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http://dx.doi.org/10.7583/JKGS.2014.14.4.27

Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design  

Choi, GyuHyeok (Graduate School of Dongseo University)
Jin, HyungWoo (Graduate School of Dongseo University)
Kim, Mijin (Dept. of Game, Dongseo University)
Abstract
Accurate information on players, namely player analytics is one of the key factors in a game development environment where a scientific approach to user-oriented game analysis is in the spotlight. This study is intended to examine effects of relations between choke point types and cover pattern properties on level difficulties in FPS games. As for FPS games, interaction between players' behaviors and game levels is higher compared to other genres and choke point types as well as cover pattern properties are key factors of level design. Choke point is the main crossroad that must to pass for achieving the goal and Cover Pattern is the type of object on the level except buildings. Two elements directly or indirectly affect the level of difficulty. This study analyzed 10 types of representative FPS gameplays to classify choke point types and assigned 4 types of cover pattern properties to organize 16 target levels for the experiment. In addition, this study collected and analyzed players' 800 behavior data (video clips) from 5 repetitive plays performed by 10 players. In conclusion, analytical results obtained from the empirical study will contribute to realizing systematic game level development by providing specific information for a game level design phase. The findings are also meaningful in that they suggest efficient and effective methods of utilizing the existing academic study results for industrial applications.
Keywords
Choke Point; Cover Pattern; Game Level Design;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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