panel (2021) were used, and SPSS WIN 23.0 and PROCESS MACRO were used for analysis. The analysis method used the PROCESS MACRO Model Number 4 technique to verify the hypothesis, first, frequency analysis to understand the demographic and sociological characteristics of the survey subjects, second, technical statistics, correlation analysis to understand the technical statistics and correlations of major variables. As a result of the main analysis, first, it was found that marital conflict perceived by working mothers did not have a statistically significant effect on children's cyber delinquency. Second, in the relationship between marital conflict perceived by working mothers and cyber delinquency of children, school life adaptation had a complete mediating effect. Based on these results, it is significant in that it has presented basic data to prevent cyber delinquency problems before children who are active a lot online are exposed.