• Title/Summary/Keyword: intelligent

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On Motion Planning for Human-Following of Mobile Robot in a Predictable Intelligent Space

  • Jin, Tae-Seok;Hashimoto, Hideki
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.101-110
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    • 2004
  • The robots that will be needed in the near future are human-friendly robots that are able to coexist with humans and support humans effectively. To realize this, humans and robots need to be in close proximity to each other as much as possible. Moreover, it is necessary for their interactions to occur naturally. It is desirable for a robot to carry out human following, as one of the human-affinitive movements. The human-following robot requires several techniques: the recognition of the moving objects, the feature extraction and visual tracking, and the trajectory generation for following a human stably. In this research, a predictable intelligent space is used in order to achieve these goals. An intelligent space is a 3-D environment in which many sensors and intelligent devices are distributed. Mobile robots exist in this space as physical agents providing humans with services. A mobile robot is controlled to follow a walking human using distributed intelligent sensors as stably and precisely as possible. The moving objects is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time trajectory to follow the walking human, the linear and angular velocities are estimated and utilized. The computer simulation and experimental results of estimating and following of the walking human with the mobile robot are presented.

Intelligent Characters for Fighting Action Games applied Energy Points (대전형 액션 게임에서 에너지 점수를 도입한 지능 캐릭터)

  • Lee Myun-Sub;Cho Byeong-Heon;Jung Sung-Hoon;Seong Yeong-Rak;Oh Ha-Ryoung
    • The KIPS Transactions:PartB
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    • v.13B no.4 s.107
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    • pp.449-456
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    • 2006
  • This paper proposes intelligent characters for fighting action games to which energy points are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point) that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters learn proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted with the best actions to obtain high score if their energy is sufficient, Otherwise, they did the actions to(that?) recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration of the their energy.

DESIGN OF AN UNMANNED GROUND VEHICLE, TAILGATOR THEORY AND PRACTICE

  • KIM S. G.;GALLUZZO T.;MACARTHUR D.;SOLANKI S.;ZAWODNY E.;KENT D.;KIM J. H.;CRANE C. D.
    • International Journal of Automotive Technology
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    • v.7 no.1
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    • pp.83-90
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    • 2006
  • The purpose of this paper is to describe the design and implementation of an unmanned ground vehicle, called the TailGator at CIMAR (Center for Intelligent Machines and Robotics) of the University of Florida. The TailGator is a gas powered, four-wheeled vehicle that was designed for the AUVSI Intelligent Ground Vehicle Competition and has been tested in the contest for 2 years. The vehicle control model and design of the sensory systems are described. The competition is comprised of two events called the Autonomous Challenge and the Navigation Challenge: For the autonomous challenge, line following, obstacle avoidance, and detection are required. Line following is accomplished with a camera system. Obstacle avoidance and detection are accomplished with a laser scanner. For the navigation challenge, waypoint following and obstacle detection are required. The waypoint navigation is implemented with a global positioning system. The TailGator has provided an educational test bed for not only the contest requirements but also other studies in developing artificial intelligence algorithms such as adaptive control, creative control, automatic calibration, and internet-base control. The significance of this effort is in helping engineering and technology students understand the transition from theory to practice.

Identification of Usability Elements for Designing Intelligent Jackets (지능형 자켓 디자인을 위한 사용성 요인 추출)

  • 육형민;전명훈;이희승;성지하;황신웅;노윤진;손영우
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.89-99
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    • 2003
  • Wearability, mobility and context awareness distinguish intelligent jackets from other hand-held devices. This research investigated usability elements reflecting those characters of intelligent jackets. In the fist study, we performed the experts' reviews (cognitive walkthrough) with the first version of intelligent jackets. As expected, we found that new categorization of the usability evaluation element was needed for the unique features of intelligent jackets. In the second study, we carried out group interviews (structured interviews) to examine user needs, attitudes and important factors for using intelligent jackets. In this study, user groups were divided into early adaptors and laggards on the basis of their challenge and attitude toward the new technology From these interviews, we found that the early adapters accepted the intelligent jacket as a computer system and they considered functional elements as important factors. However, the laggards thought the intelligent jacket as a wear, and they regarded the external design and psychological burden as important factors.

