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http://dx.doi.org/10.9728/dcs.2018.19.2.229

A Study on Visual Tactility and Spatial Illusion in Virtual Reality Games  

Park, Jin-Ok (Department of Digital Contents, Korea Nazarene University)
Publication Information
Journal of Digital Contents Society / v.19, no.2, 2018 , pp. 229-236 More about this Journal
Abstract
The background fort this study is related to the concept of modern time and space which has been extended from physical space to virtual space in the present times witnessing the advent of the Fourth Industrial Revolution. Based on visual tactility and illusion in virtual reality, we intended to present the possibility of the interactions as realistic as the interactions occurring in reality. Regarding the scope of this study, we analyzed the relationship between illusion in game space and immersion in interactions based on the games used frequently among current virtual reality contents. The results of the study showed that the interactions in virtual reality occurred within the space converging the time and space and that the illusion of digital images had realistic position of reality without original. Research which investigates the interaction in virtual space and media projection method for real space and virtual space will provide useful basis for promoting technological development based on novel methods differentiated from existing image grammar and for identifying the content utilization methods.
Keywords
Augment Reality; Game; Illusion; Visual Tactility; Virtual Reality;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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