• Title/Summary/Keyword: leisure-time activity

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Effects of Maximum Repeated Squat Exercise on Number of Repetition, Trunk and Lower Extremity EMG Response according to Water Depth

  • Jang, Tae Su;Lee, Dong Sub;Kim, Ki Hong;Kim, Byung Kwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.152-160
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    • 2021
  • The purpose of this study was to investigate the difference in the number of repetitions and the change in electromyographic response during the maximum speed squat exercise according to the depth conditions and the maximum speed squat exercise according to the time of each depth. Ten men in their 20s were selected as subjects and the maximum speed squat was performed for one minute in three environmental conditions (ground, knee depth, waist depth). We found that the number of repetitions according to the depth of water showed a significant difference, and as a result of the post-mortem comparison, the number of repetitions was higher in the ground condition and the knee depth than in the waist depth. And the muscle activity of rectus abdominis, erector spinae, rectus femoris, biceps femoris was increased during ground squat exercise, activity of all muscle was decreased during knee depth squat exercise, and activity of rectus abdominis, erector spinae, biceps femoris, tibialis anterior, gastrocnemius was decreased during waist depth squat. In conclusion, muscle activity of lower extremities during squat exercise in underwater environment can be lowered as the depth of water is deep due to buoyancy, but muscle activity of trunk muscles can be increased rather due to the effect of viscosity and drag.

Leisure Constraints and Negotiation based on the Marital Status in Career Women (직장여성의 결혼에 따른 여가제약과 여가제약협상)

  • Kim, Hongseol;Lee, Munjin;Hwang, Sunhwan
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.242-251
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    • 2015
  • The purpose of this study was to explore leisure constraints and the strategies to overcome leisure constraints of career women, and to examine the difference in leisure constraints and leisure constraints negotiation strategies between married and unmarried career women. In Seoul, a total of 440 career women selected using the cluster quota sampling method participated in the current study. Finally, 433 responded data with the exception of 7 unreliable surveys were employed for the analyses such as frequency, exploratory factor, reliability analysis, and t-test. Main findings were as follows; First, six factors including interpersonal, intrapersonal, time, expense and information, environmental, and physical constraints were extracted for career women. Environment and time commonly constrained their participation in leisure activities the most. Second, five factors including skill acquisition, finding alternative activity, control intensity, finding partners, and financial and time management strategies were extracted for them. Third, there were the differences in time and physical constraints between two groups and married career women's constraints were higher than singles. Finally, there was the difference in skill acquisition strategy and married career women's it was higher than the other group.

Assessing the Economic Impact of Leisure Loss among Korean individuals Affected by Food Poisoning

  • Hyung Joung Jin;Yesol Kim
    • Journal of Food Hygiene and Safety
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    • v.39 no.2
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    • pp.171-179
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    • 2024
  • In previous Cost-of-Illness (COI) studies, the economic impact of lost leisure time of patients has been mostly underexplored. Furthermore, few studies have focused on chronic or severe diseases, thereby inadequately addressing the segment of self-care patients who do not fall into the categories of inpatients or outpatients. In the present study, we used a comprehensive approach to calculate the annual cost of leisure loss, incorporating factors such as employment status, self-care options, and total period of leisure activity disruption. This required analyzing data from various sources, including health and labor statistics, and applying methods to accurately assess the leisure time lost due to food poisoning. The findings showed that the annual cost of leisure loss for South Korean patients with food poisoning is significant, amounting to approximately 784.5 billion KRW (702.8 million USD, USD/KRW : 1128.34). This study revealed that overlooking self-care patients and not accounting for the affected time in addition to treatment time and employment status significantly underestimated these costs. This study highlights the importance of considering a wider range of factors, including self-care, employment status, as well as the entire affected period, in assessing the societal impact of diseases such as food poisoning. These findings provide valuable insights for policymakers and healthcare professionals to understand the broader economic implications of illness and allocate healthcare resources more effectively.

