• 제목/요약/키워드: fostering creativity

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예 만들기 활동에 의한 창의적 사고 촉진 방안 연구 (Fostering Mathematical Creativity by Exemplification)

  • 박진형;김동원
    • 대한수학교육학회지:수학교육학연구
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    • 제26권1호
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    • pp.1-22
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    • 2016
  • 본 연구에서는 예 만들기 활동이 창의적 사고를 촉진하는 것이 가능한지 이론적으로 타진하고, 가능하다면 어떤 과제를 설계하여 촉진할 수 있으며, 실제 예 만들기 활동에 의해 창의적 사고는 어떠한 방식으로 드러나는지 확인하는 데 목적을 둔다. 연구 결과, 학생들이 다양한 예를 생성하고, 각자 생성한 예를 검토, 수정하고 개선하면서 좀 더 일반적인 예를 모색하며, 정당화하는 장면이 확인되었다. 그리고 이러한 예 만들기 과정에서 수학적 창의성의 요인들인 유창성, 유연성, 독창성, 정교성의 발현을 확인할 수 있었다.

Creative Apparel Design Process Approach Using Architectural and Artistic Influence

  • McRoberts, Lisa Barona;Freeman, Charles Edward;Thibodeaux, Julianne
    • International Journal of Costume and Fashion
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    • 제15권2호
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    • pp.79-91
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    • 2015
  • Creativity is an ever-increasing research area related to fashion design, namely the documentation and dissemination of creative scholarship. The purpose of this project is to apply creative bridge or creative leap theory to the development of an existing designer's garment collection using the creative design process of an architect. A single case study design was used to investigate the phenomenon of design process creative leap using a direct observation. Results indicate the difficult challenge of producing new and individualized silhouettes for the marketability of clothing, it is apparent that new methods of fostering creativity in designers through non-traditional approaches would benefit the education of apparel designers. Through targeted design practice, educators and practitioners can apply the principles of scientific inquiry into design processes to solve a problem, address a challenge, or create based on personal inspirations.

중등수학영재의 수학적 창의성에 대한 고찰 (A Study on Mathematical Creativity of Middle School Mathematical Gifted Students)

  • 김동화;김영아;강주영
    • East Asian mathematical journal
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    • 제34권4호
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    • pp.429-449
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    • 2018
  • The purpose of this study is to investigate how the mathematical creativity of middle school mathematical gifted students is represented through the process of problem posing activities. For this goal, they were asked to pose real-world problems similar to the tasks which had been solved together in advance. This study demonstrated that just 2 of 15 pupils showed mathematical giftedness as well as mathematical creativity. And selecting mathematically creative and gifted pupils through creative problem-solving test consisting of problem solving tasks should be conducted very carefully to prevent missing excellent candidates. A couple of pupils who have been exerting their efforts in getting private tutoring seemed not overcoming algorithmic fixation and showed negative attitude in finding new problems and divergent approaches or solutions, though they showed excellence in solving typical mathematics problems. Thus, we conclude that it is necessary to incorporate problem posing tasks as well as multiple solution tasks into both screening process of gifted pupils and mathematics gifted classes for effective assessing and fostering mathematical creativity.

창의성과 과학에 대한 태도 함양을 위한 창의적 사고기법 적용 효과 (The Effects of Application of Creative Thinking Technique for Development on Creativity and Attitude toward Science)

  • 최혜경;김용권
    • 대한지구과학교육학회지
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    • 제6권3호
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    • pp.221-234
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    • 2013
  • The purpose of this study was to examine the impact of the application of a creative thinking technique for development on the creativity and attitude toward science of the students in elementary school. In order to better assist students' levels of creative thinking process, creative thinking techniques were reorganized based on the features of creative learning content in science textbooks. Furthermore, related units from an elementary science textbook were analyzed to map out the lesson plans. The findings of the study were as follows. First, the creative thinking technique developed in this study could be applicable to teaching-learning activities. When a creative thinking technique is applied, that should carefully be selected in consideration of all the creativity elements to be covered in class, and that should be used in a manner to be covered in class, and that should be used in a manner to be appropriate at learner level. Second, the utilization of the creative technique turned out to have a good impact on boosting the creativity of the elementary schoolers. Third, the utilization of the creative technique turned out to exert a good influence on fostering the school children's attitude toward science.

