• Title/Summary/Keyword: fixed vehicle driving simulator

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Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study (차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발)

  • 이승준
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.7
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle (험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발)

  • Yun, Duk-Sun;Yu, Hwan-Sin;Lim, Ha-Young
    • Journal of Intelligence and Information Systems
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    • v.11 no.2
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    • pp.47-57
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    • 2005
  • In this research, the main theme is the system integration of driving simulator and unmanned vehicle. The total system is composed of the mater system and the slave system. The master system has a cockpit system and the driving simulator. The slave system means an unmanned vehicle, which is composed of the actuator system the sensory system and the vision system. The communication system is composed of RS-232C serial communication system which combines the master system with the slave system. To integrate both systems, the signal classification and system characteristics considered DSP(Digital Signal Processing) filter is designed with signal sampling and measurement theory. In addition, to simulate the motion of tele-operated unmanned vehicle on the driving simulator, the classical washout algorithm is applied to this filter, because the unmanned vehicle does not have a limited working space, while the driving simulator has a narrow working space and it is difficult to cover all the motion of the unmanned vehicle. Because the classical washout algorithm has a defect of fixed high pass later, fuzzy logic is applied to reimburse it through an adaptive filter and scale factor for realistic motion generation on the driving simulator.

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SIMULATOR-BASED HUMAN FACTORS EVALUATION OF AUTOMATED HIGHWAY SYSTEM

  • Cha, D.W.;Park, P.
    • International Journal of Automotive Technology
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    • v.7 no.5
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    • pp.625-635
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    • 2006
  • From a viewpoint of human factors, automated highway systems(AHS) can be defined as one of the newly developing human-machine systems that consist of humans(drivers and operators), machines(vehicles and facilities), and environments(roads and roadside environments). AHS will require a changed vehicle control process and driver-vehicle interface(DVI) comparing with conventional driving. This study introduces a fixed-based AHS simulator and provides questionnaire-based human factors evaluation results after three kinds of automated driving speed experiences in terms of road configuration, operation policies, information devices, and overall AHS use. In the simulator, the "shared space-at-grade" concept-based road configuration was virtually implemented on a portion of the Kyungbu highway in Korea, and heads-up display(HUD), AHS information display, and variable message signs(VMS) were installed for appropriate AHS DVI implementation. As the results, the subjects expressed positive opinions on the implemented road configuration, operation policies, and the overall use of AHS. The results of this study would be helpful in developing the road configuration and DVI design guideline as the basic human factors research for the future implementation of AHS.

Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

Assessment of the Drivers Sensibility due to the Changes on Speed and Driving Mode of a Vehicle in a Dynamic Simulator (동적 시뮬레이터에서 속도와 운전 형태 변화에 따른 운전자의 감성 평가)

  • 정순철;민병찬;신미경;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.24 no.65
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    • pp.51-63
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    • 2001
  • The present experiment investigated the possibility of evaluating of the human sensibility contingent on the speed and modes of driving using the responses from the autonomic nervous system, subjective assessments, Simulator Sickness (55) in dynamic simulator. The three conditions of the speed of driving were 40 $\pm$ 10 km/h, 100$\pm$10 km/h, 160 $\pm$ 10 km/h, and the participant was instructed to drive the car for three minutes on the elliptical track. It is programed in such a way that the modes of driving can be changed smoothly using road DB in Dynamic Simulator, and for signifying the change of the condition the road signs were used. The instruction was given to the participant to drive the car on the fixed speed of 20 km/h for 30 seconds, then to drive the car on sudden-start mode of driving from the 20 km/h to 160 km/h within 10 seconds. For the sudden-stop mode of driving, it was instructed that stop the car from the speed of 160km/h to 20km/h within 10 seconds when the subject see the road sign, then drive the car at the fixed speed of 20 km/h for 30 seconds. The results of the subjcetive assessment showed that the level of pleasantness and the tension was increased, and physiological response showed that the level of activity of the autonomic responses were also increased as the speed of the car increased. Also, for results on the driving modes showed that the level of pleasantness was highest for the sudden-stop, next highest was sudden-start, and the lowest was 20 km/h fixed speed condition for the subjective assessment, and tile order of the level of activation of the autonomic nervous system showed the same results as above. From the results of the present study it was concluded that the presentation and evaluation of the stimulus for the human sensitivity is possible in dynamic simulator.

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Development and Usability Evaluation of Fixed-base AHS Simulator

  • Cha, Doo-Won;Park, Peom
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.57-62
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    • 2002
  • This study described the specification and configuration of developed fixed-base AHS (Automated Highway System) simulator fur the human factors researches, and its usability evaluation results after riding 120, 140, and 160kph automated driving speed. As the results, this study suggested the subjects' preferences and opinions about simulator and AHS configurations that would help to establish the AHS R&D plan and driver-vehicle/road interface design guidelines as the basic researches of the AHS human factors.

