• Title/Summary/Keyword: instructional module

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A Study on Instructional Methods based on Computational Thinking Using Modular Data Analysis Tools for AI Education in Elementary School (모듈형 데이터 분석 도구를 활용한 컴퓨팅사고력 기반의 초등학교 인공지능교육 교수학습방법 연구)

  • Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.917-925
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    • 2021
  • This study aims to specify a constructivism-based instructional method using a modular data analysis tool. The value and meaning of a modular data analysis tool have been examined to be applied in the national curriculum for artificial intelligence education and the process of cultivating problem-solving ability based on computational thinking. The modular data analysis tool visually expresses the cognitive thinking process that forms the schema in equilibrating through assimilation and adjustment. Artificial intelligence education has features that embody abstract knowledge and structure the data analysis module through the represented schema as a BlackBox implemented as an algorithm. Therefore, the value of the modular data analysis tool could be examined because it has the advantage of connecting the conceptual and implicit schema.

A the internet distance education system development of the LINUXBASED subtitle - A the center of textbook design module (리눅스 기반의 인터넷 원격 교육 시스템 개발-교재 설계 모듈을 중심으로)

  • 성평식
    • Journal of the Korea Computer Industry Society
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    • v.2 no.2
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    • pp.141-150
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    • 2001
  • Within a context of rapid technological change and shifting market conditions, the education environment requires new paradigm of education delivery. In accordance of such a technological progress, distance education system, which makes the learning take place at anytime anywhere, overcoming barriers of time, or distance, is emerging as a mainstream of education delivery replacing the convectional one way delivery system from instructor to learners. This paper aims to introduce the development principle and algorithm about Instructional System Desgin(ISD) module, a part of a total solution for distance education services. It was developed on Linux, a free Unix-type operating system. Linux supports so various network protocols, sharing the network resources in a smooth way, that it is able to integrate with other operating system very easily, especially with Windows NT or Windows 2000 servers. In terms of quality, it never falls behind the windows products which are commercially available only. It is a right operating system for the such a school environment that is usually limited in budgets. The development environment of the distance education solution to which ISD module belongs is composing of Apache server for web server, lava bean based on components for ISD module, PHP, server-side scripting language, for HTML documents and MySQL for DBMS.

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Virtual World-Based Information Security Learning: Design and Evaluation

  • Ryoo, Jungwoo;Lee, Dongwon;Techatassanasoontorn, Angsana A.
    • Journal of Information Science Theory and Practice
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    • v.4 no.3
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    • pp.6-27
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    • 2016
  • There has been a growing interest and enthusiasm for the application of virtual worlds in learning and training. This research proposes a design framework of a virtual world-based learning environment that integrates two unique features of the virtual world technology, immersion and interactivity, with an instructional strategy that promotes self-regulatory learning. We demonstrate the usefulness and assess the effectiveness of our design in the context of information security learning. In particular, the information security learning module implemented in Second Life was incorporated into an Introduction to Information Security course. Data from pre- and post- learning surveys were used to evaluate the effectiveness of the learning module. Overall, the results strongly suggest that the virtual world-based learning environment enhances information security learning, thus supporting the effectiveness of the proposed design framework. Additional results suggest that learner traits have an important influence on learning outcomes through perceived enjoyment. The study offers useful design and implementation guidelines for organizations and universities to develop a virtual world-based learning environment. It also represents an initial step towards the design and explanation theories of virtual world-based learning environments.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

The Development and Effects Analysis of the SMART Instructional Modules about Mineral Resource (광물자원에 관한 스마트수업 모듈 개발 및 효과 분석)

  • Park, Su-Kyeong;Jung, Areum;Lee, Sang-Won
    • Journal of the Korean earth science society
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    • v.36 no.3
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    • pp.246-257
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    • 2015
  • The purpose of this study was to develop and apply three types SMART instructional modules about the mineral resources and investigate its effect. One hundred students in the experimental group and 111 students in the control group from 6 classes in the $1^{st}$ year of a girl's high school participated in this study. One unit of tablet PC was provided to every two students in the experimental group and three types of SMART classes were implemented in class. Teacher-centered traditional classes were carried out for the control group. The instrument designed to assess the level of students' interest in mineral resources consisted of 10 items using 5-point Likert scale. To investigate the level of students' understanding, 15 items were developed on the mineral, mineral deposits, and the development of mineral resources. In addition, the participants were asked to describe advantages and disadvantages of the classes using the SMART modules. Results are as follows. First, participants in the experimental group showed a significantly higher level of interest on the mineral and the mineral learning than those in the control group. However, there was no significant difference between the two groups in terms of the desire to observe minerals and rocks. Second, students in the experimental group showed a higher level of understanding than the control group. The students with higher learning ability showed a significantly higher level of understanding than the lower group students. Third, the participants pointed out that the advantage of the SMART instructional modules was their experience in searching the relevant information and producing diverse outputs about mineral resource. On the contrary, the difficulties in coordinating opinions and decision making due to the excessive quantity of information were perceived as the disadvantage.

