• Title/Summary/Keyword: object information

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Volume Measurement Method for Object on Pixel Area Basis through Depth Image (깊이 영상을 통한 화소 단위 물체 부피 측정 방법)

  • Ji-hwan Kim;Soon-kak Kwon
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.125-133
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    • 2024
  • In this paper, we propose a volume measurement method for an object based on depth image. The object volume is measured by calculating the object height and width in actual units through the depth image. The object area is detected through differences between the captured and background depth images. The volume of the 2×2 pixel area, formed by four adjacent pixels using the depth information associated with each pixel, is measured. The object volume is measured as the sum of the volumes for whole 2×2 areas in the object area. In simulation results, the average measurement error for the object volume is 2.1% when the distance from the camera is 60cm.

Sensor Fusion System for Improving the Recognition Performance of 3D Object (3차원 물체의 인식 성능 향상을 위한 감각 융합 시스템)

  • Kim, Ji-Kyoung;Oh, Yeong-Jae;Chong, Kab-Sung;Wee, Jae-Woo;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.107-109
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    • 2004
  • In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile information. The proposed system focuses on improving recognition performance of 3D object. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse these informations. Tactual signals are obtained from the reaction force by the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of teaming iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though visual information has a defect. The experimental results show that the proposed system can improve recognition rate and reduce learning time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme of 3D object.

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UIL:A Novel Indexing Method for Spatial Objects and Moving Objects

  • Huang, Xuguang;Baek, Sung-Ha;Lee, Dong-Wook;Chung, Weon-Il;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.19-26
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    • 2009
  • Ubiquitous service based on Spatio-temporal dataspaces requires not only the moving objects data but also the spatial objects. However, existing methods can not handle the moving objects and spatial objects together. To overcome the limitation of existing methods, we propose a new index structure called UIL (Union Indexing Lists) which contains two parts: MOL (Moving Object List) and SOL (Spatial Object List) to index the moving objects and spatial objects together. In addition, it can suppose the flexible queries on these data. We present the results of a series of tests which indicate that the structure perform well.

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Object Modeling for Systematic Management of Intermediate Structural Design Information (구조설계 과정에서 발생하는 정보의 체계화를 위한 객체 모델링)

  • Lee Jae-Cheol
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.520-527
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    • 2006
  • The structural design process of the buildings consists of several design phases, which perform the simple calculation and the decision mailing to be with designers judgement, recursively. In this paper, the information that created during the design phases and used for generating the rational design result is called intermediate information. The intermediate information as well as the structural design results must be managed together in order to develop an integrated system for computer aided structural design. This paper presents the research for the object modeling concepts and the formal object model according to them for the systematic management of not only structural design results but also intermediate information.

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Real-time transmission of 3G point cloud data based on cGANs (cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.

Resolving the Runtime Class Reference Problem of the Type Object Design Pattern by Type Object Class (Type Object Class에 의한 Type Object 디자인 패턴의 런타임 클래스 참조문제의 해결)

  • Kim, Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.500-506
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    • 2007
  • The Type Object Design Pattern is proposed to provide a solution on the situation in the case that one class has too many subclasses or the number of subclasses are undefined. Although this pattern has many advantages in terms of applicability and dynamic object behavior, it has a weak point in runtime pattern operation that it has to build and maintain a class reference mechanism in runtime to reference the class (de facto 'object') of instances. To solve that problem, this paper addresses the solution of the runtime class reference problem of Type Object Pattern. it defines a new class of Type Object Class (TOC) from Type Class and Object Class in Type Object pattern and presents the methods of creating, compiling, and memory-loading the TOC. It depends on built-in class reference mechanism of object-oriented programming language, and is not necessary to fit with the additional mechanism. Consequently, we need not to set up the additional class reference mechanism and system performance is enhanced due to it.

High Performance Object Recognition with Application of the Size and Rotational Invariant Feature of the Fourier Descriptor to the 3D Information of Edges (푸리에 표현자의 크기와 회전 불변 특징을 에지에 대한 3차원 정보에 응용한 고효율의 물체 인식)

  • Wang, Shi;Chen, Hongxin;I, Jun-Ho;Lin, Haiping;Kim, Hyong-Suk;Kim, Jong-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.170-178
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    • 2008
  • A high performance object recognition algorithm using Fourier description of the 3D information of the objects is proposed. Object boundaries contain sufficient information for recognition in most of objects. However, it is not well utilized as the key solution of the object recognition since obtaining the accurate boundary information is not easy. Also, object boundaries vary highly depending on the size or orientation of object. The proposed object recognition algorithm is based on 1) the accurate object boundaries extracted from the 3D shape which is obtained by the laser scan device, and 2) reduction of the required database using the size and rotational invariant feature of the Fourier Descriptor. Such Fourier information is compared with the database and the recognition is done by selecting the best matching object. The experiments have been done on the rich database of MPEG 7 Part B.

Object Detection Using Predefined Gesture and Tracking (약속된 제스처를 이용한 객체 인식 및 추적)

  • Bae, Dae-Hee;Yi, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.43-53
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    • 2012
  • In the this paper, a gesture-based user interface based on object detection using predefined gesture and the tracking of the detected object is proposed. For object detection, moving objects in a frame are computed by comparing multiple previous frames and predefined gesture is used to detect the target object among those moving objects. Any object with the predefined gesture can be used to control. We also propose an object tracking algorithm, namely density based meanshift algorithm, that uses color distribution of the target objects. The proposed object tracking algorithm tracks a target object crossing the background with a similar color more accurately than existing techniques. Experimental results show that the proposed object detection and tracking algorithms achieve higher detection capability with less computational complexity.

Real-Time Moving Object Detection and Shadow Removal in Video Surveillance System (비디오 감시 시스템에서 실시간 움직이는 물체 검출 및 그림자 제거)

  • Lee, Young-Sook;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.574-578
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    • 2009
  • Real-time object detection for distinguishing a moving object of interests from the background image in still image or video image sequence is an essential step to a correct object tracking and recognition. Moving cast shadow can be misclassified as part of objects or moving objects because the shadow region is included in the moving object region after object segmentation. For this reason, an algorithm for shadow removal plays an important role in the results of accurate moving object detection and tracking systems. To handle with the problems, an accurate algorithm based on the features of moving object and shadow in color space is presented in this paper. Experimental results show that the proposed algorithm is effective to detect a moving object and to remove shadow in test video sequences.

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An Integrated Information Object Management for Distributed Software Development (원격 분산 환경에서의 소프트웨어 개발을 위한 통합 정보 객체 관리)

  • Han, Gwan-Hui
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.427-434
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    • 2002
  • For effective distributed software development, integrated information object management functions that manage the structures and relationships among information objects are most required. Presented in this paper is a managerial framework comprised of BOC (Bill Of Class) and part dictionary scheme for integrated information object management in distributed software development processes. Based on the proposed BOC and part dictionary scheme, an integrated information object management system is designed and implemented. As a result of this implementation work, the usefulness and benefit of proposed framework are also shown.