• Title/Summary/Keyword: digital designing

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Low Complexity Systolic Montgomery Multiplication over Finite Fields GF(2m) (유한체상의 낮은 복잡도를 갖는 시스톨릭 몽고메리 곱셈)

  • Lee, Keonjik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.1-9
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    • 2022
  • Galois field arithmetic is important in error correcting codes and public-key cryptography schemes. Hardware realization of these schemes requires an efficient implementation of Galois field arithmetic operations. Multiplication is the main finite field operation and designing efficient multiplier can clearly affect the performance of compute-intensive applications. Diverse algorithms and hardware architectures are presented in the literature for hardware realization of Galois field multiplication to acquire a reduction in time and area. This paper presents a low complexity semi-systolic multiplier to facilitate parallel processing by partitioning Montgomery modular multiplication (MMM) into two independent and identical units and two-level systolic computation scheme. Analytical results indicate that the proposed multiplier achieves lower area-time (AT) complexity compared to related multipliers. Moreover, the proposed method has regularity, concurrency, and modularity, and thus is well suited for VLSI implementation. It can be applied as a core circuit for multiplication and division/exponentiation.

Designing External Metadata of National Geography Institute for Distributing Digital Maps (수치지도 공급을 위한 국립지리원 외부메타데이터의 설계)

  • Kim, Kye-Hyun;Kim, Hee-Du;Lim, Sam-Sung;Lee, Kyung-Sook;Yu, Seung-Keun
    • Journal of Korea Spatial Information System Society
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    • v.1 no.1 s.1
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    • pp.89-98
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    • 1999
  • The major purpose of this study wa to desgin a external metadata of National Geography Institute(NGI) for the effective management and distribution of the digital maps. For designing a standard external metadata reflecting the current trends of the international organizations on standardization, a prelimenary study was made mainly concentrating on the analysis of the metadata of the developed countries along with domestic cases. For better assessing NGI needs, all the metadata related material of the NGI were collected and classified based on the NGI's workflow. The external metadata draft was made considering the results from the analysis of the existing NGI material and the draft was also cited some major cores from the ISO standards. Continuous efforts should be made in the future to update the metadata draft based on the opinions from the NGI engineers and the technical trends of the international organizations.

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Development of Bench Tester for Designing the Passive Anti-Rolling Tanks (수동형 감요수조 설계를 위한 벤치테스터 개발)

  • Lew, Jae-Moon;Kim, Hyochul
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.6
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    • pp.452-459
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    • 2015
  • It is important to use bench test results in the design process of anti-rolling tanks. Traditional bench tester is usually designed to perform only roll motions about a fixed axis and relatively small so that the viscous effects may not be neglected. Novel bench tester which could adjust the motion center to realize the coupled motion of sway and roll has been devised and manufactured therefore, large scaled bench tester could be utilized for designing the passive anti-rolling tanks. The time history of the reference signal from the rotation sensor of the bench tester have been recorded and processed to determine the phase angle to derive the Response Amplitude Operator(RAO) of the stabilized ship. The breadth of ART tank model should be large up to 2 m to diminish viscous scale effect and the vertical position of the tank can be varied with the ship's center of motion. The periods and the amplitude of roll motion can be varied from 1.5 sec to 5 sec and up to ±20°, respectively. The components of the tester was expressed in three dimensional digital mockup (DMU) and assembled together in the CAD space. The final configuration of the bench tester has been determined by confirming the smooth operation of the moving parts without interference through the animation in CAD space. New analytic logic are introduced for the determination of hydrodynamic moment and phase difference due to fluid motion in ART and verified through the test. The developed bench tester is believed to be effective and accurate for the verification of stabilization effect of ART taking into the consideration of the sway effect in the design stage.

Designing Augmentative and Alternative Communication (AAC) Application for Children with Severe and Multiple Disabilities (중도중복장애아동을 위한 보완대체 의사소통(AAC) 앱 설계)

  • Kim, Seul-Gi;Yook, Juhye
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1281-1287
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    • 2018
  • In this study, specific elements and functions in modules of the AAC (Augmentative and Alternative Communication) application for children with severe and multiple disabilities were elicited, and screen interface was designed accordingly. As results, screen configuration, communication display edition, audiovisual output, and switch and scanning modules were defined. Screen configuration module consists of communication category, spelling board, favorites, screen lock, and setting function. The Communication display edition module includes communication categories, symbols, and favorites edition. The audiovisual output module provides the ability to adjust the pitch, intensity, speed, and tone of the voice individually in the form of auditory output. In the form of visual output, the background color and size of the frame, border color and thickness are adjusted. The switch and scanning module provides a function to select by pressing the switch when the symbol cell is highlighted audibly and visually. The development of the AAC application designed in this study is needed.

A study on the educational methodology for improving pre-service teachers' competence of designing STEAM classes (예비교사의 융합수업 구성능력향상을 위한 교육방법 연구)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.71-80
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    • 2019
  • It is very important to have pre-service teachers enhance actual content development skill for STEAM classes through deep understanding of the concept. Thus the purpose of the study is to explore the educational methodology for improving pre-service teachers' competence of designing STEAM classes. The research performed with 17 pre-service teachers from Y university and 15 from S university in 2015. It includes blended learning methodology mixing online and offline classes. The result revealed that the students' perception on and the materialization skill of the STEAM education was improved by the methods of Lesson Study and blended learning. A positive result also came out in the respect of the perception on teaching with technology.

