• 제목/요약/키워드: interactive visualization

검색결과 180건 처리시간 0.023초

Development of typhoon forecasting system using satellite data

  • Ryu, Seung-Ah;Chung, Hyo-Sang;Lee, Yong-Seob;Suh, Ae-Sook
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 1999년도 Proceedings of International Symposium on Remote Sensing
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    • pp.127-131
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    • 1999
  • Typhoons were known by contributing to transporting plus heat or kinetic energy from equatorial region to midlatitude region. Due to the strong damage from typhoon, we acknowledged the theoretical study and the importance of accurate forecast about typhoon. In this study, typhoon forecasting system was developed to search the tracks of past typhoons or to display similar track of past typhoon in comparison with the path of current forecasting typhoon. It was programmed using Interactive Data Language(IDL), which was a complete computing environment for the interactive analysis and visualization of data. Typhoon forecasting system was also included satellite image and auxiliary chart. IR, Water Vapor, Visible satellite images helped users analyze an accurate forecast of typhoon. They were further refined the procedures for generating water vapor winds and gave an initial indication of their utility for numerical weather prediction(NWP), in particular for typhoon track forecasting where they could provide important information. They were also available for its utility in typhoon tracer or intensity.

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피지컬 컴퓨팅을 이용한 교육용 인터렉티브 지구본 시스템에 관한 연구 (A Study on the Educational Interactive Globe System using Physical Computing)

  • 김기봉;양황규
    • 한국전자통신학회논문지
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    • 제6권4호
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    • pp.511-516
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    • 2011
  • 최근에 컴퓨팅 기술의 발달과 체감형 콘텐츠에 대한 관심이 높아지면서 교육기관과 문화 시설에서 유아 및 청소년들을 대상으로 한 체험 학습 및 엔터테인먼트적인 성향이 높은 체감형 시스템을 요구하고 있고 투자를 하고 있다. 본 논문에서는 RFID Reader와 Tag 간 1356MHz 대역을 사용하고, Arduino와 다양한 센서들도 함께 적용한 교육용 인터렉티브 지구본 시스템을 제안하였다. 센서가 부착된 능동형 태그를 지구본 속에 부착하는 방법을 이용하여, RFID Reader, Arduino 및 센서와 Google Earth COM API의 연동을 통한 피지컬(Physical) 컴퓨팅 교육용 시스템을 구성하였다.

메모리 참조 공간 연관성을 이용한 효율적인 쉬어-왑 분해 볼륨렌더링 (Efficient Shear-warp Volume Rendering using Spacial Locality of Memory Access)

  • 계희원;신영길
    • 한국정보과학회논문지:시스템및이론
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    • 제31권3_4호
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    • pp.187-194
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    • 2004
  • 쉬어-왑 분해 볼륨렌더링은 좋은 화질과 빠른 속도를 보이지만 대화형 분류 환경에서 메모리 참조 효율이 떨어지는 문제점이 있다. 본 논문에서는 대화형 분류 환경에서 효율적인 렌더링을 수행하기 위해 객체와 이미지에 대한 메모리 참조 공간 연관성을 갖는 알고리즘을 제안한다. 이를 위하여 쉬어-왑 분해에 회전을 추가한 확장 모델을 제안하여 객체와 이미지 모두에서 스캔라인 단위로 렌더링을 가능하게 한다. 또한 제안 모델이 가지고 있는 전후향 합성 혼란, 홀 발생, 계산 증가의 문제에 대한 원인을 제시하고 해결 방법을 보인다. 본 제안 모델은 렌더링 시 효율적 메모리 참조로 우수한 성능을 나타낸다.

이슈 네트워크를 활용한 사용자 조사 방법론: 자동차 내비게이션 디자인을 중심으로 (The Issue-network: A Study of New User Research Method in the Context of a Car Navigation Design)

  • 김동환;이동민;하세용;이준환
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.502-514
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    • 2019
  • Existing user research methods are subject to a variety of research conditions such as the amount and variety of data collected and the expertise of the facilitator of a group research session. In this study, we propose a new user research methodology using an 'Issue-Network' system, which is developed based on the theory and methods of social network analysis. The Issue-Network is designed to define problem spaces from the issues raised by users in a group research session in a form of an interactive network graph. The system helps to break out of ordinary perspectives of looking into problem spaces by enabling an alternative and more creative way to connect issues in the network. In this study, we took a case study of generating the Issue-Network on behalf of the problems raised by users in various driving-related situations. We were able to draw three navigation usage scenarios that cover relatively important problem spaces: safety and being ready for the unexpected, smart navigation and notifications, making use of the spare time. In the future, the Issue-Network system is expected to be used as a tool to identify problems and derive solutions in group research sessions involving a large number of users.

Multi-scale and Interactive Visual Analysis of Public Bicycle System

  • Shi, Xiaoying;Wang, Yang;Lv, Fanshun;Yang, Xiaohang;Fang, Qiming;Zhang, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.3037-3054
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    • 2019
  • Public bicycle system (PBS) is a new emerging and popular mode of public transportation. PBS data can be adopted to analyze human movement patterns. Previous work usually focused on specific scales, and the relationships between different levels of hierarchies are ignored. In this paper, we introduce a multi-scale and interactive visual analytics system to investigate human cycling movement and PBS usage condition. The system supports level-of-detail explorative analysis of spatio-temporal characteristics in PBS. Visual views are designed from global, regional and microcosmic scales. For the regional scale, a bicycle network is constructed to model PBS data, and an flow-based community detection algorithm is applied on the bicycle network to determine station clusters. In contrast to the previous used Louvain algorithm, our method avoids producing super-communities and generates better results. We provide two cases to demonstrate how our system can help analysts explore the overall cycling condition in the city and spatio-temporal aggregation of stations.

