• Title/Summary/Keyword: interactive video

Search Result 328, Processing Time 0.025 seconds

Batching delivery for VCR-like functions in video-on-demand service system (주문형 비디오 서비스 시스템에서 VCR 기능을 위한 Batching 전송)

  • 박호균;유황빈
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.22 no.12
    • /
    • pp.2852-2859
    • /
    • 1997
  • Video-On-Demand system provides electronic video rental services from remote video servers on a broadband communication networks. Most of proposed VOD systems are typically designed for one-to-one conncetion between a user and video server. Therefore, video server stream services to customers individually by allocating a dedicated transmission channel and a set of video server resources for each customer. However, it is inefficiency and wxpensive way when server support multiple users who access the same video stream with a dedicated video channel. Therefore, to achieve cost-effectiveness, batching have studied method that uses multicast communication to simultaneously service all users requesting the same video with a single video with a single video stream. However, the application of the multicast communication by batching detract from the VCR-like function and on-demand nature of the system. In this paepr, we propose a scheme that can support an interactive VCR for all user requesting the same video stream with batching. To reduce a server I/O and network bandwidth requirement, dynamic buffer is allocated to access node which has variable playout poit. Consequently, it makes possible interactive VCR operation as if customer uses true VOD system. Also, this scheme can just deliver a multicast stream without delay after an initial request or VCR action occurred. The policy can guarantee acceptable services to number of users at minimum cost.

  • PDF

3D Graphics Library for Generating Real-time Special Effects

  • Kim Eung-Kon;Yoo Bong-Kil;Song Seung-Heon
    • Journal of information and communication convergence engineering
    • /
    • v.2 no.3
    • /
    • pp.172-176
    • /
    • 2004
  • In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics library for generating special effects in video games and virtual reality applications. The library is a set of functions that allow c++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

Research for user recognition data based image display technology using store display (매장 디스플레이를 활용한 사용자 인지 정보 기반 영상 표출 기술 연구)

  • Hong, Sinyou;Yang, Seungyoun;Cha, JaeSang
    • Journal of Satellite, Information and Communications
    • /
    • v.12 no.1
    • /
    • pp.54-57
    • /
    • 2017
  • In commercial facilities, it is very difficult in real to promote specific products among various products because various products are displayed and sold. Therefore, in order to promote information on most display products, there is a great tendency to rely on printed matter or salesperson. So, it is focused to display advertising or promotional video based on interactive user information by utilizing the diplay used in the store, and to implement technology considering energy saving. Also it is very utilized for a specific product sold or displayed at a commercial facility to be sent to manufacturer or advertiser who wants to promote specific products and content at customer contacts. In this study, we implemented that maximized advertisement effect through the advertisement video and combination of product using transparent display. we implemented User-oriented image display technology to provide an interactive service according to whether there is a user or not. Through this study, we proposed a new direction to maximize advertising/public relations effect in various commercial facilities.

A Study on Characteristics of the Type of Interactive Broadcast Program in Korea (국내 양방향 방송 프로그램 유형 특징에 관한 연구)

  • PARK, JIN SIK;KIM, SUNG HOON
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.4
    • /
    • pp.209-215
    • /
    • 2019
  • The purpose of this study is to suggest the development of interactive services and technologies in the media industry. Through the analysis of domestic two-way broadcasting contents service, this study analyzed platform and services type according to service type of terrestrial broadcasting, SO operator and Telco. Also, by identifying the characteristics of interactive programs(open, interactive, personalized, stereoscopic), this study propose important convergence possibilities of the future providers and development plans through supporting technologies and services for each characteristic. In the case of terrestrial broadcasters, ARS, web sites and mobile apps were mostly provided in both directions, and SO and satellite broadcasting operators were found to provide diversity in interactive service operation using data domain. In the case of IPTV companies, most of them provide interactive services with additional video or information service through adjustment button or app, and cable TV operators had more adjustment data broadcasting than exclusive use data broadcasts. Therefore, domestic interactive broadcasting service type needs convergence type of revenue model needs and needs to be converted into new competitive interactive broadcasting program service environment.

Implementation and Evaluation of Proxy Caching Mechanisms with Video Qualify Adjustment

  • Sasabe, Masahiro;Taniguchi, Yoshiaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
    • /
    • 2002.07a
    • /
    • pp.121-124
    • /
    • 2002
  • The proxy mechanism widely used in WWW systems offers low-delay data delivery by means of "proxy server". By applying the proxy mechanisms to the video streaming system, we expect that high-quality and low-delay video distribution can be accomplished without introducing extra load on the system. In addition, it is effective to adapt the quality of cached video data appropriately in the proxy if user requests are diverse due to heterogeneity in terms of the available bandwidth, end-system performance, and user′s preferences on the perceived video quality. We have proposed proxy caching mechanisms to accomplish the high-quality and highly-interactive video streaming services. In our proposed system, a video stream is divided into blocks for efficient use of the cache buffer. The proxy server is assumed to be able to adjust the quality of a cached or retrieved video block to the request through video filters. In this paper, to verify the practicality of our mechanisms, we implemented them on a real system and conducted experiments. Through evaluations from several performance aspects, it was shown that our proposed mechanisms can provide users with a low-latency and high-quality video streaming service in a heterogeneous environment.

