• 제목/요약/키워드: media platform

검색결과 969건 처리시간 0.027초

Innovative Geostationary Communication and Remote Sensing Mutli-purpose Satellite Program in Korea-COMS Program

  • Baek, Myung-Jin;Park, Jae-Woo
    • Journal of Satellite, Information and Communications
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    • 제2권2호
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    • pp.29-35
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    • 2007
  • COMS satellite is a multipurpose satellite in the geostationary orbit, which accommodates multiple payloads of the Ka band Satellite Communication Payload, Meteorological Imager, and Geostationary Ocean Color Imager into a single spacecraft platform. In this paper, Korea's first innovative geostationary Communication, Ocean and Meteorological Satellite (COMS) program is introduced which is fully funded by Korean Government. The satellite platform is based on the Astrium EUROSTAR 3000 communication satellite, but creatively combined with MARS Express satellite platform to accommodate three different payloads efficiently for COMS. The goals of the Ka band satellite communication mission are to in-orbit verify the performances of advanced communication technologies and to experiment wide-band multi-media communication service. The Meteorological Imager mission is to continuously extract meteorological products with high resolution and multi-spectral imager, to detect special weather such as storm, flood, yellow sand, and to extract data on long-term change of sea surface temperature and cloud. The Geostationary Ocean Color Imager mission aims at monitoring of marine environments around Korean peninsula, production of fishery information (Chlorophyll, etc.), and monitoring of long-term/short-term change of marine ecosystem. The system design difficulties are in the different kinds of payload mission requirements of communication and remote sensing purposes and how to combine them into one to meet the overall satellite requirements. In this paper, Ka band communication payload system is more highlighted.

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Development of Robot Performance Platform Interoperating with an Industrial Robot Arm and a Humanoid Robot Actor (산업용 로봇 Arm과 휴머노이드 로봇 액터를 연동한 로봇 공연 플랫폼 개발)

  • Cho, Jayang;Kim, Jinyoung;Lee, Sulhee;Lee, Sang-won;Kim, Hyungtae
    • Journal of Broadcast Engineering
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    • 제25권4호
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    • pp.487-496
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    • 2020
  • For the purpose of next generation technology for robot perfomances, a RAoRA (Robot Actor on Robot Arm) structure was proposed using a robot arm joined with a humanoid robot actor. Mechanical analysis, machine design and fabrication were performed for motions combined with the robot arm and the humanoid robot actor. Kinematical analysis for 3D model, spline interpolation of positions, motion control algorithm and control devices were developed for movements of the robot actor. Preliminary visualization, simulation tools and integrated operation of consoles were constructed for the non-professionals to produce intuitive and safe contents. Air walk was applied to test the developed platform. The air walk is a natural walk close to a floor or slow ascension to the air. The RAoRA also executed a performance with 5 minute-running time. Finally, the proposed platform of robot performance presented intensive and live motions which was impossible in conventional robot performances.

The Study on the Public Typology based on Twitter's Political Opinion Analysis: Focusing on 10.26 by-election of Mayor of Seoul (트위터에서 형성된 정치적 의견 분석을 통한 분화된 공중 연구: 10.26 서울시장 재보궐 선거를 중심으로)

  • Hong, Ju-Hyun;Lee, Chang-Hyun
    • Korean journal of communication and information
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    • 제59권
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    • pp.138-161
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    • 2012
  • This study is designed to explore the function of Twitter as a campaign platform during election campaign. For exploring the function of Twitter the form of tweet, the type of information on tweet and the way of opinion expression via Twitter were discussed by content analysis. This study finds, first, that, netizens express their opoinion of candidates without foundation and with emotional reactions. Second, they showed somewhat conflictive reactions according to their supporting candidates. This study conceptualized various kinds of public as 'blindly support public,' and 'blindly opposition public' in case of Park's supporters, 'rational support public,' and 'critical opposition public' in case of Na's supporters. Third, Park's supporters debated Na candidate's attitude of debate and her appearance blindly without foundation. Na's supporters argued Park's attitude of debate and his ignorance of Seoul Metropolitan government's policy blindly without foundation. Finally, this study discussed the relationship between the political discourse according to netizens' supporting via Twitter and the results of election. Park whose supporters attacked the opposing candidate by blaming her appearance and her attitude of debate won the election. Na didn't overcome her negative images. For her Twitter functioned as a media which is spreading negative factors about her. In conclusion, Twitter as a campaign platform during election times plays a key role in discussing candidates. However, netizens need to express their opinions with foundation and the candidates have to consider negative issue management. This study highlights the importance of peripheral factors which have a decisive effect on the results of election. The results of this study is useful for building political campaign strategy by candidates.

