• Title/Summary/Keyword: mobile TV

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Competitiveness of Cable TV in the Multiplatform Media Marketplace (멀티플랫폼 시대 케이블 TV의 경쟁력 강화방안)

  • Ryu, Seung-Kwan;An, Su-Keon
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.142-153
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    • 2012
  • This study investigated a current situation of cable TV in order to seek and suggest cable TV's competitive superiority in the era of multiplatform media marketplace. This study suggested cable TV's direction from two aspects, short-term and mid and long-term strategies. As a result, it recommended that cable TV industry need to establish content circulation representatives, and reinforce multiformat contents suitable for various multiplatform uses, digital cable promotion, production of SO's originated programs, HD VOD, bundling services and diverse programs. As a long-term strategy, this study also suggested cable TV industry need to cooperate with smart TV industry in order to widen openness of its platform, and to provide not only diverse contents but also applications by offering two-way, mobile, and on-demand contents and services. Finally, this study proposed cable TV is needed to move towards a comprehensive media portal, which is a contents aggregator with the aforementioned business strategies.

Technical Challenges for Polymer OLED Display Manufacturing

  • Lee, James Jueng-Gil
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1163-1167
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    • 2008
  • Since Samsung SDI and Sony started mass production of AM-OLED display for mobile/TV applications, OLED technology has emerged as leading candidate among the many technologies under development for next generation Flat panel displays. P-OLED (Polymer Organic Lighting Emitting Diode) technology, a class of OLED, is gathering momentum towards commercialization. P-OLED technology has made tremendous progress in terms of display performance (including life time, efficiency and color gamut) and in the maturity of ink jet printing process and equipment. In order to get into the mobile/TV application market successfully, P-OLED display technology must meet the following display makers' requirements: (1) P-OLED Display Performance in terms of lifetime, efficiency, and color coordinates, (2) Low Cost Manufacturing Technology such as "Solution Processable Printing Technology". P-OLED technology has already overcome many of the hurdles to mass manufacturing. In this paper, the latest developments in ink jet printing technology, including P-OLED material performance, is discussed.

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Interference Effects of Low-Power Devices on the UE Throughput of a CR-Based LTE System

  • Kim, Soyeon;Sung, Wonjin
    • Journal of electromagnetic engineering and science
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    • v.14 no.4
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    • pp.353-359
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    • 2014
  • Recently, the use of mobile devices has increased, and mobile traffic is growing rapidly. In order to deal with such massive traffic, cognitive radio (CR) is applied to efficiently use limited-spectrum resources. However, there can be multiple communication systems trying to access the white space (unused spectrum), and inevitable interference may occur to cause mutual performance degradation. Therefore, understanding the effects of interference in CR-based systems is crucial to meaningful operations of these systems. In this paper, we consider a long-term evolution (LTE) system using additional spectra by accessing the TV white space, where low-power devices (LPDs) are licensed primary users, in addition to TV broadcasting service providers. We model such a heterogeneous system to analyze the co-existence problem and evaluate the interference effects of LPDs on LTE user equipment (UE) throughput. We then present methods to mitigate the interference effects of LPDs by 'de-selecting' some of the UEs to effectively increase the overall sector throughput of the CR-based LTE system.

A Subthreshold CMOS RF Front-End Design for Low-Power Band-III T-DMB/DAB Receivers

  • Kim, Seong-Do;Choi, Jang-Hong;Lee, Joo-Hyun;Koo, Bon-Tae;Kim, Cheon-Soo;Eum, Nak-Woong;Yu, Hyun-Kyu;Jung, Hee-Bum
    • ETRI Journal
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    • v.33 no.6
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    • pp.969-972
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    • 2011
  • This letter presents a CMOS RF front-end operating in a subthreshold region for low-power Band-III mobile TV applications. The performance and feasibility of the RF front-end are verified by integrating with a low-IF RF tuner fabricated in a 0.13-${\mu}m$ CMOS technology. The RF front-end achieves the measured noise figure of 4.4 dB and a wide gain control range of 68.7 dB with a maximum gain of 54.7 dB. The power consumption of the RF front-end is 13.8 mW from a 1.2 V supply.

Production Technology Status of Organic Lighting & Display via Roll-to-Roll Process (롤투롤 공정을 통한 유기조명 및 디스플레이 생산기술 개발 현황)

  • Jung, Eun;Kim, Sung-Jin;Cho, Sung Min
    • Vacuum Magazine
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    • v.4 no.2
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    • pp.24-28
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    • 2017
  • Organic light-emitting diodes (OLEDs) have already been commercialized for the mobile-phone display, TV, and lighting panels. Even though the OLED display for the mobile phones is now considered as the main stream display for the application, the OLED TV and lighting panels are having difficulty in their market due to their high prices despite the better performance to the competitors. In recent years, roll-to-roll production of the OLED has begun to be examined, and this method is opening a way to solve the high price problem. In this article, we introduce several important processes for roll-to-roll production of OLED and explain the development status to date.

