• Title/Summary/Keyword: multimedia SoC

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Effective Motion Compensation Method of H.264 on Multimedia Mobile System (멀티미디어 모바일 시스템에서의 효율적인 H.264 움직임 보간법)

  • Jeong, Dae-Young;Ji, Shin-Haeng;Park, Jung-Wook;Kim, Shin-Dug
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.10
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    • pp.467-473
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    • 2007
  • Power-aware design is one of the most important areas to be emphasized in multimedia mobile systems, in which data transfers dominate the power consumption. In this paper, we propose a new architecture for motion compensation (MC) of H.264/AVC with power reduction by decreasing the data transfers. For this purpose, a reconfigurable microarchitecture based on data type is proposed for interpolation and it is mapped onto the dedicated motion compensation IP (intellectual property) effectively without sacrificing the performance or the system latency. The original quarter-pel interpolation equation that consists of one or two half-pel interpolations and one averaging operation is designed to have different execution control modes, which result in decreasing memory accesses greatly and maintaining the system efficiency. The simulation result shows that the proposed method could reduce up to 87% of power consumption caused by data transfers over the conventional method in MC module.

Design of H.264 Deblocking Filter for Low-Power Mobile Multimedia SoCs (저전력 휴대 멀티미디어 SoC를 위한 H.264 디블록킹 필터 설계)

  • Koo Jae-Il;Lee Seongsoo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.1 s.343
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    • pp.79-84
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    • 2006
  • This paper proposed a novel H.264 deblocking filter for low-power mobile multimedia SoCs. In H.264 deblocking filter, filtering can be skipped on some pixels when pixel value differences satisfy some specific conditions. Furthermore, whole filtering can be skipped when quantization parameter is less than 16. Based on these features, power consumption can be significantly reduced by shutting down deblocking filter partially or as a whole. The proposed deblocking filter can shut down partial or whole blocks with simple control circuits. Common hardware performs both horizontal filtering and vertical filtering. It was implemented in silicon chip using $0.35{\mu}m$ standard cell library technology. The gate count is about 20,000 gates. The maximum operation frequency is 108MHz. The maximum throughput is 30 frame/s with CCIR601 image format.

PTT Service Interworking Between IMS Based Networks and P2P Overlay Networks

  • Tieu, Tuan-Hao;Kim, Younghan;Gim, Gwangyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1638-1656
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    • 2013
  • The demand for multimedia streaming services is increasing rapidly. To meet this demand, there has been much research and many practical developments for providing multimedia services. A push-to-talk (PTT) service is one of the multimedia streaming services that have been deployed not only over IP multimedia subsystem (IMS) but also in peer-to-peer (P2P) overlay networks. The benefit of PTT has been demonstrated in the literature. However, the need for using PTT service in communication can be arbitrary among users, regardless what kind of PTT services they use. This demand does not support current PTT systems, so an expansion of PTT services still be limited. Moreover, the combination of PTT services in IMS and P2P networks will help operators to provide more scalable PTT services. Therefore, in this paper, we proposed a model to support PTT service interworking between IMS and P2P overlay networks. We also introduced our system design and some interworking service scenarios. We confirmed our architecture through implementation and testing.

A Design and Implementation of Event Processor for Playing SMIL 2.0 Documents (SMIL 2.0 문서 재생을 위한 이벤트 처리기의 설계 및 구현)

  • 김혜은;채진석;이재원;김성동;이종우
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.251-263
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    • 2004
  • The Synchronized Multimedia Integration Language (SMIL), recommended by the World Wide Web Consortium (W3C) in 1998, is an XML-based declarative language to synchronize and present multimedia documents. SMIL can create new multimedia data integrating various types of multimedia objects which exist separately such as text, video, graphics and audio. It can support synchronization of multimedia data which are limited in current HTML-based Web technology. For its popularity, it is required to develop a multimedia server guaranteeing Quality of Service (QoS), authoring tool and player. For developing a SMIL authoring tool and player, the technologies are essentially required to read and analyze a SMIL document and to play synchronized various types of media objects in a timeline. In this paper, we describe a design and implementation of an event processor which supports SMIL 2.0 timing model. Moreover, we also develop a SMIL 2.0 player using the proposed event processor. This will facilitate the play of SMIL contents, so that it can contribute to the prosperity of SMIL technology It is possible to reuse in various language profiles defined in the SMIL standard. This player is expected to be utilized in other standard integrating SMIL such as XHTML+SMIL and SMIL Animation.

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SoC Emulation in Multiple FPGA using Bus Splitter

  • Wooseung Yang;Lee, Seung-Jong;Ando Ki;Kyung, Chong-Min
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.859-862
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    • 2003
  • This paper proposes an emulation environment for SoC designs using small number of large gate-count FPGA's and a PC system. To overcome the pin limitation problem in partitioning the design when the design size overwhelms the FPGA gate count, we use bus splitter modules that replicate on-chip bus signals in one FPGA to arbitrary number of other FPGA's with minimal pin count. The proposed scheme is applied to the emulation of 2 million gate multimedia processing chip using two Xilinx Viretex-2 6000 FPGA devices in 6.6MHz operating frequency. An ARM core, memories, camera and LCD display are modeled in software using dual 2GHz Pentium-III processors. This scheme can be utilized for more than 2 FPGA's in the same ways as two FPGA case without losing emulation speed.

