• 제목/요약/키워드: menu design

검색결과 323건 처리시간 0.022초

인간의 연상 구조에 적합한 메뉴의 설계 및 평가: 활성화 확산 모델 접근 방법 (Design and Evaluation of Hierarchical Menu Structure Related to Human Association Structure: Spreading Activation Model Approach)

  • 박상수;명노해
    • 대한산업공학회지
    • /
    • 제30권1호
    • /
    • pp.17-26
    • /
    • 2004
  • In this study, the usability evaluation of a menu-structure was performed using spreading activation model with respect to human's memory retrieval. Spreading Activation Model is effectively used to understand the process of information retrieval, so it can be used as a theoretical background for modeling of the process of human's information retrieval. For spreading activation test (SAT), subjects were presented with 67 pairs of menu titles, which consist of a menu title in the high level menu item and a menu title for the next lower level menu item, from Korea University's web site. For performance tests, three scenarios were developed with longer reaction times and ambiguous associations found in the SAT to reflect the existing problems of the website. As a result, the SAT was found to bean effective tool to enhance the website usability because the SAT could bea substitute for the performance test with a high correlation $({\rho}=0.735,\;{\alpha}=0.05)$. After remaining menu titles with slow reaction times and ambiguous associations found in SAT, the website usability was significantly improved with faster reaction times and less ambiguous associations proven with smaller number of web-page visits. Therefore, the SAT could be used as a methodology to design and evaluate the user-centered menu structure related to human's association structure.

비대칭 활성화 확산 이론을 이용한 휴대폰 메뉴 구조 디자인 (Menu Structure Design using Asymmetric Spreading Activation in Mobile Phone)

  • 오세응;명노해
    • 대한인간공학회지
    • /
    • 제28권1호
    • /
    • pp.1-7
    • /
    • 2009
  • As products are getting more diverse and new products are entering the market faster, customers have trouble learning how to use them. User-oriented menu structures may solve this problem. In order to design user-oriented menu structures, spreading activation theory has been studied. The spreading activation test shows that the strong associative relationship between words has shorter response times. Based on the spreading activation test, asymmetric spreading activation was introduced and a hypothesis that in a well-designed menu structure, association between upper-low menu pairs is not affected by an activation direction was tested for this study. In this study the menu of a cellular phone (Model: SPH-w2900) was extracted, and underwent 1st spreading activation tests. Then, on each menu pair, response time differences (asymmetric transition) by accuracy and directions were analyzed to find out problems in labels and improve menu structures and vocabulary. Second spreading activation tests were conducted to check whether asymmetric transitions decreased. The results showed that response time differences (asymmetric transition) for activation directions were found to be dropped significantly. Asymmetric transitions in spreading activation presented in this study will be helpful to define user-oriented menu structures.

비교 연구를 통한 그리드 메뉴의 효율성 평가 (Comparative Robustness and Efficiency of the Grid Menu)

  • 정홍인
    • 디자인학연구
    • /
    • 제18권3호
    • /
    • pp.191-198
    • /
    • 2005
  • 컴퓨터 시스템에서 화면상의 복수의 항목 중에서 특정 항목을 선택하고 실행하기 위해 가장 널리 사용되는 도구가 메뉴인데 정보량이 급격하게 증가하면서 동적 메뉴와 같은 새로운 메뉴가 많이 개발되고 있다. 본 연구에서는 실험을 통해 풀다운(pull-down) 메뉴, 피시아이(fisheye) 메뉴, 그리드(grid) 메뉴의 객관적 수행도(수행시간, 오류)와 사용자의 주관적 평가(단순성, 사용 효율성, 친근성, 전반적 선호도)를 비교분석 하였다. 중간 수준의 메뉴 항목이나 작은 화면을 고려하여 개발된 그리드 메뉴는 메뉴 항목의 수가 중간 수준(50개)이나 많은 수준(100개)일 때, 풀다운 메뉴와 피시아이메뉴보다 수행시간에 있어 효율적인 것으로 나타났다. 메뉴항목의 수와 수행시간 사이에는 모든 메뉴가 비례관계를 보였으나 그리드 메뉴가 가장 둔감하게 반응하였다. 풀다운 메뉴와 그리드 메뉴는 피시아이 메뉴에 비해 보다 간단하고, 친근하고, 효율적인 것으로 평가되었으며 42.3 퍼센트의 피험자가 그리드 메뉴가 메뉴들 중에서 가장 우수하다고 평가하였다. 결론적으로 그리드 메뉴는 메뉴 항목의 수가 적거나 중간 정도의 수준일 때 효율적인 디자인 대안으로 선정될 수 있을 것으로 판단되며 모바일 기기에서의 효율성을 살펴보기 위해선 보다 심도 깊은 연구가 요구된다.