Pre-service teachers' eliciting student thinking about a long division algorithm: Approximation of teaching via digital simulation (나눗셈 알고리즘에 대한 학생 사고를 예비교사가 도출하기 : 디지털 시뮬레이션을 통해 가르치는 것에 근접하기)

  • Kwon, Minsung;Pang, JeongSuk
    • The Mathematical Education
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    • v.59 no.3
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    • pp.271-294
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    • 2020
  • The purpose of this study was to explore the possibility of digital simulation by which pre-service teachers (PSTs) can approximate the core teaching practice of eliciting student thinking. This study examined PSTs' questions to elicit student thinking, their use of "pause" session and peer feedback, and their reflections on doing a digital simulation. We analyzed a two-hour digital simulation session with 13 PSTs who enrolled in the elementary mathematics methods course. The results showed that PSTs shifted their general questions to more content-specific questions throughout the simulation and made a quick transition to comparing students' strategies. The number of lead PST-initiated "pause" ranged one to four times for various reasons. Their peer-coaches did not voluntarily "pause" the simulation session but actively shared what they noticed from the student work samples and suggested the next teaching moves. Without utilizing the pause session, the dramatic improvement of questioning was not observed. Even though the PSTs felt overwhelmed with interacting with the student-avatars in real-time, they highlighted the benefits of simulations, appreciated the opportunity to learn the core teaching practice, and viewed this digital simulation as "real" and "authentic" experience. The findings of this study provide implications for re-designing a practice-based teacher education program.

The Effects of Perceived Usefulness and Self-Regulated Learning of Employees on Learning Performance in Online Software Education -Focused on Serial Multiple Mediation Model of Digital Literacy and Satisfaction- (온라인 소프트웨어교육에서 직장인의 지각된 유용성, 자기조절학습능력이 학습성과에 미치는 영향 -디지털 리터러시, 만족도의 직렬다중매개모형 분석중심-)

  • Lee, Eun-Young
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.83-92
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    • 2022
  • With the digital transformation of the entire industry, software competency has become the core competency for the future talent. However, it is difficult to find researches related to the corporate education for improving employee's software capability. Therefore, this study tried to verify the relationship between factors affecting the learning performance of employees in online software education. For this purpose, a survey of 223 employees with online software education experience was analyzed using the SPSS PROCESS macro. As a result of analysis, perceived usefulness and self-regulated learning have been found to have a significant multiple mediating effect on learning performance by digital literacy and satisfaction. This suggests that not only learner factors but also the characteristics of education should be considered. The results of this study are expected to be helpful in designing effective online education programs.

An Analysis of Correlation Between Metacognition and Digital Library Searching Behavior

  • Heesop, Kim;Aluko Ademola, Mayokun
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.75-82
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    • 2023
  • The main purpose of this study is to analyze the metacognition of digital library search behavior of college students and to provide a fundamental data for the designing a user-centered online information retrieval system to find more optimal search results. In order to achieve the purpose of this study, metacognition was classified into the five main categories, including schema-training, planning, monitoring, evaluation, and transfer, and a total of twenty subcategories were included. A total of 112 students participated in the online questionnaire. The collected data were analyzed using SPSS version 26, and it was found that there was a significant correlation between metacognition of college students and their digital library searching behavior. In particular, the digital library search experience was found to be the strongest factor to be considered as the most important variable in digital library design based on the aspect of user metacognition.

Digital transformation in terms of user experience design - Focusing on Starbucks case (사용자 경험 디자인 측면에서의 디지털 트랜스포메이션 - 스타벅스 사례를 중심으로)

  • Choi, Ye-Na;Heo, So-Yeon;Kim, Min-Gyeong;Jung, Young-Wook
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.715-725
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    • 2022
  • With the development of digital technology related to mobile, cloud, IoT, even traditional businesses have began to develop strategies for digital transformation. This is regarded as a very important part for business sustainability. However, many of these attempts are being conducted from the management point of view, and there has been little research on user experience design for digital transformation. In this study, Starbucks, which started a offline store business and expanded its experience with online services, was selected as a representative case and user research was conducted on it. Through an usability evaluation and post-task interviews of the Starbucks mobile application users, we discovered important issues of user experience to consider when transforming and expanding services online from offline. Based on the findings, the considersations for designing online user experience were discussed and proposed. These are expected to contribute to the process of researching and implementing digital transformation.

Baseline Drift Reduction and Suppression of Power Line Noises in ECG Signal by Designing Multirate Digital Filter (다중레이트 디지털 필터 설계 및 심전도 신호의 기저선 변동 및 전원 잡음 제거)

  • Kim, Jeong-Hwan;Kim, Hyun-Tae;Park, Sang-Eun;Lee, Jeong-Whan;Kim, Kyeong-Seop
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.4
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    • pp.551-558
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    • 2014
  • Baseline drift reduction and removal of power line noises in electrocardiogram are often necessary to avoid the distortions in extracting the fiducial features. With this aim, the multirate digital filtering algorithm is suggested to design and implement Finite Impulse Response or Infinite Impulse Response Filter by changing the sampling rate with omitting or interpolating intermediate ECG data. After the experimental simulations performed, we can conclude the fact that we can suppress the baseline wander and power line disturbances in ECG signal with reducing the computational complexities in which we do not keep the original and high sampling frequency.