청소년과 교사가 지각하는 창의성 교육의 실태조사 (An investigation of the Education Practice for Creativity Perceived by Adolescents and Secondary School Teachers)

  • 정옥분;김경은;박연정
    • 한국가정과교육학회지
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    • 제17권1호
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    • pp.29-53
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    • 2005
  • 본 연구는 중$\cdot$고등학교 현장에서 이루어지고 있는 창의성 교육에 대해 청소년과 교사가 어떻게 인식하고 있는지 살펴보고 창의성 교육에 대한 요구도를 알아보고자 한 것이다. 또한 실태조사에서의 창의성 교육의 필요성, 만족도, 중요성, 관심도, 이해도와 창의적 교수방법 실천수준을 중심으로 청소년과 교사 각각의 사회인구학적 변인에 따른 차이가 있는지 살펴보고, 청소년과 교사간에도 어떠한 차이가 나타나는지 알아본 후, 창의성 교육에 대한 실태인식 관련 하위변인들간에 어떠한 관계가 있는지 살펴보고자 하였다. 서울시와 수도권에 소재하고 있는 중$\cdot$고등학생 305명과 현직 중$\cdot$고등학교 교사 133명을 대상으로 하여, '중$\cdot$고등학교 창의성 교육실태와 요구도 조사 질문지' '창의성 교수방법 실천수준'에 대해 설문조사를 하여 자료를 수집하였으며, 수집된 자료는 빈도, 백분율. 평균, 표준편차, 1-검증, 일원변량분석 및 Scheffe검증과 Pearson의 적률상관분석을 이용하여 분석하였다. 그 결과를 요약하면 다음과 같다. 첫째, 청소년과 교사들은 창의성 교육에 대한 인식, 창의성 교육에 대한 이해도, 창의성 교육 실태, 창의성 자료 실태, 창의성 교육 발전 방향에 대한 의견에서 다소 다른 견해를 보이고 있었다. 둘째, 학년이 올라갈수록 창의성 교육을 더 필요로 하고 더 중요하게 생각하며, 남학생들이 여학생들에 비해, 그리고 중학생들이 고등학교 1, 2학년 학생들보다 창의성 교육에 더 만족하는 것으로 나타났다. 셋째. 남자 교사들이 여자 교사들에 비해 창의성 교육을 더욱 필요로 하고 중요하게 생각하며 창의성 교육에 대한 관심도 많고 이해도도 높고. 근무년수가 긴 교사일수록 창의성 교육을 더 필요로 하고 창의성 교육에 대한 이해도가 높은 것으로 나타났다. 넷째, 교사들이 청소년들에 비해 창의성 교육의 필요성, 만족도, 중요성, 관심도, 이해도가 높은 것으로 나타났고, 창의적 교수방법 실천수준에 있어서는 청소년들이 교사들보다 더 낮은 점수를 부여하였다. 다섯째, 청소년들과 교사들의 창의성 교육에 대한 필요성, 만족도 중요성, 관심도 창의적 교수방법 실천수준간에는 서로 밀접한 관계가 있는 것으로 나타났다.

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초등학생의 창의성 계발을 위한 방안으로서 아이디어 생성 및 검토 단계에 창의적 사고 기법을 도입한 문제 해결 프로그램의 가능성 탐색 (Exploration of Problem Solving Program including Creative Thinking Skills in the Idea Generation and Verification Stages as Method for Fostering Creativity of Elementary School Student)

  • 강경아;윤지현;강성주
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권1호
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    • pp.95-108
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    • 2015
  • Studies showed that elementary school students had difficulties in the idea generation for creative problem solving, and they were also not to go through with the verification process for selecting idea. Thus, it may be more effective to provide an actualized idea generation and verification methods. In this study, we developed the creativity problem solving program with the attribute listing and PMI skills in the idea generation and verification stages respectively and applied it to six groups consisting of 5th elementary school students. We analyzed the creativity and the verbal interactions among the students at the level of interaction units. The analyses of the results revealed that the problem solving program with the creative thinking skills had significant effects on the fluency and originality that were sub-elements consisting creativity. In the analyses of interaction unit, the frequencies of the 'making suggestion' at the idea generation stage were high. And at the idea verification stage, the frequencies of the 'making suggestion' and 'receiving opinion' were high. Educational implications of these findings were discussed.

