• Title/Summary/Keyword: mobile devices

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Development of a Customer Management Application and a Mobile Advertisement Model based on PUSH Technology (PUSH 기술 기반 모바일 광고 모델 및 고객관리 앱 개발)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.193-199
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    • 2015
  • PUSH technology is a technology that can transfer server information without user's request and it is very useful in various areas along with mobile applications. This paper suggest a suitable application model that can utilizes the PUSH technology and mobile devices by finding a useful area. For this, AdMan, a mobile application which can utilize the PUSH technology and mobile devices has been developed. AdMan is a mobile application that developed once and can be able to run on both Android and iOS based mobile devices, since it was developed by using a tool called m-Bizmaker. AdMan is a customer management and advertisement system that can bring big efficiency by utilizing the PUSH technology and mobile application under the today's mobile environment, and it is a good model of ICT technology application of modern society. As an application that can maximize the utilization of the PUSH technology and mobile devices, AdMan can realize better effectiveness if it run on a PUSH server.

Mobile Cloud System based on EMRA for Inbody Data

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.327-333
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    • 2021
  • Inbody is a tool for measuring health information with high reliability and accuracy to analyze body composition. Unlike the existing method of storing/processing and outputting data on the server side, the health information generated by InBody requires accurate support for health sharing and data analysis services using mobile devices. However, in the process of transmitting body composition measurement information to a mobile service, a problem may occur in data transmission/reception processing. The reason for this is that, since the network network in the cloud environment is used, if the connection is cut off or the connection is changed, it is necessary to provide a global service, not a temporary area, focusing on the mobility of InBody information. In addition, since InBody information is transmitted to mobile devices, a standard schema should be defined in the mobile cloud environment to enable information transfer between standardized InBody data and mobile devices. We propose a mobile cloud system using EMRA(Extended Metadata Registry Access) in which a mobile device processes and transmits body data generated in the inbody and manages the data of each local organization with a standard schema. The proposed system processes the data generated in InBody and converts it into a standard schema using EMRA so that standardized data can be transmitted. In addition, even when the mobile device moves through the area, the coordinator subsystem is in charge of providing access services. In addition, EMRA is applied to the collision problem due to schema heterogeneity occurring in the process of accessing data generated in InBody.

Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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Middleware Test Framework for Mobile Devices (이동단말용 미들웨어 테스트 프레임워크)

  • Shin, Seok-Kyoo;Lee, Sang-Soo;Yang, Hae-Sool
    • Journal of Information Technology Services
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    • v.6 no.2
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    • pp.153-160
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    • 2007
  • Middleware for mobile devices, embedded middleware, is used for mobile devices, cellular phone and DMB related services. It is essential for middleware providers to provide high quality middleware in conformity with its standard and interoperability on hardware platforms. The standard conformance and interoperability of embedded middleware are the key factors to make service providers succeed in their business. The quality of embedded middleware could be secured when Tests for the standard conformance and interoperability of embedded middleware are performed with well established test framework. In this paper, we describe middleware testing methodology of standard conformance, interoperability and middleware test framework for mobile devices.

A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
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    • v.20 no.4
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    • pp.539-546
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    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.

Design of Secure Protocol based on trust model and trust values for Ubiquitous Sensor Networks (Ubiquitous Sensor Network에서 안전성 증가를 위한 신뢰모델과 신뢰값에 관한 프로토콜 설계)

  • Jang, Kun Won;Suh, Jang Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.3
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    • pp.9-18
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    • 2008
  • Mobile devices do not need the fixed network infrastructure in ad-hoc network, these devices communicate each other through the distributed control. Accordingly, mobile devices can discover several services using dynamic searching method and provide safely public ownership of these services. Ad-hoc network needs the distributed control and topology of dynamic network because the limited power for processing and network communication. This paper is devoted to provide the secure protocol that provides efficient services discovery using SDP(Service Discovery Protocol) and considers the security requirements. Proposed protocol provides the distributed control based on PKI without central server, the discovery of trusted service, secure telecommunication, the identification among mobile devices, and service access control by user authority.

A Study on the Processing of Timestamps in the Creation of Multimedia Files on Mobile Devices

  • Han, Jaehyeok;Lee, Sangjin
    • Journal of Information Processing Systems
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    • v.18 no.3
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    • pp.402-410
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    • 2022
  • Digital data can be manipulated easily, so information related to the timestamp is important in establishing the reliability of the data. The time values for a certain file can be extracted following the analysis of the filesystem metadata or file internals, and the information can be utilized to organize a timeline for a digital investigation. Suppose the reversal of a timestamp is found on a mobile device during this process. In this case, a more detailed analysis is required due to the possibility of anti-forensic activity, but little previous research has investigated the handling and possible manipulation of timestamps on mobile devices. Therefore, in this study, we determine how time values for multimedia files are handled according to the operating system or filesystem on mobile devices. We also discuss five types of timestamps-file created (C), last modified (M), last accessed (A), digitalized (Di), and filename (FN) of multimedia files, and experimented with their operational features across multiple devices such as smartphones and cameras.

User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Design and Implementation of Multi-Sensor based Smart Sensor Network using Mobile Devices (모바일 디바이스를 사용한 멀티센서 기반 스마트 센서 네트워크의 설계 및 구현)

  • Koo, Bon-Hyun;Choi, Hyo-Hyun;Shon, Tae-Shik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.5
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    • pp.1-11
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    • 2008
  • Wireless Sensor Networks is applied to improvement of life convenience or service like U-City as well as environment pollution, tunnel and structural health monitoring, storm, and earthquake diagnostic system. To increase the usability of sensor data and applicability, mobile devices and their facilities allow the applications of sensor networks to give mobile users and actuators the results of event detection at anytime and anywhere. In this paper, we present MUSNEMO(Multi-sensor centric Ubiquitous Smart sensor NEtwork using Mobile devices) developed system for providing more efficient and valuable information services with a variety of mobile devices and network camera integrated to WSN. Our system is performed based on IEEE 802.15.4 protocol stack. To validate system usability, we built sensor network environments where were equipped with five application sensors such magnetic, photodiode, microphone, motion and vibration. We also built and tested proposed MUSNEMO to provide a novel model for event detection systems with mobile framework.

Design and Implementation of the Management Agent for Mobile Devices based on OMA DM (이동 단말기를 위한 OMA DM 기반 관리 에이전트 설계 및 구현)

  • Shin, Jae-Young;Jung, Young-Woo;Ko, Kwang-Sun;Eom, Young-Ik
    • The KIPS Transactions:PartC
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    • v.15C no.1
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    • pp.61-68
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    • 2008
  • With the rapid advancement of mobile communication, mobile devices are evolving into convergence devices with various multimedia capabilities. But, high performance of devices demands complicated settings, and thus contains latent error possibilities, and poor system performance caused by the collision of different softwares. To solve these problems, device management becomes an important issue. Open Mobile Alliance(OMA) developed OMA DM(Device Management), which is a device management standard. Recently released OMA DM v1.2 provides improved mobile device management methods compared to earlier versions. This paper introduces design and implementation of OMA DM v1.2 based management agent. By using Tree and Description Serialization(TNDS) for acquiring, adding, and editing objects in the mobile devices, it provides more effective device management with small amount of network traffic.