• 제목/요약/키워드: design innovation

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The Effect of Creative Potential on Innovation Behavior: focusing on Design Thinking

  • KIM, Taehyung
    • 유통과학연구
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    • 제18권8호
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    • pp.65-74
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    • 2020
  • Purpose: The purpose of study is to examine the effects of design thinking-based programs on creative potential, creativity and innovation behavior, as well as the mediating effect of creative potential and creativity. Research design, data and methodology: The study was conducted through a four-step process. First, the previous studies were investigated. Second, a total of three experts were reviewed to improve and supplement the program. Third, a workshop-based design thinking program was conducted four times. Fourth, the effectiveness of the program was reviewed through data analysis. Results: The design thinking-based program was found to have a statistically positive effect on creative potential, creativity, and innovation behavior. As another hypothesis of this study, by applying the design thinking-based program, it was statistically confirmed that creative potential has a direct, indirect effect, and a mediating effect on innovation behavior. Conclusions: These results provide usability for design thinking in terms of direction for creativity-based creative problem solving and innovation. Finally, design thinking can be used to develop and utilize new services and discover new ideas, especially improve the competitiveness of the company. In addition, it means that the level of innovation action can vary depending on the level of the individual's creative potential.

혁신적 제품 디자인 개발 가능성 (Innovation Product Design Development by Four Design Thinking Action)

  • 강범규
    • 한국콘텐츠학회논문지
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    • 제12권12호
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    • pp.587-596
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    • 2012
  • 본 연구는 디자인 3대 요소인 '심미성', '재료', '기능성/구조성'의 요소에 '제거', '감소', '증가', '창조'라는 4가지 디자인 사고 틀 적용을 통하여, 새로운 제품디자인 컨셉 및 아이디어개발을 위한 사고방법을 제안하였다. 본 연구에서 제안 된 혁신제품 아이디어 창출 방법의 검증을 위해서 성공적인 혁신 제품 디자인 사례로 소개된 232개의 제품들을 분석하였다. 그 연구결과의 대표적 결론은 다음과 같다. 첫째, 본 연구에서 개발한 '대표적인 디자인 가치요소인인 '심미성', '재료', '기능성/구조성'의 요소를 기준으로 한 4가지 디자인사고 프레임?'은 혁신제품 디자인 개발을 위한 시스템적인 창의력 사고 방법에 도움을 줄 수 있을 것이다. 둘째, 혁신제품 디자인 사례 분석 결과 41%의 혁신제품디자인은 디자인 요소 중 '기능성/구조성'의 혁신을 통하여 이루어졌다. 셋째, 기존의 혁신제품디자인(74%)은 디자인요소에 대한 가치의 '제거와 감소' 보다는 디자인요소에 대한 가치의 '증가와 창조'를 통하여 이루었다. 본 연구에서 제안한 연구 결과는 디자이너들이 가장 힘들어 하는 아이디어 창출에 있어서, 또 다른 시스템적인 아이디어 창출 방법을 제안한 것이다.

사회혁신 프로젝트 수행을 위한 디자인 씽킹과 비즈니스 모델 젠 연계 방법론 (Design thinking and Business Model Zen linkage methodology for social innovation project implementation)

  • 박상혁;오승희
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.185-196
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    • 2017
  • Today, companies and social actors at the beginning of the Fourth Industrial Revolution are focusing on active innovation and efforts to adapt to rapidly changing environmental changes. Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. However, there are some limitations in the design thinking methodology during the project in the field. This paper presents a novel design - thinking process that incorporates a lean start - up based business model into the design thinking process. We conducted a case study to verify the effectiveness of our new design thinking process in social innovation projects. In this paper, it is meaningful to suggest and verify a new process that combines business model Zen to complement the limit of design thinking. It will also provide guidelines for design thinking projects as tools for social innovation.

창조적 혁신을 위한 국가연구개발사업 연구추진체제의 설계 : 창의적연구진흥사업 사례 (Research System Design for Creative Innovation in the National R&D Program : The Case of Creative Research Initiatives in Korea)

  • 손병호;현재호
    • 기술혁신연구
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    • 제7권1호
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    • pp.60-77
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    • 1999
  • This study addresses the question of how to design the research system for national R&D programs that aim to promote creative innovation. This paper attempts to analyze the case of Creative Research Initiatives(CRI), a new national R&D program recently launched by the Ministry of Science and Technology of Korea. CRI is a strategic program intended to shift the national R&D paradigm from imitative innovation to creative innovation. The key features of the research system of the program include: a research-centered system, long-term research funding, the sunset approach, a dynamic and flexible research organization, and a centralized research system. This paper suggests theoretical rational of these key features based on the literature review on creative innovation. Based on an analysis of the results of implementing the CRI in 1997, this paper also examines how the research system design is reflected and embodied in the program implementation process. Finally, policy implications and future research directions are also discussed.

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Aekyung: Design Innovation on New Product Development

  • Yoo, Changjo;Park, Kyungdo;Cho, Yeonjin
    • Asia Marketing Journal
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    • 제16권4호
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    • pp.89-105
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    • 2015
  • Because of fierce competition, the importance of product design has been emphasized. In this case study of Aekyung, we mainly focus on this company's efforts to incorporate design innovation into new product development process. Their efforts on innovative product design turn out to be rewarding as the sales and market share soar. Through this case, we try to identify what aspects of Aekyung's efforts lead to the better and more innovative product design.

