• 제목/요약/키워드: experiential group

검색결과 93건 처리시간 0.065초

지리적 체험활동 프로그램이 유아의 지리 개념 행성에 미치는 영향 : 지도 이해능력을 중심으로 (Effects of a Geographic Experiential program on the Formation of Geographic Concepts in Young Children : Ability to Read and Represent Maps)

  • 조은진;안남이
    • 아동학회지
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    • 제23권6호
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    • pp.81-101
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    • 2002
  • This study examined the effects of a geographic experiential activity program on the ability to represent and to read maps(directions, perspectives, and symbols). The subjects were 44 5-year-old kindergarten children assigned to an experimental or a control group, with 22 children in each group. The geographic experiential activity program was developed and applied to the experimental group for 4 weeks. Results indicated that the experimental group was higher in reading and representing maps than the control group. Through the geographic experiential activity program, children came to be concerned about their living space, to be able to read and comprehend a simple map, and to represent a basic map with the use of directions, perspectives, and symbols.

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어촌체험마을 방문객 유형화에 관한 연구 - 충남 태안군 어촌체험마을을 중심으로 - (A Study on the Types of Visitors to Experiential Fishing Villages - Focused on the Case of Tae An-Gun in Chung Nam Province -)

  • 김종화;조은정
    • 농촌계획
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    • 제20권3호
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    • pp.45-53
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    • 2014
  • This study classifies the types of visitors to experiential fishing villages and analyses the features and target marketing strategies by categorical groups. Seven factors are extracted by Factor Analysis and the results of Cluster Analysis indicate the classification of five groups. The first group puts emphasis on the family connection, so family centered facilities and programs are necessary. The second group is composed of surrounding area residents whose purpose of visit is unclear. So environmentally friendly village development programs to encourage local patriotism are necessary. The third group puts emphasis on the necessary facilities and programs for experiencing the fishing village and traditional play, etc. The fourth group emphasizes programs related with the region and the means to satisfy visitor's aesthetic desires. Finally, the fifth group aims at various desires that are generally felt in experiential fishing villages. So this group requires marketing strategies from the public point of view. The existing research mostly surveys rural tourism villages, but this study highlights the difference in dealing with fishing villages as opposed to rural villages, from the perspective of industry and settlement.

농촌관광에 있어 체험활동 선호도 및 행동의도 - 대구광역시 초등학생 학부모 집단을 대상으로 - (Preference of Experiential Activities and Behavioral Intention on Rural Tourism - On parents group of elementary students in Daegu city -)

  • 엄붕훈
    • 농촌계획
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    • 제21권4호
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    • pp.115-125
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    • 2015
  • This study is to analyze the preference of experiential activities and behavioral intention on rural tourism, with special focus on parents group of elementary students. The result can be utilized as basic data for demanding aspect of rural experiencing tourism. Two-step questionnaire survey was conducted, during May to July, 2915. Sample group was selected at 4 elementary school in Daegu city. 347 valid responses were analyzed with SPSS. Major results are as follows. Firstly, suggested model for 23 experiential activities in 7 types, were verified as valid by verifying factor analysis. Factor 1 was verified and named as 'Rual Life Experience', Factor 2 was verified and named as 'Health/Healing Experience', Factor 3, as 'Agricultural Product Experience', Factor 4, as 'Eco-Cultural Experience', Factor 5, as 'Leisure/Sports Experience', Factor 6, as 'Traditional Wellbeing Food Experience', and Factor 7, as 'Traditional Culture Experience'. All 7 factors explained 75.39% of total variance. Secondly, mean score of preference by each activity showed high in 'Health-care experience', 'Traditional food experience' and comparatively low in 'Collecting experience', 'Agricultural experience'. Thirdly, all 7 types(factors) of experience showed significant affecting relation to satisfaction, intention to participation and recommendation. Specially, 'Eco-Cultural Experience' and 'Rural Life Experience' showed high affecting relation. This could be the characteristics of parents group of elementary students.

스포츠 체험 활동이 중학생의 "힘과 운동" 학습에 미치는 영향 (The Effect of Sports Experiential Learning Activities on Junior High School Students' Learning about Force and Motion)

