• Title/Summary/Keyword: object-oriented

Search Result 1,985, Processing Time 0.029 seconds

An Analysis of Statistics Chapter of the Grade 7's Current Textbook in View of the Distribution Concepts (중학교 1학년 통계단원에 나타난 분포개념에 관한 분석)

  • Lee, Young-Ha;Choi, Ji-An
    • Journal of Educational Research in Mathematics
    • /
    • v.18 no.3
    • /
    • pp.407-434
    • /
    • 2008
  • This research is to analyze the descriptions in the statistic chapter of the grade 7's current textbooks. The analysis is based on the distribution concepts suggested by Nam(2007). Thus we assumed that the goal of this statistic chapter is to establish concepts on the distributions and to learn ways of communication and comparison through distributional presentations. What we learned and wanted to suggest through the study is the followings. 1) Students are to learn what the distribution is and what are not. 2) Every kinds of presentational form of distributions is to given its own right to learn so that students are more encouraged to learn them and use them more adequately. 3) Density histogram is to be introduced to extend student's experiences viewing an area as 3 relative frequency, which is later to be progressed into a probability density. 4) Comparison of two distributions, especially through frequency polygons, is to be an hot issue among educational stakeholder whether to include or not. It is very important when stochastic correlations be learned, because it is nothing but a comparison between conditional distributions. 5) Statistical literacy is also an important issue for student's daily life. Especially the process ahead of the data collection must be introduced so that students acknowledge the importance of accurate and object-oriented data.

  • PDF

Study on Customized Education through Job Analysis for the Department of Furniture Design -Focusing on the Computer Application-Oriented Education for Furniture Design Coordinator-

  • Lee, Young-Choon;Shin, Rang-Ho
    • Journal of the Korea Furniture Society
    • /
    • v.21 no.6
    • /
    • pp.505-514
    • /
    • 2010
  • The aim of study is to suggest the improvement of the major curriculum used in the department of furniture design in two-year colleges. For this purpose two processes were conducted step by step. The first phase was to evaluate the jobs selected by job analysis specialist and staffs in charge in July 2009, and to analyze what are the desired points for the good adaptability and business improvement in case that student would find job in relevant field after graduating from colleges. Furniture design coordinator hereupon was selected as the object and DACUM (Developing A CurriculUM) was applied to the method of job analysis. In the second process conducted from September 2009 to October 2010, the customized curriculum based on the result from the first phase was newly opened to help student create any design result. This study was composed of the result of job analysis, the customized curriculum based on it and the research of efficiency through the end result and finally the discussion how to improve the customized education for the future. It is no doubt very important process for the step up of quality of college education, the improvement of students' competence and their good adaptability after finding jobs. This study should lay the foundation of different job analysis and the customized curriculums accordingly for not only furniture design coordinator, also for various furniture design-related jobs, and furthermore it should be expected that the continuous research and development contributes to the realization of college education to raise excellent students.

  • PDF

A Design and Implementation of Control and Management System for Water Culture Device using Solar Tracking Method (광원 트래킹 기법을 이용한 수경재배기 제어 관리 시스템 설계 및 구현)

  • Park, Sung-Kyun;Jung, Se-Hoon;Oh, Min-Joo;Sim, Chun-Bo;Park, Dong-Gook;You, Kang-Soo
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.9 no.2
    • /
    • pp.231-242
    • /
    • 2014
  • It is throwing the spotlight on the cultivation crops about high quality crops and productivity improvement per unit area because of rapid climate change caused by global warming. Therefore, we propose a water culture management of circulation nutrient method control system applies to solar tracking method not using traditional method of deep flow technique and artificial light source. We design it in the form of the circulation nutrient method in waterway of a certain amount of nutrient solution and water flowed into the way of circular. In addition, we design a multistage structure in pyramid shape which be possible continuous photosynthesis action to crops of water culture bottom part. Also, solar tracking method is designed five sensor method of center hole sensor method for tracking shadow of solar light not using traditional two hole, four hole sensor method. Finally, through the water culture device applies to solar light tracking method was not introduced in existing study yet, we can reduce growth speed of crops which be possible continuous photosynthesis action to crops. Moreover, We can expect high productivity of per unit area which be possible all crops can be offered growth environment of same type by using form of pyramid shape of multistage structure without top or bottom part.