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Effect of Expectancy-Value and Self-Efficacy on the Satisfaction with Metaverse Learning (메타버스를 활용한 교육에 대한 학습자의 기대 - 가치와 자기효능감이 교육 만족도에 미치는 영향)

  • Shin, Ji-Hee;Chung, Dong-Hun
    • Informatization Policy
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    • 제29권4호
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    • pp.26-42
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    • 2022
  • In order to evaluate the usefulness of metaverse learning from the learner's point of view, this study 1) evaluated whether the expectancy-value of the class was satisfied before and after the learner used the metaverse learning platform and 2) verified factors affecting metaverse learning satisfaction with regard to the self-efficacy and expectancy-value of learners. Expectancy-value was evaluated by the learning effect, communication, class involvement, and learning attitude, whereas self-efficacy was evaluated by preference for task difficulty, self-regulation efficacy, and self-confidence. As a result of a study targeting 70 college students who applied for a few courses using the metaverse platform at a university in the northeastern part of Seoul, learners were found to have high expectations and values for learning before using the metaverse platform, but both were not statistically satisfied after use. In addition, the higher the self-efficacy of the learner, the higher the satisfaction with the metaverse learning, and statistically significant results were found in the task-difficulty preference and self-regulatory efficacy among the sub-factors of self-efficacy. There is a negative causal relationship between expectancy-value factors and satisfaction with metaverse learning. This study implies that it is a learner-centered evaluation of metaverse learning, revealing the expectancy-value effect and factors influencing the satisfaction with metaverse learning.

The Design and Implement of Transport Module for Digital Broadcasting Service (디지털 방송 서비스를 위한 AXMEDIS 암호화 툴 전송 모듈 설계 및 구현)

  • Hwang, Kyung-Min;Ahn, Sang-Woo;Lee, Joo-Young;Nam, Je-Ho;Hong, Jin-Woo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2008년도 춘계종합학술대회 A
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    • pp.913-916
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    • 2008
  • The growth of digital content market inducted to develope consuming device of various content, and through this, digital content consuming is more Promoted. AXMEDIS(Automating Production of Cross Media Content for Multichannel Distribution) offer various digital broadcasting solution via AXMEDIS Framework for supporting consumption of digital content on various platform. AXMEDIS Framework use cryption tool for protecting and consuming of digital content on device. But, cryption tool management is impossible on device, because of flexible transfer of cryption tool can't be supported between device. In this paper, we designed and implemented transfer module of AXMEDIS cryption tool for flexible operating protection and consumption of digital program on AXMEDIS Framework.

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Effective SoC Architecture of a VDP for full HD TVs (Full HD TV를 위한 효율적인 VDP SoC 구조)

  • Kim, Ji-Hoon;Kim, Young-Chul
    • Smart Media Journal
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    • 제1권1호
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    • pp.1-9
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    • 2012
  • This Paper proposes an effective SoC hardware architecture implementing a VDP for Full HD TVs. The proposed architecture makes real time video processing possible with supporting efficient bus architecture and flexible interface. Video IP cores in the VDP are designed to provide a high quality of improved image enhancement function. The Avalon interface is adopted to guarantee real-time capability to IPs as well as SoC integration. This leads to reduced design time and also enhanced designer's convenience due to the easiness in IP addition, deletion, and revision for IP verification and SoC integration. The embedded software makes it possible to implement flexible real-time system by controlling setting parameter details and data transmitting schemes in real-time. The proposed VDP SoC design is implemented on Cyclon III SoPC platform. The experimental results show that our proposed architecture of the VDP SoC successfully provides required quality of Video image by converting SD level input to Full HD level image.

