• Title/Summary/Keyword: immersion time

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A Study on Visual Tactility and Spatial Illusion in Virtual Reality Games (가상현실 게임에 나타난 시각적 촉각성과 공간의 환영성)

  • Park, Jin-Ok
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.229-236
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    • 2018
  • The background fort this study is related to the concept of modern time and space which has been extended from physical space to virtual space in the present times witnessing the advent of the Fourth Industrial Revolution. Based on visual tactility and illusion in virtual reality, we intended to present the possibility of the interactions as realistic as the interactions occurring in reality. Regarding the scope of this study, we analyzed the relationship between illusion in game space and immersion in interactions based on the games used frequently among current virtual reality contents. The results of the study showed that the interactions in virtual reality occurred within the space converging the time and space and that the illusion of digital images had realistic position of reality without original. Research which investigates the interaction in virtual space and media projection method for real space and virtual space will provide useful basis for promoting technological development based on novel methods differentiated from existing image grammar and for identifying the content utilization methods.

A Study on Remote Automatic Flipped System for Music Score Based on IoT (사물인터넷(IoT)기반한 원격 악보 넘기기 시스템 연구)

  • Kang, Ki-ho;Lee, Young-Suk
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.259-267
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    • 2018
  • In this study, we study the system to remotely transmit musical score based on Internet of Things(IoT). When musicians play music, they occasionally use the instrument and the musical score at the same time. At this time, the degree of immersion in music is reduced. In order to solve this problem, this paper proposes automatic sheet page turning system based on Internet of Things(IoT). The system can be remotely adjusted using the foot without using the hand. The system consists of a Wireless Smart Button equipped with Bluetooth and an application capable of operating the Wireless Smart Button. The Wireless Smart Button used Arduino based open source. We designed an application(App) to utilize it and proposed an intuitive UI.

Diamond Crystal Growth Behavior by Hot Filament Chemical Vapor Deposition According to Pretreatment Conditions

  • Song, Chang Weon;You, Mi Young;Lee, Damin;Mun, Hyoung Seok;Kim, Seohan;Song, Pung Keun
    • Journal of the Korean institute of surface engineering
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    • v.53 no.5
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    • pp.241-248
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    • 2020
  • The change of the deposition behavior of diamond through a pretreatment process of the base metal prior to diamond deposition using HFCVD was investigated. To improve the specific surface area of the base material, sanding was performed using sandblasting first, and chemical etching treatment was performed to further improve the uniform specific surface area. Chemical etching was performed by immersing the base material in HCl solutions with various etching time. Thereafter, seeding was performed by immersing the sanded and etched base material in a diamond seeding solution. Diamond deposition according to all pretreatment conditions was performed under the same conditions. Methane was used as the carbon source and hydrogen was used as the reaction gas. The most optimal conditions were found by analyzing the improvement of the specific surface area and uniformity, and the optimal diamond seeding solution concentration and immersion time were also obtained for the diamond particle seeding method. As a result, the sandblasted base material was immersed in 20% HCl for 60 minutes at 100 ℃ and chemically etched, and then immersed in a diamond seeding solution of 5 g/L and seeded using ultrasonic waves for 30 minutes. It was possible to obtain optimized economical diamond film growth rates.

Nonverbal Expressions in New Media Art -Case Studies about Facial Expressions and Sound (뉴미디어 아트에 나타난 비언어적 표현 -표정과 소리의 사례연구를 중심으로)

  • Yoo, Mi;An, KyoungHee
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.146-156
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    • 2019
  • New media art moves out of place and time constraints, sublimates the benefits of technology into art, and presents a new way of communication with the audience. This paper analyses the tendency of nonverbal communication methods by analysing examples of facial expressions and sound used in new media art from early times. As a result, it can be seen that the digital paradigm in the new media art has a nonlinear thinking, which makes a perceptual reduction of immersion and dispersion. The facial expression in new media art made it possible not only to overcome the limit of space and time of various expressions through 'visual distortions, enlargement, and virtualisation', but also to enable new ways of communication to display facial parts combined or separated in the digital environment. The sound in new media art does not stay in auditory sense, but pursues multi-sensory and synesthesia by cooperating with visual and tactile, evolves by revealing characteristics of space expansion and sensibility and interaction of audience.

Preparation of highly hydrophobic PVDF hollow fiber composite membrane with lotus leaf-like surface and its desalination properties

  • Li, Hongbin;Zi, Xingchen;Shi, Wenying;Qin, Longwei;Zhang, Haixia;Qin, Xiaohong
    • Membrane and Water Treatment
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    • v.10 no.4
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    • pp.287-298
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    • 2019
  • Lotus leaf has a special dual micro and nano surface structure which gives its highly hydrophobic surface characteristics and so-called self cleaning effect. In order to endow PVDF hollow fiber membrane with this special structure and improve the hydrophobicity of membrane surface, PVDF hollow fiber composite membranes was obtained through the immersion coating of poly(vinylidene fluoride-co-hexafluoropropylene) (PVDF-HFP) dilute solution on the outside surface of PVDF support membrane. The prepared PVDF composite membranes were used in the vacuum membrane distillation (VMD) for the desalination. The effects of PVDF-HFP dilute solution concentration in the dope solution and coating time on VMD separation performance was studied. Membranes were characterized by SEM, WCA measurement, porosity, and liquid entry pressure of water. VMD test was carried out using $35g{\cdot}L^{-1}$ NaCl aqueous solution as the feed solution at feed temperature of $30^{\circ}C$ and the permeate pressure of 31.3 kPa. The vapour flux reached a maximum when PVDF-HFP concentration in the dilute solution was 5 wt% and the coating time was kept in the range of 10-60 s. This was attributed to the well configuration of micro-nano rods which was similar with the dual micro-nano structure on the lotus leaf. Compared with the original PVDF membrane, the salt rejection can be well maintained which was greater than 99.99 % meanwhile permeation water conductivity was kept at a low value of $7-9{\mu}S{\cdot}cm^{-1}$ during the continuous testing for 360 h.