The Effects of the Pre-learning Program Applied by ICT-based TGT (Teams-Games-Tournaments) Cooperative Module for Science Museum Excursion Regarding of the Earth and the Moon on the Science Related Attitude according to Gender (지구와 달 관련 과학관 체험 학습에서 ICT 활용 협동 학습(TGT) 모듈을 적용한 사전 학습 프로그램이 성별에 따라 과학 관련 태도에 미치는 효과)

  • Park, Sun-Heung;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
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    • v.29 no.3
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    • pp.326-340
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    • 2010
  • TGT (teams-games-tournaments) cooperative learning is suggested as a method which enables both the individualized teaching-learning and the small group learning in students-centered open education. This study investigated the instructional effects of the pre-learning program applied by ICT-based TGT cooperative module for science museum excursion regarding of the earth and the moon on the science related attitude according to gender difference in elementary school science class. Three classes of third graders (N=87) at a elementary school were randomly assigned to the ICT-based TGT cooperative learning group, the ICT learning group, and traditional learning group. The students were taught about the planning of exploring the moon in the chapter of the earth and the moon, for 1 class hour. Prior to the instructions, the TOSRA(test of science related attitude) and achievement test were administered. Two-way ANCOVA results revealed that the scores of the ICT-based TGT cooperative learning group were significantly higher than the other learning groups for most of the TOSRA scales. However, there was a little significant difference among the three groups in the three distinct scales of TOSRA, Normality of Scientists, Leisure Interest in Science, and Career Interest in Science. Advantage/disadvantage and usefulness of ICT-based TGT cooperative learning were also discussed.

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리눅스 기반의 인터넷 원격 교육 시스템 개발 -교재 설계 모듈을 중심으로-

  • 성평식;박춘원
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.11a
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    • pp.635-645
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    • 2000
  • Within a context of rapid technological change and shifting market conditions, the education environment requires new paradigm of education delivery In accordance of such a technological progress, distance education system, which makes the loaming take place at anytime anywhere, overcoming barriers of time, or distance, is emerging as a mainstream of education delivery replacing the convectional one way delivery system from instructor to learners. This Paper aims to introduce the development principle and algorithm about Instructional System Design(ISD) module, a part of a total solution for distance education services. It was developed on Linux, a free Unix-type operating system. Linux supports so various network protocols, sharing the network resources in a smooth way, that it is able to integrate with other operating system very easily, especially with Windows NT or Windows 2000 servers. In terms of quality, it never falls behind the windows products which are commercially available only, It is a right operating system for the such a school environment that is usually limited in budgets. The development environment of the distance education solution to which ISD module belongs is composing of Apache server for web server, Java bean based on components for ISD module, PHP, server-side scripting language, for HTML documents and MySQL for DBMS.

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A Student Modeling Technique for Developing Student′s Level Oriented Dynamic Tutoring System for Science Class (수준별 동적 교수.학습 시스템 개발을 위한 학습자 모델링 기법)

  • 김성희;김수형
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.59-67
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    • 2002
  • Major Characteristic of the 7th National Curriculum in science is to provide deep and supplementary learning, depending on the level of each learner. In the level-oriented curriculum, coursewares are used to present teaching materials to various levels. In most coursewares, however, they provide their contents at a uniform level and hence it is hard to expect level-oriented learning. This paper presents learner's modeling for developing student's level-oriented dynamic tutoring system for science class , Instructional module of this system made by component unit is able to be reconstructed dynamically. Learning module is constructed using a hybrid model mixed of Overlay and Bug model. Testing module interprets diagnostic errors to be established by given differentiated weight in accordance with item's difficulty and discrimination. Through ITS student modeling, this system presents various problem solving methods reconstructed by learner's level differentiated.

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Curriculum model plans to extend the IP training base (IP(지식재산권) 교육 저변확대를 위한 교과운영모델 방안)

  • Jo, Jaeshin;Song, Yosoon
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.329-338
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    • 2016
  • As the creative economy is considered important recently, learner-centered IP(Intellectual Property) education has proliferated rapidly to universities, and there are greater attention and demand on IP education. On the other hand, there are lack of curriculums and an accreditation for IP education. This paper is to propose IP education module and emphasize the need of the accreditation for IP education and its authentication plan. This paper will also show the need of specialists and educational curriculum in the field of IP, the current status and the analyse of the IP education, and the trend of IP courses in intellectual-property-leading universities. It subsequently examines the domestic education accreditation system and the National Competency Standard(NCS) curriculum and suggests the IP education 8 courses model as a curriculum management model, the standard curriculum of the IP educational system, and the instructional module.

Implementation and Design of XML-Based Management System for Instructional Software (교육용 소프트웨어를 위한 XML 기반 관리 시스템 설계 및 구현)

  • Lee, Yun-Bae;Lee, Nu-Ri
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1329-1337
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    • 2008
  • The project of Education information is promoted to maximize the efficiency of Teaching-Learning at schools. So Ministry of Education & Human Resources Development develops and spreads the Computer Assisted Instruction(CAI) and outstanding Educational Software to help learners who can utilize this software and make learning environment to form their own recognition. As the number of this software is increased, the necessity of management of Educational Software is required. This study divides Educational Software into three kinds, teaching-learning software, business management software, and system management software, and suggests how to use these softwares effectively according to this division. After the users log into the system through joining members, they are divided into manager module, teachers module, and students module. The manager manages all software like registration, revision, reference of date and so on. The teacher accesses properly. The student accesses teaching-learning software and prepares and reviews his lessons at any time.