Recently, the historical displeasure of celebrities caused a problem that the people were scolded by the people. On the other hand, people's historical consciousness is rising for a series of broadcasts organized by a famous entertainment program. We are now in the idea of our country people like this in history when history will not be left unsaid thing about realism. Inmates because there is a powerful force that is, that media is the 'immersion' players are interested more in the game, it is important to do it. Therefore, the history of games are made based on players to attract attention and interest or historical fact and to make a feature of the game and character.Does not occur to production. So correct history can have a sense of history the players are in fact this study, based on the development called an 'the mythology of the millennium' in 'hq team', manufactured. Choose the game. Scenario is based on thorough historical facts of the game 'the mythology of the millennium' authority order to conduct verification of the historians made it. These production process to appear in the game 'King Gwanggaeto,', 'Geunchogo of Baekje' and 'muyeorwang' design and comparative analysis to the historical facts.
In recent years, the development and market participation of major makers of next-generation eco-friendly vehicles has been accelerating. Consumer interest has also increased. Consumer characteristics, consumption type, characteristics of next-generation eco-friendly vehicles, and government policies on next-the results of this study are as follows. As a result of this study, it was found that the characteristics of consumers (by sex, age, monthly average income), types of consumers (price value pursuit type, individual value pursuit type), There was no significant difference between the consumers, and the purchasing intention was not significantly different by gender, age, and monthly income, but there was a significant difference in purchase intention according to the type of consumer. The positive effects of consumer purchase behavior on brand image, color, design, etc, have positive (+) effect on eco - friendly vehicles. And social environment value seeking type among consumer types are significant in relation to purchase intention. To have three support the government's carbon dioxide (per ton of 5,000 won, per ton of 10,000 won), national or local government vehicle price support directly gasolin tax, disel tax, carbon taxes, such as fuel-related tax relief, etc. was found to have positive effect.
Kim, YunJi;Han, DanBee;Seo, TaeWon;Oh, KwangChul;Baek, YoungSoon
Clean Technology
/
v.26
no.1
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pp.22-29
/
2020
Recently, as the fine dust is increased and the emission regulations of diesel engines have been tightened, interest in diesel soot filtration devices has rapidly increased. There is specifically a demand for the technological development of higher diesel exhaust gas after-treatment device efficiency. As part of this, many studies were conducted to increase exhaust gas treatment efficiency by improving the flow uniformity of the exhaust gas in the diesel particulate filter (DPF) and reducing the pressure drop between the inlet and the outlet of DPF. In this study, the effects of pressure drop by the flow rate and temperature of exhaust gas, DPF I/O ratio, Ash, and PM amount in diesel reduction device were simulated via a 12" diameter DPF and diesel oxidation catalyst (DOC) using ANSYS Fluent. As the flow rate and temperature decreased, the pressure drop decreased, whereas the PM amount affected the pressure drop more than the ash amount and the pressure drop was lower in anisotropic DPF than isotropic DPF. In the case of DPF flow uniformity, it was constant regardless of the various variables of DPF. In ESC and ETC conditions, the filtration efficiency for PM was similar regardless of anisotropic and isotropic DPF, but the filtration efficiency for PN (particle number) was higher in anisotropic DPF than isotropic DPF.
Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.
Journal of Korean Home Economics Education Association
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v.17
no.2
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pp.61-77
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2005
This study focuses on the current practices and teacher's perceptions of highschool Home Economics Education in Busan, Ulsan and Kyungnam area. Data were collected from 70 teachers with the questionnaire by mail. The results were following : 1. Home Economics have been teamed at schools of class rooms mere than 31, women's high schools and public schools. Teachers more than $70\%$ have operated and lessoned with 4 or 5 among 5 sectors of subject matters, especially emphasized family${\cdot}$human development and food${\cdot}$nutrition sectors. The most difficulties were the shortages of student's interest and reference books. 2. Teachers have cognized highly the connection of Technology${\cdot}$Home Economics and Home Economics, but evaluated lowly the job-course education among the H.E's goals. 3. Necessities of HE were evaluated highly, but student's interests by teacher's judgement lowly. Manual theses of clothing${\cdot}$textile and housing sectors have needs to alter partly. 4. Subject matters to add for the near future revision were related to dissatisfaction of H.E's matters. Teachers cognized problems about the excess, overlap, old-fashioned and irrelevant deepen levels of subject matters.
Journal of Korean Home Economics Education Association
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v.17
no.2
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pp.171-182
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2005
The purpose of this study is to develop the Checklist for Observing and Analytical Framwork that assesses a series of activities related to the classroom teaching which is the core of teachers' professionalism. In clarifying the objectives of observing the classroom activities, it would be effective to understand the overall outline of the home economics instructions as well as to define the elements of the classroom work ; hence, the classroom work has been modularized in several stages, namely, planning/organization, execution, and evaluation. The stages are divided into nine elements of the classroom work in general : (1) Presenting the study objective, (2) Structuring classroom activities, (3) Teaching the content, (4) Question-and-answers (5) Feedback the to the students' responses, (6) Offering learning opportunities, (7) Stimulating the students' interest, (8) Evaluation, (9) Applying the result of the evaluation.