Implementation of An Embedded Platform-Based ATSC Mobile Broadcasting Multiplexer (임베디드 플렛폼 기반 미국향 모바일방송 다중화기 설계 및 구현)

  • Kwon, KiWon;Park, KyungWon;KIm, HyunSik;Lee, YounSung
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.2
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    • pp.93-99
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    • 2011
  • In this paper, an ATSC(Advanced Television Standard Committee)-M/H(Mobile/Handheld) multiplexer is designed and implemented using an embedded Linux based hardware platform. The ATSC-M/H multiplexer is composed of a CPU(Central Processor Unit), an FPGA(Field-Programmable Gate Array), ASI(Asynchronous Serial Interface)/SMPTE310(Society of Motion Picture and Television Engineers310) interface board, and a GPS(Global Position System) clock processing block. The main functions of the ATSC-M/H multiplexer executed in the CPU and FPGA are described. The operation of the ATSC-M/H multiplexer is verified by processing its broadcast signal on a commercial receiver analyzer.

Optimized Method of Material Matching Test for Mobile ODF TFT-Panel

  • Lim, Jun-Hwan;Qiu, Yun;Zhang, Junrui;Ko, Young-Yik;Jung, Hee-Chul;Hwang, Soo-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1596-1599
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    • 2009
  • Mobile ODF (one drop filling) portable display such as mobile phone and application product is needed high reliability than notebook, monitor and TV. Therefore, material development in order to optimize mobile & application ODF panel is needed. Through considering mobile ODF process and design, we have developed method of material matching test by several tests which is heat stress, UV stress and ODF process condition. So we have developed a material with characteristics of high reliability for mobile ODF panel.

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A Study about Transforming Strategy to Game of TV Animation as appeared in (<스프링필드>에 나타난 TV애니메이션 <심슨가족>의 게임화 전략 연구)

  • Lee, Young-Soo
    • Cartoon and Animation Studies
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    • s.39
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    • pp.85-109
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    • 2015
  • have been transformed to many products and game of various platform as successful animation be making for 26 seasons. However past studies were concentrated on characteristic of as an TV animation series, almost never focused on transforming strategy. is showing distinguished strategy for how long living TV animation series can be made to user participating contents constantly. This paper analyzed a characteristic transforming strategy to game of as focusing on that EA company was made for mobile platform and it has been popular for a long time comparatively. So first we analyzed characteristic narrative of animation, and then searched how it is appeared to space managing simulation game . It will be helpful study how to build narrative strategy when TV animation series will be transformed to game as analyzing gamification process of .

ATSC-M/H 기술

  • Park, Gyeong-Won;Wi, Jeong-Uk;Jeon, Won-Gi;Baek, Jong-Ho
    • Information and Communications Magazine
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    • v.26 no.10
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    • pp.18-24
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    • 2009
  • 본고에서는 북미 차세대 모바일 DTV(Digital Television) 규격인 ATSC-M/H(Mobile/Handheld) 기술의 주요 특징을 살펴본다. ATSC-M/H 기술은 6MHz 대역폭을 통해 총 19.39Mbps의 전송률을 지원할 수 있는 ATSC(Advanced Television Standard Committee) 시스템에서 HD 콘텐츠 전송 시 생성되는 여유 공간에 모바일 콘텐츠를 추가하여 전송하는 기술로 최대 120km/h의 이동속도를 지원한다. ATSC-M/H는 모바일 서비스를 위한 별도의 주파수 할당이 필요 없고, 기존 ATSC 시스템에 간섭을 주지 않으면서 동시방송이 가능하며, 저렴한 투자비용으로 모바일 방송 시스템을 구축할 수 있는 특징이 있다.

Design and Implementation of High-Resolution Image Transmission Interface for Mobile Device (모바일용 고화질 영상 전송 인터페이스의 설계 및 구현)

  • Ahn, Yong-Beom;Lee, Sang-Wook;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1511-1518
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    • 2007
  • As studies on ubiquitous computing are actively conducted, desire for various services, including image transmission storage, search and remote monitoring. has been expanding into mobile environment as well as to PCs. while CCTV (closed circuit TV) and un DVR (Digital video Recording) are used in places where security service such as intrusion detection system is required, these are high-end equipment. So it is not easy for ordinary users or household and small-sized companies to use them. Besides, they are difficult to be carried and camera solution for mobile device does not support high-quality function and provides low-definition of QVGA for picture quality. Therefore, in this study, design and implementation of embedded system of high-definition image transmission for ubiquitous mobile device which is not inferior to PC or DVR are described. To this end, usage of dedicated CPU for mobile device and design and implementation of MPEG-4 H/W CODEC also are examined. The implemented system showed excellent performance in mobile environment, in terms of speed, picture quality.