• 제목/요약/키워드: hierarchical tree structure

검색결과 108건 처리시간 0.021초

비대칭적 성능의 고용량 비휘발성 메모리를 위한 계층적 구조의 이진 탐색 트리 (A Hierarchical Binary-search Tree for the High-Capacity and Asymmetric Performance of NVM)

  • 정민성;이미정;이은지
    • 대한임베디드공학회논문지
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    • 제14권2호
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    • pp.79-86
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    • 2019
  • For decades, in-memory data structures have been designed for DRAM-based main memory that provides symmetric read/write performances and has no limited write endurance. However, such data structures provide sub-optimal performance for NVM as it has different characteristics to DRAM. With this motivation, we rethink a conventional red-black tree in terms of its efficacy under NVM settings. The original red-black tree constantly rebalances sub-trees so as to export fast access time over dataset, but it inevitably increases the write traffic, adversely affecting the performance for NVM with a long write latency and limited endurance. To resolve this problem, we present a variant of the red-black tree called a hierarchical balanced binary search tree. The proposed structure maintains multiple keys in a single node so as to amortize the rebalancing cost. The performance study reveals that the proposed hierarchical binary search tree effectively reduces the write traffic by effectively reaping the high capacity of NVM.

박판성형공정해석에서의 계층적 접촉탐색 알고리즘 적용 (A Hierarchical Contact Searching Algorithm in Sheet Forming Analysis)

  • 김용환
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1999년도 춘계학술대회논문집
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    • pp.22-25
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    • 1999
  • A dynamic explicit finite element code for simulating sheet forming processes has been developed The code utilises the discrete Kirchhoff shell element and contact force is treated by a conventional penalty method. In order to reduce the computational cost a new and robust contact searching algorithm has been developed and implemented into the code. in the method a hierarchical structure of tool segments called a tree structure is built for each tool at the initial stage of the analysis Tree is built in a way to divide a trunk to 8 sub-trunk 2 in each direction until the lowest level of the tree(leaf) contains exactly one segment of the tool. In order to have a well-balanced tree each box on each sub level contains one eighth of the segments. Then at each time step contact line from a node comes out of the surface of the tool. Simulation of various sheet forming processes were performed to verify the validity of the developed code with main focus on he usefulness of the developed contact searching algorithm.

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VLSI의 설계검증을 위한 계층적 회로 추출 알고리듬 (Hierarchical Circuit Extract Algorithm for VLSI Design Verification)

  • 임재윤;임인칠
    • 대한전자공학회논문지
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    • 제25권8호
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    • pp.998-1009
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    • 1988
  • A Hierarchical Circuit Extract Algotithm, which efficiently extract circuits from VLSI mask pattern information, is programmed. Quad-tree is used as a data structure which includes various CIF circuit elements and instances. This system is composed of CIF input routine, Quad-tree making routine, Transistor finding routine and Connection list making routine. This circuit extractor can extract circuit with hierarchical structure of circuit. This system is designed using YACC and LEX. By programming this algorithm with C language and adopting to various circuits, the effectiveness of this algorithm is showed.

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A Tree Regularized Classifier-Exploiting Hierarchical Structure Information in Feature Vector for Human Action Recognition

  • Luo, Huiwu;Zhao, Fei;Chen, Shangfeng;Lu, Huanzhang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1614-1632
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    • 2017
  • Bag of visual words is a popular model in human action recognition, but usually suffers from loss of spatial and temporal configuration information of local features, and large quantization error in its feature coding procedure. In this paper, to overcome the two deficiencies, we combine sparse coding with spatio-temporal pyramid for human action recognition, and regard this method as the baseline. More importantly, which is also the focus of this paper, we find that there is a hierarchical structure in feature vector constructed by the baseline method. To exploit the hierarchical structure information for better recognition accuracy, we propose a tree regularized classifier to convey the hierarchical structure information. The main contributions of this paper can be summarized as: first, we introduce a tree regularized classifier to encode the hierarchical structure information in feature vector for human action recognition. Second, we present an optimization algorithm to learn the parameters of the proposed classifier. Third, the performance of the proposed classifier is evaluated on YouTube, Hollywood2, and UCF50 datasets, the experimental results show that the proposed tree regularized classifier obtains better performance than SVM and other popular classifiers, and achieves promising results on the three datasets.

