• Title/Summary/Keyword: interactive control

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NON-INTERACTIVE IDENTITY-BASED DNF SIGNATURE SCHEME AND ITS EXTENSIONS

  • Lee, Kwang-Su;Hwang, Jung-Yeon;Lee, Dong-Hoon
    • Bulletin of the Korean Mathematical Society
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    • v.46 no.4
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    • pp.743-769
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    • 2009
  • An ID-based DNF signature scheme is an ID-based signature scheme with an access structure which is expressed as a disjunctive normal form (DNF) with literals of signer identities. ID-based DNF signature schemes are useful to achieve not only signer-privacy but also a multi-user access control. In this paper, we formally define a notion of a (non-interactive) ID-based DNF signature and propose the first noninteractive ID-based DNF signature schemes that are secure under the computational Diffie-Hellman and subgroup decision assumptions. Our first scheme uses random oracles, and our second one is designed without random oracles. To construct the second one, we use a novel technique that converts a non-interactive witness indistinguishable proof system of encryption of one bit into a corresponding proof system of encryption of a bit-string. This technique may be of independent interest. The second scheme straightforwardly yields the first ID-based ring signature that achieves anonymity against full key exposure without random oracles. We finally present two extensions of the proposed ID-based DNF signature schemes to support multiple KGCs and different messages.

Modeling for Utility Interactive Photovoltaic Power Generation System using PSCAD/EMTDC (PSCAD/EMTDC를 이용한 태양광 발전시스템의 배전계통 연계운전을 위한 모델링)

  • Kim, Woo-Hyun;Kang, Min-Kyu;Kim, Eung-Sang;Kim, Ji-Won;Ro, Byong-Kwon;Yu, In-Keun
    • Proceedings of the KIEE Conference
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    • 1999.07c
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    • pp.1180-1182
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    • 1999
  • Modeling for utility interactive photovoltaic power generation system has been studied using PSCAD/EMTDC. The proposed model system consists of a simple utility circuit configuration, 3kW of single phase utility interactive photovoltaic system, single phase PWM voltage source inverter module, and feed forward PID controller as control circuit. In the system, the DC current is assumed constant, and the voltage source inverter provides sinusoidal ac current for the loads of utility system. The simulation results are given in order to verify the effectiveness of the proposed model. The phases of output voltage of utility system and the output current of the inverter module are compared. Especially, the compensation effect of the photovoltaic system for the unbalanced load is analyzed. and the transient phenomena for a phase to ground fault are also simulated.

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Interactive Roles of Local versus Global Primed Identity and Advertisement Framing on Brand Evaluation (브랜드평가에 대한 아이덴티티의 점화와 광고프레임의 상호작용효과)

  • Choi, Nak Hwan;Liu, Cong
    • Science of Emotion and Sensibility
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    • v.16 no.1
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    • pp.11-28
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    • 2013
  • This article aims to explore the interactive roles of types of primed identity (local versus global identity) and types of ad framing on brand evaluations. The authors designed 2 experiments in which each experiment followed a $2{\times}2$ between-subject design. The empirical results showed that a gain-framed ad induced more positive emotional responses than a loss-framed ad, and the positive affective responses lead to more favorable brand evaluation. Furthermore, the results showed that there were interactive effects of primed identity and types of advertisement frame on brand evaluation. In the additional analysis, the results showed that when people with local identity were exposed to the gain-framed ad, they would engage in a higher level of integration processing than those in the control group, which in turn induced more favorable evaluation to the local brand. That is, the integration processing mode played a mediating role between the interaction (local id priming ${\times}$ ad frame) and the local brand evaluation. However, in the case of global brand evaluation, the integration processing mode did not play such a mediating role.

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Mixed Analysis on Group Communication Pattern and Decision-making Satisfaction with Instant Messenger (인스턴트 메신저를 이용한 집단의사결정에서 커뮤니케이션 패턴이 의사결정만족도에 미치는 영향에 대한 통합분석)

  • Park Sang-Heok
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.247-270
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    • 2006
  • This study identifies communication patterns of groups using Instant Messenger for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusions are: (1) Satisfation of group decision-making may depend on the process or sequence of discussion among group members with Instant Messenger. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is important to ]mike discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with Instant Messenger than face-to-face groups.

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A Novel Three-Phase Line-Interactive UPS System having AC Line Reactor and Parallel-Series Active Filters (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 라인 인터렉티브 무정전전원장치 시스템)

  • Ji Jun-Keun
    • Proceedings of the KAIS Fall Conference
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    • 2004.06a
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    • pp.193-197
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    • 2004
  • The four-leg Voltage Source Converter(VSC) can use the DC link voltage effectively by the 3-D SVPWM method. Hence the DC battery voltage can be reduced by $15\%$ in comparison to that of the conventional line-interactive UPS system. In this paper a novel line interactive Uninterruptible Power Supply(UPS) using the two four-leg VSCs is proposed. One VSC is in parallel with the ac link reactor of the power source side, and the other is in series with the load. The parallel four-leg voltage source inverter controls the three-phase line voltage independently in order to control the line reactor current indirectly. It eliminates the neutral line current and the active ripple power of the source side using the pqr theory so that unity power factor and the sinusoidal source current can be achieved even though both the source and the load voltages have zero sequence components. The series four-leg voltage source inverter compensates the line voltage and allows it to be balanced and harmonic-free. Both of the parallel and series four-leg voltage source inverters always act as independently controllable voltage sources, so that the three-phase output voltage shows a seamless transition to the backup mode. The feasibility of the proposed UPS system has been investigated and verified through computer simulations results.

