• Title/Summary/Keyword: interactive analysis

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An Analysis of Interactive Activities of Foreign R&D Centers Operating in Korea (한국 진출 외국 R&D 센터의 상호작용 특성 분석)

  • Bok, Deuk-Kyu;Lim, Tae-Yun
    • Journal of Technology Innovation
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    • v.15 no.2
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    • pp.41-59
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    • 2007
  • This paper analyzes interactive activities of foreign R&D centers operating in Korea. Interactive activities refer to collaborative R&D activities, R&D outsourcing, and formation of communities between foreign R&D centers and Korean firms and institutions. Active interactions between foreign R&D centers and their Korean partners (Korean firms and universities, research institutes etc.) are essential in promoting spillover effects from foreign R&D centers. Using the survey of 76 foreign R&D centers operating in Korea, this paper found the intensity of interplay between foreign R&D centers and the Korean firms and institutions was not so high. And the partners of foreign R&D centers with the mission of finding new technologies in Korea are mainly customers rather than universities and research institutes. This result is markedly different from previous studies focused on the cases of western countries, where the partners of foreign R&D centers that have the mission of finding new technologies were mainly local universities and research institutes.

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An Analysis of Professional Teaching Practices Reported by Home Economics Teachers for Improving Home Economics Education (가정과 교육의 발전방향을 모색하기 위한 가정과 교사들의 교수행동 분석)

  • Ryu, Sang-Hee
    • Korean Journal of Human Ecology
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    • v.9 no.2
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    • pp.245-256
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    • 2000
  • The purpose of this study is to identify the types of professional teaching practice of Home Economics teachers who are working at Korean secondary school for changing their professional teaching practice and developing home economics curriculum. A mail questionnaire, Professional Teaching Practice(PTP) was used to survey randomly selected 525 Home Economics teachers. The professional teaching practices examined were customary-instrumental, interactive and reflective practices. Customary-instrumental practice was the predominant type of professional teaching practice used by Home Economics teachers. About 26% of the teachers used reflective practice, and 14.67% used interactive practice. Only the number of students was significantly related to their professional teaching practices. Five influential factors on teaching practices identified by Home Economics teachers emerged in the following order: examination-centered educational system, lack of class hours, lack of resource materials and facilities, demands from the Ministry of Education, school administrators, or parents, and large class sizes.

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INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

  • Benolken, Paul;Graf, Holger;Rix, Joachim
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.237-247
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    • 2001
  • In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

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The Implementation of Human-Interactive Motions for a Quadruped Robot Using Genetic Algorithm (유전알고리즘을 이용한 사족 보행로봇의 인간친화동작 구현)

  • Kong, Jung-Shick;Lee, In-Koo;Lee, Boo-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.8
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    • pp.665-672
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    • 2002
  • This paper deals with the human-interactive actions of a quadruped robot by using Genetic Algorithm. In case we have to work out the designed plan under the special environments, our robot will be required to have walking capability, and patterns with legs, which are designed like gaits of insect, dog and human. Our quadruped robot (called SERO) is capable of not only the basic actions operated with sensors and actuators but also the various advanced actions including walking trajectories, which are generated by Genetic Algorithm. In this paper, the body and the controller structures are proposed and kinematics analysis are performed. All of the suggested motions of SERO are generated by PC simulation and implemented in real environment successfully.

Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
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    • v.8 no.4
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    • pp.165-170
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    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.

