• 제목/요약/키워드: information processing purpose

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프롤로그에서 증명의 수를 효과적으로 제어하기 위한 방법 (An Efficient Method for Controlling the Number of Proofs in Prolog)

  • 남영광
    • 한국정보처리학회논문지
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    • 제4권6호
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    • pp.1557-1564
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    • 1997
  • 본 논문에서는 프롤로그 프로그램의 수행을 제어하기 위한 하나의 기능으로서 수항목(count term)이라는 새로운 기능을 제안한다. 그 목적은 사용자와 프로그래머에게 답 또는 증명의 수를 제한하는 기능과 프롤로그 프로그램의 수행을 제어하는 데 편리함을 주기 위한 것이다. 따라서 그를 위한 구문과 작동적 의미를 제시하였으며 WAM(Warren Abstract Machine)에서 백트랙킹시 관련된 명령어를 수정하여 수항목의 구현 방법을 제시한다.

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전기통신 형식승인 상호인정 모델 정립에 관한 연구 (A study on the establishment of model of multual recognition for type approval system of telecommunications terminal equipments)

  • 김영태;박기식
    • 한국통신학회논문지
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    • 제22권2호
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    • pp.225-240
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    • 1997
  • With the lanuch of the World Trade Organization(WTO) system, National and international trends toward more liberalized regulation of telecommunications terminal equipments drive the globalization of the telecommunications market. Despite of such trends, most countries have long viewed the type approval system as a major hindrance to overseas maketing because of a hodgepodge of diverse type approval system of telecommunications terminal equipments in each country. But, recently, many countries under these situations try to make a better understanding of respective requeirements of each country's many countries under these situations try to make a better understanding of respective requirements of each country'stype approval system, and where possible to strengthen commonalities, through referred to as "multual recognitio" system for the purpose of the development of procedures for hamonization oftype approval system in "one world, one market". Thus, this paper covers the definition, considerations and the case studies of mutual recognition between countries. Also, this paper suggests the desirable and general model of mutual recognition to be applied all the countries, which are being preparing and processing it.g and processing it.

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사회정보처리 모델에 따른 아동의 공격성에 관한 연구 (A Social Information Processing Approach to the Study of Children's Aggression)

  • 안지영;박성연
    • 아동학회지
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    • 제13권2호
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    • pp.161-174
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    • 1992
  • The purpose of this study was to examine the differences between aggressive and nonaggressive boys with the use of a social information processing approach. The subjects were 80 3rd & 6th grade boys selected from a public elementary school in Seoul. The subjects were interviewed individually. Following the presentation of each story, five questions were asked. A 2 x 2 Analysis of Variance was performed for each of the 5 dependent measures. Results showed (1) Aggressive boys were more likely to attribute a hostile intention to the behavior of peer. (2) Aggressive boys predicted their own response as more hostile and aggressive. (3) The 6th graders generated more alternative solutions than the 3rd graders. (4) Non significant results are not reported in the abstract. (5) Aggressive boys were likely to choose an ineffective solution.

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GPU-Based Optimization of Self-Organizing Map Feature Matching for Real-Time Stereo Vision

  • Sharma, Kajal;Saifullah, Saifullah;Moon, Inkyu
    • Journal of information and communication convergence engineering
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    • 제12권2호
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    • pp.128-134
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    • 2014
  • In this paper, we present a graphics processing unit (GPU)-based matching technique for the purpose of fast feature matching between different images. The scale invariant feature transform algorithm developed by Lowe for various feature matching applications, such as stereo vision and object recognition, is computationally intensive. To address this problem, we propose a matching technique optimized for GPUs to perform computations in less time. We optimize GPUs for fast computation of keypoints to make our system quick and efficient. The proposed method uses a self-organizing map feature matching technique to perform efficient matching between the different images. The experiments are performed on various image sets to examine the performance of the system under varying conditions, such as image rotation, scaling, and blurring. The experimental results show that the proposed algorithm outperforms the existing feature matching methods, resulting in fast feature matching due to the optimization of the GPU.

Personal computer networking for concept understanding

  • Sakai, Y.;Kitazawa, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.624-629
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    • 1992
  • This paper deals with the architecture of an information processing model for the human concept understanding required in constructing intelligent man-machine interfaces. The architecture employed is a parallel processing by networking. For this purpose, personal computers are interconnected by LAN and are, in their roles, divided into three levels. A concept has two aspects; i.e., language and image. In the present model, the system as the holistic whole of personal computers together with peripheral devices processes visual information in cognitive level, searching for feasible solutions from a variety of aspects. An image inputted through peripheral systems is categorized and matched with those ever experienced with the aid of that categorization, and thus an image is identified.

