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http://dx.doi.org/10.7583/JKGS.2016.16.5.57

Implementation of O2O Service for Arcade Games using NFC  

Choi, Seung-Beom (School of Global Media, Soongsil University)
Ko, Il-Ju (School of Global Media, Soongsil University)
Noh, Youngha (SmartTeam Co., Ltd.)
Abstract
Traditional market for arcade game is downsized due to limited offline services. This paper suggests O2O service which is a combination of NFC technology and traditional arcade game. O2O service available by installing NFC tag in the gaming machines and operating by smartphone. This allows convenient payment service along with continuity of gameplay. Furthermore applying ranking, statistics and replays will vitalize communities such as fan clubs and highlight local rankers into popular gaming stars. Offline gallery can be expanded to online via O2O service. Local stars and online gallery will lead arcade gaming platform to E sports. This paper covers servers and applications regarding O2O service in addition to their functions and expected outcome.
Keywords
Arcade Game; O2O Service; NFC; E-Sports; Payment;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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