  • PDF

관광호텔 메뉴 평가모델 개발에 관한 연구 (The study on the Development of Menu Evaluation Mode1 in the Hotel)

  • 엄영호;이윤신
    • 한국조리학회지
    • /
    • 제6권3호
    • /
    • pp.307-328
    • /
    • 2000
  • Menu is regarded as the main factor for management of hotel and restaurant. Menu design was affected by many factors, but there are some items should be considered carefully for development of menu, such as a good understandings of consumers' demand. considering of the regional characteristics, establishing of the exact target, and careful thinking of a unit cost. At last, the most important factor is careful evaluation of developed menu and it have to be continuously reformed by feed back of these factors. Food service industries should create an independent menu(including restaurant layout, consumer level, marketing and advertising) rather than copying other restaurant' menu. Also. we have to design an efficient menu with useful information through the best of menu.

  • PDF

신경회로망을 이용한 Single-line Display Menu의 수행도 예측모형 (Performance model of the single-line display menu using neural network approach)

  • 곽지영
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1995년도 추계학술대회논문집
    • /
    • pp.214-218
    • /
    • 1995
  • A lot of design guidelines have been proposed for menu-drive interfaces, but they are applicable only to the menus on ordinary CRT displays. Many hardware products, however, cannot employ large displays because of the cost and space limitations. Instead, a single-line display menu (SDM) is widely used, and the designers need useful guidelines applicable to the SDM. A focus is often placed upon the optimal menu structure, but only the standard menu structures, such as $64^{\1}, 8^{\2}, 4^{\3}, and 2^{\6}$, are tested for optimality. In many cases, however, ill defined or asymmetric structures are suggested as design alternatives. To determine the optimal menu structure, user performance should be obtained in terms of quantitative measures for each of the optional structures considered. Hence, a model is needed to provide a predicted value of user performance for a given menu structure. Although severaal models have been proposed for ordinary menus, none is available for the SDM yet. A performance model was developed in this study using the neural network approach. A The model developed in this study is capable of providing quantiative measures of human performance for any menu structures without conducting additional experiments, which will save much time and reduce the design cost.

  • PDF

인천지역 일부 외식업체의 메뉴북 디자인 실태조사 (A Study on the Current Status of Menu Book Design in the Restaurant of Incheon Area)

  • 권순자;이준현
    • 한국식생활문화학회지
    • /
    • 제25권2호
    • /
    • pp.179-188
    • /
    • 2010
  • In order to aide in the design of an improved menu book, which could play an important role as a marketing tool, the current version of the menu books and managers (subjects) of 295 restaurants in the Incheon area were examined. These were managers of Korean (36.3%), Western (25.8%), Japanese (14.6%), cafeteria (12.5%) and Chinese (10.8%) style restaurants. The level of service (self-evaluation, 3-point scale) was average $2.25{\pm}0.45$. The general colorings of the menu books were green (19.0%), brown (18.6%), black (17.6%), yellow (15.9%), red (13.6%) and blue (13.2%). The material of the menu book cover was mainly leather (35.9%), and the internal material was mainly coated paper (59.7%). Physically, the design was two-panel fold (38.3%), two-panel multi-page (35.6%), die style (10.2%), single panel (8.1%) and tent style (7.8%). The type sizes were unchanged in 49.9% of the menu books and in 61.7% photos were not used. 53.9% of menu books did not explain the menus, and 13.2% did not classify the items into groups. Emphasis of profit-making menus was not done in 66.8%. 51.5% of menu books were irreplaceable in parts. The emphasis of profit-making menus was less among the Korean style restaurants (p<0.001). The possibility of partial replacement of menu books was lower in both Korean and Chinese restaurants (p<0.001). The explanation of the items was lower in the Japanese restaurants (p<0.001). The classification of items into groups was lower in cafeteria (p<0.001). In cases in which there were both seasonal and event menus, the possibility of partial replacements of menu books was higher (p<0.001). Restaurants of which service level was less than ordinary were lower in the differentiation of type sizes (p<0.001), the use of photos (p<0.001), the explanation of menus (p<0.001), the classification of menus by groups (p<0.05), the emphasis of profit-making menus (p<0.001) and the possibility of partial replacement of menu books (p<0.001). If these study findings are applied to the designing of menu books, the role of the menu book as an important tool for marketing could be greatly improved.