선행 디자인 혁신 전략이 기업 성과에 미치는 영향 (The Effects of Advanced Design Innovation Strategy on Business Performance)

  • 김용욱;송인암;황희중
    • 유통과학연구
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    • 제11권10호
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    • pp.27-36
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    • 2013
  • Purpose - This paper empirically studies the effects of advanced design innovation strategy on business performance, to investigate manufacturing industries that can develop design-driven-innovation strategies. Many researchers now recognize the importance of design in a CEO's decision-making process. To analyze these effects, this study deduces the definition of advanced design strategy by reviewing existing studies. The advanced design is a strategy that is applied to improve business performance instead of the appearance of a product for increasing its sales. In terms of business processes, the advanced design strategy is defined as the incorporation of business activities prior to the development of the product, to offer new experiences and values to users, from those designs. Research design/data/methodology - This paper establishes a model for empirical analysis. In this study, we derived factors of the characteristics of advanced design based on previous studies. We tried to investigate whether advanced design innovation strategy and entrepreneur's characteristics could have any impact on business performance. At the same time, we tried to find out the moderating effect of entrepreneurs' characteristics. The advanced design is made up of three elements: precedence, integration, and immersion of design activities. These three elements are independent variables for the model. The dependent variables are: increased rate of sales, R & D performance, and public image of the company. Specifically, this study establishes a CEO's characteristics as a moderating variable between the independent and dependent variables. Results - We proved that the level of entrepreneurs' characteristics has a moderating effect on the business performance. The findings of this study offer the following theoretical implications. The precedence of design activities positively affects the increased rate of sales by offering new experiences to users and creating new values. The integration of design activities also has a positive effect on the R&D performance. In addition, the immersion of design activities positively influences all the elements comprising business performance. The analysis of moderating variables elucidates that CEO's characteristics have a moderating role between precedence, integration, and immersion of design activities, and business performance. Conclusions - The practical implications of the study are as follows. This study contributes to the progression of advance design theories by conducting an empirical study on the advanced design concept. More importantly, the empirical study on the CEO group seeking exploratory innovation supports Verganti's "design-driven innovation" concept, according to which design can make innovation successful by offering useful values to users, as evident in the case of many innovative companies, such as Nintendo and Apple. Future studies need to investigate the reliability of practical examples, including the various activities of business. We suppose that there may be real differences between the results of this study and the applicative situation in the presence of a CEO group.

사회혁신분야에서 근거이론 기반 질적연구와 빅데이터 분석을 활용한 디자인 씽킹 방법론 (Design Thinking Methodology for Social Innovation using Big Data and Qualitative Research)

  • 박상혁;오승희;박순화
    • 벤처창업연구
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    • 제13권4호
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    • pp.169-181
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    • 2018
  • 지속적으로 심화되고 있는 글로벌 경쟁 환경 하에서 많은 기업들은 공유가치 창출 (CSV, Creating Shared Value)을 통해 사회혁신 분야에서 새로운 사업 기회를 모색하고 있다. 사회혁신을 추구함에 있어 해결하고자 하는 문제를 명확히 도출하고, 문제의 원인을 파악하는 것이 사회혁신의 핵심 출발점이다. 수많은 문제해결 방법론 중에 최근 다양한 분야에서 가장 많은 관심을 받는 것은 디자인 씽킹 (Design Thinking)이다. 디자인 씽킹은 인간의 필요에 공감하고 대중도 인식하지 못하는 잠재적 욕구를 발굴하여 해결하는 창의적 문제해결 방법론으로 비즈니스 혁신도구로도 사용되지만 사회 문제를 해결하는 사회혁신을 위한 도구로서 활발히 이용되고 있다. 그러나 디자인 씽킹 프로젝트를 수행하는 많은 주체들이 겪는 어려움 중의 하나가 관찰 데이터의 효율적 분석이 어렵다는 것이다. 오프라인 방식으로만 데이터를 분석할 경우 대량의 데이터를 처리하는데 시간이 오래 걸리며, 비정형데이터의 경우 처리가 어려워 관찰을 통해 어렵게 수집한 데이터로부터 문제점을 발견하는데 어려움을 호소한다. 이에 본 연구는 디자인 씽킹 프로세스의 한계점을 보완하고자 사회혁신을 위한 디자인 씽킹 프로젝트의 관찰단계에서 수집한 데이터 분석이 보다 과학적으로 이루어질 수 있도록 질적 자료 분석과 양적 자료 분석 방법을 균형 있게 사용하는 통합방법론을 제시하고자 한다.

제품디자인 혁신성이 호감도와 구매 의도에 미치는 영향 -블루투스 스피커를 중심으로- (Effect of Product Design Innovation on Favorability and Purchase Intention -Centered on bluetooth speaker-)

  • 이준상;박준홍
    • 한국정보통신학회논문지
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    • 제25권2호
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    • pp.228-233
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    • 2021
  • 비즈니스에 성공한 디자인 혁신 제품사례가 증가함에 따라 디자인 혁신성에 대한 관심도가 높아지고 있다. 본 연구는 블루투스 스피커 제품의 디자인 혁신성 (기능성, 인간공학, 심미성)이 구매고객의 호감도와 구매 의도에 어떠한 영향을 미치는지 살펴보고자 한다. 실증적 연구를 위한 합리적 행위이론(TRA)과 기술수용모델(TAM)을 통한 연구모형을 제언한다. 설문은 디자인 혁신성, 호감도, 구매 의도의 영향 관계를 파악하기 위한 문항으로 구성되었다. 연구결과 기능성, 인간공학, 심미성은 제품의 호감도와 구매 의도에 영향을 주었다. 블루투스 스피커 디자인 혁신 제품이 초기시장에서 수용되기 위해서는, 기능과 심미성을 중심으로 호감도에 대한 긍정적인 태도를 형성하는 것이 무엇보다 중요하다. 호감도는 디자인 혁신 제품의 구매 의도에 가장 결정적인 영향을 미치는 요인으로서 기업은 호감도에 긍정적인 영향을 미치는 다양한 요인을 발굴, 강화해야 한다.