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A Proposal for Business Model through Collaboration -Focus on IKEA and Airbnb (콜라보레이션을 통한 비즈니스 모델 제안 -IKEA와 Airbnb를 중심으로)

  • Jeong, Yeong-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • 제16권9호
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    • pp.375-381
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    • 2018
  • The purpose of this study is to propose and spread the effective direction of collaboration among domestic and external industries. To this end, it chose to study cases in which domestic and foreign companies achieved high value through collaboration. Studies have shown that businesses are also working increasingly to realize shared values as people are increasingly interested in the shared economy. Based on these results, we proposed collaboration with IKEA, a practical furniture brand, and Airbnb, a shared accommodation platform service. Through collaboration, the two companies were able to share their current limitations, and the result was that their social image could be enhanced through the realization of shared economic values. Based on this research in the future, we hope that not only IKEA and Airbnb, but also companies will be able to collaborate to create the value of promoting shared economies.

High Performance Nand Flash Controller using Multi-Processing Scheme (고속 처리가 가능한 다중처리 Nand 플래시 Controller)

  • Kang, Shin-Wook;Lee, Dong-Woo;Jeong, Seong-Hun;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • 제46권1호
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    • pp.7-14
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    • 2009
  • Lately, NAND flash cards have been used to store massive amounts of multimedia data. However, these nand flash cells itself has a slow operation time and by that, the nand flash cards are not appropriate for high performance massive data transfer. Indeed, most flash card products have a disadvantage in that they require plenty of time to transfer massive amounts of data. Therefore, we propose a new architectural design for the hardware and software of the NAND flash cards by improving their data transfer rate. Our design is based on a multiprocessing which is different from the conventional serial processing method. We simulated our design under the VIP (Virtual IP) environment, and verified our work using FPGA test platforms. As a result, the downloading performances was approximately 160MB/s on VIP and 85.3MB/s on FPGA.

Implementation of O2O Service for Arcade Games using NFC (NFC를 이용한 아케이드 게임의 O2O 서비스 구현)

  • Choi, Seung-Beom;Ko, Il-Ju;Noh, Youngha
    • Journal of Korea Game Society
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    • 제16권5호
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    • pp.57-68
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    • 2016
  • Traditional market for arcade game is downsized due to limited offline services. This paper suggests O2O service which is a combination of NFC technology and traditional arcade game. O2O service available by installing NFC tag in the gaming machines and operating by smartphone. This allows convenient payment service along with continuity of gameplay. Furthermore applying ranking, statistics and replays will vitalize communities such as fan clubs and highlight local rankers into popular gaming stars. Offline gallery can be expanded to online via O2O service. Local stars and online gallery will lead arcade gaming platform to E sports. This paper covers servers and applications regarding O2O service in addition to their functions and expected outcome.

Implementation of Multilateral Control System for Small UAV Control-Focused on Design (소형 무인기 통제를 위한 다자간 방식 관제시스템 구축방안-설계 중심으로)

  • Choi, Hyun-Taek;Kim, Seok-Kwan;Ryu, Gab-Sang
    • Smart Media Journal
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    • 제6권4호
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    • pp.65-71
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    • 2017
  • In this paper, we propose a design method for the construction of LTE-based small unmanned aerial vehicle control system to quickly and reliably collect multiple small unmanned aerial vehicle position information simultaneously flying all over the country. In particular, the main requirements are the network (N/W), hardware (H/ W), software(SW), Database(DB), development architecture, and business needs. To satisfy these requirements, N/W, H/W, SW, DB design, and architectural design plan were suggested regarding the design requirements of a small UAV system. To effectively control the small unmanned multi-party system in the system design, the architecture is divided into the front-end service area and the back-end service area according to the function and role of the unit system. In the front-end service area that grasps and controls the position and state of small unmanned aerial vehicles (UAVs), we have studied the design part that can be expanded to N through TCP/IP network by applying Client PC method.