HRKT: A Hierarchical Route Key Tree based Group Key Management for Wireless Sensor Networks

  • Jiang, Rong;Luo, Jun;Wang, Xiaoping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권8호
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    • pp.2042-2060
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    • 2013
  • In wireless sensor networks (WSNs), energy efficiency is one of the most essential design considerations, since sensor nodes are resource constrained. Group communication can reduce WSNs communication overhead by sending a message to multiple nodes in one packet. In this paper, in order to simultaneously resolve the transmission security and scalability in WSNs group communications, we propose a hierarchical cluster-based secure and scalable group key management scheme, called HRKT, based on logic key tree and route key tree structure. The HRKT scheme divides the group key into cluster head key and cluster key. The cluster head generates a route key tree according to the route topology of the cluster. This hierarchical key structure facilitates local secure communications taking advantage of the fact that the nodes at a contiguous place usually communicate with each other more frequently. In HRKT scheme, the key updates are confined in a cluster, so the cost of the key updates is reduced efficiently, especially in the case of massive membership changes. The security analysis shows that the HRKT scheme meets the requirements of group communication. In addition, performance simulation results also demonstrate its efficiency in terms of low storage and flexibility when membership changes massively.

계층 구조와 Incremental 기능을 갖는 MOS 회로 추출기 (A Hierarchical and Incremental MOS Circuit Extractor)

  • 이건배;정정화
    • 대한전자공학회논문지
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    • 제25권8호
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    • pp.1010-1018
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    • 1988
  • This paper proposes a MOS circuit extractor which extracts a netlist from the hierarchical mask information, for the verification tools. To utilize the regularity and the simple representation of the hierarchical circuit, and to reduce the debug cycle of design, verification, and modification, we propose a hierarvhical and incremental circuit extraction algorithm. In flat circuit extraction stage, the multiple storage quad tree is used as an internal data structure. Incremental circuit extraction using the hierarchical structure is made possible, to reduce the re-extraction time of the modified circuit.

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하중나무에 의한 래더 회로망의 새로운 해석 방법 (A New Analysis of Ladder Networks by Weighted Tree)

  • 이주근;이동철
    • 대한전자공학회논문지
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    • 제19권6호
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    • pp.1-8
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    • 1982
  • 이 논문은 하중나무에 의한 래더형 회로의 새로운 해석 방법을 제안한다. 종래의 정보 구조를 나타내는 나무와는 달리 가지의 하중를 임피이던스 Z와 어드미턴스 Y로 하고, 그의 양단의 마디를 전압과 전류의 짝으로 표시하여 Z와 Y집합의 계층 구조의 나무를 구성한다. 다음에 나무에서 생성 레벨을 정의하고 기준 레벨과 임의의 레벨간을 path함으로써, 구동점 임피이던스, 전달함수, 전달 임피이던스를 계산에 의하지 않고 시각적으로 동시에 구한다. 본 방법에 의하여 가역정리를 유도함으로써 타당성을 입증하고 4단자 정수 및 피이드백, Tr결합 텐덤 회로에도 적용된다. In this paper a new analytic method for Ladder networks by weighted tree is proposed. In contrast to conventional tree concept that represents only information structure, in this paper, a tree with hierarchical structure is established by giving wei체t of impedance Z and admittance Y to branch and representing each node of its branch as a pair of voltage and current. Then, by defining generation level from tree structure and by parsing between standand level and arbitrary level, driving point impedance, transfer function and transfer impedance are simultaneously obtained instead of complex calculation method by inspection. The validity of this method is proved by the reciprocal theorem and this method is applied to four-terminal constants and the feedback network.