  • PDF

Resource Optimization for Mixed Service of IVOD and NVOD in a Muli-level VOD Network (IVOD와 NVOD 혼합 서비스를 위한 다계층 VOD망의 자원 최적화)

  • Cho, Myeong-Rai;Kim, Yeo-Keun;Cho, Geon
    • IE interfaces
    • /
    • v.11 no.2
    • /
    • pp.39-48
    • /
    • 1998
  • It is strongly believed that Video on Demand(VOD) will become one of the most promising services for Broadband Integrated Services Digital Network(B-ISDN). VOD service can be classified into two types of services: Near VOD(NVOD) and Interactive VOD(IVOD). Although VOD network requires many kinds of resources, we only consider video servers, programs. and storages. In the network. some video servers should be installed at some nodes(especially, at the root node for NVOD service). so that each node with video server stores video programs and distributes stored programs to customers. We take into account three kinds of costs related with the above resources: a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to the locations of video servers and the kinds of programs stored at each video server. Given a multi-level VOD network and the total number of programs being served in the network. the resource. optimization problem for providing both IVOD and NVOD services is to determine where to install video servers, and which and how many programs should be stored at each video server, in order to minimize the total cost. In this paper we develop an efficient dynamic programming algorithm to solve the problem. We also implement the algorithm based on two different service policies assumed in this paper.

  • PDF

Open Standard Based 3D Urban Visualization and Video Fusion

  • Enkhbaatar, Lkhagva;Kim, Seong-Sam;Sohn, Hong-Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.28 no.4
    • /
    • pp.403-411
    • /
    • 2010
  • This research demonstrates a 3D virtual visualization of urban environment and video fusion for effective damage prevention and surveillance system using open standard. We present the visualization and interaction simulation method to increase the situational awareness and optimize the realization of environmental monitoring through the CCTV video and 3D virtual environment. New camera prototype was designed based on the camera frustum view model to project recorded video prospectively onto the virtual 3D environment. The demonstration was developed by the X3D, which is royalty-free open standard and run-time architecture, and it offers abilities to represent, control and share 3D spatial information via the internet browsers.

Implementation of User Interactive Video System using Multiple ROI in SVC (SVC 다중 ROI를 이용한 인터랙티브 비디오 시스템 구현)

  • Choi, Jeong-Hwa;Bae, Tae-Meon;Ro, Yong-Man
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2006.11a
    • /
    • pp.253-256
    • /
    • 2006
  • 본 논문은 사용자의 인터랙션(user interaction)을 고려하여, 사용자가 관심을 가지는 영역에 대해서 최적화된 비디오 콘텐츠를 제공받을 수 있는 비디오 서비스 시스템을 제안한다. 본 논문에서 제안하는 사용자 인터랙티브티를 고려한 서비스 시스템은 SVC(Scalable Video Coding)의 다중 ROI를 사용한다. 또한 제안된 시스템에서는 다양한 방식의 비디오 품질과, 다중 ROI에 대한 선택 과정에서 콘텐츠 소비 주체와 시스템간의 쌍방향 제어 수단을 개발하고 콘텐츠의 관심 영역 지정 과정에서 사용자의 인터렉션 정보를 이용하는 방법을 제안한다. 제안하는 시스템의 유효성을 테스트하기 위해 사용자의 인터랙션에 의해 변환하는 SVC 콘텐트를 만들었고, 사용자 단말에 인터렉션 기능으로 SVC 콘텐츠를 디코딩하는 시스템을 구현하여 유용성을 검증하였다.

  • PDF

A Dynamic Programming for Solving Resource Allocation Problems in Video-on-Demand Service Networks (Video-on-Demand 서비스망의 자원 할당 문제를 위한 동적계획법)

  • Cho, Myeong-Rai
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.10
    • /
    • pp.3182-3194
    • /
    • 2000
  • It is strongly beliefed that Video on Demand(VOD) will become one of the most promising services in Broadband Integrated Services Digital Network(B-ISDN) for the nest generation VOD service can be classified into two types of services 'Near VOD(NVOD) and Interactive VOD(IVOD). For both services, some video servers should be installed at some nodes(especially, at the root node for NVOD service) in the tree structued VOD network,so that each node with video server stores video programs and distribules stored programs to customers. We consider thre kinds of cost.a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to locationsl of video servers and the kinds of programs stord at each video server. Given a tree structured VOD network, and the total number of programs being served in the network, the resource allocation problem in a VOD network providing both IVOD and NVOD services is to determine where to install video servers for IVOD service, which and how many programs should be stored at each video server for both IVOD and NVOD services, so as to minunize the total cost which is the sum of three costs for both IVOD and NVOD services. In this paper we develop an efficient cynamic programming algorithm for solving the problem. We also implement the algorithm based on a service policy assumed in this paper.

  • PDF

A Study on the Interaction Factors Influencing Use Intention of Interactive Video Services: focusing on Timing Flexibility (인터랙티브 비디오 서비스 사용 의도에 영향을 미치는 상호 작용성 요인에 관한 연구: 시간 유연성 개념을 중심으로)

  • Yang, Seung-Hwa;Lim, Seong-Taek;Lee, Su-Jin;Lee, In-Seong;Kim, Jin-Woo
    • Information Systems Review
    • /
    • v.10 no.2
    • /
    • pp.71-96
    • /
    • 2008
  • Interactive Video Service(IVS) is a new type of media service that enables users to interact with others in the process of casting and watching videos in a system. 'Timing flexibility', which divides IVS into real-time IVS and non-real-time IVS, is one of the significant factors of interactivity. The objective of this study is to identify critical factors of interactivity in IVS and to compare their effects in terms of timing flexibility. To achieve the objective, prior literature has been reviewed to establish a theoretical framework, and twelve active users of IVS have been interviewed to develop research model of IVS. Finally, an online survey has been conducted to verify the research model. The results indicate that Technical Factor, Communication Factor, and Contents Factor of IVS are found to be the important interaction factors in IVS; and their impacts on the intention to use IVS were found to be affected by timing flexibility. This paper ends with theoretical and practical implications of study results.