• Title/Summary/Keyword: e-Learning Management

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Mobilizing Learning: Using Moodle and Online Tools via Smartphones

  • Al-Kindi, Salim Said;Al-Suqri, Mohammed Nasser
    • International Journal of Knowledge Content Development & Technology
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    • v.7 no.3
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    • pp.67-86
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    • 2017
  • The emergence of smart devices such as smartphones (e.g., iPhone) and tablets (e.g., iPad) may enhance e-learning by increasing communication and collaborative learning outside the classroom. These devices also facilitate the use of online technologies such as Facebook. However, the adaptation of Learning Management System (LMS) services to mobile devices took longer than social networks or online tools such as Facebook and Twitter have already been long used via smartphone. The main purposes of this study are to explore students' skill levels of LMS (Moodle) and their knowledge of online tools or technologies and then examine if there is a correlation between smartphone use and using of online tools and Moodle in learning. The study conducted among 173 students in the Department of Information Studies (DIS) in Oman, using online survey. The study found that most students demonstrated high levels of accessing course/subject materials and regularly engaging with studies of using LMSs. YouTube, Wikipedia and Facebook were clearly recorded as the most popular sites among students while LinkedIn and Academia.edu were two online tools that had never been heard of by over half of the 142 participants. Emailing and searching are recorded the most popular online learning activities among students. The study concluded that students prefer to use smartphone for accessing these tools rather than using it to access LMSs, while a positive correlation was found between the use of these tools and smartphones, but there was no correlation between smartphones and using LMSs.

Automatic Classification of Learning Objects Using Case-based Cohesion for Learning Management System (학습관리시스템을 위한 사례 기반 응집도를 이용한 학습객체 자동 분류)

  • Kim, Hyung-Il;Yoon, Hyun-Nim
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2785-2791
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    • 2012
  • In this paper, a method for automatic classification of learning objects is proposed for effective management and reuse of learning contents. Proposed method will create cohesion of learning objects using cases of learning objects and perform automatic classification of learning objects by measuring their relationship based on cohesion. Application of proposed method to learning management system has the advantage of reducing the costs for developing learning contents. Simulation has shown the average accuracy of 28.20% with probability-based method and 56.38% with cohesion-based method. Simulation has proved that the method proposed in this paper is effective in automatic classification of learning objects.

Serve as You Learn: Problem-Based Service-Learning Integrated into a Product Innovation and Management Class

  • Kim, Eundeok;Lee, Yoon-Jung
    • International Journal of Costume and Fashion
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    • v.18 no.2
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    • pp.29-43
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    • 2018
  • Service-learning is a form of experiential education in which students participate in organized activities and develop a sense of civic responsibility while acquiring content knowledge of the discipline. The purpose of this study was first, to examine the underlying theories and principles of service-learning, and second, to present a case of systemic implementation of problem-based service-learning into a Product Innovation and Management class in higher education. The New Product Development for an E-Commerce Small Business project was developed for a community partner, BevShots, reflecting the needs of the firm, and was tightly woven into the course content. Students' participation in the project had a significant effect on increasing their awareness of the needs in the community and identifying their roles as citizens as well as enhancing their content knowledge learning. The community partner also received benefits for his business by participating in the project. Through this study, we aim to inspire fashion design and merchandising educators to implement service-learning projects/classes in the curriculum.

Analysis of current status about e-Learning contents in university libraries (대학도서관 e-Learning 콘텐츠 현황 분석)

  • Kim, Sung Ah;Choi, Min Jung
    • Proceedings of the Korean Society for Information Management Conference
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    • 2015.08a
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    • pp.71-75
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    • 2015
  • 정보기술의 발전은 시간과 공간의 제약 없이 학습자와 전문가의 상호작용을 이루어주는 온라인 기반 교육서비스인 이러닝을 대학도서관에서 이용자에게 온라인 서비스로 제공하기 시작했다. 본 연구의 목적은 대학도서관에서 제공하는 이러닝 콘텐츠의 현황을 설립유형, 지역별, 규모별로 구분하여 비교 분석하는 것이다. 이를 통해 오늘날 대학도서관에서 중점적으로 제공하는 이러닝 콘텐츠를 파악하여 향후 이용자의 대학도서관 이러닝 콘텐츠 선호도와 만족도 등의 연구에 활용할 수 있을 것이다.