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Development of Integrated Public Address System for Intelligent Building (지능형 빌딩을 위한 디지털 통합 전관 방송 시스템 개발)

  • Kim, Jung-Sook;Song, Chee-Won
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.212-217
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    • 2011
  • In this paper, we developed an intelligent minimized integrated digital public address which can provide context awareness of various events occurring in future intelligent buildings. It is able to recognize both voices and sounds, such as a fire bell and a disaster bell, which signal to escape in emergence situations and it can sense information which is sent from various sensors, for example, the inner temperature, humidity, and environment status in an intelligent building. Also, the intelligent digital integrated public address can broadcast information to individual places, according to context awareness that is from sensing information, by using network with an ID. And we are developing a minimized integrated digital public address system that has facilities such as external input, Mic., CD, MP3 and Radio. Developing an integrated digital public address system with operational MICOM will make it possible to control the facilities of digital devices centrally. The operational MICOM is composed of 3 layers which are a control layer, a processing layer and a user interface layer.

A Study on Intelligent Dimming Converter of Fluorescent Lamp (형광등의 지능형 Dimming Converter에 대한 연구)

  • Choi, Jeong-Nae;Back, Jin-Yeol;Oh, Sung-Kwun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.4
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    • pp.540-545
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    • 2007
  • In this thesis, we introduce and investigate new architectures and comprehensive design methodologies of intelligent dimming converter and evaluate the proposed model and the system through a series of numeric experiments. Electronic ballast enable prolongation of life foy Fluorescent-Lamp and ballast. However, There are no merit in case that user impossible manual control. Therefore in this paper, we put emphasis on the design of electronic ballast based on intelligent dimming converter and the energy saving according to the day-light and the user settings by applying the intelligent model to a fluorescent lamp. Also, we show the superiority of the proposed Intelligent dimming converter through the evaluation of performance with conventional electronic ballast by applying the intelligent model to hardware of systems.

Development of An Intelligent Agent Shell Supporting An Integrated Agent Building Language (통합 에이전트 구축 언어를 지원하는 지능형 에이전트 쉘의 개발)

  • Chang, Hai-Jin
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3548-3558
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    • 1999
  • There are many kinds of multi-agent frameworks which support the high-level knowledge representation languages for providing intelligence to their agents. But, the agent programming interfaces of the frameworks require to use some general-purpose programming languages as well as tile knowledge representation languages. In general, knowledge representation languages and general-purpose programming languages are different in their levels and data representation models. The differences can make the problems about tile coupling of the elements which are necessary for developing intelligent agents. This paper describes a new type of intelligent agent shell INAS(INtelligent Agent Shell) version 2 which has developed to cope with the problems. Unlike the previous agent frameworks, INAS supports a high-level integrated agent building language for building intelligent agents by itself. Therefore, the development of intelligent agents by using INAS version 2 does not suffer from the problems of the previous agent frameworks. Through the development of several intelligent agents, we experienced that the agent building language of INAS version 2 could reduce the difficulties of developing intelligent agents.

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Design of Intelligent Intrusion Context-aware Inference System for Active Detection and Response (능동적 탐지 대응을 위한 지능적 침입 상황 인식 추론 시스템 설계)

  • Hwang, Yoon-Cheol;Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.126-132
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    • 2022
  • At present, due to the rapid spread of smartphones and activation of IoT, malicious codes are disseminated using SNS, or intelligent intrusions such as intelligent APT and ransomware are in progress. The damage caused by the intelligent intrusion is also becoming more consequential, threatening, and emergent than the previous intrusion. Therefore, in this paper, we propose an intelligent intrusion situation-aware reasoning system to detect transgression behavior made by such intelligent malicious code. The proposed system was used to detect and respond to various intelligent intrusions at an early stage. The anticipated system is composed of an event monitor, event manager, situation manager, response manager, and database, and through close interaction between each component, it identifies the previously recognized intrusive behavior and learns about the new invasive activities. It was detected through the function to improve the performance of the inference device. In addition, it was found that the proposed system detects and responds to intelligent intrusions through the state of detecting ransomware, which is an intelligent intrusion type.

The Digital Divide and Challenges on the Elderly in Intelligence Information Society (지능정보사회 노인층의 디지털 정보격차와 과제)

  • No-Min Park
    • Journal of Digital Policy
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    • v.3 no.1
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    • pp.11-20
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    • 2024
  • The intelligent information society is expected to drastically change our lives. The purpose of this content is to derive tasks in the field of media education for the elderly for the realization of digital inclusion in an intelligent information society. To this end, the vision, goals, strategies, and tasks of the intelligent information society were examined through the 6th National Informatization Basic Plan(2018~2022) and the 2022 Education Informatization White Paper(2022). In addition, the current status of the digital gap among the elderly classified as vulnerable groups was identified through the results of the 2022 Digital Information Gap Survey. In order to ease the digital information gap between the elderly in the intelligent information society, it is believed that the development of intelligent media education services using intelligent information technology, provision of media education services for the elderly through learning online service channels, and support for digital intelligent media education for the elderly are necessary.