• Title/Summary/Keyword: interactive control

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A Non-Interactive Looper Control for Hot Strip Mill (열간압연 마무리 공정에서의 비간섭 루퍼제어 방법)

  • Hur, Yone-Gi
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2513-2515
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    • 2000
  • The Hot Strip Mill(HSM) process consists of reheating furnace, roughing mill, finishing mill and coiler. Reheating furnace heats slab and roughing mill, finishing mill produces strip from this slab. The quality of this production mainly depends on finishing mill, which consists of 6 or 7 stands. Between stands a looper is installed for the better material flow. Automatic gage control(AGC), speed control system and looper system, which are connected with each other, are the main control systems for HSM. The low strip tension can make a loop between stands, which can be caused cobble. On the other hand, high strip tension causes thickness and width reduction, which affects the product quality, and can lead to tear the strip, if it is too high. Because of it, a proper strip tension is needed for better material flow: e.g. A good looper control system is substantial for the better production quality. What is handled in this paper is, the looper controller, which is developed to minimize the fluctuation of width of strip by maintaining an appropriate strip tension between stands and to achieve the stability of the looper control system. And its performance compared with a conventional PID controller is also discussed. The difficulties associated with the maintenance of the constant tension are described.

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The Development of Interactive Ski-Simulation Motion Recognition System by Physics-Based Analysis (물리 모델 분석을 통한 상호 작용형 스키시뮬레이터 동작인식 시스템 개발)

  • Jin, Moon-Sub;Choi, Chun-Ho;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.205-210
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    • 2013
  • In this research, we have developed a ski-simulation system based on a physics-based simulation model using Newton's second law of motion. Key parameters of the model, which estimates skier's trajectory, speed and acceleration change due to skier's control on ski plate and posture changes, were derived from a field test study performed on real ski slope. Skier's posture and motion were measured by motion capture system composed of 13 high speed IR camera, and skier's control and pressure distribution on ski plate were measured by acceleration and pressure sensors attached on ski plate and ski boots. Developed ski-simulation model analyzes user's full body and center of mass using a depth camera(Microsoft Kinect) device in real time and provides feedback about force, velocity and acceleration for user. As a result, through the development of interactive ski-simulation motion recognition system, we accumulated experience and skills based on physics models for development of sports simulator.

Development of a CAD Based Tool for the Analysis of Landscape Visibility and Sensitivity (수치지형 해석에 의한 가시성 및 시인성의 경관정보화 연구 - CAD 기반의 분석 도구 개발을 중심으로 -)

  • 조동범
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.3
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    • pp.78-78
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    • 1998
  • The purpose of this research is to develop a CAD-based program for data analysis of digital elevation model(DEM) on the aspect of landscape assessment. When handling DEM data as a visual simulation of topographic landscape, it is basic interest to analyze visible area and visualize visual sensitivity distributions. In reference with landscape assessment, more intuitive and interactive visualizing tools are needed, specially in area of visual approach. For adaptability to landscape assessment, algorithmic approaches to visibility analysis and concepts for visual sensitivity calculation in this study were based on processing techniques of entity data control functions used in AutoCAD drawing database. Also, for the purpose of quantitative analysis, grid-type 3DFACE entities were adopted as mesh unit of DEM structure. Developed programs are composed of main part named VSI written in AutoLISP and two of interface modules written in dialog control language(DCL0 for user-oriented interactive usage. Definitions of camera points(view points) and target points(or observed area) are available alternatively in combined methods of representing scenic landscape, scenery, and sequential landscape. In the case of scene landscape(single camera to fixed target point), only visibility analysis in available. And total visibility, frequency of cumulative visibility, and visual sensitivity analysis are available in other cases. Visual sensitivity was thought as view angle(3 dimensional observed visual area) and the strengths were classified in user defined level referring to statistical characteristics of distribution. Visibility analysis routine of the VSI was proved to be more effective in the accuracy and time comparing with similar modules of existing AutoCAD third utility.

Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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Following media development, a Study about the convergence of comics and multimedia (매체발달에 따른 만화의 멀티미디어와의 융합에 관한 연구)

  • Kim, Bo-Hyun;Hong, Nan-Ji
    • Journal of Digital Contents Society
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    • v.13 no.1
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    • pp.119-127
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    • 2012
  • In this study, it was witnessed that a variety of tests are implemented in a type of convergence of multimedia such as photos, sounds, and videos as well as letters and drawings, components of existing traditional comics as comics are digitalized and are converted to various devices. Therefore, we studied the concept of multimedia comics as a basis of this study by judging that new barometer to comics lies in convergence with such multimedia. After recognizing components of multimedia comics which are currently emerging, we categorized them into three types depending on how to use these elements. First, convergence type webtoon has a very similar format with existing vertical scrolling webtoon and has characteristics that background & effects sounds are added to emphasize the features of webtoon, or photos or videos are inserted in part, and there is no function to control these elements; Second, motion comic, a medium format between comic and animation has a characteristic that sound, video, paging are auto-played like watching animation but it keeps the format of comics within one frame; Third, interactive comic has a characteristic that effects sound, motion, and story are made by active participation of viewers. As a result of analyzing comics which having above multimedia characteristics, its implications are as followings: First, multimedia elements should be used depending on genre, age, and media; Second, high level of control technology considering the features of comic-viewers is needed. In other words, in continuously evolving media environments, comic contents being proper to targets and use purposes of viewers should be developed. For this, multimedia elements of comics should be used in order that comic-viewers can have active & interactive communication with contents.

