• Title/Summary/Keyword: object-based approach

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Model Multiplicity (UML) Versus Model Singularity in System Requirements and Design

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.103-114
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    • 2021
  • A conceptual model can be used to manage complexity in both the design and implementation phases of the system development life cycle. Such a model requires a firm grasp of the abstract principles on which a system is based, as well as an understanding of the high-level nature of the representation of entities and processes. In this context, models can have distinct architectural characteristics. This paper discusses model multiplicity (e.g., unified modeling language [UML]), model singularity (e.g., object-process methodology [OPM], thinging machine [TM]), and a heterogeneous model that involves multiplicity and singularity. The basic idea of model multiplicity is that it is not possible to present all views in a single representation, so a number of models are used, with each model representing a different view. The model singularity approach uses only a single unified model that assimilates its subsystems into one system. This paper is concerned with current approaches, especially in software engineering texts, where multimodal UML is introduced as the general-purpose modeling language (i.e., UML is modeling). In such a situation, we suggest raising the issue of multiplicity versus singularity in modeling. This would foster a basic appreciation of the UML advantages and difficulties that may be faced during modeling, especially in the educational setting. Furthermore, we advocate the claim that a multiplicity of views does not necessitate a multiplicity of models. The model singularity approach can represent multiple views (static, behavior) without resorting to a collection of multiple models with various notations. We present an example of such a model where the static representation is developed first. Then, the dynamic view and behavioral representations are built by incorporating a decomposition strategy interleaved with the notion of time.

A Hybrid Semantic-Geometric Approach for Clutter-Resistant Floorplan Generation from Building Point Clouds

  • Kim, Seongyong;Yajima, Yosuke;Park, Jisoo;Chen, Jingdao;Cho, Yong K.
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.792-799
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    • 2022
  • Building Information Modeling (BIM) technology is a key component of modern construction engineering and project management workflows. As-is BIM models that represent the spatial reality of a project site can offer crucial information to stakeholders for construction progress monitoring, error checking, and building maintenance purposes. Geometric methods for automatically converting raw scan data into BIM models (Scan-to-BIM) often fail to make use of higher-level semantic information in the data. Whereas, semantic segmentation methods only output labels at the point level without creating object level models that is necessary for BIM. To address these issues, this research proposes a hybrid semantic-geometric approach for clutter-resistant floorplan generation from laser-scanned building point clouds. The input point clouds are first pre-processed by normalizing the coordinate system and removing outliers. Then, a semantic segmentation network based on PointNet++ is used to label each point as ceiling, floor, wall, door, stair, and clutter. The clutter points are removed whereas the wall, door, and stair points are used for 2D floorplan generation. A region-growing segmentation algorithm paired with geometric reasoning rules is applied to group the points together into individual building elements. Finally, a 2-fold Random Sample Consensus (RANSAC) algorithm is applied to parameterize the building elements into 2D lines which are used to create the output floorplan. The proposed method is evaluated using the metrics of precision, recall, Intersection-over-Union (IOU), Betti error, and warping error.

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An Optimized Mass-spring Model with Shape Restoration Ability Based on Volume Conservation

  • Zhang, Xiaorui;Wu, Hailun;Sun, Wei;Yuan, Chengsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1738-1756
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    • 2020
  • To improve the accuracy and realism of the virtual surgical simulation system, this paper proposes an optimized mass-spring model with shape restoration ability based on volume conservation to simulate soft tissue deformation. The proposed method constructs a soft tissue surface model that adopts a new flexion spring for resisting bending and incorporates it into the mass-spring model (MSM) to restore the original shape. Then, we employ the particle swarm optimization algorithm to achieve the optimal solution of the model parameters. Besides, the volume conservation constraint is applied to the position-based dynamics (PBD) approach to maintain the volume of the deformable object for constructing the soft tissue volumetric model base on tetrahedrons. Finally, we built a simulation system on the PHANTOM OMNI force tactile interaction device to realize the deformation simulation of the virtual liver. Experimental results show that the proposed model has a good shape restoration ability and incompressibility, which can enhance the deformation accuracy and interactive realism.

Multiple Texture Image Recognition with Unsupervised Block-based Clustering (비교사 블록-기반 군집에 의한 다중 텍스쳐 영상 인식)

  • Lee, Woo-Beom;Kim, Wook-Hyun
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.327-336
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    • 2002
  • Texture analysis is an important technique in many image understanding areas, such as perception of surface, object, shape and depth. But the previous works are intend to the issue of only texture segment, that is not capable of acquiring recognition information. No unsupervised method is basased on the recognition of texture in image. we propose a novel approach for efficient texture image analysis that uses unsupervised learning schemes for the texture recognition. The self-organization neural network for multiple texture image identification is based on block-based clustering and merging. The texture features used are the angle and magnitude in orientation-field that might be different from the sample textures. In order to show the performance of the proposed system, After we have attempted to build a various texture images. The final segmentation is achieved by using efficient edge detection algorithm applying to block-based dilation. The experimental results show that the performance of the system Is very successful.

A Synchronization Error Control System for Web based Multimedia Collaboration Environment (웹 기반 멀티미디어 공동 작업 환경에서의 동기화 오류 제어 시스템)

  • Ko, Eung-Nam
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.45-52
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    • 2004
  • We propose ESS_WMCE. This paper explains the design and implementation of the EDSS running on ESS_WMCE. EDSS is a synchronization error control system for web based multimedia collaboration environment. We have an error detection approach by using hooking method. The technique of an error transmission is a mended model of utilizing an application sharing system. DOORAE is a good framework model for supporting development on application for computer supported cooperated works. It has primitive service functions. Service functions are implemented with an object oriented concept. It is a system that is suitable for detecting and sharing a software error rapidly occurring on web based multimedia collaboration environment by using software techniques. It is able to share an error as well as providing URL synchronization to access shared objects. When an error occurs, this system detects an error by using hooking methods in MS-Windows API(Application Program Interface) function. If an error is found, it is able to provide an error sharing to access shared objects.