Interactive Effects of Usage-Situations and Personal Characteristics on Benefit Soughts of Clothing and Preference of Brand Type (상황과 소비자 특성의 추구 혜택자 선호 브랜드 유형에 대한 영향)

  • 홍희숙;고애란
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.5
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    • pp.738-752
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    • 1996
  • The purposes of this study were 1) to test the interactive effects of usage-situation (wedding receptions, home, and vacation) and personal characteristics (age, income, education, job or self-monitoring) on clothing benefits sought and 2) to identify brand type preference of consumer groups segmented by age, income, education, job or self-monitoring within a situation. The data were collected via a questionnaire from 601 housewives of ages 20's∼ 50's living in Seoul, Korea. The data were analyzed by factor analysis, repeated measure two-way ANOVA and Chi-square test. The results of this study were as follows. First, by repeated measure tow-way ANOVA, there were significant interactions of age and situation, and interactions of education and situation on Youth/Fashion benefits and Brand-value benefits. And interactive effects of education and situation on Self-expression benefits and Economic-value benefits were significant by repeated measure two-way A NOVA. Second, based on x2-test, brand type preference was significant difference between consumer groups segmented by age, education and job within a situation. And preferences of brand type were different among usage situations.

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Motivational Factors for Persuasive System Adoption : Interactive Mirror System Case (설득적 시스템 사용 동기에 대한 연구 : 상호작용적 거울 시스템 중심으로)

  • Choi, Jeong-Youn;Kim, Gyeung-Min
    • Journal of Information Technology Applications and Management
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    • v.26 no.3
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    • pp.81-98
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    • 2019
  • Despite the growing enthusiasm for the persuasive system like an interactive mirror system little is known about what motivates the customers to try the system and makes customers return repeatedly to the system. The key to understanding persuasive system adoption is the identification of the preconditions needed for the system adoption. Using grounded theory building methodology, we identified the preconditions needed for the system adoption. First, past research regarding users' motivational factors to use the persuasive system is reviewed. Then, research methodology and data analysis are presented. Finally, the study findings and conclusions are presented.

The Analysis of Operation Effect for 3kW Utility interactive PV System (30kW 주택보급계통연계형 태양광발전시스템 운용효율 분석)

  • Park, J.M.;Kim, K.B.;Lim, H.W.;Kim, D.H.;Baek, H.N.;Cho, G.B.
    • Proceedings of the KIEE Conference
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    • 2003.04a
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    • pp.231-233
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    • 2003
  • This paper presents experimental operation with utility interactive 3kW photovoltaic generation system. The status of Photovoltaic generation system components and inter-connection and safety equipment will be summarized. This paper discusses property operation state which 3kW utility interactive photovoltaic generation system was analysed from January 2001 to December 2002.

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Grid-interactive Small Battery Energy Storage System with High Power Quality and Demand Side Management (전력품질 개선 및 부하 분담 기능을 갖는 계통 연계형 소규모 에너지 저장 시스템)

  • Ko Sung-Hun;Shin Young-Chan;Lee Seong-Ryong
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.54 no.8
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    • pp.387-394
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    • 2005
  • This paper deals with the grid-interactive small battery energy storage system, which aims at the integration o( power quality improvement and demand side management. The main purpose of the proposed system is to achieve the peak power cutting and to compensate the current harmonics and reactive power at the point of installation on power distribution for residential homes. paper deals with the grid-interactive small battery energy storage system, In this paper, the basic principle and control algorithm is analyzed, theoretically and the design methodology of the system is discussed. To verify the proposed system, a comprehensive evaluation with theoretical analysis, simulation and experimental results for 1 KVA load capacity is presented.

The Construction and Operating Characteristics analysis of Utility interactive PV power generation system (계통연계형 태양광 발전시스템의 운전특성 해석과 문제점 분석)

  • Hong, D.S.;Koh, K.H.;Koh, H.S.;Lee, H.W.
    • Proceedings of the KIEE Conference
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    • 2001.10a
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    • pp.334-336
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    • 2001
  • The photovoltaic power generation system has a great future as clean energy instead of fossil fuel which has many environmental problems such as exhausted gas or air pollution. In a utility interactive photovoltaic generation system, a three-phase inverter is used for the connection between the photovoltaic array and the utility. This paper presents a three phase inverter for photovoltaic power system with current controller, voltage controller PLL control system and the phase detector of interactive voltage by using do transformation. The proposed inverter system provides a sinusoidal are current for domestic loads and the utility line with unity power factor. The results of the operated from January to October show the system characteristics.

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