• 제목/요약/키워드: information theory

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퍼지정량화 이론을 이용한 공정계획 선택에 관한 연구 (A study on process-plan selection via fuzzy quantification theory)

  • 이노성;임춘우
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.668-671
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    • 1997
  • This paper describes a new process-plan selection method using a modified Fuzzy Quantification Theory(FQT). The problem for process-plan selection can be characterized by multiple attributes and used subjective, uncertain information. Fuzzy Quantification Theory is used for handling such informations because it is a useful tool when human judgment or evaluation is quantified via linguistic variables and the proposed method is concerned with the selection of a process plan by derivation of the values of categories for each attribute. In this paper, a modified Fuzzy Quantification Theory(FQT) is described and the procedure of this approach is explained and examples are illustrated.

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영상처리 이론 및 실습교육을 위한 통합교육시스템에 관한 연구 (The CAI systems for the image processing theory and practice)

  • 손병락;채옥삼
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 하계종합학술대회논문집
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    • pp.741-744
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    • 1998
  • In the area of the multimedia computer, the demand for the image processing engineer is large. However, there are not many engineers capable of developing practical systems. To teach practical image processing techniques, we need an intergrated education systems which can efficiently present the image processing theory and, at the same time, provide interactive experiments for the theory presented. In this paper, we propose an integrated education systems for the image processing. It consists of the theory presentation systems and the experiment systems. The theory presentation systems uspports multimedia display functions and HTML. It is tightly integrated with the experiment systems which developed based on the integrated image processing algorithm development system called Hello-vision.

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경락시스템의 층차적 모형에 관한 고찰 (A Study on the dimensional model of the meridian system)

  • 최환수
    • Journal of Acupuncture Research
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    • 제20권2호
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    • pp.1-10
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    • 2003
  • Objective : It is limited to verify existence and a part of characteristic of MS(Meridian system) in modern MS hypothesis. Because it is that an object of scientific approach is to prove a structure of MS. Then according to DMMS, we will research on a subject of MSs rules. This is a paper on the investigation of DMMS in aspects of propriety and supplement. Results : DMMS is composed of organizational anatomy system, MS, signal system. This means that the contents of classic MS theory divide into three dimensions. It includes classic MS theory and explains modern MS hypothesis with DMMS. But is has two problems that one is the difference between the right side and the left in the same meridian and the other is a lack of dynamic idea(動態觀念). After apply this ti analysis system, it will be reasonable to DMMS. It indicates to use various ways of a science, especially, mathematics, system theory, information theory, control theory to supplement the DMMS. Conclusions : Although the scientific study of MS is stagnant, the approach of this DMMS will provide us with a new result of MS.

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유한요소법에 의한 타원 판넬의 성형성에 관한 연구 (A Study on the Formability of Ellipse Panel by Finite Element Method)

  • 강대민
    • 동력기계공학회지
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    • 제3권2호
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    • pp.89-97
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    • 1999
  • In this paper the forming simulations of ellipse bulge have been researched by using $PAM-STAMP_{TM}$ to estimate the sheet metal forming and the plastic deformation characteristic of ellipse bulge. Thin elliptical diaphragms of brass, copper, aluminum, and mild steel are bulged in elliptical dies having aspect ratios of 1.33 and 2. In order to compare the simulation results with the experiment and ellipse bulge's theory derived by using Johnson and Duncan's theory, the relations of hydraulic pressure and polar height, polar thickness strain and polar height, were compared. According to this study, the results of simulation and ellipse bulge's theory derived by using Johnson and Duncan's theory, and the bursting pressure and the bursting polar height are good agreement to the experiment. So, the results of simulation by using $PAM-STAMP_{TM}$ and the ellipse bulge's theory will give engineers good information to make assessment the formability and plastic deformation characteristic of hydraulic ellipse bulge test.

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Reconsidering the Formal Accounts of Continuity in the Theory-Change from Newtonian to Einsteinian Physics

  • Yang, Kyoung-Eun
    • 논리연구
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    • 제12권2호
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    • pp.171-199
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    • 2009
  • 본 논문은 형식적인 조건을 통하여 뉴턴 물리학에서 아인슈타인 물리학으로의 이론변화의 연속성을 이해하려는 과학이론에 대한 진보적 견해를 비판적으로 고찰한다. '상응 원리'이나 '공변 원리'와 같은 형식적인 측면이 이 이론변화에서 중요한 정보를 담고 있는 것은 부정할 수 없지만, 이 형식적 속성은 뉴턴역학에서 아인슈타인의 특수 그리고 일반 상대성 이론으로의 발전에 대한 진화적 견해를 위한 본질적 요소를 제공하기에는 충분치 않다.

