• Title/Summary/Keyword: elementary computer

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Automatic Evaluation of Elementary School English Writing Based on Recurrent Neural Network Language Model (순환 신경망 기반 언어 모델을 활용한 초등 영어 글쓰기 자동 평가)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.161-169
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    • 2017
  • We often use spellcheckers in order to correct the syntactic errors in our documents. However, these computer programs are not enough for elementary school students, because their sentences are not smooth even after correcting the syntactic errors in many cases. In this paper, we introduce an automated method for evaluating the smoothness of two synonymous sentences. This method uses a recurrent neural network to solve the problem of long-term dependencies and exploits subwords to cope with the rare word problem. We trained the recurrent neural network language model based on a monolingual corpus of about two million English sentences. In our experiments, the trained model successfully selected the more smooth sentences for all of nine types of test set. We expect that our approach will help in elementary school writing after being implemented as an application for smart devices.

Comparison of Computational Thinking Improvement Based on Teaching Aids and Student's Level in Elementary Software Education (초등학교 소프트웨어교육에서 교구와 학습자 수준에 따른 컴퓨팅사고력 향상도 비교)

  • Lee, YoungJae;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.31-39
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    • 2020
  • As the importance of software education is emphasized, various educations for improve the computational thinking of elementary school students are being provided. However, there are many limitations that apply to the school at preceding studies. because they were invented for specific environment or students. Therefore, in this study, software education was conducted by constructing teaching-learning activities in consideration of the characteristics of students such as teaching aids and level of computational thinking ability, which can influence students based on the contents of textbooks. Through the comparison about computational thinking improvements, this study tried to suggest the direction of effective software education method. As a result, there are differences in computational thinking improvements according to the student's level and used teaching aids. Specifically, visual programming and unplugged type teaching-learning activities were more effective in teaching aids, and according to the level of students, students with low level of computing thinking in pre-inspection showed relatively high improvement. This tendency suggests that it is necessary to consider various learning factors in designing teaching-learning activities in elementary software education.

A Study on the Actual State of Edunet Utilization by Elementary School Teachers (초등학교 교사의 에듀넷 활용에 관한 실태 연구)

  • Kim, Ha-Na;Song, Ui-Sung;Park, So-Young
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.371-382
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    • 2009
  • The most widely-used typical information service of national education, EDUNET has members of 5.8million. But it has been not used in the fields of elementary school. There are short-comings in its usage by members of the elementary school teaching. We would like to find solutions by using a questionnaire to the teachers of elementary school in the Busan and Gyeongsangnam-do, which resolve the problems of the actual condition. Analytical results show that 93.1 percent of the teachers usually use private education information service and 5.3 percent use EDUNET service. The main reason why teachers discourage the use of EDUNET service is that it provides the inconvenience of searching data(29.4%) and insufficiency of good quality contents(25%). In order to revitalize using EDUNET service, EDUNET has to improve on the perceived cumbersome unhandy of searching tools and help teachers to use EDUNET service by offering information of high quality.

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A Strategy for Information Processing Abilities Based on Barrow's Problem-based Learning (Barrow의 문제해결학습 모형을 적용한 정보처리능력 신장 방안)

  • Kim, Du-Gyu;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.1-8
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    • 2008
  • This study examined an instruction method for the improvement of information processing abilities in elementary school students. Current elementary students are required to develop information processing abilities to create new knowledge from this information flooded age; however, there is a shortage of instruction strategies for these information processing abilities. This research proposes a method for information processing ability based Barrow's problem-based learning model, and was applied to real elementary students. Students developed an improved ability to create new knowledge and to present relationships with information through the process of problem solving. This study performed experimental research by comparing pre- and post-tests for twenty-three fifth grade elementary students over the course of eight months. This study produced a remarkable improvement in information selection, information reliability, information classification, information analysis, information comparison, and information internalization.

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A Study on the Elementary Information Gifted Children through Production of Multimedia (멀티미디어 제작을 통한 초등 정보영재교육에 관한 연구)

  • Nam, Seung-Hyun;Bae, Young-Kwon;Kim, Do-Yun;Koo, Duk-Hoi;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.2
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    • pp.11-22
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    • 2005
  • We have found out that the value of multimedia production from this points of view that the elementary information gifted children is still in a development stage and the goal of the gifted program is development of creative problem solving ability. So, the following study suggests multimedia production education as an alternative plan to the current education of elementary Information gifted children which is becoming problematic. Its goal is to produce an educational system which included process-product model which is one of the educational program for gifted children. Especially, an aspect in technical education, common skill of multimedia software and skill of product was tried in due consideration of the property of information gifted children, it was applied for information gifted education institute by a form of remote-education and weekend education. Through this study, multimedia production education was proposed for elementary school IT genius education. By incorporating gifted education model, we tried to work out IT genius education from the gifted program's point of view.