  • 오경진;임성민;박승재
    • 한국과학교육학회지
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    • 제20권3호
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    • pp.371-383
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    • 2000
  • 본 연구에서는 스포츠 체험 활동을 포함한 수업과 전통적 수업간에 힘과 운동에 대한 개념 변화와 과학에 대한 흥미에서 어떤 차이를 보이는지 조사하였다. 특히 스포츠 체험 활동을 포함한 수업의 경우, 수업 전 스포츠 활동의 경험 정도에 따른 힘과 운동에 대한 개념 변화와 과학에 대한 흥미에서 어떤 차이를 보이는지 조사하였다. 남녀공학의 중학교 1학년 2개 학급 82명(실험집단 40명, 통제집단 42명)을 연구 대상으로 하였다. 힘과 운동 단원 수업에서 실험집단은 총 4차시 분량의 예측, 활동, 토론으로 구성된 스포츠 체험 활동을 포함한 수업을 하였으며, 통제집단은 같은 차시의 전통적 수업을 하였다. 실험집단과 통제집단의 힘과 운동에 대한 개념을 조사한 결과, 객관식의 경우 정답을 표시한 학생의 비율이 통제집단은 17.2% 증가하였으며, 실험집단은 20.0% 증가하였다. 주관식의 경우 올바른 개념을 가지고 설명한 학생의 비율이 통제집단의 경우 10.4% 증가한 반면, 실험집단은 26.7% 증가하였다. 과학에 대한 흥미에서는 주제 차원에서 통제집단이 유의미한 증가를 보였다(p<0.05). 활동 차원의 세부 범주인 경험적 학습활동과 의사소통적 학습활동에서는 실험집단이 유의미한 증가를 보였다(p<0.05). 스포츠 체험 활동을 포함한 수업 전후, 수업 전 스포츠 활동의 경험 정도에 따른 힘과 운동에 대한 개념 변화와 과학에 대한 흥미 변화를 조사한 결과, 스포츠 활동의 경험이 많은 학생들이 경험이 적거나 없는 학생들에 비해 보다 긍정적인 변화롤 보였다.

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초점집단 면담을 통한 초등교사의 과학 체험학습 운영에서 겪는 어려움 분석 (Analysis of the Difficulties Faced by Elementary School Teachers in Science Experiential Learning Using Focus Group Interview)

  • 권혁재;강헌태;성혜진;전상일;권난주;신영준
    • 과학교육연구지
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    • 제42권2호
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    • pp.182-197
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    • 2018
  • 본 연구의 목적은 과학 체험학습을 운영하는 과정에서 초등교사가 겪는 어려움과 학교 현장의 분위기를 심층적으로 알아보고자 한 것이다. 본 연구를 위해 과학 체험학습의 활동 경험이 풍부한 5명의 초등교사와 초점집단 면담을 진행하였다. 면담을 통해 체험학습의 운영실태, 과학체험학습의 운영, 계획 수립 및 진행, 평가에 걸쳐 자료를 수집하였다. 본 연구의 주된 결과는 다음과 같다. 교사들은 예산에 대한 고민을 가장 먼저 꼽았으며, 과학교과와 연계하여 체험학습을 운영하고자 하는 경우 교육과정 재구성에 대하여 부담을 지니고 있었다. 또한 과학 체험학습시 과학지식에 대한 전문적 이해가 부족하다고 생각하고 있었으며, 과학교과 전담 교사가 있을 경우 협업의 어려움을 꼽았다. 전체적으로 과학체험학습의 교육적 효과보다 예산이나 장소, 행정적 편의성 등을 먼저 고려하는 경향이 있었다. 본 연구는 기존의 연구들에서 확인하기 어려운 체험학습 주제 선정과 방법, 교육적 기대효과, 고민사항을 확인한 연구로서 의미가 있다.

The Effect of Archery Experiential Learning Program on Children's Communication and Peer Relationship

  • Kim, Jae-Nam
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.175-183
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    • 2018
  • In modern society, the optimal physical environment is constantly changing due to IT development, and it is provided with convenience. In this age environment, the children are growing up thinking that the value of community consciousness through relationship with others is not important in the social reality in which various ways and environments that can be done by themselves are succeeding. No matter how rapidly the world changes, a diverse learning environment is needed that establishes desirable human relationships and recognizes community consciousness and values. The purpose of this study was to investigate the effects of general children(elementary school 4th, 5th, and 6th graders) on the communication and peer relationship of the children participating in the archery experiential learning program, to emphasize the importance of physical activity programs, and also by analyzing the relationship between communication and improvement of peer relationship and to understand the effect of the archery experiential training learning which is one of exercise program. In order to verify the research problems, 30 experimental group and 30 comparative group were composed of 4th, 5th, and 6th grade elementary schools in Gwangsan-gu, Gwangju metropolitan city. The experiment group was participated in the archery experiential learning program for a total of 10 sessions, once a week for 60 minutes, and conducted a questionnaire survey. In this study, we examined the effect of archery experiential learning program on improving children 's communication and peer relationship ability. Thus, it showed that archery experiential learning program can be one of the important educational methods to promote the healthy character and development of children.

