• Title/Summary/Keyword: elementary computer

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Exploring the Public Education Settlement Plans of Informatics Subject through the Perception Analysis of Elementary and Secondary Parents (초·중등 학부모의 정보교육에 대한 인식 분석을 통한 정보교과 공교육 정착 방안 탐색)

  • Yoon, IlKyu;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.31-40
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    • 2018
  • The purpose of this study is to analyze the perception of elementary and secondary parents on 'Informatics' education to solve the various social problems that can occur due to the application of mandatory 'Informatics' subject and find the stable public education settlement plans. For this purpose, we conducted and analysis of questionnaire survey on 'Informatics' education for parents of elementary and secondary students who participating the SW education camp in K university. The major results of this study are as follows. Firstly, both of elementary and secondary parents show high interest in the SW education policy of the government, but they are showing distrust about the timeliness of the actual SW education policy and the support of elementary and secondary education. Secondly, both of the elementary and secondary parents showed high awareness of the necessity and importance of 'Informatics' education and they recognized that 'Informatics' education should be done in high school. Thirdly, parents of elementary and secondary school students perceive that there is not enough time for 'Informatics' education and both of elementary and secondary parents to secure teachers with professional competence as a leading factor for stable settlement of 'Informatics' education in public education field. In this study, we suggested the stable settlement plans in public education field based on the analysis results.

A Study on Contents of Robot Education Curriculum (로봇 교육과정 단계별 학습내용에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.443-452
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    • 2014
  • In this study, robot curriculum was developed to fulfill systematic robot education in elementary and middle schools. For literature research, robot curriculum cases in the UK, the US, and Korea were surveyed to choose and organize robot education contents. The robot curriculum developed is categorized into five areas-robot basic course, sensor, structure/motion, control, and problem-solving-and consist of four step-robot experience, robot creation, robot exploration, and robot control. Stepwise learning contents reflected difficulty and sequence to let students experience intensive repetitive activity. This study will lay the foundation for applying systematic robot education to elementary and middle school students. In the future, it is expected to study the development and application of various programs on the basis of the developed robot curriculum.

Effect of class Blog Activity on self-esteem for elementary students (학급 블로그 활동이 초등학교 학생들의 자아 존중감에 미치는 영향)

  • Yoo, Seoung-Han;Sung, Young-Hun;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.177-185
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    • 2005
  • The latest BLOG is highlighted both freely writing about the personal life and the tool which is maintaining friendly relations with many people by trackback. In this study, this BLOG system is designed for improving self-esteem in the class by using these characteristic of BLOG. the internet activity of students and their normal activity in the classroom connects with The Star-Gift-Shop module. This module induces students to an active BLOG, activity with interest. as a result of this activity in the class BLOG system, students improves their computer application ability and confidence of them. Which is effected teacher's efficient classroom management.

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The Development of Leveled Reading Education Support System Using Multimedia Technology for Elementary School (멀티미디어 기술을 활용한 초등학교 수준별 독서지원 시스템 개발)

  • Choi, Chang-Hun;Ma, Dai-Sung;Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.211-219
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    • 2005
  • Several problems occur in reading education in a elementary school. They are the lack of considering the difference of student's capability and diagnosing their reading ability, the review activity focusing on only text and the discontinuation between school and home. Our system is designed and implemented to support leveled reading education using multimedia technology. We can diagnose the student's reading ability exactly and promptly and introduce suitable books considering their ability, and work the proper review activities with this system. It can help the students to interest their reading.

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Image of Artificial Intelligence of Elementary Students by using Semantic Differential Scale (의미분별법을 이용한 초등학생의 인공지능에 대한 이미지)

  • Ryu, Miyoung;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.527-535
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    • 2017
  • In this study, we analyzed the image of artificial intelligence recognized by elementary students using semantic differential scale. First, we extracted 23 pairs of image adjectives related to perception of artificial intelligence. Adjectives were classified into three types related to recognition, emotion and ability and 827 elementary students were examined. Image factors were classified into four factors: convenience, technological progress, human-friendliness, and concern. As a result, they showed a clear image that artificial intelligence is clever, new, and complex but exciting. In comparison with variables, female students, coding experience and older students thought that artificial intelligence was more human-friendly and technological progressive.

A Study on Teaching and Learning for Math Education at Elementary School with Scratch Programing (스크래치 프로그래밍을 활용한 초등학교 수학 교수.학습에 관한 연구)

  • Shin, Seung-Ki;Park, Phan-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.7-13
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    • 2011
  • Scratch programming comes into the spotlight as Education Programming Language. Especially, it is made better use at educational class by accessibility and visuality in elementary school. But most of latest research is just focus on effective for programming education and prove effectiveness once more. In this study, possibility about curriculum using Scratch programming and specific applicable methods were suggested. This research suggested that how to study with scratch programming through lesson "Make a pattern" in 5th grade Math curriculum at elementary school. And there was reflected that we can verify programming procedure visually and improve creativity.

