Browse > Article
http://dx.doi.org/10.7472/jksii.2017.18.4.43

Design and Implementation of Interactive Game based on Embedded System  

Lee, Woosik (Department of Computer Science, Kyonggi University)
Jung, Hoejung (Department of Computer Science, Kyonggi University)
Heo, Hojin (Department of Computer Science, Kyonggi University)
Kim, Namgi (Department of Computer Science, Kyonggi University)
Publication Information
Journal of Internet Computing and Services / v.18, no.4, 2017 , pp. 43-50 More about this Journal
Abstract
Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.
Keywords
Embedded System; Arduino; Android; Interactive Game; Mobile Game;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 KOCCA, "World Game Market Size and Forecast (2009-2018)," 2014.
2 Heath, Steve, "Embedded systems design. EDN series for design engineers (2 ed.)," pp. 2, 2003.
3 Daniel Godfrey and Mihwa Song , "Arduino based smart system for bicycle security", KSII, vol. 17, no. 2, pp .209-210, Nov. 2016. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE07069245
4 Woong-Ki Kim and Jong-Ki Kim, "Design of ECG Measurement System based on the Android", KSII, vol. 13, no. 1, pp. 135-140, Feb. 2012. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE01794996
5 Dong-Ho Kim, Chang-Won Jung, and Su-Jong Ju, "U-healthcare Based System for Sleeping Control and Remote Monitoring", KSII, vol. 8, no. 1, pp. 33-45, Feb. 2007. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE00830017
6 So-Young Lee and Jun Whang, "Alarm system of taking medicine using arduino and load cell", KSII, vol. 17, no. 2, pp. 305-306, Nov. 2016. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE07069127
7 Hye-Hoon Shin and Chang-Su Kim, "An Implementation of the LED control System based on Web Application and Arduino", KSII, vol. 17, no. 1, pp. 23-24, Apr. 2016. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE06760744
8 M. Pasch, N.B. Berthouze, B.V. Dijk, and A.Jijholt, "Movement-based sprot video games: Investigating motivation and gaming experience", Entertainment Computing, vol. 1, no. 2, pp. 49-61, April 2009. https://doi.org/10.1016/j.entcom.2009.09.004   DOI
9 P. Chang, M. Han, and Y. Gong, "Extract highlights from baseball game video with hidden markov models", International Conference on Image Processing, pp. 22-25, Sept. 2002. https://doi.org/10.1109/ICIP.2002.1038097
10 G. Zhu, C. Xu, Q. Huang, W. Gao, and L. Xing, "Player action recognition in broadcast tennis video with applications to semantic analysis of sports game", Proceedings of the 14th ACM international conference on Multimedia, pp. 23-27, Oct. 2006. https://doi.org/10.1145/1180639.1180728
11 AS Markovits and AI Green, "FIFA, the video game: a major vehicle for soccer's popularization in the United States", Sport in Society, vol. 20, pp. 716-734. http://dx.doi.org/10.1080/17430437.2016.1158473
12 Jihye Yun and Gyuhwan Oh, "A Study on Effective Tangible Control for Smartphone Game", KSCG, vol. 25, no. 1, pp. 95-106, Mar. 2012. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE02370011
13 Hye-Lin Kim, Hye-Jung Chang, and Seung-Ho Park, "Designing Tangible User Interfaces to Physical Interactive Game", KCI Korea, pp. 413-419, Feb. 2004. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE01887168
14 Kyoung-Jin Bahn, "A study on the Effects of Experience based Physical interface on Game flow", JKSDS, vol. 21, no. 3, pp. 201-210, May 2005. https://www.dbpia.co.kr/Journal/ArticleDetail/NODE01044921
15 T.M. Johnson, N.D. Ridgers, R.M. Hulteen, R.R. Mellecker, and L.M. Barnett, "Does playing a sports active video game improve young children's ball skill competence?", Journal of Science and Medicine in Sport, vol. 19, no. 5, pp. 432-436, May 2016. https://doi.org/10.1016/j.jsams.2015.05.002   DOI
16 Tae-Won Kang and Min-Cheol Kang, "Arduinobased wearable game control system and game control method," Gangneung-Wonju National University, Apr. 2015.