• 제목/요약/키워드: museum shop

검색결과 14건 처리시간 0.017초

박물관 전시조명 방식을 적용한 패션 매장의 조명환경 개선에 관한 사전 연구 및 평가방법론 제안 (A preliminary Study and suggested Evaluation Methodology for the Improved Fashion Shop Lighting Design using Museum Lighting Design)

  • 고태경;김인태;최안섭
    • 조명전기설비학회논문지
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    • 제29권4호
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    • pp.37-46
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    • 2015
  • Lighting in a fashion shop has an effect on customers, highlights the products on the shelf, and has become more important. Even though lighting has a significant effect on customers, the studies on fashion shop lighting have primarily focused on how to create lighting which can influence customers' purchase behavior, and their awareness and expectation. On the contrary, it's been hard to find a study on a quantified fashion shop lighting plan considering customer confidence. In a current fashion shop lighting plan, display lighting is planned indiscreetly. Therefore, this study conducted an investigation of the light environment of the current fashion shop and museum exhibits lighting. Through such processes, the possibility of applying fashion store display lighting environments was investigated. Finally, for the assessment of museum exhibitions lighting applying fashion store display lighting environments, a subjective evaluation method using light simulation was proposed.

백제문화상품 활성화 정책에 관한 연구 -공주.부여 국립박물관 중심으로- (A Study on the policy of activate Baekje Cultural goods -focus on Gongju-Buyeo national museum-)

  • 신대택;박승철
    • 디지털융복합연구
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    • 제10권5호
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    • pp.333-338
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    • 2012
  • 문화상품은 문화적 요소가 상품화된 것으로 상품이상의 성질과 가치를 지니고 있으면서 대중적 판매를 위한 제작과 공급을 목적으로 생산되어지며 상업적 성격을 가지고 있다. 특히 박물관의 문화상품은 관람객에게는 좋은 추억을 간직하고 교육적 경험을 넓히며 생산자나 판매자에게는 수익의 원천이 된다. 이러한 문화상품은 모티브가 된 나름의 배경을 가지고 있는데 직접적으로 전시되고 있는 소장품에 얽힌 미술사적 역사적 조형적 배경을 모두 포괄하기 때문이다. 문화상품은 전통문화의 토양을 기초로 하고 다양한 문화적 소재를 중심으로 출발하여 현대생활에 유용한 실용적가치에 충실하면서도 세계화속에서 문화적 차별성을 획득할 수 있어야 한다. 국제적으로 문화소재를 이용한 상품화개발은 자국의 문화상품을 세계화하는 것이 국가의 경쟁력이기 때문이다. 따라서 백제문화상품들을 현대적인 디자인, 연령층, 내 외국인용 상품을 고려한 고객 만족도 조사와 함께 다양한 상품개발과 뮤지엄 샵의 운영상의 어려움에 따른 국가적인 차원의 적극적인 지원이 필요로 한다. 더불어 해외의 뮤지엄 샵처럼 on-off line을 활용하여 지속적으로 홍보하고 문화상품 구입 시 회원제도, 특별 할인 행사 등의 마케팅 전략을 도입, 뮤지엄 샵으로서 기능과 역할을 다할 때 지역경제의 활성화에 기여할 수 있겠다.

국립민족학박물관의 전시·교육·운영·지역연계프로그램에 관한 조사 연구 (A Study on the Exhibition·Education·Operation Regional Linkage Program of the National Museum of Ethnology)

  • 박진아;정아영;공순구
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.146-156
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    • 2014
  • This study investigated and analyzed the exhibition, education, operation, and regional linkage program around a case of the National Museum of Ethnology in Netherlands, Germany, Mexico, England, and Japan to suggest necessary directions when constructing the national museum of ethnology of Korea. Interview by visiting the site and email interview were conducted for the investigation and suggestions according to the analysis are as follows. 1) It is necessary for the exhibition program to suggest a comparison exhibition by continent, and to be specific, occupation, style of living, representational culture, religion and view of the world, relation of power, and development culture are essential for the culture contents. 2) The education program needs to be constructed based on the age and level, and specific education program was suggested in this study. 3) Managing library, restaurant, cafe, and museum shop is essential for the operation program, additional service operation was suggested to cover additional financial areas, and professional research workers and professor manpower are necessary. 4) The regional linkage program needs to be composed by considering special qualities of the country and region, and needs to satisfy the expected effect of the local community and local residents.