A Study of Time Dependent Diffusion for Prediction Service Life in NPPs Safety Related Concrete Structures (원전 안전관련 콘크리트 구조물의 수명예측을 위한 재령계수에 대한 연구)

  • Lee, Choon-Min;Yoon, Eui-Sik;Kim, Seung-Soo
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.23 no.3
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    • pp.136-142
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    • 2019
  • Nuclear power plant concrete structures are in contact with the coast, and durability due to chloride attack is very important because it is used as cooling water by taking seawater. For this purpose, a 3-year long-term saltwater immersion test was carried out to evaluate chloride ion diffusion coefficient and age apponent (m) The m values of the foundation with 4,000 class was 0.35 ~ 0.39, similar to KCI or ACI suggested values. essential service water constructions and tunnels of 5,000 class were 0.44 ~ 0.53 and 6,000 class, and 0.62 of reactor containment buildings were similar to the proposed values of FIB. As a result of the prediction of the service life with the measured age coefficient, all the safety related concrete structures of the nuclear power plants satisfied the service life of more than 60 years.

Accuracy evaluation of threshold rainfall impacting pedestrian using ROC (ROC를 이용한 보행에 영향을 미치는 한계강우량의 정확도 평가)

  • Choo, Kyungsu;Kang, Dongho;Kim, Byungsik
    • Journal of Korea Water Resources Association
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    • v.53 no.12
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    • pp.1173-1181
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    • 2020
  • Recently, as local heavy rains occur frequently in a short period of time, economic and social impacts are increasing beyond the simple primary damage. In advanced meteorologically advanced countries, realistic and reliable impact forecasts are conducted by analyzing socio-economic impacts, not information transmission as simple weather forecasts. In this paper, the degree of flooding was derived using the Spatial Runoff Assessment Tool (S-RAT) and FLO-2D models to calculate the threshold rainfall that can affect human walking, and the threshold rainfall of the concept of Grid to Grid (G2G) was calculated. In addition, although it was used a lot in the medical field in the past, a quantitative accuracy analysis was performed through the ROC analysis technique, which is widely used in natural phenomena such as drought or flood and machine learning. As a result of the analysis, the results of the time period similar to that of the actual and simulated immersion were obtained, and as a result of the ROC (Receiver Operating Characteristic) curve, the adequacy of the fair stage was secured with more than 0.7.

A Case Study on the 'Theory of Home Economics Education' Using Online ProblemBased Learning (온라인 문제중심학습을 활용한 '가정교육론' 수업 사례 연구)

  • Choi, Seong-Youn
    • Human Ecology Research
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    • v.60 no.2
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    • pp.187-209
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    • 2022
  • The objective of this study was to conduct a 'Theory of Home Economics Education' class using online problem-based learning(PBL) for prospective home economics(HE) teachers. The aim was to enable teachers to analyze the learning experience in the classroom, and to prepare operational strategies for online PBL on this basis. In order to achieve this, online PBL was applied to 31 students participating in the 'Theory of Home Economics Education' at the Department of HE in a university in Seoul, and the results were collected from the learning process. This also involved a reflective journal, a survey on the learning experience and the impacts was conducted. Moreover, analysis was undertaken on the learning activities, learning difficulties, and improvements. The main research results are as follows. Firstly, students accessed Webex, an online video conferencing program, and performed two PBL tasks: 'Making Home Economics Promotion Materials' and 'Presenting Teaching Strategies to Improve Learner's Immersion in Online Classes'. Secondly, learners established their own identity of HE learned about the HE class plans themselves. They also encountered realistic experience as HE teachers and learned communication and collaboration skills. Furthermore, they acquired creative problem-solving and self-directed learning ability, community consciousness, as well as the attitude of consideration and respect. Thirdly, students lacked knowledge of learning content and encountered difficulty in solving data research, analysis processes, and unstructured problems. They were affected by a lack of time and encountered problem in communicating with other team members in an online environment. As an improvement in online class operation, it was considrered necessary to reduce the learning burden by securing time and reducing the number of assignments, as well as to explain active interaction with instructors and PBL.

Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.81-87
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    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

A Study of Direction of VR Animation <Goodbye Mr Octopus> (VR애니메이션 <Goodbye Mr Octopus> 연출 연구)

  • Lee, TaeGu;Park, Sukyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.135-140
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    • 2023
  • VR animation allows you to see 360-degree screen production that cannot be seen in existing animation production while being located in the space within the animation. <Goodbye Mr Octopus>, a VR animation produced in 2020, was selected at the 77th Venice Film Festival as an immersive short film. This is the story of an adolescent girl, Stella, who is celebrating her 16th birthday, and her conflict with her strict father is resolved through a letter from her mother. It is a narrative composed of a total of 11 scenes, and in each scene, new directing elements of VR video grammar, such as gaze induction, time flow, and space conversion directing, were analyzed. Gaze-inducing directing minimized the inconvenience of 360-degree gaze, and time and space conversion directing was analyzed as an effect of increasing the audience's immersion according to narrative events.