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Analysis of Perceptual , Cognitive, and Motoral Characteristics and their Effects on Driving Performance (운전자의 운전수행과 관련된 지각적, 인지적 특성분석 및 그 특성이 운전에 미치는 영향분석)

  • 유완석;손정현;김광석;이재식
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.6
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    • pp.222-230
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    • 1999
  • A fixed type driving simulator is constructed with a car body, beam projector, operation software , driving scenario, and audio equipments. With the simulator, the cognitive effects of fatigue due to two hour continuous driving of a straight road is investigated . The effects of alcohol on driving performance is also studied. The braking operation and lane keeping performance due to fatigue and alcohol are investigated. Changes of vehicle motion due to these effects are verified by computer simulation.

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THE BASIC DESIGN AND ANALYSIS OF UNMANNED VEHICLE FOR TH TELE-OPERATION CONTROL (원격주행을 위한 무인 자동차에 관한 기본설계와 성능분석에 관한 연구)

  • 심재흥;윤득선;김민석;김정하
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.139-139
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    • 2000
  • The subject of this paper is the tole operation for unmanned vehicle. The aim is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. Modern, vehicle related researches have been implemented about control, chassis, body and safe쇼 but now is to driving comfort, I.T.S. and human factor, etc. As a result of this fact, unmanned vehicle is main research topic over the world but it is still very expensive and unreasonable. A hierarchical approach is studied in context of motor control system and algorithms for the mid to low level control of tele operation unmanned vehicle described. The real time control and monitoring of longitudinal, lateral, Pitching motion is to be solved by system integration and optimization technique. We show the experimental result about fixed brake range test and acceleration test. And all system is to integrated for driving simulator and unmanned vehicle.

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A Study on Driving Characteristics of the Elderly Driver using a Driving Simulator (운전모의장치를 이용한 고령자의 운전특성 연구)

  • Lee, Won-Young
    • Journal of the Korean Society of Safety
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    • v.21 no.5 s.77
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    • pp.103-111
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    • 2006
  • The purpose of this study was to analyse the relationships between cognitive abilities and driving characteristics of elderly drivers. Driving characteristics of elderly and younger drivers who were driving a fixed base driving simulator vehicle were examined. Participants consisted of 12 drivers over age 65 (the 'older' group) and 12 drivers between the ages of 25 and 55 (the "younger" group). As indices of cognitive ability, critical flicker fusion frequency (CFF) tests and cognitive reaction tests were given before the driving task. CFF was also tested after the simulated driving task for both groups. Cognitive reaction tests, which were composed of speed estimation tests, multiple choice reaction tests and obstacle avoidance tests, were developed by the Korean Road Traffic Safety Authority in 2003. CFF values between the two groups exhibited significant differences both before and after the task, with a p-value less than 0.01 and a t-value of -3.01 before the test and a p-value less than 0.031 and a t-value of -2.35 after the test. Older drivers' CFF values were lower than those of the younger. However, there was no difference in older or younger driver CFF values before and after the task within the same group. Except for the multiple choice reaction test, there was no difference in cognitive reaction test results between the two groups. The elderly drivers made more errors though they did not differ from the younger drivers in reaction times. At the simulated driving task the reaction time of the elderly driver was longer than that of the younger; however, the driving speed of the elderly was lower and the number of collisions greater. There was a positive correlation (r=.496) between the number of errors in the multiple choice reaction test and the number of collisions in the driving task. Therefore, it was identified that critical attributes contributing to automobile crashes involving elderly drivers included cognitive difficulty in judging and responding to complex situations.

Evaluation of Freeway Mobile Work Zone Safety using Driving Simulations (주행 시뮬레이션을 활용한 고속도로 이동공사 안전성평가)

  • Park, Hyunjin;Oh, Cheol;Moon, Jaepil
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.6
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    • pp.124-140
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    • 2017
  • There exists a limitation to provide proper advance information for safe maneuvering through guidance and caution signs in freeway mobile work zones, unlike fixed work zones. Although a work-protection vehicle is currently deployed at the rear of the work vehicle, more active countermeasures to prevent crashes are required. The purpose of this study was to propose a method to evaluate the safety in mobile work zones and to present effective countermeasures. Driving simulation experiments were conducted to analyze characteristics of driver's behavior in mobile and fixed work zones. Safety distance index (SDI) based on the comparison of stopping distances of a work-protection vehicle and a following subject vehicle was used to evaluate traffic safety. More dangerous driving behavior was observed in the mobile work zone. Especially, it was identified that the lane-change of vehicles following the work- protection vehicle was late. Therefore, it is necessary to actively introduce methods to provide warning information so that the driver can recognize the work-protection vehicle in advance and carry out appropriate evasive maneuvers.