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인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구 (A Study for Animation Using 3D Laser Scanned Body Data)

  • 윤근호;조창석
    • 한국멀티미디어학회논문지
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    • 제15권10호
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    • pp.1257-1263
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    • 2012
  • 본 연구는 3D레이저 스캔 방식으로 계측된 인체 데이터를 대상으로 하여 인체의 여러 동작들에 대한 애니메이션 모듈 구현을 목표로 하였다. 이를 위하여 애니메이션 회전을 위한 기준점인 인체의 골격 기준점을 추출하고 추출된 기준점을 이용하여 골격을 잡고 각 골격에 따른 계층트리를 구성하였다. 구성된 계층트리의 골격에 해당되는 오브젝트 정점들을 골격과 연결하고 주어진 애니메이션 3차원 정점들에 행동 패턴을 적용하여 스캔데이터에 애니메이션을 구현하였다.

지능형 NPC의 행동 메커니즘에 따른 계층적 유한 상태 기계와 행동 트리의 효율성 평가 (Efficiency Evaluation of Hierarchical Finite-State Machines and Behavior Trees according to Behavior Mechanism of Intelligent NPCs)

  • 이정민;김정이
    • 한국인터넷방송통신학회논문지
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    • 제24권2호
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    • pp.113-118
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    • 2024
  • 본 연구에서는 지능형 NPC의 행동을 효과적으로 구현하기 위한 두 가지 주요 구조, 계층적 유한 상태 기계(Hierarchical Finite State Machine, HFSM)와 행동 트리(Behavior Tree)의 구조를 설계하고 실험용 게임을 제작하여 비교 및 분석하였다. 계층적 유한 상태 기계는 복잡한 상호작용 중심의 동작에 적합하여 상태 변화와 그 전이가 중요한 행동 메커니즘에서 효율적이고, 행동 트리는 동적 환경에서의 수정과 확장이 용이하여 다양한 조건 하에서의 동적반응이 중요한 행동 메커니즘에서 효율적이라는 분석 결과를 도출하였다. 이 두 구조를 유니티 엔진을 활용하여 실험적으로 적용하고 그 효율성을 검증하였다. 본 연구는 기본적인 구조 설계에 초점을 맞췄으며, 추후 개발 예정인 액션 어드벤쳐 탈출 게임에 이 구조를 적용할 예정이다. 본 연구의 결과는 게임 개발자들이 지능형 NPC를 효율적으로 구현하는데 도움을 주며, 게임의 퀄리티와 플레이어 만족도 향상에 기여할 것으로 기대된다.

근거리 힘 계산의 새로운 고속화 방법 (A New Fast Algorithm for Short Range Force Calculation)

  • 안상환;안철오
    • 유체기계공업학회:학술대회논문집
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    • 유체기계공업학회 2006년 제4회 한국유체공학학술대회 논문집
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    • pp.383-386
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    • 2006
  • In this study, we propose a new fast algorithm for calculating short range forces in molecular dynamics, This algorithm uses a new hierarchical tree data structure which has a high adaptiveness to the particle distribution. It can divide a parent cell into k daughter cells and the tree structure is independent of the coordinate system and particle distribution. We investigated the characteristics and the performance of the tree structure according to k. For parallel computation, we used orthogonal recursive bisection method for domain decomposition to distribute particles to each processor, and the numerical experiments were performed on a 32-node Linux cluster. We compared the performance of the oct-tree and developed new algorithm according to the particle distributions, problem sizes and the number of processors. The comparison was performed sing tree-independent method and the results are independent of computing platform, parallelization, or programming language. It was found that the new algorithm can reduce computing cost for a large problem which has a short search range compared to the computational domain. But there are only small differences in wall-clock time because the proposed algorithm requires much time to construct tree structure than the oct-tree and he performance gain is small compared to the time for single time step calculation.

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