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Analysis of Correlation and Group Difference for Selection of Elementary Fusion Gifted Students (초등융합영재 선발요소의 상관관계 및 그룹 차이 분석)

  • Min, Meekyung;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.491-500
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    • 2018
  • In the era of the Fourth Industrial Revolution, talents should not be subordinated to a particular discipline, but must be able to converge a variety of disciplines. It is important to have a fused thinking because elementary school students are likely to make various changes. Therefore, when selecting elementary gifted students, they are selecting students for fusion gifted students. This study examines the effects of creative problem solving ability, document evaluation, and interview factors on student selection when selecting students for gifted students. The results show that creative problem solving ability has the most influence on selection. In the case of the fifth graders, the creative problem solving ability and the document evaluation influence the selection. In fourth graders, the creative problem solving ability and interview affect the selection. In the case of female students, it was found that creative problem solving ability and document evaluation influenced selection. In addition, there was a gender difference in the evaluation of documents in the gender difference analysis. There is no significant difference between the three groups in the grade-by-grade difference analysis.

The Effect of Blog-Based Co-op Co-op Learning on Information Ethics for The Elementary Students (블로그 기반 자율적 협동학습이 초등학생의 정보윤리의식에 미치는 영향)

  • Kim, Kil-Mo;Seo, Seung-Deok;Kim, Seong-Sik
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.375-383
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    • 2010
  • The purpose of this study is to develop and apply the Blog-Based Co-op Co-op learning model to improve elementary student's Information Ethics Consciousness. For this goal, we have develope the Blog-Based Co-op Co-op learning model and verified its effectiveness. The developed model was applied to 5th and 6th elementary school students. Test was done for 6 sessions during 3 weeks. The developed model was applied to the treatment group and ordinary Co-op Co-op learning model was applied to the comparison group. We applied independent sampling t-test that can compare averages of two groups. As a result, the Bolg-Based Co-op Co-op learning model was significantly enhance student's Information Ethics Consciousness. We've analyzed student's Information Ethics divided into area, were significant in all areas.

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Unplugged Computing Education for Elementary School Traditional Folk Game-based on Yutnori (전통 민속놀이를 이용한 초등학교 언플러그드 컴퓨팅 교육-윷놀이를 중심으로)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.621-628
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    • 2019
  • The 2015 revised curriculum offers elementary students an unplugged computing education as a way to learn the concepts and principles of computer science in an easy and fun way and to improve their computational thinking. Yutnori is a traditional board game unique to Korea, which contains various contents such as history, culture, and science of our people, which helps to cultivate cultural identity of learners, and can effectively promote cooperation and communication among members. In this paper, we examined the possibility that Yutnori could be used as an unplugged computing tool in elementary school software education and convergence education. Korean traditional board game Yutnori has elements that can learn the sun and movements of heavenly bodies as well as sequential, selection, and repetitive algorithm elements. Unplugged activities that apply Korean traditional culture Yutnori is expected to help foster creative convergence talents by improving elementary school students' computational thinking, communication and community.

Analysis and Standard Development of Instructional Objectives for Informatics Subject in Elementary School (초등학교 정보 교과 수업목표 분석 및 기준 개발)

  • Jin, Young-Hak;Huh, Min;Jung, Bok-Moon;Kim, Yongsik
    • The Journal of Korean Association of Computer Education
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    • v.12 no.2
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    • pp.47-59
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    • 2009
  • Informatics textbooks for elementary school students have been developed by cities, provinces, and private publishers respectively, and instructional objectives differ depending on the textbook selected by each school. Therefore, discussion on the analysis of instructional objectives is highly needed. The purpose of this study is to develop standards of instructional objectives for Informatics textbooks in elementary school based on the analysis of instructional objectives. To do so, first, an analysis frame was made based on preceding studies for instructional objectives. Second, instructional objectives of current Informatics textbooks were analyzed. Finally, standards of instructional objectives were developed applying Delphi method. It is expected that the standards of instructional objectives suggested here will be referred to as a guideline for developing the curricula and textbooks for Informatics subject in elementary school and to contribute to the normalization of production for qualified textbooks and education in Informatics subject in the future.

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A Study on the Effectiveness of e-learning video class using the online learning judgement system : Focused on the social studies classes in Elementary school (온라인 학습판단 시스템을 활용한 e-러닝 동영상 수업의 효과연구 : 초등학교 사회과 수업을 중심으로)

  • Kim, Jihyun;Jung, Jaebum;Jo, Jaechoon;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.141-148
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    • 2019
  • The purpose of this study is to analyze and compare the effectiveness of elementary in e-Learning video lessons. In an elementary school where the educational videos are frequently used, the learning about video materials is important but it is difficult to judge all students by a teacher in a classroom. In order to solve the problems of the field, In the fifth-grade elementary school social studies class, learning using video material was conducted by using the online learning judgment system for the experimental group, and learning using video material was conducted by the traditional method for the controlled group. As a result of the experiment, the class using the online learning judgment system was effective in enhancing the learner 's academic achievement. It also positively influenced learners' learning satisfaction. Teachers' satisfaction was not statistically significant because of the small number of teachers. However, The mean value of the teachers' satisfaction in the experimental group was high and the deviation was small.