도로 공사의 시공계획을 위한 GIS의 적용 (GIS Application for Planning Roadway Construction)

  • 강상혁;서종원
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2003년도 학술대회지
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    • pp.565-568
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    • 2003
  • 도로 공사의 시공계획을 위해서는 설계, 공법, 물량, 단가, 생산성 등에 대한 다양한 형태의 많은 정보가 필요하다. GIS와 같은 통합된 환경의 매개체를 이용하면 공간 및 비-공간 정보의 효율적인 통합 관리가 가능할 수 있다. 이에 본 논문에서는 시공계획 시 설계 단계에서 생성된 정보의 활용을 극대화 하고자 GIS를 적용하였다. 특히 GIS가 제공하는 설계된 도로 및 주변 환경에 대한 공간 분석(Spatial Analysis)과 시각화(Visualization)의 기능을 이용하면, 도로 공사 시공계획 시 계획자의 판단에 큰 도움을 줄 수 있다. 본 논문에서 제안하는 도로 공사 시공계획 시스템의 두 가지 중요한 특징은 설계와 시공 정보에 대한 통합기능과 GIS상에서 도로 시설물에 대한 설계 데이터의 실시간 모듈화 기능에 근거한 계획자와의 상호 작용식 계획 기능으로, 도로 사업을 구성하는 도로, 교량, 터널 시설물 중 도로부의 시공에 대해 적용해 보았다.

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Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

An Ontology-based Knowledge Management System - Integrated System of Web Information Extraction and Structuring Knowledge -

  • Mima, Hideki;Matsushima, Katsumori
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2005년도 e-Biz World Conference 2005
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    • pp.55-61
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    • 2005
  • We will introduce a new web-based knowledge management system in progress, in which XML-based web information extraction and our structuring knowledge technologies are combined using ontology-based natural language processing. Our aim is to provide efficient access to heterogeneous information on the web, enabling users to use a wide range of textual and non textual resources, such as newspapers and databases, effortlessly to accelerate knowledge acquisition from such knowledge sources. In order to achieve the efficient knowledge management, we propose at first an XML-based Web information extraction which contains a sophisticated control language to extract data from Web pages. With using standard XML Technologies in the system, our approach can make extracting information easy because of a) detaching rules from processing, b) restricting target for processing, c) Interactive operations for developing extracting rules. Then we propose a structuring knowledge system which includes, 1) automatic term recognition, 2) domain oriented automatic term clustering, 3) similarity-based document retrieval, 4) real-time document clustering, and 5) visualization. The system supports integrating different types of databases (textual and non textual) and retrieving different types of information simultaneously. Through further explanation to the specification and the implementation technique of the system, we will demonstrate how the system can accelerate knowledge acquisition on the Web even for novice users of the field.

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유동제어용 부착물을 이용한 5톤 화물차의 항력 감소에 관한 실험적 연구 (Wind tunnel study on drag reduction of a 5 ton truck using additive devices)

  • 이의재;황배근;김정재;이상준
    • 한국가시화정보학회지
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    • 제13권1호
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    • pp.9-14
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    • 2015
  • There have been many attempts to reduce the cost of transportation. Especially, drag reduction of heavy vehicles has enormous influence on energy saving by reducing the driving power of the vehicles. In this study, the effects of drag-reducing additive devices such as side skirt, boat tail and cab-roof fairing on the drag reduction of a 5 ton truck model were experimentally investigated. The aerodynamic performance of these flow-control devices attached to heavy vehicle was evaluated through wind tunnel test. In addition, flow patterns around the truck model were visualized by using smoke tube method. The drag coefficient is reduced by up to 5.7%, 7.16% and 22.2% by the side skirt, boat tail and cab-roof fairing, respectively. The interactive effect of the side skirt and boat tail was also investigated.

Daubechies 웨이블릿 필터를 사용한 볼륨 데이터 인코딩 (Volumetric Data Encoding Using Daubechies Wavelet Filter)

  • 허영주;박상훈
    • 정보처리학회논문지A
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    • 제13A권7호
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    • pp.639-646
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    • 2006
  • 데이터 압축 기술은 대용량의 데이터를 효율적으로 저장하고 전송할 수 있게 해주는 기술로, 요구되는 데이터의 용량이 커지고 네트워크의 트래픽이 증가함에 따라 그 중요도가 점점 더 높아지고 있다. 특히 다양한 응용과학과 공학 분야에서 산출되는 볼륨 데이터는 컴퓨팅 기술의 발전에 힘입어 그 용량이 점점 더 증가하는 추세에 있다. 본 논문에서는 Daubechies 웨이블릿 변환을 적용해서 볼륨 데이터를 압축하는 기법을 제안한다. 구현된 D4 웨이블릿 필터 기반 압축 기법은 3차원 볼륨 데이터에 대한 손실 압축과 블록 단위의 무작위 추출 복원을 지원한다. 본 기법은 기존의 Harr 필터를 이용한 압축 방식에 비해 복원 데이터의 손실율이 낮기 때문에, 정밀한 복원 영상이 중요시되는 대용량 데이터의 압축 및 인터렉티브 가시화 응용에 유용하게 사용될 수 있다.