Parsimonious Neural Network and Heuristic Search Method for Software Effort Estimation Model (축약형 신경망과 휴리스틱 검색에 의한 소프트웨어 공수 예측모델)

  • Jeon, Eung-Seop
    • The KIPS Transactions:PartD
    • /
    • v.8D no.2
    • /
    • pp.154-165
    • /
    • 2001
  • A number of attempts to develop methods for measuring software effort have been focused on the area of software engineering and many models have also been suggested to estimate the effort of software projects. Almost all current models use algorithmic or statistical mechanisms, but the existing algorithmic effort estimation models have failed to produce accurate estimates. Furthermore, they are unable to reflect the rapidly changing technical environment of software development such as module reuse, 4GL, CASE tool, etc. In addition, these models do not consider the paradigm shift of software engineering and information systems(i.e., Object Oriented system, Client-Server architecture, Internet/Intranet based system etc.). Thus, a new approach to software effort estimation is needed. After reviewing and analyzing the problems of the current estimation models, we have developed a model and a system architecture that will improve estimation performance. In this paper, we have adopted a neural network model to overcome some drawbacks and to increase estimation performance. We will also address the efficient system architecture and estimation procedure by a similar case-based approach and finally suggest the heuristic search method to find the best estimate of target project through empirical experiments. According to our experiment with the optimally parsimonious neural network model the mean error rate was significantly reduced to 14.3%.

  • PDF

Techniques for Designing Logic and Workflow Variability in Software Component Development (소프트웨어 컴포넌트 개발을 위한 논리 및 워크플로우 가변성 설계 기법)

  • 정광선;김수동
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.8
    • /
    • pp.1027-1042
    • /
    • 2004
  • A Software Component is a module that is reused among a lot of projects, systems, and companies rather than a single application. Components can be reused in various systems if they provide not only the common functionalities required in many applications but also the diverse aspects to be customized for being suitable for customers' demands. From the development phase, components should be designed and developed considering the variable aspects they have for convenient customization. Easily customized components can be frequently reused in lots of applications. In the literature, there are some modeling and customizing techniques. But they suggested only conceptual or basic methods based on Object-Oriented. And the practical instructions for reusing component were not provided sufficiently. Moreover, there are few techniques that consider the proper variability types components have. Thus, those techniques are not appropriate for applying to black box component completely developed and released. In this paper, we classify variabilities that components have in functional aspect into two categories. The one is logic variability, and the other is workflow variability. For each classified variability, we propose the three kind of modeling techniques, which are selection, plug in and externalization. Also detailed instructions for practical design and application are provided.

A Study for BIM based Evaluation and Process for Architectural Design Competition -Case Study of Domestic and International BIM-based Competition (BIM기반의 건축설계경기 평가 및 절차에 관한 연구 -국내외 BIM기반 건축설계경기 사례를 기반으로-)

  • Park, Seung-Hwa;Hong, Chang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.2
    • /
    • pp.23-30
    • /
    • 2017
  • In the AEC(Architecture, Engineering and Construction) industry, BIM(Building Information Modeling) technology not only helps design intent efficiently, but also realizes an object-oriented design including building's life cycle information. Thus it can manage all data created in each building stage and the roles of BIM are greatly expanded. Contractors and designers have been trying to adopt BIM to design competitions and validate it for the best result in various aspects. Via the computational simulation which differs from the existing process, effective evaluation can be done. For this process, a modeling guideline for each kind of BIM tool and a validation system for the confidential assessment are required. This paper explains a new process about design evaluation methods and process using BIM technologies which follow the new paradigm in construction industry through complement points by an example of a competition activity of the Korea Power Exchange(KPX) headquarter office. In conclusion, this paper provides a basic data input guideline based on open BIM for automatic assessment and interoperability between different BIM systems and suggests a practical usage of the rule-based Model Checker.

A Hybrid Knowledge Representation Method for Pedagogical Content Knowledge (교수내용지식을 위한 하이브리드 지식 표현 기법)

  • Kim, Yong-Beom;Oh, Pill-Wo;Kim, Yung-Sik
    • Korean Journal of Cognitive Science
    • /
    • v.16 no.4
    • /
    • pp.369-386
    • /
    • 2005
  • Although Intelligent Tutoring System(ITS) offers individualized learning environment that overcome limited function of existent CAI, and consider many learners' variable, there is little development to be using at the sites of schools because of inefficiency of investment and absence of pedagogical content knowledge representation techniques. To solve these problem, we should study a method, which represents knowledge for ITS, and which reuses knowledge base. On the pedagogical content knowledge, the knowledge in education differs from knowledge in a general sense. In this paper, we shall primarily address the multi-complex structure of knowledge and explanation of learning vein using multi-complex structure. Multi-Complex, which is organized into nodes, clusters and uses by knowledge base. In addition, it grows a adaptive knowledge base by self-learning. Therefore, in this paper, we propose the 'Extended Neural Logic Network(X-Neuronet)', which is based on Neural Logic Network with logical inference and topological inflexibility in cognition structure, and includes pedagogical content knowledge and object-oriented conception, verify validity. X-Neuronet defines that a knowledge is directive combination with inertia and weights, and offers basic conceptions for expression, logic operator for operation and processing, node value and connection weight, propagation rule, learning algorithm.

