Browse > Article
http://dx.doi.org/10.13067/JKIECS.2011.6.4.511

A Study on the Educational Interactive Globe System using Physical Computing  

Kim, Gi-Bong (동서대학교 일반대학원 영상콘텐츠학과)
Yang, Hwang-Kyu (동서대학교 컴퓨터정보공학부)
Publication Information
The Journal of the Korea institute of electronic communication sciences / v.6, no.4, 2011 , pp. 511-516 More about this Journal
Abstract
Recently, the development of computing technology and experiential content for the increased interest in education and cultural facilities to target children and young people experience learning and experiential entertainment systems require a high propensity to invest and are. In this paper, for the 13.56MHz band RFID Reader and Tag RFID technology using the proposed interactive educational globe. Active tags attached to sensors attached to the globe were presented in the RFID reader, arduino and sensors in conjunction with Google Earth COM API was constructed through the physical computing educational system.
Keywords
interaction; physical computing; visualization education;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Ji-eun Park, "study of digital contents design guideline for sensory edutainment : focused on the projection based touch interaction design", Sungshin Women's University, pp. 1-85, 2010.
2 Sung-Euk Park, "Analysis on the Dsign for Improving the Effect of Educational Contents for Public Institutions", The Korea Contents Society, Vol.10, No.3, pp. 444-453, 2010.   DOI
3 강연아, "Multi-three dimensional study apparatus", Korea Advanced Institute of Science and Technology, 2003. 출원번호 1020030090145
4 Lev Manovich, "The Language of New Media", MIT Press, 2002.
5 Chric Crawford, "Phycal computing(Sensing and Controlling the Physical World with Computers)", Course Technology, pp. 179-248, 2004.
6 Banzi Massimo, "Getting Started With Arduino", MakeBooks, pp.11-162, 2008.
7 최남석, "RFID 이론과 실습", 경남정보대, pp. 1-53, 2010.
8 http://earth.google.com/comapi/.