Design of a bluetooth-based interactive control network

  • Kwak, Jae-Hyuk;Lim, Joon-Hong
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.922-925
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    • 2004
  • Bluetooth technology is essentially a method for wireless connection of a diverse set of devices ranging from PDAs, mobile phone, notebook computers, to another equipments. The bluetooth system supports both point-to-point connection and point-to-multipoint connections. In point-to-multipoint connection, the channel is shared among several bluetooth devices. Two or more devices sharing the same channel form a piconet. There is one master device and up to seven active slave devices in a piconet. The radio operates in the unlicensed 2.45GHz ISM band. This allows users who travel world-wide to use bluetooth equipments anywhere. Since the link is based on frequency-hop spread spectrum, multiple channels can exist at the same time. The Bluetooth standard has been suggested that Bluetooth equipments can be used in the short-range, maximum 100 meters . It has been defined that the time takes to setup and establish a bluetooth connection among devices is 10 seconds. It is a long time and may be a cause to lose a chance of finding other non-fixed devices. We propose a routing protocols for scatternets which can be used to control a mobile units(MUs) in this network. The proposed routing protocol is composed of two kinds of bluetooth information, access point(AP) and MU.

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PWPF Parameters Design for Thruster Control (추력기 제어를 위한 PWPF 설계변수 설계)

  • Kim, Taeseok;Rhee, Seung-Wu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.10
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    • pp.872-880
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    • 2017
  • Usually, on/off control method is a way to control the thruster. Bang-Bang Control, PWM(Pulse Width Modulator) and PWPF(Pulse Width Pulse Frequency) are widely used as a typical way. When we are designing PWPF, the incorrectly designed parameters($K_m$, ${\tau}$, $U_{on}$, $U_{off}$, $U_m$) make trouble, such as the phase lag, the wasted fuel, the reduced system life. Therefore, the effect of parameters on the system performance should be analyzed before the proper parameters are selected. In this paper, we suggest the PWPF parameters design method by performing a static analysis, and analyze the interactive effects on design parameters by performing a dynamic analysis and simulation.

Improving the Performance of Hot Rolling Process through Cross Control (Cross Control 기법을 통한 열연 공정의 성능 개선)

  • Jung, Jae-Kyung;Park, Ju-Hyun;Shim, Woo-Chul;Kwon, Oh-Min;Won, Sang-Chul
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.561-563
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    • 1999
  • The looper of a hot strip finishing mill is installed between each pair of stands and plays a key role to enhance the product quality of strip by controlling the tension and height of strip in each inter-stand. Though the conventional looper control has achieved the mass products of strip so far, it has difficulties not only tuning gains by means of errors which are caused by coupling effects between strip tension and looper angle both utilizing tension feedback. Therefore, the non-interactive control employing cross controller and tension feedback has been introduced in looper control system in order to overcome the coupling effects existing between tension and looper angle and track the reference tension efficiently. In this paper, we present the cross controllers which play a role to decouple reciprocal effects between tension and looper angle and show better performance.

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Building Information-rich Maps for Intuitive Human Interface Using Networked Knowledge Base

  • Ryu, Jae-Kwan;Kanayama, Chie;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1887-1891
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    • 2005
  • Despite significant advances in multimedia transferring technologies in various fields of robotics, it is sometimes quite difficult for the operator to fully understand the context of 3D remote environments from 2D image feedback. Particularly, in the remote control of mobile robots, the recognition of the object associated with the task is very important, because the operator has to control the robot safely in various situations not through trial and error. Therefore, it is necessary to provide the operator with 3D volumetric models of the object and object-related information as well such as locations, shape, size, material properties, and so on. Thus, in this paper, we propose a vision-based human interface system that provides an interactive, information-rich map through network-based information brokering. The system consists of an object recognition part, a 3D map building part, a networked knowledge base part, and a control part of the mobile robot.

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Improvement of Power Generation of Microbial Fuel Cells using Maximum Power Point Tracking (MPPT) and Automatic Load Control Algorithm (최대전력점추적방법과 외부저항 제어 알고리즘을 이용한 미생물연료 전지의 전력생산 최대화)

  • Song, Young Eun;Kim, Jung Rae
    • KSBB Journal
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    • v.29 no.4
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    • pp.225-231
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    • 2014
  • A microbial fuel cell (MFC) and bioelectrochemical systems are novel bioprocesses which employ exoelectrogenic biofilm on electrode as a biocatalyst for electricity generation and various useful chemical production. Previous reports show that electrogenic biofilms of MFCs are time varying systems and dynamically interactive with the electrically conductive media (carbon paper as terminal electron acceptor). It has been reported that maximum power point tracking (MPPT) method can automatically control load by algorithm so that increase power generation and columbic efficiency. In this study, we developed logic based control strategy for external load resistance by using $LabVIEW^{TM}$ which increases the power production with using flat-plate MFCs and MPPT circuit board. The flat-plate MFCs inoculated with anaerobic digester sludge were stabilized with fixed external resistance from $1000{\Omega}$ to $100{\Omega}$. Automatic load control with MPPT started load from $52{\Omega}$ during 120 hours of operation. MPPT control strategy increased approximately 2.7 times of power production and power density (1.95 mW and $13.02mW/m^3$) compared to the initial values before application of MPPT (0.72 mW and $4.79mW/m^3$).