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The Effect on Motivation and Problem Solving Ability of Problem Based Storytelling Programming Learning (문제중심 스토리텔링 프로그래밍 학습이 학습동기 및 문제해결능력에 미치는 효과)

  • Gu, JungMo;Park, Jung-Ho;Song, JeongBeom;Bae, Youngkwon;Ahn, SeongHun;Lee, TaeWuk
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.23-32
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    • 2009
  • Problem-solving ability have become extremely important in today's world. Programming may help to induce problem-solving ability. However, programming may give cognitive overload and offense against learning motivation. Therefore it is necessary that we should develope strategies to increase motivation on elementary programming classes. We developed a programming learning design and supporting system that combine problem-based learning and storytelling to induce motivation and problem solving ability. And then, we implemented the developed course in elementary school. The result of the research shows that the developed programming classes had positive effect on the development of elementary student's motivation and problem-solving ability.

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Development and implementation of STEAM Program based on Scratch Programming (스크래치 프로그래밍 중심의 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Kim, JongHoon
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.49-57
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    • 2014
  • As growing more and more interested in programming education, we need to concerned how to teach programming in school. We are presented the STEAM program based on scratch programming as a way of programming education for elementary students. We were developed STEAM program that do digital storytelling using scratch about selected science topic in order to raise interests about science and educate programming. In order to verify the effectiveness of the educational program, we analyzed the results of pre- and post-test about GALT, TTCT of experimental group and comparison group is comprised of 6th grade elementary students. In the analysis results, the education program we developed affected positive impacts on creativity, logical thinking of elementary school students.

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Effects of the Problem-based Learning Utilizing Algorithms in a Math Class of an Elementary School (초등학교 수학 수업의 인지기제 활용 문제기반학습 효과분석)

  • Lee, Myung-Geun;Kang, Su-Yeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.159-162
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    • 2011
  • 이 연구는 인지기제를 활용한 문제기반학습이 학습자의 학업성취도와 수학적 태도에 미치는 효과를 분석하였다. 우선 초등학교 수학과 학습에서 학습자들의 인지과정을 안내할 수 있는 문제기반학습 설계를 위해 문제기반학습 모형에 란다(N. Landa)의 인지기제 교수학습설계이론을 적용하여 인지기제 활용 문제기반학습 모형을 도출하였다. 그리고 초등학교 수학과 4학년 2학기 4개 단원의 8차시를 추출하여 문제를 개발하고 서울시 소재 'ㅈ' 초등학교 4학년 학생들 중 동질집단으로 확인된 2개 학급에 이 모형을 적용하였다. 연구 결과 인지기제 활용 문제기반학습을 적용한 실험집단과 적용하지 않은 통제집단 간 학업성취도 효과에 있어서 통계적으로 유의한 차이가 있었다. 또한 수학적 태도와 관련해서는 하위영역 중 수학에 대한 자아개념과 수학에 대한 태도 영역에서는 유의한 차이가 있었으나 수학에 대한 학습습관 영역에서는 유의한 차이를 보이지 않았다. 특히 세부영역별로 자신감, 흥미, 우월감, 주의집중, 목적의식, 자율학습에 있어서 유의한 차이를 보였으며, 학습기술 적용과 성취동기에 대해서는 유의한 차이가 없었다.

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Effects of Participation Environmental UCC Making Program on Elementary School Students' Environmental Literacy (초등학생의 환경 UCC 제작 참여가 환경 소양에 미치는 영향)

  • Kim, Sin-Bae;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.22 no.2
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    • pp.107-117
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    • 2009
  • The purpose of this study is to find out the effects of participation environmental UCC(User Created Content) making program on elementary school students' environmental literacy. Through the questionnaires and the analysis of students' outcomes, the effects of environmental literacy in both quality and quantity was verified. By applying computer programs to make environmental UCC to elementary students, helped them increase their environmental knowledge, and got them to recognize the importance of the environment that surrounds them. Students can find a solution to solve environmental problem from their interaction between the environment and themselves. It could also improve students' ability to think positively. From this research, I hope we require to develop possible programs for various kinds of educational activities based on UCC ones, since we already verified the effects of computer programs to make environmental UCC. The programs to make environmental UCC with learners participated is a kind of good model to reflect the learner's need who is a educational user. Or it could be teaching materials to help meet learner's viewpoint. It can also offer learner-oriented and creative learning and which teachers and learners work together to make a good result and that they make a new wave, instead of being teacher-oriented, which teachers force learners to do something. We can have a feeling of achievement through this and we can expect to enhance both our professional ability as a environmental teacher and the quality of lesson.

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