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Priority-based Overlay Multicast for Distributed Interactive Application (Distributed Interactive Application을 위한 우선 순위 기반 오버레이 멀티캐스트)

  • Lee, Hyung-Ok;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1367-1369
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    • 2013
  • Applying Application-Level Multicast technology (ALM) to Distributed Interactive Applications (DIAs) becomes more and more popular. Especially for DIAs embedded priority that the sender forwards data to receivers due to their respective priorities. The priority-based directed minimum spanning tree (PST) algorithm was designed for these DIAs. However, the PST has no efficient priority selection and filtering mechanism. The system will consume a tremendous amount of resource for reconstructing distribution tree and becomes unstable and unscalable. In this paper, First, We propose a novel priority-based application level multicast algorithm: Predict-and-Quantize for Priority with directed minimum Spanning Tree (PQPST), which can efficiently predict efficient priorities for the receivers and quantize the predicted priorities to build the multicast distribution tree. Second, we propose Priority Discrepancy Heuristic Mechanism (PDHM), which sets different thresholds of priority discrepancy within the priority discrepancy interval to control the distribution tree construction can efficiently decrease the repeated distribution tree construction, and we get the best heuristic priority discrepancy interval by PQPST. According to the simulation results, the PQPST and PDHM can efficiently improve the performance of the PST algorithm.

Development of Novel 3-Phase Line-interactive UPS System using 4-leg PWM Converter/Inverter and AC Reactor (4-레그 PWM 컨버터/인버터와 AC 리액터를 사용한 새로운 3상 라인 인터렉터브 무정전전원장치의 개발)

  • Ji Jun-Keun;Kim Hyo-sung;Sul Seung-Ki;Kim Kyung-Hwan
    • Proceedings of the KIPE Conference
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    • 2004.07a
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    • pp.77-81
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    • 2004
  • In this paper a novel line interactive UPS (Uninterruptible Power Supply) using the two 4-leg VSCs and AC line reactor is proposed. The 4-leg Voltage Source Converter(VSC) can use the DC link voltage effectively by the 3-D SVPWM method. Hence the DC battery voltage can be reduced by $15\%$ in comparison to that of the conventional line-interactive UPS system. One VSC is in parallel with the AC line reactor of the power source side, and the other is in series with the load. The parallel 4-leg voltage source inverter controls three-phase line voltage independently in order to control the line reactor current indirectly. It eliminates the neutral line current and the active ripple power of the source side using the pqr theory so that unity power factor and the sinusoidal source current can be achieved even though both the source and the load voltages have zero sequence components. The series 4-leg voltage source inverter compensates the line voltage and allows the load voltage to be balanced and harmonic-free. Both of parallel and series 4-leg voltage source inverters always act as independently controllable voltage sources, so that three-phase output voltage shows a seamless transition to the backup mode. The feasibility of the proposed UPS system has been investigated and verified through computer simulation results.

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Development and Uses of the ARS Server Application System for the Interactive Digital Performance (관객 참여형 디지털 퍼포먼스를 위한 ARS 서버 응용 시스템의 구현과 활용)

  • Son, Dong-Kwan;Kim, Do-Hyung;Ahn, Jong-Yoon;Lim, Chang-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.103-108
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    • 2008
  • Art is an ongoing process of experimenting and challenging. The challenge and experiments of the artists encompass both the conceptual process and the expressive process of creating artworks. It is not mandatory to use cutting-edge technologies for interactive performances, since they can be realized by adapting pre-existing technologies. Using previous technologies reduces the difficulties in the production process and makes it easier for the audience to understand the way of participation. In this paper, propose an ARS-server-based control system in which a large audience can participate during a performance to control certain features on stage. This system was first proposed during the 'Ubiplay Workshop and Seminar' hosted by the GSCT, KAIST, and applied to the digital performance 'Syntasia' in June and July, 2007, hosted by the Goyang Culture Foundation.

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Development of an Interactive self-control-mode based RTE System based on CBT (CBT 환경을 기반으로 하는 쌍방향 자율모드 기반 RTE 시스템 개발)

  • Kim, Seong-Yeol;Choi, Bo-Chul;Hong, Byeong-Du
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.227-234
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    • 2012
  • Development of Computer science and internet technoloy have led changes all over the social area. Educational markets based on this circumstance are offering various services named remote education, cyber lecture, e-Learning, etc. Due to these products, systems for computer based teaching and evaluating student's achievement are wide spread. But in many systems we can find functional restrictions. In this paper we propose a RTE system offering interactive self control mode based education so as to provide customized education for each individual by realtime feedback of the level of the student's comprehension we expect that this system provides customized education environment considering student's achievement level and maximizes their motivation.

Real-time Interactive Control of Magnetic Resonance Imaging System Using High-speed Digital Signal Processors (고속 DSP를 이용한 실시간 자기공명영상시스템 제어)

  • 안창범;김휴정;이흥규
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.5
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    • pp.341-349
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    • 2003
  • A real time interactive controller (spectrometer) for magnetic resonance imaging (MRI) system has been developed using high speed digital signal processors (DSP). The controller generates radio frequency (rf) waveforms and audio frequency gradient waveforms and controls multiple receivers for data acquisition. By employing DSPs having high computational power (e.g., TMS320C670l) real time generation of complicated gradient waveforms and interactive control of selection planes are possible, which are important features in real-time imaging of moving organs, e.g., cardiac imaging. The spectrometer was successfully implemented at a 1.5 Tesla whole body MRI system for clinical application. Performance of the spectrometer is verified by various experiments including high- speed imaging such as fast spin echo (FSE) and echo planar imaging (EPI). These high-speed imaging techniques reduce measurement time, however, usually intensify artifact if there is any systematic phase error or jitter in the synchronization between the transmitter, receiver, and gradients.