폐교를 활용한 체험활동 숙박시설의 공간계획 분석 (A Study on Space Planning of Accommodations for Experiential Activities by Remodeling Closed Schools)

  • 변경화;강은정;유창균
    • 한국주거학회논문집
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    • 제26권2호
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    • pp.111-119
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    • 2015
  • This study aims to analyze space planning of accommodations in seven closed schools involved in experiential activity programs on Jeju Island, a famous tourist destination in Korea. The results are as follows. First, 35 schools had been closed down in Jeju between 1982 and 2015. Among them, four closed schools were sold, three are currently used by the Jeju special self-government provincial office of education, and 25 are being leased by individuals, village organizations, and other entities. However, they have not been well-operated, and so strategies for the effective management or operation of these closed schools should be developed. Second, there are distinctive differences in space planning of accommodations based on the correlation between experiential activities and the types of participants. If the experiential activity participants are mainly individuals or small groups, the closed school is likely to plan double-bed accommodations and individual bathrooms rather than large group rooms. Third, in order to operate experiential activity programs, closed schools require four different spaces for experiential activities, lodging, dining, and sanitation. The largest space available in each school building is used for experiential activities, and original classrooms are still in use. According to the standard drawing of school architecture, standard classroom size since 1997 has been $7.5{\times}9$ meters, and lodging rooms have mainly been re-planned based on the module of the standard-sized classroom. School cafeterias are utilized as dinning and kitchen spaces. For sanitation purposes, original school restrooms are still used by experiential program participants, while the shower rooms are newly equipped.

증강현실 패션플랫폼에 대한 경험적 가치가 플랫폼 선호도에 미치는 영향 (The Effect of Experiential Value of AR Fashion Platform on Platform Preference)

  • 이하경;허희진
    • 한국의류학회지
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    • 제46권6호
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    • pp.987-1003
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    • 2022
  • This study explores the effect of experiential value of AR fashion platform on platform preference. Based on the SOR theory, the effects of visual appeals, entertainment, service excellence, and efficiency on platform attitudes, mediated by intrinsic enjoyment and escapism, are tested. The participants respond to the questions after watching the video clip, using an AR fashion platform. A total of 252 data is analyzed using SPSS 26.0 for descriptive statistics and reliability analysis and AMOS 26.0 for confirmatory factor analysis and structural equation modeling. The results show visual appeals, entertainment, and efficiency influence platform preference, mediated by intrinsic enjoyment. Entertainment also influences platform preference, mediated by escapism. The moderating effect of the AR service pre-experience is also explored. For the group with the AR service experience, entertainment and efficiency has a positive effect on intrinsic enjoyment, leading to AR platform preference. For the group without an AR service experience, only entertainment influences the AR platform preference, mediated by intrinsic enjoyment; however, there are no factors which increase escapism. The findings of this study contribute to find the marketing directions for the AR service users, by offering appropriate experiential values based on their prior AR experience.

이혼 부모와 자녀의 건강한 사회적응을 위한 통합적 집단치료 모형 개발 (The Development of all Integrated Group Therapy Model for Divorced Families' Better Adjustment)

  • 정문자;김은영
    • 대한가정학회지
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    • 제43권3호
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    • pp.161-183
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    • 2005
  • This study aimed to develop a comprehensive group therapy program for divorced parents and their children for increased self-esteem, problem-solving technique, communication ability and emotional support. This comprehensive program was based on Solution-Focused and Satir's Experiential Family Therapy Models, as well as on therapeutic activities from various sources. Six mothers and 18 children of divorced families participated in this program which consisted of six, two-hour sessions. This program was found to be effective in enhancing the participants' self-esteem and communicative ability in addition to emotional support between mothers and their children, and among participants. Therapeutic activities were implemented in harmony with the Solution and Experiential based values and techniques, which seemed to heighten the fun and motivation for the participants to change their view points and behaviors in a positive way.

전략적 고객 경험 모듈을 이용한 패션 라이프 스타일에 따른 고객 경험 인식 차이 (Difference in Perception of Customer Experience Based on Fashion Lifestyle Using Strategic Experiential Modules)

  • 유화숙
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.770-780
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    • 2021
  • The purpose of this study is to classify customer experience components using Bernd H. Schmitt's Strategic Experiential Modules and explore the relevance between fashion lifestyle and customer experience components. A survey was conducted on 400 adults between the ages of 20s to 50s who had experience in sportswear stores. The results obtained are as follows. First, according to fashion lifestyle, the respondents were divided into an individuality-valued pragmatic group, a trend-oriented brand-seeking group, a fashion-interested group, and a conservative pragmatic group. Second, customer experience components were divided into sensory experience, emotional experience, cognitive experience, behavioral experience, and relational experience. Third, on analyzing the relationship between customer experience and fashion lifestyle, it was found that a fashion-interested group has the highest value in all experiences; therefore, it can be considered that the higher the interest in fashion, the more important is the customer experience. On the other hand, the conservative pragmatic group represented generally smaller values than the other three groups in all customer experiences. Fourth, there were significant differences in the customer experience components that were considered to be important depending on the fashion lifestyle type. An individuality-valued pragmatic group valued cognitive experiences, a fashion-interested group valued all experiences, and a conservative pragmatic group showed low scores in all customer experiences. The results of this study will allow companies to build more customer-friendly experiences and enable consumers to engage in satisfactory purchasing activities through better customer experiences.