• Title/Summary/Keyword: holographic video

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Image Contents Encryption Technique for Digital Hologram Broadcasting Service (디지털 홀로그램 방송을 위한 영상 콘텐츠의 암호화)

  • Ha, Jun;Choi, Hyun-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.818-819
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    • 2013
  • This paper propose a contents security technique for digital holographic display service. Digital holographic video system assumes the existing service frame for 2-dimensional or 3-dimensional video, which includes data acquisition, processing, transmission, reception, and reconstruction. In this paper, we perform the encryption of RGB image and depth-map for such a system. The experimental results showed that encrypting only 0.048% of the entire data was enough to hide the constants of the RGB image and depth-map.

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Trends in the Telepresence Technologies and Services Beyond 5G (5G를 향한 영상회의 기술 및 서비스 동향)

  • Lee, H.K.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.20-29
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    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

Web Server based Hologram Image Production Pipeline System Implementation (웹 서버 기반의 홀로그램 영상 제작 파이프라인 시스템 구현)

  • Kim, Yongjung;Park, Chansoo;Shin, Seokyong;Kim, Jungho;Gentet, Philippe;Lee, Jiyoon;Kwon, Soonchul;Lee, Seunghyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.751-757
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    • 2021
  • In this paper, we proposed a pipeline system for holographic image production in a web server-based environment. There are time and spatial constraints for the existing holographic image production. The purpose of the proposed system is to obtain high-quality holographic images by reducing accessibility to users. It is a structure in which a video captured by a user in a web environment is transmitted to a server and converted into a frame for holographic image production through post-production. For high-quality holographic image acquisition, post-processing uses a deep learning-based algorithm. The proposed system provides various service tools in the web environment for user convenience. Through this method, the user's accessibility is improved when producing holographic images because images are taken in a web environment rather than in a limited space.

A New Coding Technique for Scalable Video Service of Digital Hologram (디지털 홀로그램의 적응적 비디오 서비스를 위한 코딩 기법)

  • Seo, Young-Ho;Bea, Yoon-Jin;Lee, Yoon-Hyuk;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.92-103
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    • 2012
  • In this paper, we discuss and propose a new algorithm of coding technique for scalably servicing holographic video in various decoding environment. The proposed algorithm consists of the hologram-based resolution scalable coding (HRS) and the light source-based SNR scalable coding (LSS). They are classified by the method generating and capturing hologram. HRS is a scalable coding technique for the optically captured hologram and LSS is one for the light source before generating hologram. HRS can provide the scalable service of 8 steps with the compression ratio from 1:1 to 100:1 for a $1,024{\times}1,024$ hologram. LSS can also provide the various service depending on the number of the light source division using lossless compression. The proposed techniques showed the scalable holographic video service according to the display with the various resolutions, computational power of the receiving equipment, and the network bandwidth.

A review on several methods for fast generation of digital Fresnel holograms

  • Tsang, P.W.M.
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.2
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    • pp.29-32
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    • 2012
  • Computer generated holography (CGH) is technology for generating holograms of synthetic, three dimensional (3D) objects which may not exist in the physical world. The process, however, requires heavy amount of computation as the resolution of a hologram is significantly higher than that of a typical optical image. This paper reviews four modern techniques for fast generation of digital Fresnel holograms which are important in the development of holographic video systems. The methods that will be described include the virtual window, sub-line, wavefront recording plane (WRP), and the interpolative WRP schemes. These works share the common objective to generate digital Fresnel hologram at a speed that is close to the video frame rate, and with complexity which is realizable with affordable computing and reconfigurable hardware devices. The author will present the principles and realization of these works, as well as some potential area of research in digital holography.

A New System Implementation for Generating Holographic Video using Natural Color Scene (실사 컬러 영상을 이용한 홀로그램 비디오 생성 시스템 구현)

  • Seo, Youngho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Woo-Youl;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.149-158
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    • 2013
  • In this paper, we propose a new system which can generate digital holograms for natural color scene. The system consists of both a camera system for capturing images and softwares(SWs) for various image processings. The camera system uses a vertical rig with a depth and a RGB camera and a cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The S/W is composed by the engines for processing and servicing the captured images and computer-generated hologram (CGH) for generating digital holograms using general-purpose computing on graphics processing unit (GPGPU). Each algorithm was implemented using C/C++ and CUDA languages, and all engines were integrated in LabView environment. The proposed system can generate 10 digital holographic frames per second using about 6K light sources.

Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Study of KINECT based 3D Holographic and Gesture (KINECT 기반 3D 홀로그래픽과 제스처에 대한 연구)

  • Jiang, Zhou;Seo, Laiwon;Roh, Changbae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.411-417
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    • 2013
  • Two-dimensional image processing method and tools Rigi then developed a report prepared by a variety of video and three-dimensional images are increasing demands for navigation. The hard part to experience in the real world experience in the virtual environment, and has the purpose to take advantage of. This is a system that provides a simple 3D background, but everyday actions that can control the system with the needs of an instinctive interface technology means. The purpose of this study a variety of human behavior using the Kinect device in action close to the three-dimensional technology to develop a new navigation control is Kinect Holography and 3D images using the input data so that you have the linkage is to design the system.

Sequential Stereoscopic Display System based on a Volume Holographic Memory (체적 홀로그래픽 메모리를 이용한 스테레오스코픽 동영상 디스플레이 시스템)

  • Lee, Seung-Hyeon;Seon, Gwang-Cheol;Kim, Eun-Su
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.2
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    • pp.22-27
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    • 2000
  • We present a sequential stereoscopic display system using volume holographic storage. Multiple angular multiplexed stereoscopic image pairs are recorded into a photorefractive crystal that can store data with high density, transfer them with high speed, and select a randomly chosen data element. The reference beam with Bragg selectivity is scattered by the index grating and the diffracted beams are propagating along the directions of the stereoscopic image pairs. The images are to be suitably projected on the left and right display plane sequentially for stereoscopic video viewing.

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