Error Correction Scheme in Location-based AR System Using Smartphone (스마트폰을 이용한 위치정보기반 AR 시스템에서의 부정합 현상 최소화를 위한 기법)

  • Lee, Ju-Yong;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.179-187
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    • 2015
  • Spread of smartphone creates various contents. Among many contents, AR application using Location Based Service(LBS) is needed widely. In this paper, we propose error correction algorithm for location-based Augmented Reality(AR) system using computer vision technology in android environment. This method that detects the early features with SURF(Speeded Up Robust Features) algorithm to minimize the mismatch and to reduce the operations, and tracks the detected, and applies it in mobile environment. We use the GPS data to retrieve the location information, and use the gyro sensor and G-sensor to get the pose estimation and direction information. However, the cumulative errors of location information cause the mismatch that and an object is not fixed, and we can not accept it the complete AR technology. Because AR needs many operations, implementation in mobile environment has many difficulties. The proposed approach minimizes the performance degradation in mobile environments, and are relatively simple to implement, and a variety of existing systems can be useful in a mobile environment.

Design and Implementation of Sensor based Intrusion Detection System (센서 기반 침입 탐지 시스템의 설계와 구현)

  • Choi, Jong-Moo;Cho, Seong-Je
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.865-874
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    • 2005
  • The information stored in the computer system needs to be protected from unauthorized access, malicious destruction or alteration and accidental inconsistency. In this paper, we propose an intrusion detection system based on sensor concept for defecting and preventing malicious attacks We use software sensor objects which consist of sensor file for each important directory and sensor data for each secret file. Every sensor object is a sort of trap against the attack and it's touch tan be considered as an intrusion. The proposed system is a new challenge of setting up traps against most interception threats that try to copy or read illicitly programs or data. We have implemented the proposed system on the Linux operating system using loadable kernel module technique. The proposed system combines host~based detection approach and network-based one to achieve reasonably complete coverage, which makes it possible to detect unknown interception threats.

Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm (기계학습 알고리즘 기반의 인공지능 장기 게임 개발)

  • Jang, Myeonggyu;Kim, Youngho;Min, Dongyeop;Park, Kihyeon;Lee, Seungsoo;Woo, Chongwoo
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.137-148
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    • 2017
  • Researches on the Artificial Intelligence has been explosively activated in various fields since the advent of AlphaGo. Particularly, researchers on the application of multi-layer neural network such as deep learning, and various machine learning algorithms are being focused actively. In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) algorithm with accumulated game data. The previous artificial intelligence games are mostly developed based on mini-max algorithm, which depends only on the results of the tree search algorithms. They cannot use of the real data from the games experts, nor cannot enhance the performance by learning. In this paper, we suggest our approach to overcome those limitations as follows. First, we collects Janggi expert's game data, which can reflect abundant real game results. Second, we create a graph structure by using the game data, which can remove redundant movement. And third, we apply the reinforcement learning algorithm and MCTS algorithm to select the best next move. In addition, the learned graph is stored by object serialization method to provide continuity of the game. The experiment of this study is done with two different types as follows. First, our system is confronted with other AI based system that is currently being served on the internet. Second, our system confronted with some Janggi experts who have winning records of more than 50%. Experimental results show that the rate of our system is significantly higher.

Background Subtraction Algorithm Based on Multiple Interval Pixel Sampling (다중 구간 샘플링에 기반한 배경제거 알고리즘)

  • Lee, Dongeun;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.27-34
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    • 2013
  • Background subtraction is one of the key techniques for automatic video content analysis, especially in the tasks of visual detection and tracking of moving object. In this paper, we present a new sample-based technique for background extraction that provides background image as well as background model. To handle both high-frequency and low-frequency events at the same time, multiple interval background models are adopted. The main innovation concerns the use of a confidence factor to select the best model from the multiple interval background models. To our knowledge, it is the first time that a confidence factor is used for merging several background models in the field of background extraction. Experimental results revealed that our approach based on multiple interval sampling works well in complicated situations containing various speed moving objects with environmental changes.

Exotic Weeds Classification : Hierarchical Approach with Convolutional Neural Network (외래잡초 분류 : 합성곱 신경망 기반 계층적 구조)

  • Yu, Gwanghyun;Lee, Jaewon;Trong, Vo Hoang;Vu, Dang Thanh;Nguyen, Huy Toan;Lee, JooHwan;Shin, Dosung;Kim, Jinyoung
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.12
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    • pp.81-92
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    • 2019
  • Weeds are a major object which is very harmful to crops. To remove the weeds effectively, we have to classify them accurately and use herbicides. As computing technology has developed, image-based machine learning methods have been studied in this field, specially convolutional neural network(CNN) based models have shown good performance in public image dataset. However, CNN with numerous training parameters and high computational amount. Thus, it works under high hardware condition of expensive GPUs in real application. To solve these problems, in this paper, a hierarchical architecture based deep-learning model is proposed. The experimental results show that the proposed model successfully classify 21 species of the exotic weeds. That is, the model achieve 97.2612% accuracy with a small number of parameters. Our proposed model with a few parameters is expected to be applicable to actual application of network based classification services.