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공진산란이론을 이용한 원통형 산란체에 대한 전자기파문제의 역산란 이론 (Solution of the Inverse Electromagnetic Scattering Problem for Cylindrical Objects by Using the Resonance Scattering Ttheory)

  • 정용화;전상봉;안창회
    • 대한전기학회논문지:전기물성ㆍ응용부문C
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    • 제55권3호
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    • pp.142-148
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    • 2006
  • The resonances that contain the information on the properties of the scattering target can be used for target reconstruction approaches. The inverse scattering theory for the resonances has been applied to the problems of the scattering for a spherical, cylindrical dielectric objects and dielectrically coated conductors, shown reasonable results. Though by using this method the thickness and the dielectric constants of the target can be obtained from a determination of the spacing and of the widths of the scattering resonances, the radius of the target should be given. In this paper, we suggest the improved inverse theory combined with the resonance scattering theory to obtain the radius in addition to the dielectric constant of the target. The applications of this method for scattering problems of electromagnetic waves from cylindrical targets were accomplished, and it shows its validity.

불확실성의 수학 : 확률론과 개연론 (Mathematics of Uncertainty: Probability and Possibility)

  • 고영미;이상욱
    • 한국수학사학회지
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    • 제25권1호
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    • pp.1-13
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    • 2012
  • 수학은 엄밀성을 강조하는 학문이다. 그러나 사회가 복잡해지고 정보가 많아지면서 수학이 엄밀하지 않은 정보를 다루어야 하는 요구가 발생하게 되었다. 최근 이러한 불확실성을 갖는 정보를 엄밀성을 갖춘 정보로 변환하는 수단으로서 개연론에 대한 연구가 진행되고 있다. 본 논문은 임의성 (randomness) 을 다루는 확률론 (probability theory)과 비교하여 모호성 (vagueness) 을 다루는 개연론 (possibility theory) 을 개괄한다.

Oral Health Diagnosis by Using Combination of Evidence in Dezert-Smarandache Theory

  • Fadhillah, Muhammad Kamil;Listio, Syntia;Choi, Yong Keum;Lee, Hyun
    • International journal of advanced smart convergence
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    • 제7권4호
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    • pp.185-196
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    • 2018
  • Based on World Health Organization (WHO) children and adults have a problem with their oral health, such as Dental cavities and periodontal disease. It is not easy to obtain the high convince level of result of the dental and periodontal diseases. Because each of them have different degrees of uncertainty and there have several discounting factors (error rates) in different of survey. To solve this problem we propose the Dezert-Smarandache Theory (DSmT) for efficient combination of uncertain, imprecise and highly conflicting sources of information. Moreover, we apply the SEFP as a context reasoning. Finally, we make the simulation by using 12 surveys and compare Propotional Conflict Redistribution 5 (PCR5) and Dempster-Shafer Theory (DST) to show the belief or probability for the low, a heavy, high and ultra-high risk situation.

정보보호 교육이 청소년의 정보보호 실천에 미치는 영향 (Effects of Information Security Education on the Practice of Information Security for the Youth)

  • 강민성;김태성;김택영
    • Journal of Information Technology Applications and Management
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    • 제26권2호
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    • pp.27-40
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    • 2019
  • As reliance on information and communication becomes widespread, a variety of information dysfunctions such as hacking, viruses, and the infringement of personal information are also occurring. Korean adolescents are especially exposed to an environment in which they are experiencing information dysfunction. In addition, youth cybercrimes are steadily occurring. To prevent cybercrime and the damage caused by information dysfunction, information security practices are essential. Accordingly, the purpose of this study is to discuss the factors affecting the information security practices of Korean youths, considering information security education, perceived severity, and perceived vulnerability as leading factors of the theory of planned behavior. A questionnaire survey was administered to 118 middle and high school students. Results of the hypothesis test show that information security education affects perceived behavior control, and perceived severity affects attitude. Subjective norms, information security attitudes, and perceived behavioral control were found to influence adolescents' practices of information security. However, perceived vulnerabilities did not affect youths' information security attitudes. This study confirms that information security education can help youths to practice information security. In other words, information security education is important, and it is a necessary element in the information curriculum of contemporary youth. However, perceived vulnerability to youth information security threats did not affect information security attitudes. Consequently, we suggest that it is necessary to strengthen the contents of the information security education for Korean youths.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.