가격, 인적서비스, 분위기, 메뉴품질이 고객의 재방문의도에 미치는 메뉴가치연구 (The Effects of Menu Price, Human Service, Amenity, Menu Quality on Menu Value and Revisit Intention)

  • 유영진;하동현
    • 한국식생활문화학회지
    • /
    • 제21권3호
    • /
    • pp.247-253
    • /
    • 2006
  • The purpose of this study was to investigate how comparative menu price, human service, amenity, and menu quality affected menu value, and how menu value influenced revisit intention. The model was tested in a family restaurant setting using a sample of customers visiting and enjoying menu in Daegu metropolitan city. Empirical results confirmed that not only do human service, amenity and menu quality increase menu value but that comparative menu price reduces menu value. Menu value was also found to be a significant antecedent of revisit intention. The results obtained have major implications for family restaurant marketers as well as for future research. First, family restaurant marketers should pay attention to menu pricing, as menu price decreased menu value. Second, family restaurant marketers should try to increase menu value through training of human service. Third, family restaurant marketers should try to add menu value by way of recruiting high-skilled cook. Fourth, family restaurant marketers should make efforts to attract customers through interior design.

전자제품 휴먼 인터페이스의 메뉴 설계 방안 (Design of menu structures for the human interfaces of electronic products)

  • 곽지영;한성호
    • 한국경영과학회:학술대회논문집
    • /
    • 대한산업공학회/한국경영과학회 1995년도 춘계공동학술대회논문집; 전남대학교; 28-29 Apr. 1995
    • /
    • pp.534-544
    • /
    • 1995
  • Many electronic products employ menu-driven interfaces for user-system dialogue. Unlike the software user interfaces, a small single-line display, such as a Liquid Crystal Display, is typically used to present menu items. Since the display can show only a single menu item at a time, more serious navigation problems are expected with single-line display menus(SDM). This study attempts to provide a set of unique guidelines for the design of the SDM based on empirical results. A human factors experiment was conducted to examine the effects of four design variables: menu structure, user experience, navigation aid, and number of targets. The usability of design alternatives was measured quantitatively in four different aspects, which were speed, accuracy, inefficiency of navigation, and subjective user preference. The analysis of variance was used to test the statistical effects of the design variables and their interaction effects. A set of design guidelines was drawn from the results which can be applied to the design of human-system interfaces of a wide variety of electronic consumer products using such displays. Since more generalized guidelines could be provided by constructing prediction models based on the empirical data, some powerful performance models are also required for the SDM. As a preliminary study, a survey was done on the performance models for ordinary computer menus.

  • PDF

인상공학에 의한 이동통신기기의 메뉴설계 (Mobile Phone Menu Design Based on Impression Engineering)

  • 김성택;손소영
    • 한국경영과학회:학술대회논문집
    • /
    • 대한산업공학회/한국경영과학회 2000년도 춘계공동학술대회 논문집
    • /
    • pp.417-420
    • /
    • 2000
  • The purpose of this paper is to design the menu of mobile phone based on the impression engineering. Free response survey analysis was used to collect impression data on mobile phone functions with time interval. Simultaneity analysis was applied to finding the relationship among selected impression. We cluster the related impression so as to design the menu of a mobile phone accordingly. This research is expected to contribute to the improvement of customer satisfaction by reflecting customer's impression in the process of product design.

  • PDF