공룡 캐릭터를 이용한 문화상품 개발 (A Development on the Cultural Products Using Dinosaur Characters)

  • 이경아;배수정
    • 패션비즈니스
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    • 제12권1호
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    • pp.147-163
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    • 2008
  • This research aims to develop cultural products for professional sales after producing creative products utilizing dinosaur characters, which are the representative exhibited item of dinosaur-centered museum. There are seven museums in Korea whose theme is dinosaur. There are three dinosaur museums among them, Goseong Dinosaur Museum at Kyungnam, Mokpo Natural History Museum, and Seodaemun Museum of Natural History. While inspecting cultural products within the museum shops of these three museums, general products occupy more than 80% of all the products rather than products related to dinosaurs, and has a problem that most products are decorative ones. This resulted from that enterprises supplying these products are not professional ones and are irrelevent to cultural industry; as result, purpose of conveying culture through products is lost. This research develops dinosaur characters utilizing computer 3D techniques in order to imbue unique characteristics to dinosaur museums and informing cultural speciality of our country. In addition, this research presented design method of cultural products by grafting traditional symbols onto these characters, and actually produced 11 items of 5 kinds: toys(dolls), clothes(T-shirts, pajamas, socks), stationery(notebooks, memo), accessaries (bags, umbrellas, handkerchief), and others(cups). On the items above, dinosaur characters are variously utilized in form of printing, embroidery, and stickers by using computer 3D technique. A cultural product is a tangible form which could show variety of cultural characteristics of our nation that could spread the culture through the consumers, and such type of purchasing could increase values of cultural industry by creating economic profits; such points are the significance of this study.

체험경제이론(4Es)에 따른 지역 체험전시관의 경쟁력 강화방안 : 전북 삼례문화예술촌 체험전시관을 중심으로 (Strategies to Increase Competitiveness of Local Experience Space: A Study of the 4Es in the Experience Space of Sam-Rae Arts Village in Wanju-gun, Jeollabukdo)

  • 하지영;이승현;김덕현
    • 문화경제연구
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    • 제17권2호
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    • pp.161-184
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    • 2014
  • 최근 역사적으로 의미를 가지는 근대건축문화유산을 활용한 체험전시관들이 부상하고 있는데, 본 연구에서는 문화자원을 활용한 지역 체험전시관이 경쟁력을 강화하기 위한 방안을 모색하고자 하였다. 이에 전북 완주군 삼례문화예술촌의 체험전시관을 대상으로 체험경제이론의 체험요소(4Es)에 따라 전시관의 성격을 분석하였다. 연구방법은 공무원, 체험관담당자, 전문가 세그룹을 대상으로 심층면접조사를 실시하였다. 분석결과 비쥬얼미디어아트미술관은 엔터테인먼트, 김상림목공소는 교육, 책박물관은 현실도피, 책공방북아트는 엔터테인먼트, 디자인뮤지엄은 심미, 문화카페오스는 심미로 나타났다. 또한 영리성을 추구하는 전시관은 김상림목공소, 책공방북아트센터, 책박물관, 문화카페오스이며 비영리성을 추구하는 전시관은 디자인뮤지엄, 비쥬얼미디어아트미술관으로 나타났다. 연구결과 지역체험전시관의 경쟁력 강화방안으로 첫째, 지역민의 문화향유를 위한 공공성 확보방안으로 작품 순환전시, 작품 보조설명 시설구축, 문화적 장소표현을 해야 한다. 둘째, 관광객확보를 통한 수익창출 방안으로 다양한 체험프로그램 제공 및 공간 확보, 기념품 샵 운영 등을 해야 한다. 셋째, 삼례체험전시관의 홍보마케팅 전략방안으로 모바일 앱 개발 및 SNS 등을 활용하여 다양한 이벤트를 실시해야 한다.

