1 |
Naver. (2015). Retrieved April 21, 2015, http://blog.naver.com/
|
2 |
Nexon. (2015). Retrieved April 21, 2015, http://at.nexon.com/
|
3 |
Nexon. (2015). Retrieved April 21, 2015, http://df.nexon.com/
|
4 |
Nexon. (2015). Retrieved April 21, 2015, http://everplanet.nexon.com/
|
5 |
Nexon. (2015). Retrieved April 21, 2015, http://heroes.nexon.com/
|
6 |
Nopp. (2015). Retrieved April 21, 2015, http://tr.nopp.co.kr
|
7 |
Park, W. G. (2010). A study on illustration reflecting digital-generation lifestyle and its use: Focusing on cases applied to TV ads at home (Unpublished master's thesis). Kyunghee University, Seoul, Korea.
|
8 |
Plaync. (2015). Retrieved April 21, 2015, http://aion.power.plaync.com/
|
9 |
Smilegate Megaport. (2015). Retrieved April 21, 2015, http://tr.nopp.co.kr/
|
10 |
Song, E. Y. (2011). Ego identity of type of online game users (Unpublished master's thesis). Dankook University, Seoul, Korea.
|
11 |
Main Task of Anetwicks. (2015). Retrieved April 21, 2015, http://www.qmud.com/
|
12 |
thisisgame. (2015). Retrieved April 21, 2015, http://www.thisisgame.com/
|
13 |
Gamemeca. (2015). Retrieved April 21, 2015, http://www.gamemeca.com/
|
14 |
Cyphers. (2015). Retrieved April 21, 2015, http://thvkf610.blog.me/220126312129
|
15 |
Dungeon&Fighter. (2015). Retrieved April 21, 2015, http://chlo159.blog.me/
|
16 |
Gamechosun. (2015). Retrieved April 21, 2015, http://c9.gamechosun.co.kr/
|
17 |
Lee, C. Y., Hong, J. M. (2002). A multiattribute attitude analysis of on-line game attributes and user's perceptions, Korean Society of Basic Design and Art , 3(2), 193-201.
|
18 |
Gameshot. (2015). Retrieved April 21, 2015, http://www.gameshot.net/
|
19 |
Gametree. (2015). Retrieved April 21, 2015, http://fs.gametree.co.kr/
|
20 |
Hanbiton. (2015). Retrieved April 21, 2015, http://audition.hanbiton.com/
|