References
- Bullinger, H.J., Breining, R. and Baucer, W., 1999, Virtual Prototyping - State of the Art in Product Design, Proceedings of the 26th International Conference on Computers & Industrial Engineering, pp.103-107.
- Zorriassantine, F., Wykes, C., Parkin, R. and Gindy, N., 2003, A Survey of Virtual Prototyping Techniques for Mechanical Product Development, Journal of Engineering Manufacture, 217, pp.513-530. https://doi.org/10.1243/095440503321628189
- Kanai, S., Higuchi, T. and Kikuta, T., 2009, 3D Digital Prototyping and Usability Enhancement of Information Appliances Based on UsiXML, International Journal on Interactive Design and Manufacturing, 3(3), pp.201-222. https://doi.org/10.1007/s12008-009-0075-7
- Fabio, B., Agostino, A., Francesco, C. and Maurizio, M., 2010, Functional Behavior Simulation of Industrial Products in Virtual Reality, Proceedings of TMCE 2010 Symposium, 16(1), pp.1-10.
- Park, H., Bae, C. and Lee, K., 2007, Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques, Transactions of the Society of CAD/CAM Engineers, 12(2), pp.87-94.
- Park, H. and Moon, H., 2011, AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products, Transactions of the Society of CAD/CAM Engineers, 16(1), pp.1-10.
- Park, H. and Moon, H., 2013, Design Evaluation of Information Appliances Using Augmented Reality-Based Tangible Interaction, Computers in Industry, 64(7), pp.854-868. https://doi.org/10.1016/j.compind.2013.05.006
- Kinect, https://dev.windows.com/en-us/kinect/
- Leap Motion, http://www.leapmotion.com/
- Raheja, J.L., Chaudhary, A. and Singal, K., 2011, Tracking of Fingertips and Centers of Palm Using Kinect. In Computational Intelligence, Modelling and Simulation (CIMSiM), 2011 Third International Conference on. IEEE, pp.248-252.
- Oikonomidis, I., Kyriazis, N. and Argyros, A., 2011, Efficient Model-based 3D Tracking of Hand Articulations using Kinect, In Proceedings. Brit. Mach. Vision Conference (BMVC), 1(2), pp.101.1-101.11.
- Leigh, E.P., Jake, A. and Lewis, C., 2013, The Leap Motion Controller: A View on Sign Language, Proceedings of the 25th Australian Computer- Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, pp.175-178.
- Marin, G., Dominio, F. and Zanuttigh, P., 2014, Hand Gesture Recognition with Leap Motion and Kinect Devices, Proceedings of IEEE International Conference on Image Processing(ICIP), pp.1565-1569.
- Regenbrecht, H., Collins, J. and Hoermann, S., 2013, A Leap-Supported, Hybrid AR Interface Approach, Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, pp.25-29.
- Unity, http://www.unity3d.com/
- Lee, G., Shin, D. and Shin, D., 2014, NUI/NUX Framework Based on Intuitive Hand Motion, Journal of Internet Computing and Services (JICS), 15(3), pp.11-19. https://doi.org/10.7472/jksii.2014.15.3.11
- Zhanguo, M., Bo, L. and Hongbin, Z., 2007, Skeleton Based 3D Mesh Deformation, Proceeding of the 6th International Conference on Information, Communications and Signal Processing (ICICS), NTU, Singapore.2007:1154-1158.
- Rhino3D, http://www.rhino3d.com/
- RapidForm, http://www.rapidform.com/
- Maetaio, https://www.metaio.com/
- Vuforia, https://www.qualcomm.com/products/vuforia/