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화상처리기법을 활용한 천의 드레이프성의 정량적 평가방법 (Quantitative Evaluation of Fabric Drape Using Image Analysis)

  • 박창규
    • 한국의류산업학회지
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    • 제4권3호
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    • pp.284-288
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    • 2002
  • In this research, a new quantitative fabric drape evaluation system has been developed using image processing technology. The purpose of this research is to get the more detailed information of fabric drapability quantitatively from digital images captured with a digital camera generally commercialized. The shape parameters of a 3-dimensional geometric drape model were defined as the number of nodes, frequency and amplitude. Also, various statistical information of drape shapes can be obtained using image processing technology and frequency analysis as well as traditional drape coefficients. Hardware system to capture drape images is simply composed of three parts including a digital USB (Universal Serial Bus) camera, a frame cover and a stand for camera to attach to traditional drape tester. The evaluation software coded with the MS Visual C++ is operated under the MS windows 9x above.

자연스러운 범용 O2O 애플리케이션 사용자 인터페이스를 위한 상품 정보 자동 분류 (Automatic Classification of Product Data for Natural General-purpose O2O Application User Interface)

  • 이하나;임은수;조영인;윤영
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 추계학술발표대회
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    • pp.382-385
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    • 2016
  • 본 논문은 현재 영역 별로 파편화된 여러 O2O(Online to Offline) 서비스들을 통합적으로 제공하기 위해 자연어를 통한 NUI(Natural User Interface)를 개발하여 사용자가 명시한 상품 정보의 항목을 자동으로 분류하고자 한다. 이를 위해 e-commerce 도메인 정보 학습에 적합한 나이브 베이즈 분류(Naive Bayes Classifier) 알고리즘을 사용한다. 학습에는 미국 e-commerce 사이트 Groupon의 상품 정보와 분류 체계를 사용하며, 학습 데이터의 특징을 분석하여 상품 정보에 특화된 학습 데이터 정제 및 TF-IDF(Term Frequency-Inverse Document Frequency)를 통한 단어 별 가중치를 적용하여 알고리즘의 정확도를 향상시킨다.

비디오 서버를 위한 적응적 예악기반 피기백킹 알고리즘의 설계 및 평가 (Design and Evaluation of an Adaptive Reservation-Based Piggybacking Algorithm for Video Servers)

  • 배인한;이경숙
    • 한국정보처리학회논문지
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    • 제7권2S호
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    • pp.656-665
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    • 2000
  • A critical issue in the performance of a video-on-demand system is the I/O bandwidth required in order to satisfy client requests. Several approaches: batching, bridging, piggybacking are used ot reduce the I/O demand on the video server through sharing. Piggybacking is the policy for altering display rates of requests in progress fro the same object, for the purpose of merging their corresponding I/O streams into a single stream, which can serve the entire group of merged requests. In this paper, we propose a new policy called an adaptive reservation-based piggybacking that dynamically reserves the I/O stream capacity of video server for popular videos according to video server loads to immediately schedule the requests for popular videos. The performance of the proposed policy is evaluated through simulations, and is compared with that of simple piggybacking. As the result, we know that the adaptive reservation-based piggybacking provides better service probability, average waiting time and percentages saving in frames than simple piggybacking.

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데이터 마이닝을 위한 이동 에이전트의 효율적인 이주 전략 (An Efficient Migration Strategy of Mobile Agents for Data Mining)

  • 권혁찬;유우종;김흥환;유관종
    • 한국정보처리학회논문지
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    • 제7권5호
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    • pp.1511-1519
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    • 2000
  • 본 논문에서는 데이터 마이닝 (data mining)을 위한 이동 에이전트의 효율적인 이주 전략 알고리즘을 제시한다. 제시한 알고리즘의 목적은 최소의 네트워크 소요시간을 갖도록 이동 에이전트의 이주 계획을 세우는 것이다. 본 논문의 이주 간략 일고리즘을 검증하고 평가하기 우해 데이터 마이닝을 수행하기 위한 세 가지 패러다임-RPC(Remote Procodure Call),이 등 에지전트, locker 패턴이 적용된 이동 에이전트에 대한 수행 평가 모델을 제시하였으며, 시뮬레이션을 수행하여 알고리즘을 평가하였다.

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온톨로지 통합기반의 상위 온톨로지 추출에 관한 연구 (A Study on Upper Ontology Extraction Based on Ontology Integration)

  • 이지윤;양진혁;정인정
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.481-484
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    • 2005
  • 같은 도메인 내에 서로 다른 관점을 다루고 중복되는 정보를 포함하는 온톨로지들이 증가함에 따라서, 이들 사이에 재사용 및 공유를 위한 통합이 중요한 과제로 떠오르게 되었다. 또한 도메인 온톨로지로부터 상위 온톨로지를 추출하는 방법에 관한 연구도 온톨로지의 재사용과 공유를 목적으로 진행되고 있다. 본 논문에서 우리는 맵핑을 이용한 온톨로지 통합을 바탕으로 상위 온톨로지 생성 방법을 제안하고, 이를 정형화된 형태의 일반적인 목적을 가지는 온톨로지(general-purpose ontology)로 확장시켜 나가는 방안에 대해 살펴본다. 본 논문에서 제안된 온톨로지들 사이의 매핑은 개념들 간의 관계를 효율적으로 만들고, 해당 도메인에 대한 일반화된 온톨로지는 추후 사용자들의 공유를 용이하게 한다.

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