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The Structural Relationship among Job-crafting, Work Engagement, Informal Learning, Social Support and Positive Psychological Capital of Safety Workers in Large Corporations (대기업 안전직 근로자의 직무재창조와 직무열의, 무형식학습, 사회적 지지 및 긍정심리자본의 구조적 관계)

  • Lee, Ju-Seok;Song, Seong-Suk
    • Journal of the Korea Safety Management & Science
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    • v.24 no.1
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    • pp.49-60
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    • 2022
  • The purpose of this study is to verify the structural relationship between job crafting and job enthusiasm, informal learning, social support, and positive psychological capital, and to investigate the effect of informal learning, social support, and positive psychological capital on job crafting through job enthusiasm. A survey was conducted on 451 safety workers at large domestic companies, and the collected data were analyzed for model suitability, influence relations between variables, and mediating effects with AMOS 23.0 using SPSS 23.0. Through research, we found five important results. First, the structural model of job crafting, job enthusiasm, informal learning, social support, and positive psychological capital properly explained the empirical data. Second, social support and positive psychological capital had a positive effect on job enthusiasm, but informal learning did not significantly affect job enthusiasm. Third, informal learning and positive psychological capital had a positive effect on job crafting, while social support did not significantly affect job crafting. Fourth, job enthusiasm had a positive effect on job crafting. Finally, job enthusiasm was found to mediate the relationship between social support and positive psychological capital and job crafting. These suggest that continuous environmental efforts and systematic management measures are needed to promote job crafting of safety workers so that informal learning, social support, positive psychological capital, and job enthusiasm can be expressed. Therefore, the necessity of developing various sub-factors of informal learning that can promote job crafting of safety workers was suggested as a follow-up study.

Dropout Prediction Modeling and Investigating the Feasibility of Early Detection in e-Learning Courses (일반대학에서 교양 e-러닝 강좌의 중도탈락 예측모형 개발과 조기 판별 가능성 탐색)

  • You, Ji Won
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.1-12
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    • 2014
  • Since students' behaviors during e-learning are automatically stored in LMS(Learning Management System), the LMS log data convey the valuable information of students' engagement. The purpose of this study is to develop a prediction model of e-learning course dropout by utilizing LMS log data. Log data of 578 college students who registered e-learning courses in a traditional university were used for the logistic regression analysis. The results showed that attendance and study time were significant to predict dropout, and the model classified between dropouts and completers of e-learning courses with 96% accuracy. Furthermore, the feasibility of early detection of dropouts by utilizing the model were discussed.

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A Study on the Factors Facilitating the Effectiveness of Web-based Collaborative Learning - Focused on Situation, Interaction, System- (e-Learning에서 협력학습과 학습효과에 영향을 주는 요인에 관한 연구 -상황요인, 상호작용요인, 제도요인을 중심으로 -)

  • Ko, Il-Sang;Ko, Yun-Jung
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.197-214
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    • 2006
  • This study explores factors to facilitate web-based collaborative learning and the effect of learning, based on the PBL(Problem Based Learning) from the constructivist approach in e-learning. A research model, using the key variables such as situations, interactions, and systems, was developed. In order to test this proposed model, experimental design and post-survey was conducted to the learners who took on-line and off-line course with team project. In the research model, situation category was divided into instructor's support, unstructured problem, and self-directed learning. Interaction category was divided into three factors; 'interaction between learners', 'interaction between learner and instructor', and 'interaction between learner and technology'. System category was divided into.monitoring and incentives. As a result, it was found that collaborative learning can be improved by situations, interactions, and systems, and the effectiveness of learning can be improved by situations and interactions in PBL.

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Representation and Management of e-Learning Object Metadata Using ebXML (ebXML 등록저장소를 이용한 이러닝 객체 메타데이터의 표현과 관리)

  • Kim, Hyoung-Do
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.249-259
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    • 2006
  • E-learning objects should be appropriately described and classified using standard metadata for facilitating the processes of e-learning resource description, discovery and reuse. These metadata need to be published in a registry to reduce duplication of effort and enhance semantic interoperability. This paper describes how standard ebXML registries can be used for annotating, storing, discovering and retrieving e-learning object metadata. For semantic annotation of e-learning objects, IEEE LOM is adopted as the metadata ontology. In order to support the e-learning metadata ontology in interoperable ebXML registries, a mapping scheme between LOM and ebXML information model is proposed. The usefulness of standard ebXML registries for sharing e-learning metadata is demonstrated by prototyping an e-learning registry called ebRR4LOM based on the scheme.

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