• Title/Summary/Keyword: electronic communications

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T-S Fuzzy Modeling for Container Cranes Using a RCGA Technique (RCGA 기법을 이용한 컨테이너 크레인의 T-S 퍼지 모델링)

  • Lee, Yun-Hyung;Yoo, Heui-Han;Jung, Byung-Gun;So, Myung-Ok;Jin, Gang-Gyoo;Oh, Sea-June
    • Journal of Navigation and Port Research
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    • v.31 no.8
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    • pp.697-703
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    • 2007
  • In this paper, we focuses on the development of Takagi-Sugeno (T-S) fuzzy modeling in a nonlinear container crane system. A T-S fuzzy model is characterized by fuzzy "if-then" rules which represent the locally input-output relationship whose consequence part is described by a state space equation as subsystem. The T-S fuzzy model in container cranes first obtains a few number of linear models according to operation conditions and blends these conditions using fuzzy membership functions. Parameters of the membership functions are adjusted by a RCGA to have same dynamic characteristics with nonlinear system of a container crane. Simulations are given to illustrate the performance of T-S fuzzy model.

Performance Evaluation of Underwater Acoustic Communication using Transmit Diversity in Water Tank (수조에서 전송 다이버시티를 사용한 수중음향통신의 성능 고찰)

  • Park, Chan-Sub;Kim, Ki-Man
    • Journal of Navigation and Port Research
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    • v.37 no.3
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    • pp.269-273
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    • 2013
  • Underwater acoustic channels are generally recognized as one of the most difficult communication media because of the multipath propagation, dispersion, and so on. MIMO (Multiple-input multiple-output) techniques have been actively pursued in underwater acoustic communications recently to increase the data rate over the bandwidth-limited channels. The transmit diversity techniques can be applied in this case, and one of them is Alamouti's scheme. In this paper the performances of the transmit diversity technique are evaluated via experiment. Two transmitters and two receivers were used in experiment, and the experiment was performed in indoor water tank. The error rate 5~8% was confirmed in experimental results, and these are the improved values than the error rate 14.8% for SISO(Single-input single-output) channel under same data rate condition.

Implementation of the Passenger Positioning Systems using Beacon (Beacon을 활용한 선박 탑승자 위치확인 시스템의 구현)

  • Jeong, Seon-Jae;Yim, Jae-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.153-160
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    • 2016
  • In this paper, we propose a system that tracks the position of the passengers and sailors using a Bluetooth-based Beacon in the ship. The position of the tracking passengers, sometimes fatal emergencies of the rescue team, such as the sinking of the ship is utilized in order to efficiently and quickly rescue the passengers, and the collected data can be utilized additionally by grasping the flow of human traffic patterns. The system proposed in this paper, install MAC data acquisition called AP (Access Point) for each cabin, and in the installed AP retrieves Tag of the information provided to the passenger and collected. A Tag has only its own MAC Address to the privacy, no user information is not collected. All data communication by sending and receiving MAC Address was only to ensure anonymity.

Design and Implementation of an L-Band Single-Sideband Mixer with CMOS Switches and C-Band CMOS QVCO (CMOS 스위치부를 갖는 L-대역 단측파대역 주파수 혼합기 및 C-대역 QVCO 설계 및 제작)

  • Lee, Jung-Woo;Kim, Nam-Yoon;Kim, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.12
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    • pp.691-698
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    • 2014
  • An L-band single side band(SSB) mixer with CMOS switches and a C-band quadrature voltage-controlled oscillator(QVCO) have been developed using the TowerJazz 0.18-um RFCMOS process. The SSB mixer exhibits a conversion gain of 6.6 ~ 7.5 dB with a 70-dBc image rejection ratio and 65-dBc port isolation. The oscillation frequency range of the QVCO is 6.2 ~ 6.7 GHz with an output power of 4~6 dBm. For measurement, 1.8 V supply voltage is used while drawing 36 mA for the mixer and 23 mA for the QVCO.

Performance Improvement of Offline Phase for Indoor Positioning Systems Using Asus Xtion and Smartphone Sensors

  • Yeh, Sheng-Cheng;Chiou, Yih-Shyh;Chang, Huan;Hsu, Wang-Hsin;Liu, Shiau-Huang;Tsai, Fuan
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.837-845
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    • 2016
  • Providing a customer with tailored location-based services (LBSs) is a fundamental problem. For location-estimation techniques with radio-based measurements, LBS applications are widely available for mobile devices (MDs), such as smartphones, enabling users to run multi-task applications. LBS information not only enables obtaining the current location of an MD but also provides real-time push-pull communication service. For indoor environments, localization technologies based on radio frequency (RF) pattern-matching approaches are accurate and commonly used. However, to survey radio information for pattern-matching approaches, a considerable amount of time and work is spent in indoor environments. Consequently, in order to reduce the system-deployment cost and computing complexity, this article proposes an indoor positioning approach, which involves using Asus Xtion to facilitate capturing RF signals during an offline site survey. The depth information obtained using Asus Xtion is utilized to estimate the locations and predict the received signal strength (RF information) at uncertain locations. The proposed approach effectively reduces not only the time and work costs but also the computing complexity involved in determining the orientation and RF during the online positioning phase by estimating the user's location by using a smartphone. The experimental results demonstrated that more than 78% of time was saved, and the number of samples acquired using the proposed method during the offline phase was twice as much as that acquired using the conventional method. For the online phase, the location estimates have error distances of less than 2.67 m. Therefore, the proposed approach is beneficial for use in various LBS applications.