간호.보건계 대학생의 자기효능감과 창의적 성향 및 능력간의 관계 (Relationships of Self-Efficacy to Creative Disposition and Ability in University Students Major in Health Care)

  • 강소영
    • 한국병원경영학회지
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    • 제14권3호
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    • pp.49-66
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    • 2009
  • Purpose : This study was aimed at examining the relationships of university students' self-efficacy to creative disposition and creative thinking ability. Method : A descriptive study was conducted with a sample of 320 students enrolled 4-year-undergraduate academic programs major in nursing as well as elderly care management in one University located in Pusan, Korea. This study used: (a) 24 items of Self-Efficacy Scale originally developed by Kim & Cha(1996), and (b) 39 items of creative thinking ability and 16 items of creative attitudes in a Self-Report Form of Integrative Creativity Scale developed by Bak & Kang(2006). The data were analyzed by using Pearson correlation and hierarchical multiple regression methods. Result : University students' self-efficacy has significantly positive impact on creative thinking ability(p<.001) with 26.4% of the variance and creative disposition(p<.001) with 48.9%. Creative thinking ability as well as the disposition related to creativity that university students possessed were significantly influenced by efficacy on self-control and efficacy on taking difficult tasks. Conclusion : This result supports Social Cognitive Theory and Investment Theory of Creativity in terms that self-efficacy is the factor affecting fostering creative ability and demonstration of creativity potential to the real. This also implies that healthcare educational programs reinforcing students' self-efficacy would contribute to breed them to healthcare professionals with creative competency.

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수학적 모델링 활동에 의한 창의적 사고 (Fostering Mathematical Creativity by Mathematical Modeling)

  • 박진형
    • 대한수학교육학회지:수학교육학연구
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    • 제27권1호
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    • pp.69-88
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    • 2017
  • 본 연구에서는 수학적 모델링 활동이 창의적 사고를 촉진하는 것이 가능한지 이론적으로 타진하고, 가능하다면 어떤 모델링 과제를 설계하여 촉진할 수 있으며, 실제 수학적 모델링 활동에서 창의적 사고는 어떠한 방식으로 드러나는지 확인하는 데 목적을 둔다. 연구 결과, 학생들이 다양한 수학적 모델을 생성하고, 각자 생성한 수학적 모델을 검토하고 개선하면서 수학적 모델링을 진행하는 장면이 확인되었다. 그리고 이러한 수학적 모델링 과정에서 수학적 창의성의 요인들인 유창성, 유연성, 독창성, 정교성의 발현을 확인할 수 있었다.

간호교육기관의 교육목적 및 교육목표에 대한 토픽 모델링 (Educational goals and objectives of nursing education programs: Topic modeling)

  • 박은준;옥종선;박찬숙
    • 한국간호교육학회지
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    • 제28권4호
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    • pp.400-410
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    • 2022
  • Purpose: This study aimed to understand the keywords and major topics of the educational goals and objectives of nursing educational institutions in South Korea. Methods: From May 10 to May 20, 2022, the educational goals and objectives of all 201 nursing educational institutions in South Korea were collected. Using the NetMiner program, degree and degree centrality, semantic structure, and topic modeling were analyzed. Results: The top keywords and semantic structures of educational goals included 'respect for human (life)-spirit-science-based on, global-competency-professional nurse-nursing personnel-training, professional-science-knowledge-skills, and patients-therapeutic care-relationship.' The educational goals' major topics were clients well-being based on science and respect for human life, a practicing nurse with capabilities and spirit, fostering a nursing personnel with creativity and professionalism, and training of global nurses. The top keywords and semantic structures of the educational objectives included 'holistic care-nursing-research-action-capability, critical thinking-health-problem solving-capability, and efficiency-communication-collaboration-capability.' The educational objectives' major topics were 'nursing professionalism, communication and problem-solving capability; a change of healthcare environments and a progress of nursing practices; fostering professional nurses with creativity and global capability; and clients' health and nursing practice.' Conclusion: Educational goals in nursing presented specific nursing values and concepts, such as respect for human life, therapeutic care relationships, and the promotion of well-being. Educational objectives in nursing presented the competencies of nurses as defined by the Korean Accreditation Board of Nursing Education (KABONE). Recently, the KABONE announced new program outcomes and competencies, which will require the revision of educational goals. To achieve those educational objectives, it is suggested that the expected level of competencies be clearly defined for nursing graduates.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.