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Implementation of Mobile WiMAX Receiver using Mobile Computing Platform for SDR System (모바일 컴퓨팅 플랫폼을 이용한 SDR 기반 MOBILE WIMAX 수신기 구현)

  • Kim, Han Taek;Ahn, Chi Young;Kim, June;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.117-123
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    • 2012
  • This paper implements mobile Worldwide Interoperability for Microwave Access (WiMAX) receiver using Software Defined Radio (SDR) technology. SDR system is difficult to implement on the mobile handset because of restrictions that are computing power and under space constraints. The implemented receiver processes mobile WiMAX software modem on Open Multimedia Application Platform (OMAP) System on Chip (SoC) and Field Programmable Gate Array (FPGA). OMAP SoC is composed of ARM processor and Digital Signal Processor (DSP). ARM processor supports Single Instruction Multiple Data (SIMD) instruction which could operate on a vector of data with a single instruction and DSP is powerful image and video accelerators. For this reason, we suggest the possibility of SDR technology in the mobile handset. In order to verify the performance of the mobile WiMAX receiver, we measure the software modem runtime respectively. The experimental results show that the proposed receiver is able to do real-time signal processing.

SNP: A New On-Chip Communication Protocol for SoC (SNP : 시스템 온 칩을 위한 새로운 통신 프로토콜)

  • Lee Jaesung;Lee Hyuk-Jae;Lee Chanho
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.9
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    • pp.465-474
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    • 2005
  • For high density SoC design, on-chip communication based on bus interconnection encounters bandwidth limitation while an NoC(Network-on-Chip) approach suffers from unacceptable complexity in its Implementation. This paper introduces a new on-chip communication protocol, SNP (SoC Network Protocol) to overcome these problems. In SNP, conventional on-chip bus signals are categorized into three groups, control, address, and data and only one set of wires is used to transmit all three groups of signals, resulting in the dramatic decrease of the number of wires. SNP efficiently supports master-master communication as well as master-slave communication with symmetric channels. A sequencing rule of signal groups is defined as a part of SNP specification and a phase-restoration feature is proposed to avoid redundant signals transmitted repeatedly over back-to-back transactions. Simulation results show that SNP provides about the same bandwidth with only $54\%$ of wires when compared with AMBA AHB.

Fast Double Random Phase Encoding by Using Graphics Processing Unit (GPU 컴퓨팅에 의한 고속 Double Random Phase Encoding)

  • Saifullah, Saifullah;Moon, In-Kyu
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.343-344
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    • 2012
  • With the increase of sensitive data and their secure transmission and storage, the use of encryption techniques has become widespread. The performance of encoding majorly depends on the computational time, so a system with less computational time suits more appropriate as compared to its contrary part. Double Random Phase Encoding (DRPE) is an algorithm with many sub functions which consumes more time when executed serially; the computation time can be significantly reduced by implementing important functions in a parallel fashion on Graphics Processing Unit (GPU). Computing convolution using Fast Fourier transform in DRPE is the most important part of the algorithm and it is shown in the paper that by performing this portion in GPU reduced the execution time of the process by substantial amount and can be compared with MATALB for performance analysis. NVIDIA graphic card GeForce 310 is used with CUDA C as a programming language.

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VLSI Implementation of H.264 Video Decoder for Mobile Multimedia Application

  • Park, Seong-Mo;Lee, Mi-Young;Kim, Seung-Chul;Shin, Kyoung-Seon;Kim, Ig-Kyun;Cho, Han-Jin;Jung, Hee-Bum;Lee, Duk-Dong
    • ETRI Journal
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    • v.28 no.4
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    • pp.525-528
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    • 2006
  • In this letter, we present a design of a single chip video decoder called advanced mobile video ASIC (A-MoVa) for mobile multimedia applications. This chip uses a mixed hardware/software architecture to improve both its performance and its flexibility. We designed the chip using a partition between the hardware and software blocks, and developed the architecture of an H.264 decoder based on the system-on-a-chip (SoC) platform. This chip contains 290,000 logic gates, 670,000 memory gates, and its size is $7.5\;mm{\times}7.5\;mm$ (using 0.25 micron 4-layers metal CMOS technology).

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Design and Implement of Terrestrial & Satellite integrated DMB receiver for Personalized Broadcasting Services (개인 휴대형 방송 서비스를 위한 지상파/위성 통합 DMB 수신기 설계 및 구현)

  • Cho, Yong-Hoon;Kim, Won-Yong;Choi, Soon-Pil;Oh, Se-In;Choi, Jeong-Hoon
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.289-291
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    • 2007
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the uses by the various portable terminals in the mobile environment. Integrated complex reception platform is required to receive multimedia broadcasting services transmitted from various transmission media. In this paper, we present the design and implementation technic for providing the both of terrestrial and satellite DMB services simultaneously using the same hardware platform. The implemented complex receiving terminal to accommodate these DMB services simultaneously need composed of it RF module. it baseband module, it complex control module and the complex de-multiplexer module. The complex control module is designed using uClinux operating system. The complex de-multiplexer, which perform the functions of the address decoder and each DMB stream de-multiplexer, is implemented. with FPGA device. The implemented platform is tested in a real environment and its performance is satisfied with required performance criteria.

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