미술관 블록버스터 전시의 상업주의적 경향 연구 (The Commercialization of Blockbuster Exhibitions in Museums)

  • 황경자
    • 미술이론과 현장
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    • 제2호
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    • pp.191-213
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    • 2004
  • The trend of "Blockbuster Exhibitions" over the past decade has led to the unfortunate reality that museums, losing sight of their role as an Academic organization, are becoming increasingly influenced by the corporate world. In my dissertation entitled "The Commercialization of Blockbuster Exhibitions in Museums," I explore the modern tendency toward Blockbuster exhibitions in art museums and the negative impact of those exhibitions on the art world. Museums of the modern day have expanded their territory from the traditional venue of public education to the hybrid cultural space. This mission, evident in the museum's attempt to satisfy audiences with the offering of diverse activities, has changed the concept of the museum, giving priority to the desire for financial gain. From the viewpoint of this new museology, the museum considers Blockbuster exhibitions as the safest method to increase ticket sales. As a program that openly reveals the commercialism of the museum, I explore the Blockbuster show and its strategies as a means of exposing the influence of the corporate world on art. A key component to the Blockbuster exhibition is the "hype" that is created to attract an audience. This devotion to increased publicity distracts from what should be the goal of public education, as the primary focus leans towards the desire for a large number of visitors. Consequently, this unavoidably standardized exhibition is presented to the public in a manner that deprives the audience of a unique experience. With large crowds and increased ticket prices, it is difficult to form a genuine appreciation of the artwork. In addition to the profit gained by increased ticket prices and the commercial sales of "souvenirs" from the museum gift shop, Blockbuster shows are used as a means to attract the attention of corporate sponsors. As explained in my dissertation, the importance that the museum places on corporate sponsorship as a capital resource is evident, however the degree to which the museum allows itself to he influenced by the desire for capital gain poses a threat to its function as an academic organization. Circumstances in American museum history, in particular, have influenced the transition from academic resource to corporation within museology. In keeping with the nation's tendency towards capitalism, art museums in the United States were initially established and developed by individual capitalists who applied principals of corporate operation to museum management. As a result, in modern days, We witness the influence of enterprise on museum programs, while corporate management may be able to guarantee immediate fiscal benefits, however, it is unable insure the future of the museum. In Slim, my dissertation discusses the mechanism of the commercialized "Blockbuster Exhibition" and the impact that it has on the future of the museum as an industry. This research provides an opportunity to reconsider the role of the museum as an academic institution, particularly in regard to the need to decrease the capitalization of exhibitions and refocus their influence on the art world as an educational resource.

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1970년대 '한국 민속촌' 건립 과정과 시대적 의미 고찰 (Development of Korean Folk Village in 1970s and its Historical Meaning)

  • 김지홍;전봉희
    • 한국주거학회논문집
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    • 제21권6호
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    • pp.31-42
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    • 2010
  • Korean Folk Village was founded in 1974 as the first open-air museum in Korea. It consists of over one hundred traditional Korean houses and buildings. Most of structures in the Village were reproduced or newly constructed in traditional style. Some houses were used as craft shop and folklore performance. Preservation of vernacular architecture by the government began in the late 1960s in Korea. The development of the Village was initiated by the central government for the sake of attracting both the foreign and domestic tourists. Park Chung-hee administration focused on national culture to justify their dictatorship. The government drove a very rapid economic growth in the 1970s and Korean society was in the midst of modernization leaving many traditional landscapes behind in the memory. The Village was aimed to appeal the Korean people's nostalgia and at the same time to combine their folk into the modern nation.