Analyzing Differences in CSR Activities of Consumer Issues among Industries (소비자 이슈에 대한 CSR 활동의 산업별 차이분석)

  • Kim, Kwang-Yong;Lee, Sang-Chul;Suh, Yung-Ho
    • Journal of Korean Society for Quality Management
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    • v.41 no.4
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    • pp.567-580
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    • 2013
  • Purpose: This study aims to develop measuring tools for 'Consumer Issues' of ISO 26000, the international standards for corporate social responsibility(CSR), and propose strategic suggestions on the CSR implemention by analyzing the differences among various industries. Methods: In order to test the research models, structured questionnaires were used and nationwide surveys were conducted targeting at customers who have had experiences in using the products and services from the companies which published CSR reports. In addition, for the empirical analysis of data, the models were verified with AMOS confirmatory factor analysis(CFA). Results: From the result of the analysis of differences among industries, it was shown that level of CSR activities was high in public sectors, followed by service industries and manufacturing. It was also shown high in air transport and the electrical and electronic industries, while it was confirmed low in energy and environment related industries such as energy, automobile and chemical industries. As a result, strategic approaches are suggested, considering the different characteristics of each industry in implementing CSR. Conclusion: This study has developed measuring tools for 'Consumer Issues' to research the core subjects and issues of ISO 26000, the international standards for CSR. It has confirmed the characteristics and differences regarding 'Consumer Issues' among industries and proved that industries can provide guidelines for the implementation of CSR activities through approaching and researching various issues from interested parties. This study has also suggested the importance of customer awareness of CSR activities and active communications by industries.

Research for improving quality of SI(System integration) development project (시스템 통합(SI) 구축 사업 품질 향상을 위한 연구)

  • Kim, Seok-Kwan;Ryu, Gab-Sang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.3
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    • pp.215-220
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    • 2018
  • This paper limited the participation of large corporations in the mass information market by revising the Software Industry Promotion Act in order to increase business opportunity, equality of opportunity, and capacity building for small and medium sized IT companies. However, it is a fact that the medium and small SW companies have insufficient business capacity and expose various problems such as quality degradation of public information business, inadequate risk management, and deterioration of schedule management. In order to solve this problem, this paper derived the factors of quality deterioration in the system integration project and proposed to carry out the project by using some activities of VISUALIZATION, rigorous test management and Agile Methodology as a solution. Applying these measures to healthcare IT projects developed by midsize / small-sized IT companies has improved communications, improved quantitative progress management and improved project visibility. In addition, it contributed to minimizing defect resolution time, improving the requirement coverage ratio, and shortening unnecessary meeting time.

WLAN OFDMA Random Access Based Communications for In-Aircraft Wireless Sensor Networks (비행체 무선 센서망을 위한 무선랜 OFDMA 임의접근 기반 통신)

  • Ahn, Woojin;Kim, Ronny Yongho
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.252-257
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    • 2016
  • In this paper a novel access scheme for uplink multiuser transmission based on IEEE 802.11ax random access in in-aircraft wireless sensor networks is proposed. The proposed scheme provides an efficient access control mechanism with three divisions of OFDMA backoff counter (OBO): access, deferring, dropping, which controls the number of potential uplink transmission stations. The proposed scheme can be used efficiently in in-aircraft wireless sensor network where a large number of sensors need to be supported. By using the proposed scheme, since in-aircraft sensors attempt channel access using the proposed differentiated OBO parameters, the number of stations exceeds the access capacity can be efficiently controlled. This paper also provides the mathematical analysis of the proposed scheme, regarding the optimal parameters. According to the performance analysis, the proposed scheme is able to efficiently control the access behavior of wireless sensors in the network.

An Efficient Multi-User Resource Allocation Scheme for Future IEEE 802.11 LRLP Communications (미래 IEEE 802.11 LRLP 통신을 위한 효율적인 다중 사용자 자원할당 기법)

  • Ahn, Woojin;Kim, Ronny Yongho
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.232-237
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    • 2016
  • As a possible standardization of wireless local area network (WLAN), IEEE 802.11 LRLP is under discussion in order to support long range and low power (LRLP) communication for internet of things (IoT) including drones and many other IoT devices. In this paper, an efficient adaptive resource unit allocation scheme for uplink multiuser transmission in IEEE 802.11 LRLP networks is proposed. In the proposed scheme, which adopts OFDMA random access based transmission scheme of IEEE 802.11ax, in order to enhance the efficiency of the slotted OFDMA random access, access point (AP) traces the history of the sizes of successfully transmitted uplink data, and adjusts the sizes of resource units for the next uplink multiuser transmission adaptively. Our simulation results corroborate that the proposed scheme significantly improves the system throughput.

Fun Labor and User Identity of Virtual Worlds (가상세계의 재미노동과 사용자 정체성)

  • Lyou, Chul-Gyun;Shin, Sae-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.182-190
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    • 2007
  • Virtual world is the 3D graphical interactive environment that networked by electronic communications. Virtual Worlds offered flow experience for a long time to their users. They blur the boundaries of work and play, so bring out the concept of Fun Labor. If we can accept the principle of equivalence between Fun Labor and Real Labor, the Fun Labor may be one of the solutions of the large unemployment problem in the information society. And the Fun Labor is the new type of labor that corresponds the subjectivity of users who want interesting experience as much as they spend money and times. This situation means that the users of Virtual worlds are structuring the identities as the Residents who act the Fun Labor. It'll be very important to examine the social effects of this situation.