1 |
Kim, Kwangki. "A study on complexity reduction of binaural decoding in multi-channel audio coding for realistic audio service.", 2015. DOI: 10.12988/ces.2016.512315.
DOI
|
2 |
Polap, Dawid, Karolina Kesik, Kamil Ksiazek, and Marcin Wozniak. "Obstacle detection as a safety alert in augmented reality models by the use of deep learning techniques." Sensors, Vol. 17, No. 12, 2017. DOI: 10.3390/s17122803.
DOI
|
3 |
Lahav, Orly, and David Mioduser. "Multisensory virtual environment for supporting blind persons' acquisition of spatial cognitive mapping-a case study." In EdMedia+ Innovate Learning, pp. 1046-1051. Association for the Advancement of Computing in Education, 2001.
|
4 |
Wang, Yong, Uma Jayaram, Sankar Jayaram, and Kevin Lyons. "Physically based modeling in virtual assembly." In International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, pp. 295-305, 2001. DOI:10.20870/IJVR.2001.5.1.2679.
DOI
|
5 |
De Poli, G. and Rocchesso, D., 1998. "Physically based sound modelling.", Organised Sound, Vol. 3, No. 1, pp.61-76, 2001. DOI: 10.1017/S1355771898009182.
DOI
|
6 |
Schroder, Dirk. "Physically based real-time auralization of interactive virtual environments". Vol. 11. Logos Verlag Berlin GmbH, 2011.
|
7 |
Van Den Doel, Kees, Paul G. Kry, and Dinesh K. Pai. "FoleyAutomatic: physically-based sound effects for interactive simulation and animation." In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp 537-544, 2001. DOI: 10.1145/383259.383322.
DOI
|
8 |
Fujisaki, Waka, Naokazu Goda, Isamu Motoyoshi, Hidehiko Komatsu, and Shin'ya Nishida. "Audiovisual integration in the human perception of materials." Journal of Vision, Vol. 14, No. 4, pp. 12-12, 2014. DOI: 10.1167/14.4.12.
DOI
|
9 |
Breebaart, Jeroen, Jurgen Herre, Craig Jin, Kristofer Kjorling, Jeroen Koppens, Jan Plogsties, and Lars Villemoes. "Multi-channel goes mobile: MPEG Surround binaural rendering." In Audio Engineering Society Conference: 29th International Conference: Audio for Mobile and Handheld Devices. Audio Engineering Society, 2006.
|
10 |
Nagao, Katashi, Menglong Yang, and Yusuke Miyakawa. "Building-scale virtual reality: reconstruction and modification of building interior extends real world." International Journal of Multimedia Data Engineering and Management, Vol. 10, No. pp. 1-21, 2019.
|
11 |
Kern, Angelika C., and Wolfgang Ellermeier. "Audio in VR: effects of a soundscape and movement-triggered step sounds on presence." Frontiers in Robotics and AI, Vol. 7, pp. 20, 2020. DOI: 10.3389/frobt.2020.000.
DOI
|
12 |
Inman, Dean P., Ken Loge, and Aaron Cram. "Teaching orientation and mobility skills to blind children using computer generated 3D sound environments." Georgia Institute of Technology, 2000.
|
13 |
Kim, Kwangki. "Sound scene control of multi-channel audio signals for realistic audio service in wired/wireless network." International Journal of Multimedia and Ubiquitous Engineering, Vol. 9, No. 2, pp. 253-258, 2014. DOI: 10.14257/ijmue.2014.9.2.25.
DOI
|
14 |
Gugenheimer, Jan, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. "Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 4021-4033, 2017. DOI: 10.1145/3025453.3025683.
DOI
|
15 |
Siu, Alexa F., Mike Sinclair, Robert Kovacs, Eyal Ofek, Christian Holz, and Edward Cutrell. "Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds." In Proceedings of the 2020 CHI conference on human factors in computing systems, pp. 1-13. 2020. DOI: 10.1145/3313831.3376353.
DOI
|