• Title/Summary/Keyword: digital designing

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Inductive Switching Noise Suppression Technique for Mixed-Signal ICs Using Standard CMOS Digital Technology

  • Im, Hyungjin;Kim, Ki Hyuk
    • Journal of information and communication convergence engineering
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    • v.14 no.4
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    • pp.268-271
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    • 2016
  • An efficient inductive switching noise suppression technique for mixed-signal integrated circuits (ICs) using standard CMOS digital technology is proposed. The proposed design technique uses a parallel RC circuit, which provides a damping path for the switching noise. The proposed design technique is used for designing a mixed-signal circuit composed of a ring oscillator, a digital output buffer, and an analog noise sensor node for $0.13-{\mu}m$ CMOS digital IC technology. Simulation results show a 47% reduction in the on-chip inductive switching noise coupling from the noisy digital to the analog blocks in the same substrate without an additional propagation delay. The increased power consumption due to the damping resistor is only 67% of that of the conventional source damping technique. This design can be widely used for any kind of analog and high frequency digital mixed-signal circuits in CMOS technology

A Study on Digital Filter Design based on High-order Window Function (고차 창함수 기반의 디지털필터 설계에 관한 연구)

  • Bae, Sang-Bum;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.973-976
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    • 2009
  • Digital signal processing technique use to variety fields including communication. For these signal processing, FIR digital filter is representative. And for FIR digital filter designing, the window function is used to reduce the Gibbs phenomenon which occurs in the coefficient cutting process of the ideal filter. Therefore, in this paper to improve performance of digital filter, a high-order window function was applied. In this simulation, we compared a peak side-lobe and a transient characteristics with the existing window function.

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The Design of Digital Filter Using Elliptic Functions (타원함수를 이용한 Digital 필터의 설계)

  • 김동용;이종연;신홍규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.5
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    • pp.315-322
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    • 1986
  • In this paper, we have studied on the IIR digital filters design using Elliptic functions. In process of transformation to digital fouctions from analos Elliptic functions, Bilinear z transformation method has been silized. Designing of digital filter using the Bilinear z transformation the problems of aliasing can be avoidedm whereas the frequency distrotion is generated. The transformation form analog function to digital function is not equal in the region of the cut off frequency response caused by this effect. Avoiding the problem of this effect, we have used proewarping method. Finally, the magnitude characteristics of digital filters are compared with its of analog filters by computer simulation. The results have shown that the magnitude characteristics of digital filters by the prewarping method have made more remarkable improvement than its of analog filters.

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System Level Space Environment Testing of Satellite Digital Transponder (디지털 위성중계기에 대한 시스템 단위의 우주환경 검증 시험)

  • Song, Young-Joong;Kim, Jung-Ho;Lee, Sue-Hyun;Seo, Hak-Geum;Shin, Guan-Ho;Jin, Bong-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1159-1169
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    • 2013
  • EQM Model Digital transponder applying the Korean's own designing and manufacturing technology has gone through a series of trials and errors during the development. In particular, lack of thermal designs expedience for the vacuum causes variety of errors in designing, assembling transponder and setting up the test at the first thermal vacuum test (TVAC). Since the first TVAC test could not accomplished its aims successfully, so the second TVAC should be performed as make up test with revised Digital transponder. In this paper, the defects that identified in the first TVAC are analyzed and applied solutions and its results at the second TVAC are presented. Using the lessons from the first and second TVAC, we will be able to make more reliable digital transponders in the next phase of project. In addition it also be useful as a reference when we design another satellite payloads.

Design of Robust DC-DC Converter by High-Order Approximate 2-Degree-of-Freedom Digital Controller