The effects of Family Leisure Ritual and Positive·Negative Outcomes of Family Leisure Ritual on Marital Satisfaction with the Married (기혼자의 가족여가의례와 가족여가의례 후 긍정적·부정적 효과가 결혼만족도에 미치는 영향)

  • Bae, Jae-Hyun;Park, Se-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.168-176
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    • 2016
  • This study investigated the effects of family leisure ritual and positive negative outcomes of family leisure ritual on marital satisfaction of the married. A survey questionnaire was completed by 216 married people. SPSS Win program was used to perform MANOVA and Hierarchical Regression Analysis. The main study findings are as follows. (1)In the family leisure rituals, the main activity was 'going out in the suburbs' and the main difficulty was 'lack of mutually available time for all family members'. (2)The family leisure ritual was significantly different according to age. Over 30 years participated in more family leisure ritual than over 50 years. The positive negative outcomes of family leisure ritual were significantly different according to gender. Men evaluated more positive outcomes of family leisure ritual than women whereas women evaluated more negative outcomes of family leisure ritual than men. (3)The family leisure ritual and positive negative outcomes of family leisure ritual affected marital satisfaction. This study indicated that it is necessary to make a positive outcome effort of family leisure ritual for increasing marital satisfaction in the married.

Participation Types of Private Security Guards in Leisure Activities and the Effect of Leisure Constraint on Life Quality (민간경호원의 여가활동 참여유형 및 여가제약이 삶의 질에 미치는 영향)

  • Park, Joon-Ho;Choi, Pan-Am;Jo, Sung-Gu
    • Journal of the Society of Disaster Information
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    • v.7 no.2
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    • pp.161-171
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    • 2011
  • This research puts the purpose in elucidating the effect of participation types of leisure activity and leisure restraints on life quality. To achieve research purpose, questionnaire survey was conducted on 200 subjects who are engaged in private guard companies with ages over 20. Using the collected data, frequency analysis was conducted in order to identify demographic characteristics with SPSS/WIN 17.0V program. In addition, multiple regression analysis was conducted for solving research questions. As a result, sports related participation type had a positive effect on time constraint factor. Meanwhile, hobby related participation type had a positive effect on time and cost constraint, participation type of watching has a positive effect on individual and social constraint. Tour and play related participation type had a positive effect on individual constraint factor. Meanwhile participation type of sociality had a positive effect on individual constraint and hobby factor, but had a negative effect on familial and social constraint. Sports related participation type had a positive effect on social relationship factor. Participation type of watching and play related participation type had a negative effect on family relationship. Finally, time constraint factor had a positive effect on family relationship, and cost constraint factor had a positive effect on entire quality of life. Individual and family constraint factors had a negative effect on leisure relationship factor. Also, social constraint factor had a positive effect on family relationship, but had a negative effect on leisure relationship.

Analysis of the Leisure Choice Attributes at Rural Area of Urban People (도시민의 농촌지역 여가선택속성 분석)

  • Yun, Hee-Jeong;Im, Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.6 s.119
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    • pp.66-77
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    • 2007
  • This study intends to analyze urban peoples' leisure choice attributes of rural areas from a rural demand perspective. For this purpose, this study investigates regional attributes considered in decision making processes for rural tourism destinations of urban residents using a conjoint model as a stated preference model. Based on literature reviews, two questionnaire surveys were conducted. The first questionnaire survey was performed in 4 cities including Seoul, Daejeon, Suwon and Chuncheon with 408 urban residents. The Second questionnaire survey was performed in 5 cities including Seoul, Chuncheon, Daejeon, Jeonju and Busan with about 1,060 urban residents. The study results suggest that the most important attribute in selecting rural ares for tourism are activity programs and convenience of facility, according to part-worth and vector model. The fitness level of model is 0.986, which is very significant. Among the 5 attribute's levels, the rural residents' kindness, the traditional and the ecological programs and the facilities about sign and lodging are more critical factors than other levels. Utilities of each levels decreases as cost and arrival time increases. Regarding the result of market segmentations, respondents having intention to visit can be divided into 4 group; (1) facility or program oriented type, (2) resident's kindness oriented type, (3) arrival time oriented type, and (4) negatively participant type. The results of leisure choice attributes can provide insightful information for regional planning strategies, such as selection of the type of market segments and the key factor of facility and space planning.