Journal of Korean Home Economics Education Association
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v.21
no.2
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pp.45-60
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2009
This study is intended to implement an e-Learning system assisted class for the dress unit in the subject of technology & home economics in the middle school. This class is aimed at making teaching-learning in the dress unit effective, triggering students' interest in it, enhancing their understanding and offering basic materials for the e-Learning development about clothing instruction in the subject of technology & home economics. To make the concrete situational learning effective and provide realistic learning environments, learning contents were implemented so that the learners themselves could manipulate the contents by clicking. How to wear clothing according to learners' individuality was presented in order to trigger the learners' attention and motivation using the latest clothing pictures from the Internet shopping mall, and the dress fashion pictures of their peers. The result of this study can be summed up as follows. First, the implementation of learning materials with which simulation manipulation and visualization were possible could make the students reach the learning goals easily. Second, teaching-learning activity could be made more effective using audios, images and moving pictures rather than written texts. Third, learning the dress unit, which is especially related with a new fashion, made the most of the advantage of e-Learning by providing realistic and lively learning materials in a timely manner. And it triggered learners' motivation by providing pictures or moving pictures related with their real life. Based on these research results, this study suggests further research to develop e-Learning contents using various multimedia authoring tools as well as the ones applied to this study in learning the dress unit. It also suggests that the database of teaching-learning materials be constructed to securely prepare abundant instruction materials.
Objectives: In response to increased interest in the safety of children's products, a risk management system is being prepared through exposure assessment of hazardous chemicals. To estimate exposure levels, risk assessors are using deterministic and probabilistic approaches to statistical methodology and a commercialized Monte Carlo simulation based on tools (MCTool) to efficiently support calculation of the probability density functions. This study was conducted to analyze and discuss the usage patterns and problems associated with the results of these two approaches and MCTools used in the case of probabilistic approaches by reviewing research reports related to exposure assessment for children's products. Methods: We collected six research reports on exposure and risk assessment of children's products and summarized the deterministic results and corresponding underlying distributions for exposure dose and concentration results estimated through deterministic and probabilistic approaches. We focused on mechanisms and differences in the MCTools used for decision making with probabilistic distributions to validate the simulation adequacy in detail. Results: The estimation results of exposure dose and concentration from the deterministic approaches were 0.19-3.98 times higher than the results from the probabilistic approach. For the probabilistic approach, the use of lognormal, Student's T, and Weibull distributions had the highest frequency as underlying distributions of the input parameters. However, we could not examine the reasons for the selection of each distribution because of the absence of test-statistics. In addition, there were some cases estimating the discrete probability distribution model as the underlying distribution for continuous variables, such as weight. To find the cause of abnormal simulations, we applied two MCTools used for all reports and described the improper usage routes of MCTools. Conclusions: For transparent and realistic exposure assessment, it is necessary to 1) establish standardized guidelines for the proper use of the two statistical approaches, including notes by MCTool and 2) consider the development of a new software tool with proper configurations and features specialized for risk assessment. Such guidelines and software will make exposure assessment more user-friendly, consistent, and rapid in the future.
Yu, Eun-Jeong;Kim, Kyung Hwa;Ko, Sun Young;Jang, Sun Kyung
Journal of The Korean Association For Science Education
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v.36
no.2
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pp.253-267
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2016
Everybody dreams of a bright future. A future career determines the direction and quality of an individual's life. Achieving positive career development is one of the most crucial tasks during adolescence. In both national and personal perspectives, the vocational identity of science-gifted students provides some important points to discuss. The purpose of this study is to examine the vocational identity of science-gifted students. Participants included 103 science-gifted students who have received an acceptance letter from a science-gifted school. The modified VISA (Vocational Identity Status Assessment) model was used to analyze the vocational identities of gifted students with 'a letter to myself in the future'. The study found that vocational identity status of the science-gifted students was determined as Foreclosed and Searching Moratorium. The science-gifted students demonstrated more Commitment than Exploration and Reconsideration. They also showed higher levels in Career Identification, In-Narrow Exploration, and Career Flexibility. In addition, they shared common orientations in vocational identity such as strong enthusiasm, challenging limits, and responsibility towards humanity. We expect that this study will contribute to the social interest of science-gifted students in the area of career education. In order for science-gifted students to nurture their full potential with a deeper awareness of education, follow-up studies have to be conducted to provide greater and ideal career education.
Journal of The Korean Association For Science Education
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v.36
no.6
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pp.835-849
/
2016
The purpose of the present study is to analyze the trajectory of science core school students' STEM career motivation and to examine the relationship between the trajectory patterns and students' tracks. Longitudinal STEM career motivation data with seven constructs were collected from 256 students for five semesters and the data were analyzed by using group-based trajectory modelling analysis. In order to examine the relationship between trajectory pattern groups and the tracks, chi-square tests were conducted. Based on our findings, we found that students are likely to have similar trajectory patterns in STEM career education experience and in their perception towards STEM career value. In terms of parents' support, academic self-efficacy and STEM career motivation aspects are divided into two distinctive trajectory groups ('high' and 'low' group), while two other variables, STEM career self-efficacy and STEM career interest, are divided into three trajectory groups ('moderate declining', 'high declining', 'increasing' group). Most of the trajectory groups are shown the pattern that the level of each constructs increase until their second academic year, then after that, the patterns started going down. Moreover, there are significant relationship between track and each trajectory groups. Science track and science-core track students have similar trajectory patterns. In contrast, humanities track students have different trajectory groups in some constructs. Based on these findings, we suggest that STEM career education environment should consider various patterns of students' STEM career development.
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