  • Takegami, E.;Tomioka, S.;Watanabe, K.;Higuchi, K.;Nakano, K.;Kajikawa, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.232-237
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    • 2004
  • In many application of DC-DC converters, loads cannot be specified in advance, i.e., their amplitudes are suddenly changed from the zero to the maximum rating. Generally, design conditions are changed for each load and then each controller is re-designed. Then, a so-called robust DC-DC converter which can cover such extensive load changes and also input voltage changes with one controller is needed. Analog control IC is used usually for the controller of DC-DC converter. Simple integral control etc. are performed with the analog control IC. However it is difficult to retain sufficient robustness of DC-DC converter by these techniques. The authors proposed the method of designing an approximate 2-degree-of-freedom (2DOF) controller of DC-AC converter. This controller has an ability to attain sufficient robustness against extensive load and DC power supply changes. For applying this approximate 2DOF controller to DC-DC converter, it is necessary to improve the degree of approximation for better robustness. In this paper, we propose a method of designing good approximate 2DOF digital controller which makes the control bandwidth wider, and at the same time makes a variation of the output voltage very small at a sudden change of resistive load. The proposed good approximate 2DOF digital controller is actually implemented on a DSP and is connected to a DC-DC converter. Experimental studies demonstrate that this type digital controller can satisfy given specifications.

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Factor Analysis and Content Development of Digital Text Structure for Designing Visual Experience in e-Book Interface (e-Book 인터페이스에서 시각적 경험 설계를 위한 디지털 텍스트 구조의 물리적 요인분석 및 콘텐츠 개발)

  • Sung, Eun-Mo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.79-90
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    • 2011
  • The purpose of this study is to explore physical factor of digital text structure for designing e-Book interface and to develop prototype of e-Book interface by applied these factors. To address this goal, explore factor analysis and confirmatory factor analysis were employed, 237 university students were the participated in this study. According to a result, 29 items for physical feature of digital text structure were developed, 9 factors of digital text structure were also extracted; volume, depth, density, space, layout, format, signal, size, and length. Besides, to identify structure of pre-defined 9 factors, confirmatory factor analysis was conducted. As a result of CFA, the factor structure was supported by all of model fit indices.

A Study of Digital Hanbok Design: focuse on Online Games (디지털 한복 디자인 연구: 온라인게임을 중심으로)

  • Cho, Du Na
    • Human Ecology Research
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    • v.56 no.2
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    • pp.195-203
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    • 2018
  • Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori pants, jogori chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu sub gyeopmagi mitbadae, vent, git dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

A Study of the Developing Model of Record Contents: Focused on the Architecture Cultural Property Record (기록 콘텐츠 개발 모형에 관한 연구 - 건축 문화재 기록을 중심으로 -)

  • Ryu, Han-Jo;Kim, Ik-Han
    • Journal of Korean Society of Archives and Records Management
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    • v.9 no.1
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    • pp.221-248
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    • 2009
  • All records have attribute of representing the object, so archives should develop digital record exhibition to facilitate attribute that representing the object. If building cultural properties are chose as the represented object, it should be followed by analysis of nature values and record contents and applied to the suitable framework. Therefore, this study suggests the organized process of designing the framework which develops digital representing contents based on records.

Forecast of Man-Made Physical Environment in Digital Culture (디지털 문화로 인한 물리적 환경의 변화가능성 예측 연구)

  • 이기정;이연숙
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.168-175
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    • 2001
  • This study focuses to enhance the general understanding on the new approach and to provide a clue for a new paradigm in man-made physical and residential environment of the 21st Century. Through case analysis, this study aims to examine the characteristics of digital culture itself and of its physical and residential environment and to ultimately forecast the changeability of physical and residential environment prompted by the new digital wave. Without having precedent study about digital culture related to environmental issues, this study aimed to analyze the effect of digital culture in the field of physical environment and residential environment, and to forecast the changability in those fields. On the other hand, this study also atoned to be applicable in construction of a new paradigm in designing physical & residential environment in the near future, so as to contribute to the development of a new environment which will eventually improve the quality of human life.

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Effects of Implementation and Application of Realistic Digital Contents

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.147-152
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    • 2019
  • This study aims to explore the understanding of and the interest in realistic digital contents and examine their effectiveness, by implementing and applying VR around the science subject in middle schools. It organized each group of two for cooperative activities, in order to implement VR for 52 middle school students located at Y-county, who understood study contents and agreed to participate in the study. Then, it implemented and applied realistic digital contents regarding a change in the science geosphere and many kinds of forces, by extracting and designing them. As they implemented and applied VR around contents interest in science subject. VR assisted lessons made statistically significant differences in understanding and effectiveness of realistic digital contents. It will provide basic data used to cultivate future talents who can prepare for a change in the educational paradigms along with the fourth industrial revolution and adapt to the future knowledge-based society.