An Analysis on the Re-visitation Choice of Rural Leisure - Focused on Buraemi, Daraengi, Byucgari region - (농촌여가 시장의 재방문 선택요인 분석 -부래미, 다랭이, 볏가리지역을 대상으로-)

  • Yun, Hee-Jeong;Im, Seung-Bin
    • Journal of Korean Society of Rural Planning
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    • v.14 no.2
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    • pp.33-42
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    • 2008
  • Recently, rural leisure by urban dwellers has been recognized as a catalyst for regional development or restoration. The federal government implemented several regional planning policies attempting to address this phenomenon in the late nineties. However, most of these policies focused on supply-centered planning, which caused a diverse set of problems relating to the sustainability and economic validity of the planning. Instead, this study focuses on the re-visitation one of the demand variables, with the intention of analyzing the character of rural leisure demand and its re-visitation choice attributes. For these reasons, this study investigates the character of current rural leisure demand, and develops functional equations about urban people who visit rural areas, using logit model. The results of this study can be summarized as follow: Urban people are visiting rural areas from nearby cities or metropolitan areas that are within 3 hours driving distance, and over 80% of rural visitors are one-day visitors. Therefore, most of their visitation activities should be understood as rural leisure, including rural tourism. In addition, the likelihood of the rural tourist to make a return visit is influenced by their transportation means, product purchasing, staying period and travel time. The results of such rural leisure demand can provide information for regional planning strategies, such as selection of target market, type of market segments, improvement of recognition level, activity program price, facility and space planning, produce sale and connection with tour site.

Factors Affecting Satisfaction Degree of Leisure of the Elderly in Urban Areas (도시지역 노인의 여가생활만족도에 영향을 미치는 요인)

  • Jung, Han-Tae;Nam, Chunl-Hyun;Yae, Chun-Jeong;Ha, Tae-Uk;Oh, Sun-Young
    • Journal of Society of Preventive Korean Medicine
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    • v.15 no.3
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    • pp.51-65
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    • 2011
  • Purpose : To figure out the degree of leisure satisfaction of elderly's life. Method : A total of 1,015 persons were randomly selected from cities. This survey was performed by college students from July 1 through October 31, 2008. Results : 1. The level of health status of the subjects was $8.58{\pm}0.24$ of 15 points(57.2points of 100 points). 2. The average satisfaction degree of leisure was $2.92{\pm}39$(58.8points of 100). Of the study subjects, females, a group over 65-69, singles, the persons spending petty cash over 1.1 million won a month, the persons living with 3-4 family members and the subjects living with children had higher degree of satisfaction than other groups. 3. The factors affecting the degree of leisure satisfaction by regression analysis were age, gender, marital status, amount of petty cash, education level, the number of family members, utilization of social service agency, current health status. The influence level of those variables was 36.1%. Conclusion : It is very important to develop special activity program for their pleasant leisure time. The recreation and leisure program for the elderly should be implemented to provide by the authorities concerned. Children should be encouraged to live with their parents. All elderly welfare related agencies such as government, NGOs and professionals have to work together to improve the health of the elderly.

Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.

Application of Data Mining on Simultaneous Activities on the Time Use Survey

  • Nam, Ki-Seong;Kim, Hee-Jea
    • Journal of the Korean Data and Information Science Society
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    • v.14 no.4
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    • pp.737-749
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    • 2003
  • This Paper analyzed simultaneous activities of the time use survey by Korea National Statistical Office to use data mining's association rule. The survey of National Statistical Office in 1999 considered general analysis for main activities like that personal care(eating), employment and study, leisure, travel by purpose. But if we use the association rule, we can found the ratio of simultaneous activities at the same time. And also we can found the probability that another activities practise if we act one particular activity. Using this association rule of data mining we can do more developed and analytical sociological study.

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