  • PDF

Development of Road Surface Management System using Digital Imagery (수치영상을 이용한 도로 노면관리시스템 개발)

  • Seo, Dong-Ju
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.10 no.1
    • /
    • pp.35-46
    • /
    • 2007
  • In the study digital imagery was used to examine asphalt concrete pavements. With digitally mastered-image information that was filmed with a video camera fixed on a car travelling on road at a consistent speed, a road surface management system that can gain road surface information (Crack, Rutting, IRI) was developed using an object-oriented language "Delphi". This system was designed to improve visualized effects by animations and graphs. After analyzing the accuracy of 3-D coordinates of road surfaces that were decided using multiple image orientation and bundle adjustment method, the average of standard errors turned out to be 0.0427m in the X direction, 0.0527m in the Y direction and 0.1539m in the Z direction. As a result, it was found to be good enough to be put to practical use for maps drawn on scales below 1/1000, which are currently producted and used in our country, and GIS data. According to the analysis of the accuracy in crack width on 12 spots using a digital video camera, the standard error was found to be ${\pm}0.256mm$, which is considered as high precision. In order to get information on rutting, the physically measured cross sections of 4 spots were compared with cross sections generated from digital images. Even though a maximum error turned out to be 10.88mm, its practicality is found in work efficiency.

  • PDF

A Study on the Development of Geological and Geomorphological Landscape Resources to Promote Tourism Geology: A Case Study in Taean Seashore National Park (관광지질학 활성화를 위한 지질 및 지형경관자원 개발에 관한 연구 - 태안해안국립공원을 중심으로)

  • Heo, Chul-Ho;Choi, Sang-Hoon
    • Journal of the Korean earth science society
    • /
    • v.28 no.1
    • /
    • pp.75-86
    • /
    • 2007
  • In Korea, it is significantly deficient in the study about tourism geology, which is a new branch of applied geology that would support the growth of ecotourism world-wide. The objectives of this study include (1) the promotion in geodiversity of tourism geology using the data for type and distribution patterns of geological and geomorphological landscape resources and (2) the redoubling of diversity in the environmental interpretation programs offered by the Korea National Parks Service (KNPS). Our field study discovered 212 geological and geomorphological landscape resources distributed in the area of Taean seashore national park. Coastal topography is the most discovered type followed by weathering topography. It is our belief that the aforementioned resources can be utilized as a tourism geological site in assisting the public to understand geological science and to draw their attention and interests after sorting and filtering it out through discussions with geologists and geomorphologists of a consortium. Furthermore, in order to promote the activation of developing user-oriented geotourism sites, it is recommended to keep monitoring on demographical characteristics of geotourists, behavioral characteristics of geotouconrists within the geotourism site and ducting analysis for developing geotourism program and events. And, the research support of geological engineering dealing with the estimation of weathering degree and the development of conservation techniques for the object of geotourism along with the research of environmental science aspects will improve the activation of tourism geology.

Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design (FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계)

  • Choi, GyuHyeok;Jin, HyungWoo;Kim, Mijin
    • Journal of Korea Game Society
    • /
    • v.14 no.4
    • /
    • pp.27-36
    • /
    • 2014
  • Accurate information on players, namely player analytics is one of the key factors in a game development environment where a scientific approach to user-oriented game analysis is in the spotlight. This study is intended to examine effects of relations between choke point types and cover pattern properties on level difficulties in FPS games. As for FPS games, interaction between players' behaviors and game levels is higher compared to other genres and choke point types as well as cover pattern properties are key factors of level design. Choke point is the main crossroad that must to pass for achieving the goal and Cover Pattern is the type of object on the level except buildings. Two elements directly or indirectly affect the level of difficulty. This study analyzed 10 types of representative FPS gameplays to classify choke point types and assigned 4 types of cover pattern properties to organize 16 target levels for the experiment. In addition, this study collected and analyzed players' 800 behavior data (video clips) from 5 repetitive plays performed by 10 players. In conclusion, analytical results obtained from the empirical study will contribute to realizing systematic game level development by providing specific information for a game level design phase. The findings are also meaningful in that they suggest efficient and effective methods of utilizing the existing academic study results for industrial applications.