상업공간에 대한 실내디자인 및 계획의 변화와 흐름에 관한 연구 -미국 대도시의 RETAIL STORE를 중심으로- (A Study on the Change & Flow of Shop Interior Planning & Design -Focus on Retail Stores in Great Cities in U.S.A-)

  • 박태욱;이현경
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.77-81
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    • 1997
  • The study is for interior design and planning of new c conceptual modern shop(called "Value Conscious Store") t through the history of retail store, and its process is based on m most great cites in USA. The Value Conscious Store has c come into existence for consumer and retailer who have had v various lifestyles and characters. From analysis of new l lifestyle consumer to retailer's strategy. we could find i interesting design solutions and, forecast next concerns for d designing store. Store has been designed up-scaled and opened to give pleasure and comfort and made by a theme to m make unique and strong impact for customers. Also it uses M Multi-Media for excitment, and is designed as exhibition of m museum to lead constomers to new culture and trend. From t these interior trends will go on to next generation with new c concepts : environment and nature, senses and sensibility. T These words will be the new solution for creative and s successful store design by the designer who has environm mentally conscious and social responsibility in his mind. his mind.

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지역적 특성을 지닌 특성화 상점에 관한 연구 - 뉴욕 소호 지역을 중심으로 - (A Study on the Character Shops with Local Characteristics - Focused on the SoHo Area in New York City -)

  • 김명옥
    • 한국실내디자인학회논문집
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    • 제37호
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    • pp.80-87
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    • 2003
  • Contemporary shops play an important role as a place to experience contemporary culture as well as sales and display techniques. This study is to suggest one of the prototypes of character streets consisting of characteristic shops through the analysis of the stores in the SoHo area in New York City. The study found that there are three kinds of characteristic shops preserving the cast-iron architectural environment in the SoHo area. In the first case, the interiors of the shops are partially renovated original lofts keeping decorative columns, white plaster walls and wooden floors. In the second case, the interiors are totally renovated leaving no old traces. This is achieved through wrapping columns and replacing old materials with new ones. In the third case, the interiors are renovated with the different approaches using mixed ideas and materials. The original columns exist but are transformed in this case. In the third case, shops tend to be extra large and complicated. The Prada shop in SoHo by Rem Koolaas is the best example of this case. This shop is the conceptual city, theater and avant-garde museum itself, that is, the place of experiencing contemporary culture.

메트로폴리탄 박물관의 18세기 복식전시가 현대 패션에 미친 영향 연구 (A Study on the Influence of 18th Century Costumes in Contemporary Fashion)

  • 윤은재;박형애
    • 대한가정학회지
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    • 제44권1호
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    • pp.25-35
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    • 2006
  • This study investigated the scheme for correctly making Korean fashion design known to the world. It attempted to increase the influence of the Eighteenth Century Costume in contemporary fashion. During the 18th century, France had an almost complete monopoly of fashion. Growing out the fairyland atmosphere of the French Court and often conceived of as ennui by personal vanity, this fashion was a product of an age which sought at any price to live life with supreme grace. Most of the special costume exhibitions in the Metropolitan Museum of Art are planned and directed by Polaire Weissman, Diana Vreeland, Richard Martin, Harold Koda. The Costume Institute has held exhibitions of the Eighteenth Century Costume several times such as "Museum Period Rooms Re-Occupied in Style," "the Eighteenth Century Women," "the Ceaseless Century," "Dangerous Liaisons," etc. Especially, the exhibition of "Dangerous Liaisons" is organized in ten parts such as the Portrait, the Levee, the Music Lesson, the Withdrawing Room, the Broken Vase, the Favorite, the Masked Beauty, the Card Game, the Late Supper, and the Shop. Using the eighteenth century as its touchstone, The Ceaseless Century proceeds differently, not seeking the short distance between a discrete present and the multiple past but rather showing the complicated navigation that comes of revivalism swing to and fro on the timeline of history and sensibility. The designers featured include Karl Lagerfeld, Gianni Versace, Vivienne Westwood, Jean Paul Gaultier, Christian Dior, Cristobal Balencicga, Christian Lacroix, Stella McCartney forChloe, Olivier Theyskens, Alexander McQueen, etc. Therefore, Korean designers should refrain from (Ed-confirm) the foreign collection without a clear purpose and should devote their effort to create with an active attitude.